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Merge pull request #2699 from BaerMitUmlaut/disable-nvgs-in-sight
Disable nvgs in sight
This commit is contained in:
commit
e669f3e2cb
8
addons/nightvision/ACE_Settings.hpp
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8
addons/nightvision/ACE_Settings.hpp
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@ -0,0 +1,8 @@
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class ACE_Settings {
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class GVAR(disableNVGsWithSights) {
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displayName = CSTRING(DisableNVGsWithSights_DisplayName);
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description = CSTRING(DisableNVGsWithSights_description);
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typeName = "BOOL";
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value = 1;
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};
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};
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@ -14,4 +14,28 @@ class CfgVehicles {
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MACRO_ADDITEM(ACE_NVG_Wide,6);
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MACRO_ADDITEM(ACE_NVG_Wide,6);
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};
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};
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};
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};
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class ACE_Module;
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class GVAR(ModuleSettings): ACE_Module {
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scope = 2;
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displayName = CSTRING(Module_DisplayName);
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icon = QUOTE(PATHTOF(UI\Icon_Module_ca.paa));
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category = "ACE";
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function = QUOTE(FUNC(initModule));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "BaerMitUmlaut";
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class Arguments {
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class disableNVGsWithSights {
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displayName = CSTRING(DisableNVGsWithSights_DisplayName);
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description = CSTRING(DisableNVGsWithSights_Description);
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typeName = "BOOL";
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defaultValue = 1;
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};
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};
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class ModuleDescription {
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description = CSTRING(Module_Description);
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};
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};
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};
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};
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BIN
addons/nightvision/UI/Icon_Module_ca.paa
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BIN
addons/nightvision/UI/Icon_Module_ca.paa
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Binary file not shown.
@ -30,9 +30,15 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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// Setup the event handlers
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// Setup the event handlers
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["playerInventoryChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerInventoryChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerVisionModeChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerVisionModeChanged", {
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_this call FUNC(updatePPEffects);
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_this call FUNC(onVisionModeChanged);
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}] call EFUNC(common,addEventHandler);
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["zeusDisplayChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["zeusDisplayChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["cameraViewChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["cameraViewChanged", {
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_this call FUNC(updatePPEffects);
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_this call FUNC(onCameraViewChanged);
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}] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerVehicleChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
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@ -4,6 +4,9 @@ ADDON = false;
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PREP(blending);
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PREP(blending);
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PREP(changeNVGBrightness);
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PREP(changeNVGBrightness);
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PREP(initModule);
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PREP(onCameraViewChanged);
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PREP(onVisionModeChanged);
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PREP(updatePPEffects);
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PREP(updatePPEffects);
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ADDON = true;
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ADDON = true;
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@ -15,3 +15,4 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgWeapons.hpp"
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#include "ACE_Settings.hpp"
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21
addons/nightvision/functions/fnc_initModule.sqf
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21
addons/nightvision/functions/fnc_initModule.sqf
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/*
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* Author: BaerMitUmlaut
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* Initializes the settings for the disable NVGs in sight module.
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*
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* Arguments:
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* 0: Module <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_module] call ace_nightvision_fnc_initModule
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_module"];
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[_module, QGVAR(disableNVGsWithSights), "disableNVGsWithSights"] call EFUNC(common,readSettingFromModule);
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38
addons/nightvision/functions/fnc_onCameraViewChanged.sqf
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38
addons/nightvision/functions/fnc_onCameraViewChanged.sqf
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@ -0,0 +1,38 @@
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/*
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* Author: BaerMitUmlaut
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* Disables/re-enables NVGs when the player starts/stops aiming down his sight.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: New camera view <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "GUNNER"] call ace_nightvision_fnc_onCameraViewChanged
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_cameraView"];
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if (GVAR(disableNVGsWithSights) && {(hmd _unit) != ""}) then {
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if ((vehicle _unit == _unit)
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|| {isTurnedOut _unit}
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|| {!([_unit] call EFUNC(common,hasHatch))
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&& {[_unit] call EFUNC(common,getTurretIndex) in ([vehicle _unit] call EFUNC(common,getTurretsFFV))}
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}) then {
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if ((_cameraView == "GUNNER") && {currentVisionMode _unit == 1}) then {
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_unit action ["NVGogglesOff", _unit];
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_unit setVariable [QGVAR(reenableNVGs), true];
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} else {
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if (_unit getVariable [QGVAR(reenableNVGs), false] && {_cameraView != "GUNNER"}) then {
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_unit action ["NVGoggles", _unit];
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_unit setVariable [QGVAR(reenableNVGs), false];
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};
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};
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};
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};
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32
addons/nightvision/functions/fnc_onVisionModeChanged.sqf
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32
addons/nightvision/functions/fnc_onVisionModeChanged.sqf
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@ -0,0 +1,32 @@
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/*
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* Author: BaerMitUmlaut
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* Disables turning on NVGs while the player aims down his sight.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: New vision mode <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, 1] call ace_nightvision_fnc_onVisionModeChanged
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_visionMode"];
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if (GVAR(disableNVGsWithSights) && {(hmd _unit) != ""}) then {
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if ((vehicle _unit == _unit)
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|| {isTurnedOut _unit}
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|| {!([_unit] call EFUNC(common,hasHatch))
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&& {[_unit] call EFUNC(common,getTurretIndex) in ([vehicle _unit] call EFUNC(common,getTurretsFFV))}
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}) then {
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if ((cameraView == "GUNNER") && {_visionMode > 0}) then {
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_unit action ["NVGogglesOff", _unit];
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};
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};
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};
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@ -133,5 +133,21 @@
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<Portuguese>Diminuir Luminosidade do EVN</Portuguese>
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<Portuguese>Diminuir Luminosidade do EVN</Portuguese>
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<Italian>Riduci la luminosità dell'NVG</Italian>
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<Italian>Riduci la luminosità dell'NVG</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_NightVision_Module_DisplayName">
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<English>Nightvision</English>
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<German>Nachtsicht</German>
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</Key>
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<Key ID="STR_ACE_NightVision_Module_Description">
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<English>Settings for night vision.</English>
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<German>Einstellungen für Nachtsichtgeräte.</German>
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</Key>
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<Key ID="STR_ACE_NightVision_DisableNVGsWithSights_DisplayName">
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<English>Disable NVGs in scope</English>
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<German>Deakt. NVGs mit Visier</German>
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</Key>
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<Key ID="STR_ACE_NightVision_DisableNVGsWithSights_Description">
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<English>Blocks the usage of night vision goggles whilst aiming down the sight.</English>
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<German>Blockiert das Benutzen von Nachtsichtbrillen beim Benutzen des Visiers.</German>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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