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Map - Update map lighting effect every frame (#9349)
Map - Update lighting effect every frame
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@ -21,7 +21,7 @@ private _mapCentre = _mapCtrl ctrlMapScreenToWorld [0.5, 0.5];
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if (GVAR(mapIllumination)) then {
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//get nearby lighting
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private _light = [[ACE_player], FUNC(determineMapLight), missionNamespace, QGVAR(mapLight), 0.1] call EFUNC(common,cachedCall);
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private _light = [ACE_player] call FUNC(determineMapLight);
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_light params ["_applyLighting", "_lightLevel"];
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