AirResit Module Setting / Charge Display ctrl

This commit is contained in:
PabstMirror 2015-04-05 12:40:48 -05:00
parent 1726b787f7
commit e71378f9b3
7 changed files with 44 additions and 16 deletions

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@ -33,9 +33,15 @@ class CfgVehicles {
// icon = QUOTE(PATHTOF(UI\Icon_.paa));
functionPriority = 0;
class Arguments {
class noComputer {
displayName = "No Computer";
description = "Removes Computer and Rangefinder";
class disableComputerRangefinder {
displayName = "Remove MK6 Computer/Rangefinder";
description = "Removes Computer and Rangefinder (these should be removed if you enable air resistance)";
typeName = "BOOL";
defaultValue = 1;
};
class airResistanceEnabled {
displayName = "Air Resitance";
description = "For Player Shots, Model Air Restiance and Wind Effects";
typeName = "BOOL";
defaultValue = 1;
};

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@ -25,12 +25,12 @@ class ACE_Settings {
isClientSetable = 1;
displayName = "$STR_ACE_mk6mortar_useMils";
};
// class GVAR(airResistance) {
// value = 0;
// typeName = "BOOL";
// isClientSetable = 0;
// };
class GVAR(noComputer) {
class GVAR(airResistanceEnabled) {
value = 0;
typeName = "BOOL";
isClientSetable = 0;
};
class GVAR(disableComputerRangefinder) {
value = 0;
typeName = "BOOL";
isClientSetable = 0;

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@ -24,6 +24,12 @@ disableSerialization;
PARAMS_7(_vehicle,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
if (!GVAR(airResistanceEnabled)) exitWith {};
if (_unit distance ACE_player > 3000) exitWith {false}; // Large enough distance to not simulate any wind deflection.
if (!GVAR(EnableForAI) && !([_unit] call EFUNC(common,isPlayer))) exitWith {false};
// if (_bullet isKindOf "BulletBase") then {
[{
private ["_deltaT", "_bulletVelocity", "_bulletSpeed", "_trueVelocity", "_trueSpeed", "_dragRef", "_accelRef", "_drag", "_accel"];

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@ -17,15 +17,30 @@ PARAMS_2(_player,_newVehicle);
if (isNull _newVehicle) exitWith {};
if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
_chargeText = (findDisplay 46) ctrlCreate ["RscStructuredText", 80085];
_xPos = (profilenamespace getvariable ["IGUI_GRID_WEAPON_X", ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))]);
_yPos = 2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getvariable ["IGUI_GRID_WEAPON_Y", (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))]);
_wPos = 10 * (((safezoneW / safezoneH) min 1.2) / 40);
_hPos = 1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25);
_chargeText ctrlSetPosition [_xPos, _yPos, _wPos, _hPos];
_chargeText ctrlCommit 0;
[{
PARAMS_2(_args,_pfID);
EXPLODE_1_PVT(_args,_veh);
EXPLODE_2_PVT(_args,_veh,_chargeText);
if ((vehicle ACE_player) != _veh) then {
[_pfID] call CBA_fnc_removePerFrameHandler;
ctrlDelete _chargeText;
} else {
if (shownArtilleryComputer && GVAR(noComputer)) then {
//Don't like this solution
_text = format ["<t size='0.8'>%1: %2 <img image='%3'/></t>", "Charge", 1, QUOTE(PATHTOF(UI\ui_charges.paa))];
_chargeText ctrlSetStructuredText parseText _text;
if (shownArtilleryComputer && GVAR(disableComputerRangefinder)) then {
//Don't like this solution, but it works
closeDialog 0;
[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
};
@ -39,7 +54,7 @@ if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
(_display displayCtrl 80175) ctrlSetText str _elevDeg;
};
if (GVAR(noComputer)) then {
if (GVAR(disableComputerRangefinder)) then {
(_display displayCtrl 80176) ctrlSetText "";
} else {
_elevDeg = parseNumber ctrlText (_display displayCtrl 176);
@ -54,4 +69,4 @@ if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
};
};
};
}, 0, [_newVehicle]] call CBA_fnc_addPerFrameHandler;
}, 0, [_newVehicle, _chargeText]] call CBA_fnc_addPerFrameHandler;

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@ -22,4 +22,5 @@ PARAMS_3(_logic,_syncedUnits,_activated);
if (!_activated) exitWith {WARNING("Module - placed but not active");};
if (!isServer) exitWith {};
[_logic, QGVAR(noComputer), "noComputer"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(disableComputerRangefinder), "disableComputerRangefinder"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(airResistanceEnabled), "airResistanceEnabled"] call EFUNC(common,readSettingFromModule);

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@ -53,7 +53,7 @@ _fnc_hideControl = {
};
{
[_x, GVAR(noComputer)] call _fnc_hideControl;
[_x, GVAR(disableComputerRangefinder)] call _fnc_hideControl;
} forEach [CTRL_CA_HEADING, CTRL_CA_OPTICSPITCH, CTRL_CA_OPTICSZOOM, CTRL_CA_SOLUTION_TEXT, CTRL_CA_DISTANCE_TEXT, CTRL_CA_DISTANCE, CTRL_CA_TIME_TEXT, CTRL_CA_TIME, CTRL_CA_ELEV_NEED_TEXT, CTRL_CA_RANGEELEMENTS_GROUP];
//Always hide these, handled by the mil convertions in handlePlayerVehChanged