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AirResit Module Setting / Charge Display ctrl
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1726b787f7
commit
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@ -33,9 +33,15 @@ class CfgVehicles {
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// icon = QUOTE(PATHTOF(UI\Icon_.paa));
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functionPriority = 0;
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class Arguments {
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class noComputer {
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displayName = "No Computer";
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description = "Removes Computer and Rangefinder";
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class disableComputerRangefinder {
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displayName = "Remove MK6 Computer/Rangefinder";
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description = "Removes Computer and Rangefinder (these should be removed if you enable air resistance)";
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typeName = "BOOL";
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defaultValue = 1;
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};
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class airResistanceEnabled {
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displayName = "Air Resitance";
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description = "For Player Shots, Model Air Restiance and Wind Effects";
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typeName = "BOOL";
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defaultValue = 1;
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};
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BIN
addons/mk6mortar/UI/ui_charges.paa
Normal file
BIN
addons/mk6mortar/UI/ui_charges.paa
Normal file
Binary file not shown.
@ -25,12 +25,12 @@ class ACE_Settings {
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isClientSetable = 1;
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displayName = "$STR_ACE_mk6mortar_useMils";
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};
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// class GVAR(airResistance) {
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// value = 0;
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// typeName = "BOOL";
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// isClientSetable = 0;
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// };
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class GVAR(noComputer) {
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class GVAR(airResistanceEnabled) {
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value = 0;
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typeName = "BOOL";
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isClientSetable = 0;
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};
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class GVAR(disableComputerRangefinder) {
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value = 0;
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typeName = "BOOL";
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isClientSetable = 0;
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@ -24,6 +24,12 @@ disableSerialization;
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PARAMS_7(_vehicle,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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if (!GVAR(airResistanceEnabled)) exitWith {};
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if (_unit distance ACE_player > 3000) exitWith {false}; // Large enough distance to not simulate any wind deflection.
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if (!GVAR(EnableForAI) && !([_unit] call EFUNC(common,isPlayer))) exitWith {false};
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// if (_bullet isKindOf "BulletBase") then {
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[{
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private ["_deltaT", "_bulletVelocity", "_bulletSpeed", "_trueVelocity", "_trueSpeed", "_dragRef", "_accelRef", "_drag", "_accel"];
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@ -17,15 +17,30 @@ PARAMS_2(_player,_newVehicle);
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if (isNull _newVehicle) exitWith {};
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if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
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_chargeText = (findDisplay 46) ctrlCreate ["RscStructuredText", 80085];
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_xPos = (profilenamespace getvariable ["IGUI_GRID_WEAPON_X", ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))]);
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_yPos = 2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getvariable ["IGUI_GRID_WEAPON_Y", (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))]);
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_wPos = 10 * (((safezoneW / safezoneH) min 1.2) / 40);
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_hPos = 1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25);
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_chargeText ctrlSetPosition [_xPos, _yPos, _wPos, _hPos];
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_chargeText ctrlCommit 0;
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[{
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PARAMS_2(_args,_pfID);
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EXPLODE_1_PVT(_args,_veh);
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EXPLODE_2_PVT(_args,_veh,_chargeText);
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if ((vehicle ACE_player) != _veh) then {
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[_pfID] call CBA_fnc_removePerFrameHandler;
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ctrlDelete _chargeText;
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} else {
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if (shownArtilleryComputer && GVAR(noComputer)) then {
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//Don't like this solution
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_text = format ["<t size='0.8'>%1: %2 <img image='%3'/></t>", "Charge", 1, QUOTE(PATHTOF(UI\ui_charges.paa))];
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_chargeText ctrlSetStructuredText parseText _text;
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if (shownArtilleryComputer && GVAR(disableComputerRangefinder)) then {
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//Don't like this solution, but it works
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closeDialog 0;
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[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
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};
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@ -39,7 +54,7 @@ if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
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(_display displayCtrl 80175) ctrlSetText str _elevDeg;
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};
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if (GVAR(noComputer)) then {
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if (GVAR(disableComputerRangefinder)) then {
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(_display displayCtrl 80176) ctrlSetText "";
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} else {
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_elevDeg = parseNumber ctrlText (_display displayCtrl 176);
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@ -54,4 +69,4 @@ if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
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};
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};
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};
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}, 0, [_newVehicle]] call CBA_fnc_addPerFrameHandler;
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}, 0, [_newVehicle, _chargeText]] call CBA_fnc_addPerFrameHandler;
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@ -22,4 +22,5 @@ PARAMS_3(_logic,_syncedUnits,_activated);
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if (!_activated) exitWith {WARNING("Module - placed but not active");};
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if (!isServer) exitWith {};
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[_logic, QGVAR(noComputer), "noComputer"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(disableComputerRangefinder), "disableComputerRangefinder"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(airResistanceEnabled), "airResistanceEnabled"] call EFUNC(common,readSettingFromModule);
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@ -53,7 +53,7 @@ _fnc_hideControl = {
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};
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{
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[_x, GVAR(noComputer)] call _fnc_hideControl;
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[_x, GVAR(disableComputerRangefinder)] call _fnc_hideControl;
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} forEach [CTRL_CA_HEADING, CTRL_CA_OPTICSPITCH, CTRL_CA_OPTICSZOOM, CTRL_CA_SOLUTION_TEXT, CTRL_CA_DISTANCE_TEXT, CTRL_CA_DISTANCE, CTRL_CA_TIME_TEXT, CTRL_CA_TIME, CTRL_CA_ELEV_NEED_TEXT, CTRL_CA_RANGEELEMENTS_GROUP];
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//Always hide these, handled by the mil convertions in handlePlayerVehChanged
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