mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' into fixFlashlightPrivates
Conflicts: addons/map/functions/fnc_determineMapLight.sqf
This commit is contained in:
commit
e72c1d874a
@ -44,6 +44,7 @@ BlackPixxel <blackpixxel96@gmail.com>
|
|||||||
BlackQwar
|
BlackQwar
|
||||||
Brakoviejo
|
Brakoviejo
|
||||||
Brisse <brisse@outlook.com>
|
Brisse <brisse@outlook.com>
|
||||||
|
Brostrom.A | Evul <andreas.brostrom.ce@gmail.com>
|
||||||
BullHorn <bullhorn7@gmail.com>
|
BullHorn <bullhorn7@gmail.com>
|
||||||
Clon1998 <ps.patti1998@gmail.com>
|
Clon1998 <ps.patti1998@gmail.com>
|
||||||
Codingboy
|
Codingboy
|
||||||
|
@ -14,7 +14,7 @@ Indicate if the issue appears on stable or development version. In case it is th
|
|||||||
|
|
||||||
## Reporting the issue
|
## Reporting the issue
|
||||||
|
|
||||||
Head over to the <a href="{{ site.githubUrl }}/issues" target="_blank">ACE3 GitHub issue tracker</a> and press the <a href="{{ site.githubUrl }}/issues/new" target="_blank">"New issue"</a> button in the top right corner. Add a descriptive title and copy the following issue template in to the text area:
|
Head over to the [ACE3 GitHub issue tracker](https://github.com/acemod/ACE3/issues) and press the [New issue](https://github.com/acemod/ACE3/issues/new) button in the top right corner. Add a descriptive title and copy the following issue template in to the text area:
|
||||||
|
|
||||||
```
|
```
|
||||||
ACE3 Version: 3.x.x
|
ACE3 Version: 3.x.x
|
||||||
@ -43,8 +43,8 @@ ACE3 Version: 3.x.x
|
|||||||
|
|
||||||
A video of the issue might be helpful in resolving it faster.
|
A video of the issue might be helpful in resolving it faster.
|
||||||
|
|
||||||
|
GitHub uses [Markdown](http://daringfireball.net/projects/markdown/syntax) to style the output. If you want to know more about it (e.g. how to [turn text bold](https://help.github.com/articles/markdown-basics/#styling-text), how to denote [code blocks](https://help.github.com/articles/markdown-basics/#inline-formats) or [inline code](https://help.github.com/articles/markdown-basics/#multiple-lines)) have a look at the [GitHub Markdown Documentation](https://help.github.com/articles/github-flavored-markdown).
|
||||||
|
|
||||||
Github uses <a href="http://daringfireball.net/projects/markdown/syntax" target="_blank">"Markdown"</a> to style the output. If you want to know more about it (e.g. how to <a href="https://help.github.com/articles/markdown-basics/#styling-text" target="_blank">turn text bold</a>, how to denote <a href="https://help.github.com/articles/markdown-basics/#inline-formats" target="_blank">code blocks</a> or <a href="https://help.github.com/articles/markdown-basics/#multiple-lines" target="_blank">inline code</a>) have a look at the <a href="https://help.github.com/articles/github-flavored-markdown/" target="_blank">GitHub markdown documentation</a>.
|
|
||||||
|
|
||||||
# Feature Requests
|
# Feature Requests
|
||||||
|
|
||||||
@ -54,11 +54,11 @@ ACE2, AGM and CSE had a lot of features implemented or planned. All of them are
|
|||||||
Please refrain from making requests for any planned or existing features from either ACE2, AGM or CSE. Most of them are already being or have been considered for porting or a rewrite.
|
Please refrain from making requests for any planned or existing features from either ACE2, AGM or CSE. Most of them are already being or have been considered for porting or a rewrite.
|
||||||
|
|
||||||
## Requesting a feature
|
## Requesting a feature
|
||||||
In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for <a href="{{ site.githubUrl }}/issues/414/" target="_blank">ACE 3 Feature requests</a>. Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier.
|
In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for [ACE3 Feature requests](https://github.com/acemod/ACE3/issues/414). Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier.
|
||||||
|
|
||||||
Following their approval, feature requests may be moved by moderators to a separate issue for further discussion.
|
Following their approval, feature requests may be moved by moderators to a separate issue for further discussion.
|
||||||
|
|
||||||
# Regarding Pull Requests (PRs)
|
# Regarding Pull Requests (PRs)
|
||||||
- You want to help but don't know where to start ? Check the wiki entry for [setting up the development environment](http://ace3mod.com/wiki/development/setting-up-the-development-environment.html)
|
- You want to help but don't know where to start? Check the wiki entry for [setting up the development environment](http://ace3mod.com/wiki/development/setting-up-the-development-environment.html)
|
||||||
- [Make sure to respect the file structure](http://ace3mod.com/wiki/development/modularity-and-pbo-structure.html)
|
- [Make sure to respect the file structure](http://ace3mod.com/wiki/development/modularity-and-pbo-structure.html)
|
||||||
- [Make sure to respect the coding guidelines](http://ace3mod.com/wiki/development/coding-guidelines.html)
|
- [Make sure to respect the coding guidelines](http://ace3mod.com/wiki/development/coding-guidelines.html)
|
||||||
|
@ -18,7 +18,8 @@ private ["_muzzleVelocityShiftTableUpperLimit", "_temperatureIndexFunction",
|
|||||||
"_temperatureIndexA", "_temperatureIndexB", "_interpolationRatio"];
|
"_temperatureIndexA", "_temperatureIndexB", "_interpolationRatio"];
|
||||||
params["_muzzleVelocityShiftTable", "_temperature"];
|
params["_muzzleVelocityShiftTable", "_temperature"];
|
||||||
|
|
||||||
// Check if muzzleVelocityShiftTable is Larger Than 11 Entrys
|
// Check if muzzleVelocityShiftTable is Less Than 11 Entrys
|
||||||
|
if ((count _muzzleVelocityShiftTable) < 11) exitWith {0};
|
||||||
_muzzleVelocityShiftTableUpperLimit = _muzzleVelocityShiftTable select 10;
|
_muzzleVelocityShiftTableUpperLimit = _muzzleVelocityShiftTable select 10;
|
||||||
if (isNil "_muzzleVelocityShiftTableUpperLimit") exitWith { 0 };
|
if (isNil "_muzzleVelocityShiftTableUpperLimit") exitWith { 0 };
|
||||||
|
|
||||||
|
@ -24,12 +24,12 @@ if (!hasInterface) exitWith {};
|
|||||||
if (!GVAR(enabled)) exitWith {};
|
if (!GVAR(enabled)) exitWith {};
|
||||||
|
|
||||||
// Parameterization
|
// Parameterization
|
||||||
private ["_abort", "_AmmoCacheEntry", "_WeaponCacheEntry", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_bulletMass", "_bulletLength", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_stabilityFactor"];
|
private ["_abort", "_AmmoCacheEntry", "_WeaponCacheEntry", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_bulletMass", "_bulletLength", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletLength", "_barrelTwist", "_stabilityFactor", "_aceTimeSecond", "_barrelVelocityShift", "_ammoTemperatureVelocityShift"];
|
||||||
|
|
||||||
params ["_unit", "_weapon", "", "_mode", "_ammo", "_magazine", "_bullet"];
|
params ["_unit", "_weapon", "", "_mode", "_ammo", "_magazine", "_bullet"];
|
||||||
|
|
||||||
_abort = false;
|
_abort = false;
|
||||||
|
|
||||||
|
|
||||||
if (!(_ammo isKindOf "BulletBase")) exitWith {};
|
if (!(_ammo isKindOf "BulletBase")) exitWith {};
|
||||||
if (!alive _bullet) exitWith {};
|
if (!alive _bullet) exitWith {};
|
||||||
if (!([_unit] call EFUNC(common,isPlayer))) exitWith {};
|
if (!([_unit] call EFUNC(common,isPlayer))) exitWith {};
|
||||||
@ -75,22 +75,22 @@ _WeaponCacheEntry params ["_barrelTwist", "_twistDirection", "_barrelLength"];
|
|||||||
_bulletVelocity = velocity _bullet;
|
_bulletVelocity = velocity _bullet;
|
||||||
_muzzleVelocity = vectorMagnitude _bulletVelocity;
|
_muzzleVelocity = vectorMagnitude _bulletVelocity;
|
||||||
|
|
||||||
|
_barrelVelocityShift = 0;
|
||||||
if (GVAR(barrelLengthInfluenceEnabled)) then {
|
if (GVAR(barrelLengthInfluenceEnabled)) then {
|
||||||
_barrelVelocityShift = uiNamespace getVariable [format [QGVAR(%1_muzzleVelocityShift),_weapon],nil];
|
|
||||||
if (isNil "_barrelVelocityShift") then {
|
|
||||||
_barrelVelocityShift = [_barrelLength, _muzzleVelocityTable, _barrelLengthTable, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
|
_barrelVelocityShift = [_barrelLength, _muzzleVelocityTable, _barrelLengthTable, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
|
||||||
uiNamespace setVariable [format [QGVAR(%1_muzzleVelocityShift),_weapon],_muzzleVelocityShift];
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
_ammoTemperatureVelocityShift = 0;
|
||||||
if (GVAR(ammoTemperatureEnabled)) then {
|
if (GVAR(ammoTemperatureEnabled)) then {
|
||||||
_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
|
_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
|
||||||
_temperatureVelocityShift = ([_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift));
|
_ammoTemperatureVelocityShift = ([_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift));
|
||||||
};
|
};
|
||||||
|
|
||||||
if (GVAR(ammoTemperatureEnabled) || GVAR(barrelLengthInfluenceEnabled)) then {
|
if (GVAR(ammoTemperatureEnabled) || GVAR(barrelLengthInfluenceEnabled)) then {
|
||||||
|
_muzzleVelocityShift = _barrelVelocityShift + _ammoTemperatureVelocityShift;
|
||||||
|
TRACE_4("shift",_muzzleVelocity,_muzzleVelocityShift, _barrelVelocityShift, _ammoTemperatureVelocityShift);
|
||||||
if (_muzzleVelocityShift != 0) then {
|
if (_muzzleVelocityShift != 0) then {
|
||||||
_muzzleVelocity = _muzzleVelocity + (_barrelVelocityShift + _ammoTemperatureVelocityShift);
|
_muzzleVelocity = _muzzleVelocity + _muzzleVelocityShift;
|
||||||
_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
|
_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
|
||||||
_bullet setVelocity _bulletVelocity;
|
_bullet setVelocity _bulletVelocity;
|
||||||
};
|
};
|
||||||
|
@ -153,16 +153,32 @@ class CfgVehicles {
|
|||||||
class GVAR(ModuleSurrender): Module_F {
|
class GVAR(ModuleSurrender): Module_F {
|
||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
category = "ACE";
|
category = "ACE";
|
||||||
displayName = CSTRING(ModuleSurrender_DisplayName); //Make Unit Surrender
|
displayName = CSTRING(ModuleSurrender_DisplayName);
|
||||||
function = QFUNC(moduleSurrender);
|
function = QFUNC(moduleSurrender);
|
||||||
scope = 2; //show in editor
|
scope = 2; //show in editor
|
||||||
isGlobal = 1; //run global
|
isGlobal = 0; //run on server
|
||||||
isTriggerActivated = 1; //Wait for triggers
|
isTriggerActivated = 1; //Wait for triggers
|
||||||
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa));
|
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa));
|
||||||
functionPriority = 0;
|
functionPriority = 0;
|
||||||
class Arguments {};
|
class Arguments {};
|
||||||
class ModuleDescription: ModuleDescription {
|
class ModuleDescription: ModuleDescription {
|
||||||
description = CSTRING(ModuleSurrender_Description); //Sync a unit to make them surrender.<br/>Source: ace_captives
|
description = CSTRING(ModuleSurrender_Description);
|
||||||
|
sync[] = {"AnyAI"};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class GVAR(ModuleHandcuffed): Module_F {
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
category = "ACE";
|
||||||
|
displayName = CSTRING(ModuleHandcuffed_DisplayName);
|
||||||
|
function = QFUNC(moduleHandcuffed);
|
||||||
|
scope = 2; //show in editor
|
||||||
|
isGlobal = 0; //run on server
|
||||||
|
isTriggerActivated = 1; //Wait for triggers
|
||||||
|
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Handcuffed_ca.paa));
|
||||||
|
functionPriority = 0;
|
||||||
|
class Arguments {};
|
||||||
|
class ModuleDescription: ModuleDescription {
|
||||||
|
description = CSTRING(ModuleHandcuffed_Description);
|
||||||
sync[] = {"AnyAI"};
|
sync[] = {"AnyAI"};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
BIN
addons/captives/UI/Icon_Module_Make_Unit_Handcuffed_ca.paa
Normal file
BIN
addons/captives/UI/Icon_Module_Make_Unit_Handcuffed_ca.paa
Normal file
Binary file not shown.
@ -24,6 +24,7 @@ PREP(handlePlayerChanged);
|
|||||||
PREP(handleRespawn);
|
PREP(handleRespawn);
|
||||||
PREP(handleUnitInitPost);
|
PREP(handleUnitInitPost);
|
||||||
PREP(handleZeusDisplayChanged);
|
PREP(handleZeusDisplayChanged);
|
||||||
|
PREP(moduleHandcuffed);
|
||||||
PREP(moduleSettings);
|
PREP(moduleSettings);
|
||||||
PREP(moduleSurrender);
|
PREP(moduleSurrender);
|
||||||
PREP(setHandcuffed);
|
PREP(setHandcuffed);
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
class CfgPatches {
|
class CfgPatches {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender)};
|
units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)};
|
||||||
weapons[] = {"ACE_CableTie"};
|
weapons[] = {"ACE_CableTie"};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"ACE_Interaction"};
|
requiredAddons[] = {"ACE_Interaction"};
|
||||||
|
@ -20,11 +20,12 @@ params ["_unit", "_target"];
|
|||||||
//Check sides, Player has cableTie, target is alive and not already handcuffed
|
//Check sides, Player has cableTie, target is alive and not already handcuffed
|
||||||
|
|
||||||
(GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) &&
|
(GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) &&
|
||||||
("ACE_CableTie" in (items _unit)) &&
|
{"ACE_CableTie" in (items _unit)} &&
|
||||||
{alive _target} &&
|
{alive _target} &&
|
||||||
{!(_target getVariable [QGVAR(isHandcuffed), false])} &&
|
{!(_target getVariable [QGVAR(isHandcuffed), false])} &&
|
||||||
{
|
{
|
||||||
(_target getVariable ["ACE_isUnconscious", false]) || //isUnconscious
|
(_target getVariable ["ACE_isUnconscious", false]) || //isUnconscious
|
||||||
|
{!([_target] call EFUNC(common,isPlayer))} || //is an AI (not a player)
|
||||||
{GVAR(requireSurrender) == 0} || //or don't require surrendering
|
{GVAR(requireSurrender) == 0} || //or don't require surrendering
|
||||||
{_target getVariable [QGVAR(isSurrendering), false]} || //or is surrendering
|
{_target getVariable [QGVAR(isSurrendering), false]} || //or is surrendering
|
||||||
{(GVAR(requireSurrender) == 2) && {(currentWeapon _target) == ""}} //or "SurrenderOrNoWeapon" and no weapon
|
{(GVAR(requireSurrender) == 2) && {(currentWeapon _target) == ""}} //or "SurrenderOrNoWeapon" and no weapon
|
||||||
|
35
addons/captives/functions/fnc_moduleHandcuffed.sqf
Normal file
35
addons/captives/functions/fnc_moduleHandcuffed.sqf
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
/*
|
||||||
|
* Author: PabstMirror
|
||||||
|
* Module Function to make a unit handcuffed (can be called from editor)
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: The Module Logic <OBJECT>
|
||||||
|
* 1: synced objects <ARRAY>
|
||||||
|
* 2: Activated <BOOL>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* Called from module
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
params ["_logic", "_units", "_activated"];
|
||||||
|
|
||||||
|
TRACE_3("params",_logic,_units,_activated);
|
||||||
|
|
||||||
|
if (!_activated) exitWith {};
|
||||||
|
if (!isServer) exitWith {};
|
||||||
|
|
||||||
|
//Modules run before postInit can instal the event handler, so we need to wait a little bit
|
||||||
|
[{
|
||||||
|
params ["_units"];
|
||||||
|
{
|
||||||
|
["SetHandcuffed", [_x], [_x, true]] call EFUNC(common,targetEvent);
|
||||||
|
} forEach _units;
|
||||||
|
}, [_units], 0.05] call EFUNC(common,waitAndExecute);
|
||||||
|
|
||||||
|
deleteVehicle _logic;
|
@ -1,9 +1,9 @@
|
|||||||
/*
|
/*
|
||||||
* Author: PabstMirror
|
* Author: PabstMirror
|
||||||
* Module Function to make a unit surrender (can be called from editor, or placed with zeus)
|
* Module Function to make a unit surrender (can be called from editor)
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: The Module Logic Object <OBJECT>
|
* 0: The Module Logic <OBJECT>
|
||||||
* 1: synced objects <ARRAY>
|
* 1: synced objects <ARRAY>
|
||||||
* 2: Activated <BOOL>
|
* 2: Activated <BOOL>
|
||||||
*
|
*
|
||||||
@ -17,20 +17,19 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_bisMouseOver", "_mouseOverObject"];
|
|
||||||
|
|
||||||
params ["_logic", "_units", "_activated"];
|
params ["_logic", "_units", "_activated"];
|
||||||
|
|
||||||
if (!_activated) exitWith {};
|
TRACE_3("params",_logic,_units,_activated);
|
||||||
|
|
||||||
if (local _logic) then {
|
if (!_activated) exitWith {};
|
||||||
//Modules run before postInit can instal the event handler, so we need to wait a little bit
|
if (!isServer) exitWith {};
|
||||||
[{
|
|
||||||
|
//Modules run before postInit can instal the event handler, so we need to wait a little bit
|
||||||
|
[{
|
||||||
params ["_units"];
|
params ["_units"];
|
||||||
{
|
{
|
||||||
["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent);
|
["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent);
|
||||||
} forEach _units;
|
} forEach _units;
|
||||||
}, [_units], 0.05]call EFUNC(common,waitAndExecute);
|
}, [_units], 0.05] call EFUNC(common,waitAndExecute);
|
||||||
|
|
||||||
deleteVehicle _logic;
|
deleteVehicle _logic;
|
||||||
};
|
|
||||||
|
@ -56,8 +56,11 @@ if (_state) then {
|
|||||||
|
|
||||||
//Adds an animation changed eh
|
//Adds an animation changed eh
|
||||||
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
|
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
|
||||||
private "_animChangedEHID";
|
local _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
|
||||||
|
if (_animChangedEHID != -1) then {
|
||||||
|
TRACE_1("removing animChanged EH",_animChangedEHID);
|
||||||
|
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
|
||||||
|
};
|
||||||
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
|
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
|
||||||
params ["_unit", "_newAnimation"];
|
params ["_unit", "_newAnimation"];
|
||||||
TRACE_2("AnimChanged",_unit,_newAnimation);
|
TRACE_2("AnimChanged",_unit,_newAnimation);
|
||||||
@ -67,7 +70,6 @@ if (_state) then {
|
|||||||
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
|
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
_turretPath = [];
|
_turretPath = [];
|
||||||
{
|
{
|
||||||
_x params ["_xUnit", "", "", "_xTurretPath"];
|
_x params ["_xUnit", "", "", "_xTurretPath"];
|
||||||
@ -90,8 +92,7 @@ if (_state) then {
|
|||||||
[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
|
[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
|
||||||
|
|
||||||
//remove AnimChanged EH
|
//remove AnimChanged EH
|
||||||
private "_animChangedEHID";
|
local _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
|
||||||
_animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
|
|
||||||
TRACE_1("removing animChanged EH",_animChangedEHID);
|
TRACE_1("removing animChanged EH",_animChangedEHID);
|
||||||
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
|
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
|
||||||
_unit setVariable [QGVAR(handcuffAnimEHID), -1];
|
_unit setVariable [QGVAR(handcuffAnimEHID), -1];
|
||||||
|
@ -48,7 +48,11 @@ if (_state) then {
|
|||||||
if (_unit getVariable [QGVAR(isSurrendering), false] && {(vehicle _unit) == _unit}) then {
|
if (_unit getVariable [QGVAR(isSurrendering), false] && {(vehicle _unit) == _unit}) then {
|
||||||
//Adds an animation changed eh
|
//Adds an animation changed eh
|
||||||
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
|
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
|
||||||
private "_animChangedEHID";
|
local _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
|
||||||
|
if (_animChangedEHID != -1) then {
|
||||||
|
TRACE_1("removing animChanged EH",_animChangedEHID);
|
||||||
|
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
|
||||||
|
};
|
||||||
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
|
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
|
||||||
params ["_unit", "_newAnimation"];
|
params ["_unit", "_newAnimation"];
|
||||||
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
|
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
|
||||||
@ -64,8 +68,7 @@ if (_state) then {
|
|||||||
[_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus);
|
[_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus);
|
||||||
|
|
||||||
//remove AnimChanged EH
|
//remove AnimChanged EH
|
||||||
private "_animChangedEHID";
|
local _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
|
||||||
_animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
|
|
||||||
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
|
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
|
||||||
_unit setVariable [QGVAR(surrenderAnimEHID), -1];
|
_unit setVariable [QGVAR(surrenderAnimEHID), -1];
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project name="ACE">
|
<Project name="ACE">
|
||||||
<Package name="Captives">
|
<Package name="Captives">
|
||||||
<Key ID="STR_ACE_Captives_SetCaptive">
|
<Key ID="STR_ACE_Captives_SetCaptive">
|
||||||
@ -179,6 +179,14 @@
|
|||||||
<Hungarian>Egység szinkronizálása, hogy kapituláljon.<br />Forrás: ace_captives</Hungarian>
|
<Hungarian>Egység szinkronizálása, hogy kapituláljon.<br />Forrás: ace_captives</Hungarian>
|
||||||
<Russian>Синхронизируйте с юнитами, чтобы сделать их пленными.<br />Источник: ace_captives</Russian>
|
<Russian>Синхронизируйте с юнитами, чтобы сделать их пленными.<br />Источник: ace_captives</Russian>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Captives_ModuleHandcuffed_DisplayName">
|
||||||
|
<English>Make Unit Handcuffed</English>
|
||||||
|
<Portuguese>Fazer unidade algemada</Portuguese>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Captives_ModuleHandcuffed_Description">
|
||||||
|
<English>Sync a unit to make them handcuffed.<br />Source: ace_captives</English>
|
||||||
|
<Portuguese>Sincronizar uma unidade para deixá-la algemada.<br/>Source: ace_captives</Portuguese>
|
||||||
|
</Key>
|
||||||
<Key ID="STR_ACE_Captives_ModuleSettings_DisplayName">
|
<Key ID="STR_ACE_Captives_ModuleSettings_DisplayName">
|
||||||
<English>Captives Settings</English>
|
<English>Captives Settings</English>
|
||||||
<Polish>Ustawienia więźniów</Polish>
|
<Polish>Ustawienia więźniów</Polish>
|
||||||
|
@ -171,6 +171,13 @@ class CfgVehicles {
|
|||||||
GVAR(hasCargo) = 0;
|
GVAR(hasCargo) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// autonomus
|
||||||
|
class Helicopter_Base_F;
|
||||||
|
class UAV_01_base_F: Helicopter_Base_F {
|
||||||
|
GVAR(space) = 0;
|
||||||
|
GVAR(hasCargo) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
// boats
|
// boats
|
||||||
class Ship;
|
class Ship;
|
||||||
class Ship_F: Ship {
|
class Ship_F: Ship {
|
||||||
|
@ -1,5 +1,45 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
["LoadCargo", {_this call FUNC(loadItem)}] call EFUNC(common,addEventHandler);
|
|
||||||
["UnloadCargo", {_this call FUNC(unloadItem)}] call EFUNC(common,addEventHandler);
|
|
||||||
["AddCargoByClass", {_this call FUNC(addCargoItem)}] call EFUNC(common,addEventHandler);
|
["AddCargoByClass", {_this call FUNC(addCargoItem)}] call EFUNC(common,addEventHandler);
|
||||||
|
|
||||||
|
["LoadCargo", {
|
||||||
|
(_this select 0) params ["_item","_vehicle"];
|
||||||
|
private ["_loaded", "_hint", "_itemName", "_vehicleName"];
|
||||||
|
|
||||||
|
_loaded = [_item, _vehicle] call FUNC(loadItem);
|
||||||
|
|
||||||
|
// Show hint as feedback
|
||||||
|
_hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded;
|
||||||
|
_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
|
||||||
|
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
|
||||||
|
|
||||||
|
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
|
||||||
|
|
||||||
|
if (_loaded) then {
|
||||||
|
// Invoke listenable event
|
||||||
|
["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
|
||||||
|
};
|
||||||
|
}] call EFUNC(common,addEventHandler);
|
||||||
|
|
||||||
|
["UnloadCargo", {
|
||||||
|
(_this select 0) params ["_item","_vehicle"];
|
||||||
|
private ["_unloaded", "_itemClass", "_hint", "_itemName", "_vehicleName"];
|
||||||
|
|
||||||
|
_unloaded = [_item, _vehicle] call FUNC(unloadItem);
|
||||||
|
|
||||||
|
_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
|
||||||
|
|
||||||
|
// Show hint as feedback
|
||||||
|
_hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded;
|
||||||
|
_itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
|
||||||
|
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
|
||||||
|
|
||||||
|
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
|
||||||
|
|
||||||
|
if (_unloaded) then {
|
||||||
|
// Invoke listenable event
|
||||||
|
["cargoUnloaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
|
||||||
|
};
|
||||||
|
|
||||||
|
// TOOO maybe drag/carry the unloaded item?
|
||||||
|
}] call EFUNC(common,addEventHandler);
|
||||||
|
@ -22,20 +22,9 @@ private ["_position", "_item", "_i"];
|
|||||||
params ["_itemClass", "_vehicle", ["_amount", 1], ["_showHint", false, [false]] ];
|
params ["_itemClass", "_vehicle", ["_amount", 1], ["_showHint", false, [false]] ];
|
||||||
TRACE_3("params",_itemClass,_vehicle,_amount);
|
TRACE_3("params",_itemClass,_vehicle,_amount);
|
||||||
|
|
||||||
_position = getPos _vehicle;
|
|
||||||
_position set [1, (_position select 1) + 1];
|
|
||||||
_position set [2, (_position select 2) + 7.5];
|
|
||||||
|
|
||||||
for "_i" from 1 to _amount do {
|
for "_i" from 1 to _amount do {
|
||||||
_item = createVehicle [_itemClass, _position, [], 0, "CAN_COLLIDE"];
|
[_item, _vehicle] call FUNC(loadItem);
|
||||||
|
|
||||||
// Load item or delete it if no space left
|
|
||||||
if !([_item, _vehicle, _showHint] call FUNC(loadItem)) exitWith {
|
|
||||||
TRACE_1("no room to load item - deleting",_item);
|
|
||||||
deleteVehicle _item;
|
|
||||||
};
|
|
||||||
TRACE_1("Item Loaded",_item);
|
|
||||||
|
|
||||||
// Invoke listenable event
|
|
||||||
["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Invoke listenable event
|
||||||
|
["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent);
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
* Check if item can be loaded into other Object.
|
* Check if item can be loaded into other Object.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Item Object <OBJECT>
|
* 0: Item <OBJECT or STRING>
|
||||||
* 1: Holder Object (Vehicle) <OBJECT>
|
* 1: Holder Object (Vehicle) <OBJECT>
|
||||||
*
|
*
|
||||||
* Return value:
|
* Return value:
|
||||||
@ -16,14 +16,24 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
params ["_item", "_vehicle"];
|
params [["_item", "", [objNull,""]], "_vehicle"];
|
||||||
|
|
||||||
if (speed _vehicle > 1 || (((getPos _vehicle) select 2) > 3)) exitWith {false};
|
if (speed _vehicle > 1 || (((getPos _vehicle) select 2) > 3)) exitWith {false};
|
||||||
|
|
||||||
private "_itemSize";
|
private ["_itemSize", "_validItem"];
|
||||||
_itemSize = ([_item] call FUNC(getSizeItem));
|
_itemSize = [_item] call FUNC(getSizeItem);
|
||||||
|
|
||||||
(_itemSize > 0) &&
|
if (typeName _item == "STRING") then {
|
||||||
{alive _item && alive _vehicle} &&
|
_validItem =
|
||||||
{(_item distance _vehicle <= MAX_LOAD_DISTANCE)} &&
|
isClass (configFile >> "CfgVehicles" >> _item) &&
|
||||||
|
{getNumber (configFile >> "CfgVehicles" >> _item >> QGVAR(canLoad)) == 1};
|
||||||
|
} else {
|
||||||
|
_validItem =
|
||||||
|
(alive _item) &&
|
||||||
|
{(_item distance _vehicle) <= MAX_LOAD_DISTANCE};
|
||||||
|
};
|
||||||
|
|
||||||
|
_validItem &&
|
||||||
|
{_itemSize > 0} &&
|
||||||
|
{alive _vehicle} &&
|
||||||
{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))}
|
{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))}
|
||||||
|
@ -16,18 +16,19 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_loaded", "_validVehiclestate", "_emptyPos"];
|
|
||||||
|
|
||||||
params ["_item", "_vehicle"];
|
params ["_item", "_vehicle"];
|
||||||
|
private ["_loaded", "_itemClass", "_validVehiclestate", "_emptyPos"];
|
||||||
|
|
||||||
_loaded = _vehicle getVariable [QGVAR(loaded), []];
|
_loaded = _vehicle getVariable [QGVAR(loaded), []];
|
||||||
if !(_item in _loaded) exitWith {false};
|
if !(_item in _loaded) exitWith {false};
|
||||||
|
|
||||||
|
_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
|
||||||
|
|
||||||
_validVehiclestate = true;
|
_validVehiclestate = true;
|
||||||
_emptyPos = [];
|
_emptyPos = [];
|
||||||
if (_vehicle isKindOf "Ship" ) then {
|
if (_vehicle isKindOf "Ship" ) then {
|
||||||
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
|
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
|
||||||
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
|
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]); // TODO: if spot is underwater pick another spot.
|
||||||
} else {
|
} else {
|
||||||
if (_vehicle isKindOf "Air" ) then {
|
if (_vehicle isKindOf "Air" ) then {
|
||||||
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
|
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
|
||||||
@ -35,7 +36,7 @@ if (_vehicle isKindOf "Ship" ) then {
|
|||||||
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
|
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
|
||||||
} else {
|
} else {
|
||||||
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
|
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
|
||||||
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]);
|
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
* Get the cargo size of an object.
|
* Get the cargo size of an object.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Object <OBJECT>
|
* 0: Item <OBJECT or STRING>
|
||||||
*
|
*
|
||||||
* Return value:
|
* Return value:
|
||||||
* Cargo size <NUMBER> (default: -1)
|
* Cargo size <NUMBER> (default: -1)
|
||||||
@ -15,14 +15,24 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private "_config";
|
|
||||||
|
|
||||||
params ["_item"];
|
params ["_item"];
|
||||||
|
private ["_isVirtual","_itemClass","_config"];
|
||||||
|
scopeName "return";
|
||||||
|
|
||||||
_config = (configFile >> "CfgVehicles" >> typeOf _item >> QGVAR(size));
|
_isVirtual = (typeName _item == "STRING");
|
||||||
|
_itemClass = if (_isVirtual) then {_item} else {typeOf _item};
|
||||||
|
_config = (configFile >> "CfgVehicles" >> _itemClass >> QGVAR(size));
|
||||||
|
|
||||||
if (isNumber (_config)) exitWith {
|
if (_isVirtual) then {
|
||||||
_item getVariable [QGVAR(size), getNumber (_config)]
|
if (isNumber _config) then {
|
||||||
|
(getNumber _config) breakOut "return";
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
_config = (configFile >> "CfgVehicles" >> typeOf _item >> QGVAR(size));
|
||||||
|
|
||||||
|
if (isNumber _config) then {
|
||||||
|
(_item getVariable [QGVAR(size), getNumber _config]) breakOut "return";
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
-1
|
-1
|
||||||
|
@ -20,12 +20,13 @@ params ["_vehicle"];
|
|||||||
private["_loaded"];
|
private["_loaded"];
|
||||||
|
|
||||||
_loaded = _vehicle getVariable [QGVAR(loaded), []];
|
_loaded = _vehicle getVariable [QGVAR(loaded), []];
|
||||||
if (count _loaded == 0) exitWith {};
|
if (_loaded isEqualTo []) exitWith {};
|
||||||
|
|
||||||
{
|
{
|
||||||
// TODO deleteVehicle or just delete vehicle? Do we want to be able to recover destroyed equipment?
|
// TODO Do we want to be able to recover destroyed equipment?
|
||||||
|
if (typeName _x == "OBJECT") then {
|
||||||
deleteVehicle _x;
|
deleteVehicle _x;
|
||||||
//_x setDamage 1;
|
};
|
||||||
} count _loaded;
|
} count _loaded;
|
||||||
|
|
||||||
[_vehicle] call FUNC(validateCargoSpace);
|
[_vehicle] call FUNC(validateCargoSpace);
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
/*
|
/*
|
||||||
* Author: Glowbal
|
* Author: Glowbal
|
||||||
* Load object into vehicle.
|
* Load object into vehicle.
|
||||||
|
* Objects loaded via classname remain virtual until unloaded.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Object <OBJECT>
|
* 0: Item <OBJECT or STRING>
|
||||||
* 1: Vehicle <OBJECT>
|
* 1: Vehicle <OBJECT>
|
||||||
* 2: Show Hint <BOOL> (default: true)
|
* 2: Show Hint <BOOL> (default: true)
|
||||||
*
|
*
|
||||||
@ -17,15 +18,10 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
params [["_item","",[objNull,""]], ["_vehicle",objNull,[objNull]]];
|
||||||
private ["_loaded", "_space", "_itemSize"];
|
private ["_loaded", "_space", "_itemSize"];
|
||||||
|
|
||||||
params ["_item", "_vehicle", ["_showHint", true, [true]] ];
|
if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {false};
|
||||||
TRACE_2("params",_item,_vehicle);
|
|
||||||
|
|
||||||
if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {
|
|
||||||
TRACE_2("canLoadItemIn failed",_item,_vehicle);
|
|
||||||
false
|
|
||||||
};
|
|
||||||
|
|
||||||
_loaded = _vehicle getVariable [QGVAR(loaded), []];
|
_loaded = _vehicle getVariable [QGVAR(loaded), []];
|
||||||
_loaded pushback _item;
|
_loaded pushback _item;
|
||||||
@ -37,21 +33,10 @@ _space = [_vehicle] call FUNC(getCargoSpaceLeft);
|
|||||||
_itemSize = [_item] call FUNC(getSizeItem);
|
_itemSize = [_item] call FUNC(getSizeItem);
|
||||||
_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
|
_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
|
||||||
|
|
||||||
detach _item;
|
if (typeName _item == "OBJECT") then {
|
||||||
_item attachTo [_vehicle,[0,0,100]];
|
detach _item;
|
||||||
["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent);
|
_item attachTo [_vehicle,[0,0,-100]];
|
||||||
|
["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent);
|
||||||
// show hint
|
|
||||||
private ["_itemName", "_vehicleName"];
|
|
||||||
|
|
||||||
_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
|
|
||||||
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
|
|
||||||
|
|
||||||
if (_showHint) then {
|
|
||||||
["displayTextStructured", [[localize LSTRING(LoadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Invoke listenable event
|
|
||||||
["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
|
|
||||||
|
|
||||||
true
|
true
|
||||||
|
@ -22,7 +22,7 @@ params ["_display"];
|
|||||||
uiNamespace setVariable [QGVAR(menuDisplay), _display];
|
uiNamespace setVariable [QGVAR(menuDisplay), _display];
|
||||||
|
|
||||||
[{
|
[{
|
||||||
private ["_display","_loaded", "_ctrl", "_label"];
|
private ["_display","_loaded", "_ctrl", "_class", "_label"];
|
||||||
disableSerialization;
|
disableSerialization;
|
||||||
_display = uiNamespace getVariable QGVAR(menuDisplay);
|
_display = uiNamespace getVariable QGVAR(menuDisplay);
|
||||||
if (isnil "_display") exitWith {
|
if (isnil "_display") exitWith {
|
||||||
@ -40,7 +40,8 @@ uiNamespace setVariable [QGVAR(menuDisplay), _display];
|
|||||||
|
|
||||||
lbClear _ctrl;
|
lbClear _ctrl;
|
||||||
{
|
{
|
||||||
_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> typeOf _x >> "displayName"));
|
_class = if (typeName _x == "STRING") then {_x} else {typeOf _x};
|
||||||
|
_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> _class >> "displayName"));
|
||||||
true
|
true
|
||||||
} count _loaded;
|
} count _loaded;
|
||||||
|
|
||||||
|
@ -16,16 +16,25 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
params ["_player", "_object"];
|
params ["_player", "_object"];
|
||||||
|
private ["_vehicle", "_size", "_displayName"];
|
||||||
|
|
||||||
private ["_nearestVehicle"];
|
_vehicle = [_player] call FUNC(findNearestVehicle);
|
||||||
_nearestVehicle = [_player] call FUNC(findNearestVehicle);
|
|
||||||
|
|
||||||
if (isNull _nearestVehicle || _nearestVehicle isKindOf "Cargo_Base_F") then {
|
if (isNull _vehicle || _vehicle isKindOf "Cargo_Base_F") then {
|
||||||
{
|
{
|
||||||
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_nearestVehicle = _x};
|
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
|
||||||
} foreach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
|
} foreach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
|
||||||
};
|
};
|
||||||
|
|
||||||
if (isNull _nearestVehicle) exitWith {false};
|
if (isNull _vehicle) exitWith {false};
|
||||||
|
|
||||||
[_object, _nearestVehicle] call FUNC(loadItem)
|
// Start progress bar
|
||||||
|
if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
|
||||||
|
_size = [_object] call FUNC(getSizeItem);
|
||||||
|
|
||||||
|
[5 * _size, [_object,_vehicle], "LoadCargo", {}, localize LSTRING(LoadingItem)] call EFUNC(common,progressBar);
|
||||||
|
} else {
|
||||||
|
_displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
|
||||||
|
|
||||||
|
["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
|
||||||
|
};
|
||||||
|
@ -20,7 +20,7 @@ private ["_display", "_loaded", "_ctrl", "_selected", "_item"];
|
|||||||
disableSerialization;
|
disableSerialization;
|
||||||
|
|
||||||
_display = uiNamespace getVariable QGVAR(menuDisplay);
|
_display = uiNamespace getVariable QGVAR(menuDisplay);
|
||||||
if (isnil "_display") exitWith {};
|
if (isNil "_display") exitWith {};
|
||||||
|
|
||||||
_loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
|
_loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
|
||||||
if (count _loaded == 0) exitWith {};
|
if (count _loaded == 0) exitWith {};
|
||||||
@ -32,4 +32,17 @@ _selected = (lbCurSel _ctrl) max 0;
|
|||||||
if (count _loaded <= _selected) exitWith {};
|
if (count _loaded <= _selected) exitWith {};
|
||||||
_item = _loaded select _selected;
|
_item = _loaded select _selected;
|
||||||
|
|
||||||
[_item, GVAR(interactionVehicle)] call FUNC(unloadItem);
|
|
||||||
|
// Start progress bar
|
||||||
|
private ["_size", "_itemClass", "_displayName"];
|
||||||
|
|
||||||
|
if ([_item, GVAR(interactionVehicle)] call FUNC(canUnloadItem)) then {
|
||||||
|
_size = [_item] call FUNC(getSizeItem);
|
||||||
|
|
||||||
|
[5 * _size, [_item, GVAR(interactionVehicle)], "UnloadCargo", {}, localize LSTRING(UnloadingItem)] call EFUNC(common,progressBar);
|
||||||
|
} else {
|
||||||
|
_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
|
||||||
|
_displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
|
||||||
|
|
||||||
|
["displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
|
||||||
|
};
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
* Unload object from vehicle.
|
* Unload object from vehicle.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Object <OBJECT>
|
* 0: Item <OBJECT or STRING>
|
||||||
* 1: Vehicle <OBJECT>
|
* 1: Vehicle <OBJECT>
|
||||||
*
|
*
|
||||||
* Return value:
|
* Return value:
|
||||||
@ -16,20 +16,21 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
|
|
||||||
|
|
||||||
params ["_item", "_vehicle"];
|
params ["_item", "_vehicle"];
|
||||||
|
private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
|
||||||
|
|
||||||
if !([_item, _vehicle] call FUNC(canUnloadItem)) exitWith {
|
if !([_item, _vehicle] call FUNC(canUnloadItem)) exitWith {
|
||||||
false
|
false
|
||||||
};
|
};
|
||||||
|
|
||||||
|
_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
|
||||||
|
|
||||||
_validVehiclestate = true;
|
_validVehiclestate = true;
|
||||||
_emptyPos = [];
|
_emptyPos = [];
|
||||||
if (_vehicle isKindOf "Ship" ) then {
|
if (_vehicle isKindOf "Ship" ) then {
|
||||||
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
|
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
|
||||||
TRACE_1("SHIP Ground Check", getPosATL _vehicle );
|
TRACE_1("SHIP Ground Check", getPosATL _vehicle );
|
||||||
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
|
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]); // TODO: if spot is underwater pick another spot.
|
||||||
} else {
|
} else {
|
||||||
if (_vehicle isKindOf "Air" ) then {
|
if (_vehicle isKindOf "Air" ) then {
|
||||||
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
|
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
|
||||||
@ -39,38 +40,29 @@ if (_vehicle isKindOf "Ship" ) then {
|
|||||||
} else {
|
} else {
|
||||||
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
|
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
|
||||||
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
|
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
|
||||||
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeOf _item]);
|
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, _itemClass]);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
|
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
|
||||||
if (!_validVehiclestate) exitWith {false};
|
if (!_validVehiclestate) exitWith {false};
|
||||||
|
|
||||||
if (count _emptyPos == 0) exitWith {false}; //consider displaying text saying there are no safe places to exit the vehicle
|
if (count _emptyPos == 0) exitWith {false};
|
||||||
|
|
||||||
_loaded = _vehicle getVariable [QGVAR(loaded), []];
|
_loaded = _vehicle getVariable [QGVAR(loaded), []];
|
||||||
_loaded = _loaded - [_item];
|
_loaded deleteAt (_loaded find _item);
|
||||||
_vehicle setVariable [QGVAR(loaded), _loaded, true];
|
_vehicle setVariable [QGVAR(loaded), _loaded, true];
|
||||||
|
|
||||||
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
|
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
|
||||||
_itemSize = [_item] call FUNC(getSizeItem);
|
_itemSize = [_item] call FUNC(getSizeItem);
|
||||||
_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
|
_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
|
||||||
|
|
||||||
detach _item;
|
if (typeName _item == "OBJECT") then {
|
||||||
_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
|
detach _item;
|
||||||
["hideObjectGlobal", [_item, false]] call EFUNC(common,serverEvent);
|
_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
|
||||||
|
["hideObjectGlobal", [_item, false]] call EFUNC(common,serverEvent);
|
||||||
// show hint
|
} else {
|
||||||
private ["_itemName", "_vehicleName"];
|
createVehicle [_item, _emptyPos, [], 0, ""];
|
||||||
|
};
|
||||||
_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
|
|
||||||
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
|
|
||||||
|
|
||||||
["displayTextStructured", [[localize LSTRING(UnloadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
|
|
||||||
|
|
||||||
// TOOO maybe drag/carry the unloaded item?
|
|
||||||
|
|
||||||
// Invoke listenable event
|
|
||||||
["cargoUnloaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
|
|
||||||
|
|
||||||
true
|
true
|
||||||
|
@ -24,7 +24,7 @@ _loaded = _vehicle getVariable [QGVAR(loaded), []];
|
|||||||
_newLoaded = [];
|
_newLoaded = [];
|
||||||
_totalSpaceOccupied = 0;
|
_totalSpaceOccupied = 0;
|
||||||
{
|
{
|
||||||
if !(isNull _x) then {
|
if ((typeName _x == "STRING") || {!isNull _x}) then {
|
||||||
_newLoaded pushback _x;
|
_newLoaded pushback _x;
|
||||||
_totalSpaceOccupied = _totalSpaceOccupied + ([_x] call FUNC(getSizeItem));
|
_totalSpaceOccupied = _totalSpaceOccupied + ([_x] call FUNC(getSizeItem));
|
||||||
};
|
};
|
||||||
@ -35,4 +35,4 @@ if (count _loaded != count _newLoaded) then {
|
|||||||
_vehicle setVariable [QGVAR(loaded), _newLoaded, true];
|
_vehicle setVariable [QGVAR(loaded), _newLoaded, true];
|
||||||
};
|
};
|
||||||
|
|
||||||
_vehicle setVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeof _vehicle >> QGVAR(space)) - _totalSpaceOccupied, true];
|
_vehicle setVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(space)) - _totalSpaceOccupied, true];
|
||||||
|
@ -95,5 +95,17 @@
|
|||||||
<Hungarian>1%<br/>kirakodva ebből:<br/>%2</Hungarian>
|
<Hungarian>1%<br/>kirakodva ebből:<br/>%2</Hungarian>
|
||||||
<Russian>%1<br/>разгружен из<br/>%2</Russian>
|
<Russian>%1<br/>разгружен из<br/>%2</Russian>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Cargo_LoadingItem">
|
||||||
|
<English>Loading Cargo</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Cargo_UnloadingItem">
|
||||||
|
<English>Unloading Cargo</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Cargo_LoadingFailed">
|
||||||
|
<English>%1<br/>could not be loaded</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Cargo_UnloadingFailed">
|
||||||
|
<English>%1<br/>could not be unloaded</English>
|
||||||
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -223,6 +223,7 @@ PREP(getTurretCopilot);
|
|||||||
PREP(getDoorTurrets);
|
PREP(getDoorTurrets);
|
||||||
PREP(getTurretsFFV);
|
PREP(getTurretsFFV);
|
||||||
PREP(getTurretsOther);
|
PREP(getTurretsOther);
|
||||||
|
PREP(hasHatch);
|
||||||
|
|
||||||
// missing inventory commands
|
// missing inventory commands
|
||||||
PREP(binocularMagazine);
|
PREP(binocularMagazine);
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
* Author: commy2
|
* Author: commy2
|
||||||
* Add an event handler that executes every ACE_time the scroll wheel is used. This is needed, because adding a MouseZ display event handler to display 46 will break in save games.
|
* Add an event handler that executes every time the scroll wheel is used. This is needed, because adding a MouseZ display event handler to display 46 will break in save games.
|
||||||
* _this will be [Interval] where 'Interval' is a number.
|
* _this will be [Interval] where 'Interval' is a number.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
* Author: esteldunedain, Jaynus
|
* Author: esteldunedain, Jaynus
|
||||||
* Returns the result of the function and caches it up to a given ACE_time or event
|
* Returns the result of the function and caches it up to a given time or event
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Parameters <ARRAY>
|
* 0: Parameters <ARRAY>
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
* Author: Glowbal, PabstMirror
|
* Author: Glowbal, PabstMirror
|
||||||
* Get the death animation for the unit at current ACE_time
|
* Get the death animation for the unit at current time
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: unit <OBJECT>
|
* 0: unit <OBJECT>
|
||||||
|
35
addons/common/functions/fnc_hasHatch.sqf
Normal file
35
addons/common/functions/fnc_hasHatch.sqf
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Check if unit is in a vehicle position where it can turn in or out.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Unit <OBJECT>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Unit has a hatch? <BOOL>
|
||||||
|
*
|
||||||
|
* Public: Yes
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
params ["_unit"];
|
||||||
|
|
||||||
|
local _vehicle = vehicle _unit;
|
||||||
|
|
||||||
|
if (_unit == _vehicle) exitWith {false};
|
||||||
|
|
||||||
|
local _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||||
|
|
||||||
|
if (getNumber (_config >> "hideProxyInCombat") != 1) exitWith {false};
|
||||||
|
|
||||||
|
if (_unit == driver _vehicle) exitWith {
|
||||||
|
getNumber (_config >> "forceHideDriver") == 0; // return
|
||||||
|
};
|
||||||
|
|
||||||
|
local _turret = [_unit] call FUNC(getTurretIndex);
|
||||||
|
|
||||||
|
if (_turret isEqualTo []) exitWith {false};
|
||||||
|
|
||||||
|
local _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
|
||||||
|
|
||||||
|
getNumber (_turretConfig >> "forceHideGunner") == 0; // return
|
@ -4,7 +4,7 @@
|
|||||||
* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
|
* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: NUMBER - Total Time (in game "ACE_time" seconds)
|
* 0: NUMBER - Total Time (in game "time" seconds)
|
||||||
* 1: ARRAY - Arguments, passed to condition, fail and finish
|
* 1: ARRAY - Arguments, passed to condition, fail and finish
|
||||||
* 2: CODE or STRING - On Finish: Code called or STRING raised as event.
|
* 2: CODE or STRING - On Finish: Code called or STRING raised as event.
|
||||||
* 3: CODE or STRING - On Failure: Code called or STRING raised as event.
|
* 3: CODE or STRING - On Failure: Code called or STRING raised as event.
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
/*
|
/*
|
||||||
* Author: commy2 and joko // Jonas
|
* Author: commy2 and joko // Jonas
|
||||||
* Sets a public variable, but wait a certain amount of ACE_time to transfer the value over the network. Changing the value by calling this function again resets the windup timer.
|
* Sets a public variable, but wait a certain amount of time to transfer the value over the network. Changing the value by calling this function again resets the windup timer.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Object the variable should be assigned to <OBJECT>
|
* 0: Object the variable should be assigned to <OBJECT>
|
||||||
* 1: Name of the variable <STRING>
|
* 1: Name of the variable <STRING>
|
||||||
* 2: Value of the variable <ANY>
|
* 2: Value of the variable <ANY>
|
||||||
* 3: Windup ACE_time <NUMBER> (default: 1)
|
* 3: Windup time <NUMBER> (default: 1)
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* None
|
* None
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
|
|
||||||
params ["_unit", "_varName", "_maxDelay"];
|
params ["_unit", "_varName", "_maxDelay"];
|
||||||
|
|
||||||
// Create the publish scheduler PFH the first ACE_time
|
// Create the publish scheduler PFH the first time
|
||||||
if (isNil QGVAR(publishSchedId)) then {
|
if (isNil QGVAR(publishSchedId)) then {
|
||||||
GVAR(publishVarNames) = [];
|
GVAR(publishVarNames) = [];
|
||||||
GVAR(publishNextTime) = 1e7;
|
GVAR(publishNextTime) = 1e7;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
/*
|
/*
|
||||||
* Author: esteldunedain
|
* Author: esteldunedain
|
||||||
* Executes a code once with a given game ACE_time delay, using a PFH
|
* Executes a code once with a given game time delay, using a PFH
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: Code to execute <CODE>
|
* 0: Code to execute <CODE>
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [{(_this select 0) == vehicle (_this select 0)}, {(_this select 0) setDamage 1;}, [ACE_player]] call ace_common_fnc_waitAndExecute
|
* [{(_this select 0) == vehicle (_this select 0)}, {(_this select 0) setDamage 1;}, [ACE_player]] call ace_common_fnc_waitUntilAndExecute
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -30,4 +30,4 @@ GVAR(vectorConnected) = false;
|
|||||||
GVAR(noVectorData) = true;
|
GVAR(noVectorData) = true;
|
||||||
GVAR(vectorGrid) = "00000000";
|
GVAR(vectorGrid) = "00000000";
|
||||||
|
|
||||||
["RangerfinderData", {_this call FUNC(handleRangeFinderData)}] call EFUNC(common,addEventHandler);
|
["RangerfinderData", FUNC(handleRangeFinderData)] call EFUNC(common,addEventHandler);
|
||||||
|
@ -41,7 +41,8 @@ GVAR(outputPFH) = [{
|
|||||||
|
|
||||||
// GRID
|
// GRID
|
||||||
_gridArray = [(getPos ACE_player), false] call EFUNC(common,getMapGridFromPos);
|
_gridArray = [(getPos ACE_player), false] call EFUNC(common,getMapGridFromPos);
|
||||||
_dagrGrid = format ["%1 %2", ((_gridArray select 0) select [0,4]), ((_gridArray select 1) select [0,4])];
|
_gridArray params ["_gridArrayX","_gridArrayY"];
|
||||||
|
_dagrGrid = format ["%1 %2", ((_gridArrayX) select [0,4]), ((_gridArrayY) select [0,4])];
|
||||||
|
|
||||||
// SPEED
|
// SPEED
|
||||||
_speed = speed (vehicle ACE_player);
|
_speed = speed (vehicle ACE_player);
|
||||||
@ -68,7 +69,7 @@ GVAR(outputPFH) = [{
|
|||||||
__gridControl ctrlSetText format ["%1", _dagrGrid];
|
__gridControl ctrlSetText format ["%1", _dagrGrid];
|
||||||
__speedControl ctrlSetText format ["%1", _dagrSpeed];
|
__speedControl ctrlSetText format ["%1", _dagrSpeed];
|
||||||
__elevationControl ctrlSetText format ["%1", _dagrElevation];
|
__elevationControl ctrlSetText format ["%1", _dagrElevation];
|
||||||
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _dagrHeading] } else { format ["%1 °", _dagrHeading] });
|
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _dagrHeading] } else { format ["%1 <EFBFBD>", _dagrHeading] });
|
||||||
__timeControl ctrlSetText format ["%1", _dagrTime];
|
__timeControl ctrlSetText format ["%1", _dagrTime];
|
||||||
|
|
||||||
}, GVAR(updateInterval), []] call CBA_fnc_addPerFrameHandler;
|
}, GVAR(updateInterval), []] call CBA_fnc_addPerFrameHandler;
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
/*
|
/*
|
||||||
* Author: Rosuto
|
* Author: Rosuto
|
||||||
* DAGR vector output loop
|
* DAGR vector output loop
|
||||||
*
|
*
|
||||||
@ -14,7 +14,7 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_pos", "_xGrid", "_yGrid", "_dagrGrid", "_bearing", "_dagrDist", "_dagrElevation", "_dagrTime", "_elevation", "_xCoord", "_yCoord"];
|
private ["_xGrid", "_yGrid", "_dagrGrid", "_bearing", "_dagrDist", "_dagrElevation", "_dagrTime", "_elevation", "_xCoord", "_yCoord"];
|
||||||
|
|
||||||
135471 cutRsc ["DAGR_DISPLAY", "plain down"];
|
135471 cutRsc ["DAGR_DISPLAY", "plain down"];
|
||||||
|
|
||||||
@ -30,15 +30,14 @@ private ["_pos", "_xGrid", "_yGrid", "_dagrGrid", "_bearing", "_dagrDist", "_dag
|
|||||||
__background ctrlSetText QUOTE(PATHTOF(UI\dagr_vector.paa));
|
__background ctrlSetText QUOTE(PATHTOF(UI\dagr_vector.paa));
|
||||||
|
|
||||||
if (GVAR(noVectorData)) exitwith {};
|
if (GVAR(noVectorData)) exitwith {};
|
||||||
|
GVAR(LAZPOS) params ["_lazPosX", "_lazPosY", "_lazPosZ"];
|
||||||
_pos = [GVAR(LAZPOS) select 0, GVAR(LAZPOS) select 1];
|
|
||||||
|
|
||||||
// Incase grids go neg due to 99-00 boundry
|
// Incase grids go neg due to 99-00 boundry
|
||||||
if (_pos select 0 < 0) then {_pos set [0, (_pos select 0) + 99999];};
|
if (_lazPosX < 0) then { _lazPosX = _lazPosX + 99999;};
|
||||||
if (_pos select 1 < 0) then {_pos set [1, (_pos select 1) + 99999];};
|
if (_lazPosY < 0) then {_lazPosY = _lazPosY + 99999;};
|
||||||
|
|
||||||
// Find laser position
|
// Find laser position
|
||||||
_xGrid = toArray Str(round(_pos select 0));
|
_xGrid = toArray Str(round _lazPosX);
|
||||||
|
|
||||||
while {count _xGrid < 5} do {
|
while {count _xGrid < 5} do {
|
||||||
_xGrid = [48] + _xGrid;
|
_xGrid = [48] + _xGrid;
|
||||||
@ -47,7 +46,7 @@ _xGrid resize 4;
|
|||||||
_xGrid = toString _xGrid;
|
_xGrid = toString _xGrid;
|
||||||
_xGrid = parseNumber _xGrid;
|
_xGrid = parseNumber _xGrid;
|
||||||
|
|
||||||
_yGrid = toArray Str(round(_pos select 1));
|
_yGrid = toArray Str(round _lazPosY);
|
||||||
while {count _yGrid < 5} do {
|
while {count _yGrid < 5} do {
|
||||||
_yGrid = [48] + _yGrid;
|
_yGrid = [48] + _yGrid;
|
||||||
};
|
};
|
||||||
@ -72,7 +71,7 @@ _yCoord = switch true do {
|
|||||||
_dagrGrid = _xCoord + " " + _yCoord;
|
_dagrGrid = _xCoord + " " + _yCoord;
|
||||||
|
|
||||||
// Find target elevation
|
// Find target elevation
|
||||||
_elevation = floor ((GVAR(LAZPOS) select 2) + EGVAR(common,mapAltitude));
|
_elevation = floor ((_lazPosZ) + EGVAR(common,mapAltitude));
|
||||||
_dagrElevation = str _elevation + "m";
|
_dagrElevation = str _elevation + "m";
|
||||||
|
|
||||||
// Time
|
// Time
|
||||||
@ -94,5 +93,5 @@ GVAR(vectorGrid) = _dagrGrid;
|
|||||||
__gridControl ctrlSetText format ["%1", _dagrGrid];
|
__gridControl ctrlSetText format ["%1", _dagrGrid];
|
||||||
__speedControl ctrlSetText format ["%1", _dagrDist];
|
__speedControl ctrlSetText format ["%1", _dagrDist];
|
||||||
__elevationControl ctrlSetText format ["%1", _dagrElevation];
|
__elevationControl ctrlSetText format ["%1", _dagrElevation];
|
||||||
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _bearing] } else { format ["%1°", _bearing] });
|
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _bearing] } else { format ["%1°", _bearing] });
|
||||||
__timeControl ctrlSetText format ["%1", _dagrTime];
|
__timeControl ctrlSetText format ["%1", _dagrTime];
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
/*
|
/*
|
||||||
* Author: Rosuto
|
* Author: Rosuto
|
||||||
* DAGR waypoint output loop
|
* DAGR waypoint output loop
|
||||||
*
|
*
|
||||||
@ -41,7 +41,8 @@ GVAR(outputPFH) = [{
|
|||||||
|
|
||||||
// GRID
|
// GRID
|
||||||
_gridArray = [(getPos ACE_player), false] call EFUNC(common,getMapGridFromPos);
|
_gridArray = [(getPos ACE_player), false] call EFUNC(common,getMapGridFromPos);
|
||||||
_dagrGrid = format ["%1 %2", ((_gridArray select 0) select [0,4]), ((_gridArray select 1) select [0,4])];
|
_gridArray params ["_gridArrayX","_gridArrayY"];
|
||||||
|
_dagrGrid = format ["%1 %2", (_gridArrayX select [0,4]), (_gridArrayY select [0,4])];
|
||||||
|
|
||||||
// WP Grid
|
// WP Grid
|
||||||
_xGrid2 = floor (DAGR_WP_INFO / 10000);
|
_xGrid2 = floor (DAGR_WP_INFO / 10000);
|
||||||
@ -84,7 +85,7 @@ GVAR(outputPFH) = [{
|
|||||||
__gridControl ctrlSetText format ["%1", _dagrGrid];
|
__gridControl ctrlSetText format ["%1", _dagrGrid];
|
||||||
__speedControl ctrlSetText format ["%1", _bearing];
|
__speedControl ctrlSetText format ["%1", _bearing];
|
||||||
__elevationControl ctrlSetText format ["%1", _dagrGrid2];
|
__elevationControl ctrlSetText format ["%1", _dagrGrid2];
|
||||||
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _dagrHeading] } else { format ["%1°", _dagrHeading] });
|
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _dagrHeading] } else { format ["%1°", _dagrHeading] });
|
||||||
__timeControl ctrlSetText format ["%1", _dagrDistance];
|
__timeControl ctrlSetText format ["%1", _dagrDistance];
|
||||||
|
|
||||||
}, GVAR(updateInterval), []] call CBA_fnc_addPerFrameHandler;
|
}, GVAR(updateInterval), []] call CBA_fnc_addPerFrameHandler;
|
||||||
|
@ -23,11 +23,12 @@ if (GVAR(run)) then {
|
|||||||
};
|
};
|
||||||
GVAR(hidden) = true;
|
GVAR(hidden) = true;
|
||||||
[{
|
[{
|
||||||
EXPLODE_1_PVT(_this select 0,_vehicle);
|
params ["_args", "_idPFH"];
|
||||||
|
_args params ["_vehicle"];
|
||||||
if (!GVAR(run) || (!alive ACE_player) || (vehicle ACE_player != _vehicle)) exitWith {
|
if (!GVAR(run) || (!alive ACE_player) || (vehicle ACE_player != _vehicle)) exitWith {
|
||||||
GVAR(run) = false;
|
GVAR(run) = false;
|
||||||
135471 cutText ["", "PLAIN"];
|
135471 cutText ["", "PLAIN"];
|
||||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||||
};
|
};
|
||||||
if (cameraView == "GUNNER") then {
|
if (cameraView == "GUNNER") then {
|
||||||
if (!GVAR(hidden)) then {
|
if (!GVAR(hidden)) then {
|
||||||
|
@ -6,24 +6,28 @@
|
|||||||
<Polish>DAGR</Polish>
|
<Polish>DAGR</Polish>
|
||||||
<Spanish>DAGR</Spanish>
|
<Spanish>DAGR</Spanish>
|
||||||
<Russian>DAGR</Russian>
|
<Russian>DAGR</Russian>
|
||||||
|
<Portuguese>DAGR</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_DAGR_ConfigureDAGR">
|
<Key ID="STR_ACE_DAGR_ConfigureDAGR">
|
||||||
<English>Configure DAGR</English>
|
<English>Configure DAGR</English>
|
||||||
<Polish>Konfiguruj DAGR</Polish>
|
<Polish>Konfiguruj DAGR</Polish>
|
||||||
<Spanish>Configurar DAGR</Spanish>
|
<Spanish>Configurar DAGR</Spanish>
|
||||||
<Russian>Настроить DAGR</Russian>
|
<Russian>Настроить DAGR</Russian>
|
||||||
|
<Portuguese>Configurar DAGR</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_DAGR_ToggleDAGR">
|
<Key ID="STR_ACE_DAGR_ToggleDAGR">
|
||||||
<English>Toggle DAGR</English>
|
<English>Toggle DAGR</English>
|
||||||
<Polish>Przełącz DAGR</Polish>
|
<Polish>Przełącz DAGR</Polish>
|
||||||
<Spanish>Mostrar DAGR</Spanish>
|
<Spanish>Mostrar DAGR</Spanish>
|
||||||
<Russian>Вкл./выкл. DAGR</Russian>
|
<Russian>Вкл./выкл. DAGR</Russian>
|
||||||
|
<Portuguese>Mostrar DAGR</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_DAGR_Description">
|
<Key ID="STR_ACE_DAGR_Description">
|
||||||
<English>Defense Advanced GPS Receiver</English>
|
<English>Defense Advanced GPS Receiver</English>
|
||||||
<Polish>Defense Advanced GPS Receiver</Polish>
|
<Polish>Defense Advanced GPS Receiver</Polish>
|
||||||
<Spanish>Defense Advanced GPS Receiver</Spanish>
|
<Spanish>Defense Advanced GPS Receiver</Spanish>
|
||||||
<Russian>Военный многофункциональный GPS-приёмник</Russian>
|
<Russian>Военный многофункциональный GPS-приёмник</Russian>
|
||||||
|
<Portuguese>Defense Advanced GPS Receiver</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
</Project>
|
</Project>
|
@ -63,7 +63,7 @@ if (isNull _holder) then {
|
|||||||
if (isNull _holder) exitWith {
|
if (isNull _holder) exitWith {
|
||||||
[_caller, _target, "Debug: Null Holder"] call FUNC(eventTargetFinish);
|
[_caller, _target, "Debug: Null Holder"] call FUNC(eventTargetFinish);
|
||||||
};
|
};
|
||||||
//Make sure only one drop operation at a ACE_time (using PFEH system as a queue)
|
//Make sure only one drop operation at a time (using PFEH system as a queue)
|
||||||
if (_holder getVariable [QGVAR(holderInUse), false]) exitWith {
|
if (_holder getVariable [QGVAR(holderInUse), false]) exitWith {
|
||||||
[{
|
[{
|
||||||
_this call FUNC(disarmDropItems);
|
_this call FUNC(disarmDropItems);
|
||||||
|
@ -61,7 +61,7 @@ if (_target isKindOf "CAManBase") then {
|
|||||||
[_unit, _target, true] call EFUNC(common,claim);
|
[_unit, _target, true] call EFUNC(common,claim);
|
||||||
|
|
||||||
|
|
||||||
// prevents draging and carrying at the same ACE_time
|
// prevents draging and carrying at the same time
|
||||||
_unit setVariable [QGVAR(isCarrying), true, true];
|
_unit setVariable [QGVAR(isCarrying), true, true];
|
||||||
|
|
||||||
// required for aborting animation
|
// required for aborting animation
|
||||||
|
@ -45,7 +45,7 @@ if (_target isKindOf "CAManBase") then {
|
|||||||
[_target, "AinjPpneMrunSnonWnonDb_grab", 2, true] call EFUNC(common,doAnimation);
|
[_target, "AinjPpneMrunSnonWnonDb_grab", 2, true] call EFUNC(common,doAnimation);
|
||||||
};
|
};
|
||||||
|
|
||||||
// prevents draging and carrying at the same ACE_time
|
// prevents draging and carrying at the same time
|
||||||
_unit setVariable [QGVAR(isDragging), true, true];
|
_unit setVariable [QGVAR(isDragging), true, true];
|
||||||
|
|
||||||
[FUNC(startDragPFH), 0.2, [_unit, _target, ACE_time + 5]] call CBA_fnc_addPerFrameHandler;
|
[FUNC(startDragPFH), 0.2, [_unit, _target, ACE_time + 5]] call CBA_fnc_addPerFrameHandler;
|
||||||
|
@ -31,7 +31,7 @@ if (!alive _target || {_unit distance _target > 10}) then {
|
|||||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||||
};
|
};
|
||||||
|
|
||||||
// timeout. Do nothing. Quit. ACE_time, because anim length is linked to ingame ACE_time.
|
// timeout. Do nothing. Quit. ACE_time, because anim length is linked to ingame time.
|
||||||
if (ACE_time > _timeOut) exitWith {
|
if (ACE_time > _timeOut) exitWith {
|
||||||
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project name="ACE">
|
<Project name="ACE">
|
||||||
<Package name="Dragging">
|
<Package name="Dragging">
|
||||||
<Key ID="STR_ACE_Dragging_Drag">
|
<Key ID="STR_ACE_Dragging_Drag">
|
||||||
@ -53,6 +53,7 @@
|
|||||||
<English>Raise/Lower</English>
|
<English>Raise/Lower</English>
|
||||||
<German>Heben/Senken</German>
|
<German>Heben/Senken</German>
|
||||||
<Polish>Wyżej/Niżej</Polish>
|
<Polish>Wyżej/Niżej</Polish>
|
||||||
|
<Portuguese>Levantar/Abaixar</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
</Project>
|
</Project>
|
@ -7,7 +7,7 @@
|
|||||||
* 1: Max range (-1 to ignore) <NUMBER>
|
* 1: Max range (-1 to ignore) <NUMBER>
|
||||||
* 2: Explosive <ARRAY>
|
* 2: Explosive <ARRAY>
|
||||||
* 0: Explosive <OBJECT>
|
* 0: Explosive <OBJECT>
|
||||||
* 1: Fuse ACE_time <NUMBER>
|
* 1: Fuse time <NUMBER>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* None
|
* None
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
GVAR(enabled) = false;
|
GVAR(enabled) = false;
|
||||||
GVAR(ACE_time) = 0;
|
GVAR(time) = 0;
|
||||||
GVAR(position) = [0,0,0];
|
GVAR(position) = [0,0,0];
|
||||||
|
|
||||||
if (!hasInterface) exitWith {};
|
if (!hasInterface) exitWith {};
|
||||||
|
@ -22,7 +22,7 @@ _distance = call FUNC(getRange);
|
|||||||
if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {};
|
if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {};
|
||||||
|
|
||||||
GVAR(Enabled) = true;
|
GVAR(Enabled) = true;
|
||||||
GVAR(Time) = ACE_time;
|
GVAR(time) = ACE_time;
|
||||||
|
|
||||||
if (_distance == 0) then {
|
if (_distance == 0) then {
|
||||||
_distance = [5, 5000, 0] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision
|
_distance = [5, 5000, 0] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision
|
||||||
|
@ -60,7 +60,7 @@ private ["_movingAzimuth", "_posTarget", "_velocityTarget"];
|
|||||||
|
|
||||||
// MOVING TARGETS
|
// MOVING TARGETS
|
||||||
_movingAzimuth = 0;
|
_movingAzimuth = 0;
|
||||||
if (ACE_time - GVAR(ACE_time) > 1 and GVAR(ACE_time) != -1 and count _this < 3) then {
|
if (ACE_time - GVAR(time) > 1 and GVAR(time) != -1 and count _this < 3) then {
|
||||||
// calculate speed of target
|
// calculate speed of target
|
||||||
_posTarget = [
|
_posTarget = [
|
||||||
(getPos _vehicle select 0) + _distance * (_weaponDirection select 0),
|
(getPos _vehicle select 0) + _distance * (_weaponDirection select 0),
|
||||||
@ -68,14 +68,14 @@ if (ACE_time - GVAR(ACE_time) > 1 and GVAR(ACE_time) != -1 and count _this < 3)
|
|||||||
(getPos _vehicle select 2) + _distance * (_weaponDirection select 2)
|
(getPos _vehicle select 2) + _distance * (_weaponDirection select 2)
|
||||||
];
|
];
|
||||||
_velocityTarget = [
|
_velocityTarget = [
|
||||||
((_posTarget select 0) - (GVAR(position) select 0)) / (ACE_time - GVAR(ACE_time)),
|
((_posTarget select 0) - (GVAR(position) select 0)) / (ACE_time - GVAR(time)),
|
||||||
((_posTarget select 1) - (GVAR(position) select 1)) / (ACE_time - GVAR(ACE_time)),
|
((_posTarget select 1) - (GVAR(position) select 1)) / (ACE_time - GVAR(time)),
|
||||||
((_posTarget select 2) - (GVAR(position) select 2)) / (ACE_time - GVAR(ACE_time))
|
((_posTarget select 2) - (GVAR(position) select 2)) / (ACE_time - GVAR(time))
|
||||||
];
|
];
|
||||||
|
|
||||||
private ["_magazineType", "_ammoType", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep", "_initSpeedCoef", "_velocityMagnitude"];
|
private ["_magazineType", "_ammoType", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep", "_initSpeedCoef", "_velocityMagnitude"];
|
||||||
|
|
||||||
// estimate ACE_time to target
|
// estimate time to target
|
||||||
_magazineType = _vehicle currentMagazineTurret _turret;
|
_magazineType = _vehicle currentMagazineTurret _turret;
|
||||||
_ammoType = getText (configFile >> "CfgMagazines" >> _magazineType >> "ammo");
|
_ammoType = getText (configFile >> "CfgMagazines" >> _magazineType >> "ammo");
|
||||||
_initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazineType >> "initSpeed");
|
_initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazineType >> "initSpeed");
|
||||||
@ -130,7 +130,7 @@ if (ACE_time - GVAR(ACE_time) > 1 and GVAR(ACE_time) != -1 and count _this < 3)
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
GVAR(enabled) = false;
|
GVAR(enabled) = false;
|
||||||
GVAR(ACE_time) = -1;
|
GVAR(time) = -1;
|
||||||
|
|
||||||
private ["_viewDiff", "_FCSAzimuth", "_FCSMagazines", "_FCSElevation"];
|
private ["_viewDiff", "_FCSAzimuth", "_FCSMagazines", "_FCSElevation"];
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@ EXPLODE_2_PVT(_this,_params,_pfhId);
|
|||||||
|
|
||||||
_interval = ACE_time - GVAR(lastUpdateTime);
|
_interval = ACE_time - GVAR(lastUpdateTime);
|
||||||
|
|
||||||
// Update the g-forces at constant game ACE_time intervals
|
// Update the g-forces at constant game time intervals
|
||||||
if (_interval < INTERVAL) exitWith {};
|
if (_interval < INTERVAL) exitWith {};
|
||||||
|
|
||||||
if (isNull ACE_player) exitWith {};
|
if (isNull ACE_player) exitWith {};
|
||||||
|
@ -103,7 +103,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
|||||||
GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]];
|
GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]];
|
||||||
GVAR(flashbangPPEffectCC) ppEffectCommit 0.01;
|
GVAR(flashbangPPEffectCC) ppEffectCommit 0.01;
|
||||||
|
|
||||||
//PARTIALRECOVERY - start decreasing effect over ACE_time
|
//PARTIALRECOVERY - start decreasing effect over time
|
||||||
[{
|
[{
|
||||||
params ["_strength"];
|
params ["_strength"];
|
||||||
|
|
||||||
|
@ -29,12 +29,9 @@ GVAR(isOpeningDoor) = false;
|
|||||||
|
|
||||||
if (_unit == ACE_player) then {
|
if (_unit == ACE_player) then {
|
||||||
addCamShake [4, 0.5, 5];
|
addCamShake [4, 0.5, 5];
|
||||||
|
local _message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0));
|
||||||
|
[_message] call FUNC(displayTextStructured);
|
||||||
};
|
};
|
||||||
|
|
||||||
private "_message";
|
|
||||||
_message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0));
|
|
||||||
|
|
||||||
["displayTextStructured", _message] call EFUNC(common,targetEvent);
|
|
||||||
}] call EFUNC(common,addEventHandler);
|
}] call EFUNC(common,addEventHandler);
|
||||||
|
|
||||||
// restore global fire teams for JIP
|
// restore global fire teams for JIP
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
TRACE_1("enter", _this);
|
TRACE_1("enter", _this);
|
||||||
|
|
||||||
#define __LOCKONTIMERANDOM 2 // Deviation in lock on ACE_time
|
#define __LOCKONTIMERANDOM 2 // Deviation in lock on time
|
||||||
|
|
||||||
if((count _this) > 0) then {
|
if((count _this) > 0) then {
|
||||||
uiNameSpace setVariable ['ACE_RscOptics_javelin',_this select 0];
|
uiNameSpace setVariable ['ACE_RscOptics_javelin',_this select 0];
|
||||||
@ -29,7 +29,7 @@ uiNameSpace setVariable [QGVAR(arguments),
|
|||||||
0, // Run Time
|
0, // Run Time
|
||||||
0, // Lock Time
|
0, // Lock Time
|
||||||
0, // Sound timer
|
0, // Sound timer
|
||||||
(random __LOCKONTIMERANDOM), // random lock ACE_time addition
|
(random __LOCKONTIMERANDOM), // random lock time addition
|
||||||
-1
|
-1
|
||||||
]
|
]
|
||||||
];
|
];
|
||||||
|
@ -11,16 +11,16 @@ class CfgVehicles {
|
|||||||
|
|
||||||
class Land_Net_Fence_4m_F: Wall_F { GVAR(isFence) = 1; };
|
class Land_Net_Fence_4m_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
class Land_Net_Fence_8m_F: Wall_F { GVAR(isFence) = 1; };
|
class Land_Net_Fence_8m_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
class Land_Net_FenceD_8m_F: Wall_F { GVAR(isFence) = 1; };
|
|
||||||
class Land_New_WiredFence_5m_F: Wall_F { GVAR(isFence) = 1; };
|
class Land_New_WiredFence_5m_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
class Land_New_WiredFence_10m_Dam_F: Wall_F { GVAR(isFence) = 1; };
|
|
||||||
class Land_New_WiredFence_10m_F: Wall_F { GVAR(isFence) = 1; };
|
class Land_New_WiredFence_10m_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
class Land_Pipe_fence_4m_F: Wall_F { GVAR(isFence) = 1; };
|
|
||||||
class Land_Pipe_fence_4mNoLC_F: Wall_F { GVAR(isFence) = 1; };
|
|
||||||
class Land_SportGround_fence_F: Wall_F { GVAR(isFence) = 1; };
|
class Land_SportGround_fence_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
class Land_Wired_Fence_4m_F: Wall_F { GVAR(isFence) = 1; };
|
class Land_Wired_Fence_4m_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
class Land_Wired_Fence_4mD_F: Wall_F { GVAR(isFence) = 1; };
|
|
||||||
class Land_Wired_Fence_8m_F: Wall_F { GVAR(isFence) = 1; };
|
class Land_Wired_Fence_8m_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
class Land_Wired_Fence_8mD_F: Wall_F { GVAR(isFence) = 1; };
|
class Land_SportGround_fence_noLC_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
|
class Land_Mil_WiredFence_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
|
class Land_IndFnc_Corner_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
|
class Land_IndFnc_9_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
|
class Land_IndFnc_3_Hole_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
|
class Land_IndFnc_3_F: Wall_F { GVAR(isFence) = 1; };
|
||||||
class Land_Razorwire_F: NonStrategic { GVAR(isFence) = 1; };
|
class Land_Razorwire_F: NonStrategic { GVAR(isFence) = 1; };
|
||||||
};
|
};
|
||||||
|
@ -56,7 +56,7 @@ TRACE_1("Starting wire-cut action PFEH",_interactionType);
|
|||||||
if ([_x] call FUNC(isFence)) then {
|
if ([_x] call FUNC(isFence)) then {
|
||||||
_fencesHelped pushBack _x;
|
_fencesHelped pushBack _x;
|
||||||
_helper = "ACE_LogicDummy" createVehicleLocal (getpos _x);
|
_helper = "ACE_LogicDummy" createVehicleLocal (getpos _x);
|
||||||
_action = [QGVAR(helperCutFence), (localize LSTRING(CutFence)), QUOTE(PATHTOF(ui\wirecutter_ca.paa)), _fncStatement, _fncCondition, {}, _x, [0,0,0], 5] call EFUNC(interact_menu,createAction);
|
_action = [QGVAR(helperCutFence), (localize LSTRING(CutFence)), QUOTE(PATHTOF(ui\wirecutter_ca.paa)), _fncStatement, _fncCondition, {}, _x, {[0,0,0]}, 5.5] call EFUNC(interact_menu,createAction);
|
||||||
[_helper, 0, [],_action] call EFUNC(interact_menu,addActionToObject);
|
[_helper, 0, [],_action] call EFUNC(interact_menu,addActionToObject);
|
||||||
_helper setPosASL ((getPosASL _x) vectorAdd [0,0,1.25]);
|
_helper setPosASL ((getPosASL _x) vectorAdd [0,0,1.25]);
|
||||||
_addedHelpers pushBack _helper;
|
_addedHelpers pushBack _helper;
|
||||||
|
@ -19,23 +19,14 @@
|
|||||||
params ["_object"];
|
params ["_object"];
|
||||||
TRACE_1("params",_object);
|
TRACE_1("params",_object);
|
||||||
|
|
||||||
private ["_typeOf", "_returnValue"];
|
local _typeOf = typeOf _object;
|
||||||
|
|
||||||
_typeOf = typeOf _object;
|
local _returnValue = if (_typeOf != "") then {
|
||||||
_returnValue = false;
|
|
||||||
|
|
||||||
if (_typeOf != "") then {
|
|
||||||
//If the fence has configEntry we can check it directly
|
//If the fence has configEntry we can check it directly
|
||||||
_returnValue = (1 == (getNumber (configFile >> "CfgVehicles" >> _typeOf >> QGVAR(isFence))));
|
(1 == (getNumber (configFile >> "CfgVehicles" >> _typeOf >> QGVAR(isFence))));
|
||||||
} else {
|
} else {
|
||||||
//TODO: 1.50 use getModelInfo
|
//Check the p3d name against list (in script_component.hpp)
|
||||||
_typeOf = toLower (str _object); //something like "123201: wall_indfnc_9.p3d"
|
((getModelInfo _object) select 0) in FENCE_P3DS;
|
||||||
{
|
|
||||||
if ((_typeOf find _x) != -1) exitWith {
|
|
||||||
_returnValue = true;
|
|
||||||
};
|
|
||||||
nil
|
|
||||||
} count FENCE_P3DS;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
_returnValue
|
_returnValue
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
* 2: Magazine is a belt <BOOL>
|
* 2: Magazine is a belt <BOOL>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* Array in format [ACE_time, isBullet, array of ammo counts] <ARRAY>
|
* Array in format [time, isBullet, array of ammo counts] <ARRAY>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [10, [1,2,3,8], false] call ace_magazinerepack_fnc_simulateRepackEvents =
|
* [10, [1,2,3,8], false] call ace_magazinerepack_fnc_simulateRepackEvents =
|
||||||
|
@ -6,22 +6,16 @@ STACK TRACING
|
|||||||
//#define DEBUG_EVENTS
|
//#define DEBUG_EVENTS
|
||||||
|
|
||||||
#ifdef ENABLE_CALLSTACK
|
#ifdef ENABLE_CALLSTACK
|
||||||
|
#define CALLSTACK(function) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'ANON', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'ANON'; _ret = _this call ##function; ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
|
||||||
|
#define CALLSTACK_NAMED(function, functionName) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, functionName, _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = functionName; _ret = _this call ##function; ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
|
||||||
|
#define DUMPSTACK ([__FILE__, __LINE__] call ACE_DUMPSTACK_FNC)
|
||||||
|
|
||||||
#define CALLSTACK(function) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'ANON', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'ANON'; _ret = _this call ##function; ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
|
#define FUNC(var1) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'TRIPLES(ADDON,fnc,var1)', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'TRIPLES(ADDON,fnc,var1)'; _ret = _this call TRIPLES(ADDON,fnc,var1); ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
|
||||||
#define CALLSTACK_NAMED(function, functionName) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, functionName, _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = functionName; _ret = _this call ##function; ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
|
#define EFUNC(var1,var2) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)'; _ret = _this call TRIPLES(DOUBLES(PREFIX,var1),fnc,var2); ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
|
||||||
#define DUMPSTACK ([__FILE__, __LINE__] call ACE_DUMPSTACK_FNC)
|
|
||||||
|
|
||||||
#define FUNC(var1) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'TRIPLES(ADDON,fnc,var1)', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'TRIPLES(ADDON,fnc,var1)'; _ret = _this call TRIPLES(ADDON,fnc,var1); ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
|
|
||||||
#define EFUNC(var1,var2) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)'; _ret = _this call TRIPLES(DOUBLES(PREFIX,var1),fnc,var2); ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
|
|
||||||
|
|
||||||
#else
|
#else
|
||||||
#define CALLSTACK(function) function
|
#define CALLSTACK(function) function
|
||||||
#define CALLSTACK_NAMED(function, functionName) function
|
#define CALLSTACK_NAMED(function, functionName) function
|
||||||
#define DUMPSTACK
|
#define DUMPSTACK
|
||||||
|
|
||||||
#define FUNC(var1) TRIPLES(ADDON,fnc,var1)
|
|
||||||
#define EFUNC(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,17 +1,9 @@
|
|||||||
#include "\x\cba\addons\main\script_macros_common.hpp"
|
#include "\x\cba\addons\main\script_macros_common.hpp"
|
||||||
#include "\x\cba\addons\xeh\script_xeh.hpp"
|
#include "\x\cba\addons\xeh\script_xeh.hpp"
|
||||||
|
|
||||||
//Faster Array Unwraping (skips the IS_ARRAY check normaly found in EXPLODE_1_SYS)
|
|
||||||
#undef EXPLODE_2_SYS
|
|
||||||
#define EXPLODE_1_SYS_FAST(ARRAY,A) A =(ARRAY) select 0
|
|
||||||
#define EXPLODE_2_SYS(ARRAY,A,B) EXPLODE_1_SYS_FAST(ARRAY,A); B = (ARRAY) select 1
|
|
||||||
|
|
||||||
// Default versioning level
|
// Default versioning level
|
||||||
#define DEFAULT_VERSIONING_LEVEL 2
|
#define DEFAULT_VERSIONING_LEVEL 2
|
||||||
|
|
||||||
#define EGVAR(module,var) TRIPLES(PREFIX,module,var)
|
|
||||||
#define QEGVAR(module,var) QUOTE(EGVAR(module,var))
|
|
||||||
|
|
||||||
#define DGVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(GVAR(varName)) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(GVAR(varName))); }; GVAR(varName)
|
#define DGVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(GVAR(varName)) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(GVAR(varName))); }; GVAR(varName)
|
||||||
#define DVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(varName) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(varName)); }; varName
|
#define DVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(varName) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(varName)); }; varName
|
||||||
#define DFUNC(var1) TRIPLES(ADDON,fnc,var1)
|
#define DFUNC(var1) TRIPLES(ADDON,fnc,var1)
|
||||||
@ -22,14 +14,6 @@
|
|||||||
|
|
||||||
#define PATHTOEF(var1,var2) PATHTOF_SYS(PREFIX,var1,var2)
|
#define PATHTOEF(var1,var2) PATHTOF_SYS(PREFIX,var1,var2)
|
||||||
|
|
||||||
#ifndef STRING_MACROS_GUARD
|
|
||||||
#define STRING_MACROS_GUARD
|
|
||||||
#define LSTRING(var1) QUOTE(TRIPLES(STR,ADDON,var1))
|
|
||||||
#define ELSTRING(var1,var2) QUOTE(TRIPLES(STR,DOUBLES(PREFIX,var1),var2))
|
|
||||||
#define CSTRING(var1) QUOTE(TRIPLES($STR,ADDON,var1))
|
|
||||||
#define ECSTRING(var1,var2) QUOTE(TRIPLES($STR,DOUBLES(PREFIX,var1),var2))
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define GETVAR_SYS(var1,var2) getVariable [ARR_2(QUOTE(var1),var2)]
|
#define GETVAR_SYS(var1,var2) getVariable [ARR_2(QUOTE(var1),var2)]
|
||||||
#define SETVAR_SYS(var1,var2) setVariable [ARR_2(QUOTE(var1),var2)]
|
#define SETVAR_SYS(var1,var2) setVariable [ARR_2(QUOTE(var1),var2)]
|
||||||
#define SETPVAR_SYS(var1,var2) setVariable [ARR_3(QUOTE(var1),var2,true)]
|
#define SETPVAR_SYS(var1,var2) setVariable [ARR_3(QUOTE(var1),var2,true)]
|
||||||
|
@ -5,13 +5,11 @@
|
|||||||
|
|
||||||
#define MAJOR 3
|
#define MAJOR 3
|
||||||
#define MINOR 3
|
#define MINOR 3
|
||||||
#define PATCHLVL 2
|
#define PATCHLVL 3
|
||||||
#define BUILD 0
|
#define BUILD 0
|
||||||
|
|
||||||
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
|
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
|
||||||
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
|
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
|
||||||
|
|
||||||
#define ACE_TAG A.C.E.
|
|
||||||
|
|
||||||
// MINIMAL required version for the Mod. Components can specify others..
|
// MINIMAL required version for the Mod. Components can specify others..
|
||||||
#define REQUIRED_VERSION 0.5
|
#define REQUIRED_VERSION 1.52
|
||||||
|
@ -6,7 +6,7 @@ class CfgAmmo {
|
|||||||
class F_20mm_White: FlareBase {};
|
class F_20mm_White: FlareBase {};
|
||||||
|
|
||||||
class ACE_FlashlightProxy_White: F_20mm_White {
|
class ACE_FlashlightProxy_White: F_20mm_White {
|
||||||
model = "";
|
model = "\A3\Weapons_f\empty";
|
||||||
effectFlare = "FlareShell";
|
effectFlare = "FlareShell";
|
||||||
|
|
||||||
triggerTime = 0;
|
triggerTime = 0;
|
||||||
|
@ -1,5 +1,22 @@
|
|||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
//Delete map glow lights from disconnecting players #2810
|
||||||
|
if (isServer) then {
|
||||||
|
addMissionEventHandler ["HandleDisconnect",{
|
||||||
|
params ["_disconnectedPlayer"];
|
||||||
|
|
||||||
|
if ((!GVAR(mapGlow)) || {isNull _disconnectedPlayer}) exitWith {};
|
||||||
|
{
|
||||||
|
if (_x isKindOf "ACE_FlashlightProxy_White") then {
|
||||||
|
// ACE_LOGINFO_2("Deleting leftover light [%1:%2] from DC player [%3]", _x, typeOf _x, _disconnectedPlayer);
|
||||||
|
deleteVehicle _x;
|
||||||
|
};
|
||||||
|
} forEach attachedObjects _disconnectedPlayer;
|
||||||
|
|
||||||
|
nil
|
||||||
|
}];
|
||||||
|
};
|
||||||
|
|
||||||
// Exit on Headless as well
|
// Exit on Headless as well
|
||||||
if (!hasInterface) exitWith {};
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
|
@ -25,7 +25,7 @@ _fnc_blendColor = {
|
|||||||
(_c1 select 3) * (1 - _alpha) + (_c2 select 3) * _alpha]
|
(_c1 select 3) * (1 - _alpha) + (_c2 select 3) * _alpha]
|
||||||
};
|
};
|
||||||
|
|
||||||
// Ambient light tint depending on ACE_time of day
|
// Ambient light tint depending on time of day
|
||||||
_lightTint = call {
|
_lightTint = call {
|
||||||
if (sunOrMoon == 1.0) exitWith { [0.5,0.5,0.5,1] };
|
if (sunOrMoon == 1.0) exitWith { [0.5,0.5,0.5,1] };
|
||||||
if (sunOrMoon > 0.80) exitWith { [[1.0 - overcast,0.2,0,1], [1,1,1,1], (sunOrMoon - 0.8)/0.2] call _fnc_blendColor };
|
if (sunOrMoon > 0.80) exitWith { [[1.0 - overcast,0.2,0,1], [1,1,1,1], (sunOrMoon - 0.8)/0.2] call _fnc_blendColor };
|
||||||
|
@ -283,10 +283,12 @@
|
|||||||
<Key ID="STR_ACE_Map_DefaultChannel_DisplayName">
|
<Key ID="STR_ACE_Map_DefaultChannel_DisplayName">
|
||||||
<English>Set Channel At Start</English>
|
<English>Set Channel At Start</English>
|
||||||
<Polish>Ust. domyślny kanał</Polish>
|
<Polish>Ust. domyślny kanał</Polish>
|
||||||
|
<Portuguese>Definir canal no início</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Map_DefaultChannel_Description">
|
<Key ID="STR_ACE_Map_DefaultChannel_Description">
|
||||||
<English>Change the starting marker channel at mission start</English>
|
<English>Change the starting marker channel at mission start</English>
|
||||||
<Polish>Ustaw domyślny kanał dla markerów przy starcie misji</Polish>
|
<Polish>Ustaw domyślny kanał dla markerów przy starcie misji</Polish>
|
||||||
|
<Portuguese>Muda o canal do marcador no início da missão</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
</Project>
|
</Project>
|
@ -3,96 +3,127 @@
|
|||||||
<Package name="map_gestures">
|
<Package name="map_gestures">
|
||||||
<Key ID="STR_ACE_map_gestures_moduleSettings_displayName">
|
<Key ID="STR_ACE_map_gestures_moduleSettings_displayName">
|
||||||
<English>Map Gestures</English>
|
<English>Map Gestures</English>
|
||||||
|
<Portuguese>Gestos no mapa</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_enabled_displayName">
|
<Key ID="STR_ACE_map_gestures_enabled_displayName">
|
||||||
<English>Enabled</English>
|
<English>Enabled</English>
|
||||||
|
<Portuguese>Ativado</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_maxRange_displayName">
|
<Key ID="STR_ACE_map_gestures_maxRange_displayName">
|
||||||
<English>Map Gesture Max Range</English>
|
<English>Map Gesture Max Range</English>
|
||||||
|
<Portuguese>Distância para gestos no mapa</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_maxRange_description">
|
<Key ID="STR_ACE_map_gestures_maxRange_description">
|
||||||
<English>Max range between players to show the map gesture indicator [default: 7 meters]</English>
|
<English>Max range between players to show the map gesture indicator [default: 7 meters]</English>
|
||||||
|
<Portuguese>Distância max. entre os jogadores para mostrar o indicador de gesto no mapa [padrão: 7 metros]</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_defaultLeadAlpha_displayName">
|
<Key ID="STR_ACE_map_gestures_defaultLeadAlpha_displayName">
|
||||||
<English>Lead Default Alpha</English>
|
<English>Lead Default Alpha</English>
|
||||||
|
<Portuguese>Transparência padrão do líder</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_defaultLeadAlpha_description">
|
<Key ID="STR_ACE_map_gestures_defaultLeadAlpha_description">
|
||||||
<English>Fallback Alpha value for group leaders.</English>
|
<English>Fallback Alpha value for group leaders.</English>
|
||||||
|
<Portuguese>Valor de transparência alternativo para líderes de grupo</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_defaultAlpha_displayName">
|
<Key ID="STR_ACE_map_gestures_defaultAlpha_displayName">
|
||||||
<English>Default Alpha</English>
|
<English>Default Alpha</English>
|
||||||
|
<Portuguese>Transparência padrão</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_defaultAlpha_descriptions">
|
<Key ID="STR_ACE_map_gestures_defaultAlpha_descriptions">
|
||||||
<English>Fallback Alpha value.</English>
|
<English>Fallback Alpha value.</English>
|
||||||
|
<Portuguese>Valor alternativo de transparência</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_defaultLeadColor_displayName">
|
<Key ID="STR_ACE_map_gestures_defaultLeadColor_displayName">
|
||||||
<English>Lead Default Color</English>
|
<English>Lead Default Color</English>
|
||||||
|
<Portuguese>Cor padrão para o líder</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_defaultLeadColor_description">
|
<Key ID="STR_ACE_map_gestures_defaultLeadColor_description">
|
||||||
<English>Fallback Color value for group leaders.</English>
|
<English>Fallback Color value for group leaders.</English>
|
||||||
|
<Portuguese>Valor de cor alternativa para líderes de grupo</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_defaultColor_displayName">
|
<Key ID="STR_ACE_map_gestures_defaultColor_displayName">
|
||||||
<English>Default Color</English>
|
<English>Default Color</English>
|
||||||
|
<Portuguese>Cor padrão</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_defaultColor_description">
|
<Key ID="STR_ACE_map_gestures_defaultColor_description">
|
||||||
<English>Fallback Color value.</English>
|
<English>Fallback Color value.</English>
|
||||||
|
<Portuguese>Valor alternativo de cor</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_leadAlpha_displayName">
|
<Key ID="STR_ACE_map_gestures_leadAlpha_displayName">
|
||||||
<English>Lead Alpha</English>
|
<English>Lead Alpha</English>
|
||||||
|
<Portuguese>Transparência do líder</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_leadAlpha_description">
|
<Key ID="STR_ACE_map_gestures_leadAlpha_description">
|
||||||
<English>Alpha value for group leaders of groups synced with this module.</English>
|
<English>Alpha value for group leaders of groups synced with this module.</English>
|
||||||
|
<Portuguese>Valor de transparência para líderes de grupo sincronizados com este módulo.</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_alpha_displayName">
|
<Key ID="STR_ACE_map_gestures_alpha_displayName">
|
||||||
<English>Alpha</English>
|
<English>Alpha</English>
|
||||||
|
<Portuguese>Transparência</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_alpha_description">
|
<Key ID="STR_ACE_map_gestures_alpha_description">
|
||||||
<English>Alpha value for group members of groups synced with this module.</English>
|
<English>Alpha value for group members of groups synced with this module.</English>
|
||||||
|
<Portuguese>Valor de transparência para membros de grupo sincronizados com este módulo.</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_leadColor_displayName">
|
<Key ID="STR_ACE_map_gestures_leadColor_displayName">
|
||||||
<English>Lead Color</English>
|
<English>Lead Color</English>
|
||||||
|
<Portuguese>Cor do líder</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_leadColor_description">
|
<Key ID="STR_ACE_map_gestures_leadColor_description">
|
||||||
<English>Color value for group leaders of groups synced with this module.</English>
|
<English>Color value for group leaders of groups synced with this module.</English>
|
||||||
|
<Portuguese>Valor de cor para líderes de grupo sincronizados com este módulo.</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_color_displayName">
|
<Key ID="STR_ACE_map_gestures_color_displayName">
|
||||||
<English>Color</English>
|
<English>Color</English>
|
||||||
|
<Portuguese>Cor</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_color_description">
|
<Key ID="STR_ACE_map_gestures_color_description">
|
||||||
<English>Color value for group members of groups synced with this module.</English>
|
<English>Color value for group members of groups synced with this module.</English>
|
||||||
|
<Portuguese>Valor de cor para membros de grupo sincronizados com este módulo.</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_moduleGroupSettings_displayName">
|
<Key ID="STR_ACE_map_gestures_moduleGroupSettings_displayName">
|
||||||
<English>Map Gestures - Group Settings</English>
|
<English>Map Gestures - Group Settings</English>
|
||||||
|
<Portuguese>Gestos no mapa - Definições de Grupo</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_interval_displayName">
|
<Key ID="STR_ACE_map_gestures_interval_displayName">
|
||||||
<English>Update Interval</English>
|
<English>Update Interval</English>
|
||||||
|
<Portuguese>Intervalo de atualizações</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_interval_description">
|
<Key ID="STR_ACE_map_gestures_interval_description">
|
||||||
<English>Time between data updates.</English>
|
<English>Time between data updates.</English>
|
||||||
|
<Portuguese>Tempo entre atualização de dados</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_GroupColorConfigurations_displayName">
|
<Key ID="STR_ACE_map_gestures_GroupColorConfigurations_displayName">
|
||||||
<English>Group color configurations</English>
|
<English>Group color configurations</English>
|
||||||
|
<Portuguese>Configurações de cores de grupo</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_GroupColorConfigurations_description">
|
<Key ID="STR_ACE_map_gestures_GroupColorConfigurations_description">
|
||||||
<English>Group color configuration containing arrays of color pairs ([leadColor, color]).</English>
|
<English>Group color configuration containing arrays of color pairs ([leadColor, color]).</English>
|
||||||
|
<Portuguese>Configuração de cores de grupo contendo arrays com pares de cores ([leadColor, color]).</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_GroupColorConfigurationMapping_description">
|
<Key ID="STR_ACE_map_gestures_GroupColorConfigurationMapping_description">
|
||||||
<English>Hash of Group ID mapped to the Group color configuration index.</English>
|
<English>Hash of Group ID mapped to the Group color configuration index.</English>
|
||||||
|
<Portuguese>Hashes de ID de grupos mapeados para o índice de configuração de cor de grupos.</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_GroupColorConfigurationMapping_displayName">
|
<Key ID="STR_ACE_map_gestures_GroupColorConfigurationMapping_displayName">
|
||||||
<English>GroupID Color configuration mapping</English>
|
<English>GroupID Color configuration mapping</English>
|
||||||
|
<Portuguese>Mapeamento de configuração para cores de GroupID</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_enabled_description">
|
<Key ID="STR_ACE_map_gestures_enabled_description">
|
||||||
<English>Enables the Map Gestures.</English>
|
<English>Enables the Map Gestures.</English>
|
||||||
|
<Portuguese>Ativa os gestos no mapa</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_nameTextColor_displayName">
|
<Key ID="STR_ACE_map_gestures_nameTextColor_displayName">
|
||||||
<English>Name Text Color</English>
|
<English>Name Text Color</English>
|
||||||
|
<Portuguese>Cor do texto do nome</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_nameTextColor_description">
|
<Key ID="STR_ACE_map_gestures_nameTextColor_description">
|
||||||
<English>Color of the name tag text besides the map gestures mark.</English>
|
<English>Color of the name tag text besides the map gestures mark.</English>
|
||||||
|
<Portuguese>Cor do texto da etiqueta de nome que fica embaixo da marcação de gestos no mapa.</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_map_gestures_mapGestures_category">
|
<Key ID="STR_ACE_map_gestures_mapGestures_category">
|
||||||
<English>Map Gestures</English>
|
<English>Map Gestures</English>
|
||||||
|
<Portuguese>Gestos no mapa</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
</Project>
|
</Project>
|
@ -154,13 +154,13 @@ class ACE_Settings {
|
|||||||
category = CSTRING(Category_Medical);
|
category = CSTRING(Category_Medical);
|
||||||
typeName = "SCALAR";
|
typeName = "SCALAR";
|
||||||
value = 3;
|
value = 3;
|
||||||
values[] = {"Anywhere", "Medical vehicles", "Medical facility", "vehicle & facility", "Disabled"};
|
values[] = {CSTRING(AdvancedMedicalSettings_anywhere), CSTRING(AdvancedMedicalSettings_vehicle), CSTRING(AdvancedMedicalSettings_facility), CSTRING(AdvancedMedicalSettings_vehicleAndFacility), ECSTRING(common,Disabled)};
|
||||||
};
|
};
|
||||||
class GVAR(useLocation_SurgicalKit) {
|
class GVAR(useLocation_SurgicalKit) {
|
||||||
category = CSTRING(Category_Medical);
|
category = CSTRING(Category_Medical);
|
||||||
typeName = "SCALAR";
|
typeName = "SCALAR";
|
||||||
value = 2;
|
value = 2;
|
||||||
values[] = {"Anywhere", "Medical vehicles", "Medical facility", "vehicle & facility", "Disabled"};
|
values[] = {CSTRING(AdvancedMedicalSettings_anywhere), CSTRING(AdvancedMedicalSettings_vehicle), CSTRING(AdvancedMedicalSettings_facility), CSTRING(AdvancedMedicalSettings_vehicleAndFacility), ECSTRING(common,Disabled)};
|
||||||
};
|
};
|
||||||
class GVAR(useCondition_PAK) {
|
class GVAR(useCondition_PAK) {
|
||||||
category = CSTRING(Category_Medical);
|
category = CSTRING(Category_Medical);
|
||||||
|
@ -70,6 +70,7 @@ PREP(setDead);
|
|||||||
PREP(setHitPointDamage);
|
PREP(setHitPointDamage);
|
||||||
PREP(setStructuralDamage);
|
PREP(setStructuralDamage);
|
||||||
PREP(setUnconscious);
|
PREP(setUnconscious);
|
||||||
|
PREP(translateSelections);
|
||||||
PREP(treatment);
|
PREP(treatment);
|
||||||
PREP(treatment_failure);
|
PREP(treatment_failure);
|
||||||
PREP(treatment_success);
|
PREP(treatment_success);
|
||||||
|
@ -10,7 +10,7 @@ if (!(_unit getVariable ["ACE_isUnconscious", false])) then {
|
|||||||
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
|
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
|
||||||
};
|
};
|
||||||
|
|
||||||
// Remove maximum unconsciousness ACE_time handler
|
// Remove maximum unconsciousness time handler
|
||||||
_maxUnconHandle = _unit getVariable [QGVAR(maxUnconTimeHandle), -1];
|
_maxUnconHandle = _unit getVariable [QGVAR(maxUnconTimeHandle), -1];
|
||||||
if (_maxUnconHandle > 0) then {
|
if (_maxUnconHandle > 0) then {
|
||||||
[_maxUnconHandle] call CBA_fnc_removePerFrameHandler;
|
[_maxUnconHandle] call CBA_fnc_removePerFrameHandler;
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: The unit <OBJECT>
|
* 0: The unit <OBJECT>
|
||||||
* 1: value <NUMBER>
|
* 1: value <NUMBER>
|
||||||
* 2: ACE_time in seconds <NUMBER>
|
* 2: time in seconds <NUMBER>
|
||||||
* 3: callback <CODE>
|
* 3: callback <CODE>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
|
@ -11,6 +11,9 @@
|
|||||||
* ReturnValue:
|
* ReturnValue:
|
||||||
* Can Treat <BOOL>
|
* Can Treat <BOOL>
|
||||||
*
|
*
|
||||||
|
* Example:
|
||||||
|
* [player, cursorTarget, "Head", "SurgicalKit"] call ace_medical_fnc_canTreat
|
||||||
|
*
|
||||||
* Public: Yes
|
* Public: Yes
|
||||||
*/
|
*/
|
||||||
|
|
||||||
@ -85,10 +88,11 @@ _medVeh = {([_caller] call FUNC(isInMedicalVehicle)) || ([_target] call FUNC(isI
|
|||||||
_val = missionNamespace getvariable _x;
|
_val = missionNamespace getvariable _x;
|
||||||
if (typeName _val == "SCALAR") then {
|
if (typeName _val == "SCALAR") then {
|
||||||
_return = switch (_val) do {
|
_return = switch (_val) do {
|
||||||
case 0: {true};
|
case 0: {true}; //AdvancedMedicalSettings_anywhere
|
||||||
case 1: _medVeh;
|
case 1: {call _medVeh}; //AdvancedMedicalSettings_vehicle
|
||||||
case 2: _medFacility;
|
case 2: {call _medFacility}; //AdvancedMedicalSettings_facility
|
||||||
case 3: {call _medFacility || call _medVeh};
|
case 3: {(call _medFacility) || {call _medVeh}}; //AdvancedMedicalSettings_vehicleAndFacility
|
||||||
|
default {false}; //Disabled
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
@ -45,12 +45,9 @@ _createLitter = {
|
|||||||
if(surfaceIsWater (getPos _unit)) exitWith { false };
|
if(surfaceIsWater (getPos _unit)) exitWith { false };
|
||||||
|
|
||||||
_position = getPosATL _unit;
|
_position = getPosATL _unit;
|
||||||
_position params ["_posX", "_posY"];
|
_position params ["_posX", "_posY", "_posZ"];
|
||||||
_position = if (random(1) >= 0.5) then {
|
_position = [_posX + (random 2) - 1, _posY + (random 2) - 1, _posZ];
|
||||||
[_posX + random 1, _posY + random 1, 0]
|
|
||||||
} else {
|
|
||||||
[_posX - random 1, _posY - random 1, 0];
|
|
||||||
};
|
|
||||||
_direction = (random 360);
|
_direction = (random 360);
|
||||||
|
|
||||||
// Create the litter, and timeout the event based on the cleanup delay
|
// Create the litter, and timeout the event based on the cleanup delay
|
||||||
|
@ -54,7 +54,7 @@ if (_show) then {
|
|||||||
_allInjuryTexts = [];
|
_allInjuryTexts = [];
|
||||||
_genericMessages = [];
|
_genericMessages = [];
|
||||||
|
|
||||||
if (GVAR(level) >= 2) then {
|
if (GVAR(level) >= 2 && {([_unit] call FUNC(hasMedicalEnabled))}) then {
|
||||||
_partText = [LSTRING(Head), LSTRING(Torso), LSTRING(LeftArm) ,LSTRING(RightArm) ,LSTRING(LeftLeg), LSTRING(RightLeg)] select _selectionN;
|
_partText = [LSTRING(Head), LSTRING(Torso), LSTRING(LeftArm) ,LSTRING(RightArm) ,LSTRING(LeftLeg), LSTRING(RightLeg)] select _selectionN;
|
||||||
_genericMessages pushback [localize _partText, [1, 1, 1, 1]];
|
_genericMessages pushback [localize _partText, [1, 1, 1, 1]];
|
||||||
};
|
};
|
||||||
@ -87,7 +87,7 @@ if (_show) then {
|
|||||||
|
|
||||||
_damaged = [false, false, false, false, false, false];
|
_damaged = [false, false, false, false, false, false];
|
||||||
_selectionBloodLoss = [0,0,0,0,0,0];
|
_selectionBloodLoss = [0,0,0,0,0,0];
|
||||||
if (GVAR(level) >= 2) then {
|
if (GVAR(level) >= 2 && {([_target] call FUNC(hasMedicalEnabled))}) then {
|
||||||
_openWounds = _target getvariable [QGVAR(openWounds), []];
|
_openWounds = _target getvariable [QGVAR(openWounds), []];
|
||||||
private "_amountOf";
|
private "_amountOf";
|
||||||
{
|
{
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
params ["_unit", "_selection", "_damage", "_shooter", "_projectile"];
|
params ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_hitPointIndex"];
|
||||||
TRACE_5("ACE_DEBUG: HandleDamage Called",_unit, _selection, _damage, _shooter, _projectile);
|
TRACE_5("ACE_DEBUG: HandleDamage Called",_unit, _selection, _damage, _shooter, _projectile);
|
||||||
|
|
||||||
// bug, apparently can fire for remote units in special cases
|
// bug, apparently can fire for remote units in special cases
|
||||||
@ -39,6 +39,13 @@ TRACE_3("ACE_DEBUG: HandleDamage",_selection,_damage,_unit);
|
|||||||
if (_selection == "hands") exitWith {_unit getHit "hands"};
|
if (_selection == "hands") exitWith {_unit getHit "hands"};
|
||||||
if (_selection == "legs") exitWith {_unit getHit "legs"};
|
if (_selection == "legs") exitWith {_unit getHit "legs"};
|
||||||
|
|
||||||
|
// Deal with the new hitpoint and selection names introduced with Arma v1.50 and later.
|
||||||
|
// This will convert new selection names into selection names that the medical system understands
|
||||||
|
// TODO This should be cleaned up when we revisit the medical system at a later stage
|
||||||
|
// and instead we should deal with the new hitpoints directly
|
||||||
|
_selection = [_unit, _selection, _hitPointIndex] call FUNC(translateSelections);
|
||||||
|
_this set [1, _selection]; // ensure that the parameters are set correctly
|
||||||
|
|
||||||
// If the damage is being weird, we just tell it to fuck off. Ignore: "hands", "legs", "?"
|
// If the damage is being weird, we just tell it to fuck off. Ignore: "hands", "legs", "?"
|
||||||
if (_selection != "" && {!(_selection in GVAR(SELECTIONS))}) exitWith {0}; //@todo "neck", "pelvis", "spine1", "spine2", "spine3"
|
if (_selection != "" && {!(_selection in GVAR(SELECTIONS))}) exitWith {0}; //@todo "neck", "pelvis", "spine1", "spine2", "spine3"
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
|
|
||||||
params ["_target", "_player", "_selectionN", "_actionData"];
|
params ["_target", "_player", "_selectionN", "_actionData"];
|
||||||
|
|
||||||
if (GVAR(level) < 2) exitwith {
|
if (GVAR(level) < 2 || {!([_target] call FUNC(hasMedicalEnabled))}) exitwith {
|
||||||
private ["_pointDamage"];
|
private ["_pointDamage"];
|
||||||
_pointDamage = (_target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _selectionN;
|
_pointDamage = (_target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _selectionN;
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
* 1: Medication Treatment classname <STRING>
|
* 1: Medication Treatment classname <STRING>
|
||||||
* 2: The medication treatment variablename <STRING>
|
* 2: The medication treatment variablename <STRING>
|
||||||
* 3: Max dosage <NUMBER>
|
* 3: Max dosage <NUMBER>
|
||||||
* 4: The ACE_time in the system <NUMBER>
|
* 4: The time in the system <NUMBER>
|
||||||
* 5: Incompatable medication <ARRAY<STRING>>
|
* 5: Incompatable medication <ARRAY<STRING>>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
/*
|
/*
|
||||||
* Author: Glowbal
|
* Author: Glowbal
|
||||||
* Play the injured sound for a unit if the unit is damaged. The sound broadcasted across MP.
|
* Play the injured sound for a unit if the unit is damaged. The sound broadcasted across MP.
|
||||||
* Will not play if the unit has already played a sound within to close a ACE_time frame.
|
* Will not play if the unit has already played a sound within to close a time frame.
|
||||||
* Delay: With minimal damage (below 1), the delay is (10 + random(50)) seconds. Otherwise it is 60 seconds / damage.
|
* Delay: With minimal damage (below 1), the delay is (10 + random(50)) seconds. Otherwise it is 60 seconds / damage.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: The unit that will be put in an unconscious state <OBJECT>
|
* 0: The unit that will be put in an unconscious state <OBJECT>
|
||||||
* 1: Set unconsciouns <BOOL> (default: true)
|
* 1: Set unconsciouns <BOOL> (default: true)
|
||||||
* 2: Minimum unconscious ACE_time <NUMBER> (default: (round(random(10)+5)))
|
* 2: Minimum unconscious time <NUMBER> (default: (round(random(10)+5)))
|
||||||
* 3: Force AI Unconscious (skip random death chance) <BOOL> (default: false)
|
* 3: Force AI Unconscious (skip random death chance) <BOOL> (default: false)
|
||||||
*
|
*
|
||||||
* ReturnValue:
|
* ReturnValue:
|
||||||
|
63
addons/medical/functions/fnc_translateSelections.sqf
Normal file
63
addons/medical/functions/fnc_translateSelections.sqf
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
/*
|
||||||
|
* Author: Glowbal
|
||||||
|
* Translate selection names into medical usable hit selection names.
|
||||||
|
* Aims to deal with the new hitpoint system introduced in Arma3 v1.50 and later.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Unit <OBJECT>
|
||||||
|
* 1: selection name <STRING>
|
||||||
|
* 2: HitPoint Index <SCALAR>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* translated selection name <STRING>
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [bob, "pelvis", 4] call ace_medical_fnc_translateSelections
|
||||||
|
* Returns "body"
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
#define HEAD_SELECTIONS ["face_hub", "neck", "head"]
|
||||||
|
#define HEAD_HITPOINTS ["hitface", "hitneck", "hithead"]
|
||||||
|
#define TORSO_SELECTIONS ["pelvis", "spine1", "spine2", "spine3", "body"]
|
||||||
|
#define TORSO_HITPOINTS ["hitpelvis", "hitabdomen", "hitdiaphragm", "hitchest", "hitbody"]
|
||||||
|
#define L_ARM_SELECTIONS ["hand_l"]
|
||||||
|
#define L_ARM_HITPOINTS ["hitleftarm", "hand_l"]
|
||||||
|
#define R_ARM_SELECTIONS ["hand_r"]
|
||||||
|
#define R_ARM_HITPOINTS ["hitrightarm", "hand_r"]
|
||||||
|
#define L_LEG_SELECTIONS ["leg_l"]
|
||||||
|
#define L_LEG_HITPOINTS ["hitleftleg", "leg_l"]
|
||||||
|
#define R_LEG_SELECTIONS ["leg_r"]
|
||||||
|
#define R_LEG_HITPOINTS ["hitrightleg", "leg_r"]
|
||||||
|
|
||||||
|
params ["_unit", "_selection", "_hitPointIndex"];
|
||||||
|
|
||||||
|
if (_selection == "") exitWith {""};
|
||||||
|
if (_selection in HEAD_SELECTIONS) exitWith {"head"};
|
||||||
|
if (_selection in TORSO_SELECTIONS) exitWith {"body"};
|
||||||
|
|
||||||
|
// Not necessary unless we get more hitpoints variants in an next arma update
|
||||||
|
/*if (_selection in L_ARM_SELECTIONS) exitwith {"hand_l"};
|
||||||
|
if (_selection in R_ARM_SELECTIONS) exitwith {"hand_r"};
|
||||||
|
if (_selection in L_LEG_SELECTIONS) exitwith {"leg_l"};
|
||||||
|
if (_selection in R_LEG_SELECTIONS) exitwith {"leg_r"};*/
|
||||||
|
|
||||||
|
//Backup method to detect weird selections/hitpoints
|
||||||
|
if ((_selection == "?") || {!(_selection in GVAR(SELECTIONS))}) exitWith {
|
||||||
|
if (_hitPointIndex < 0) exitWith {_selection};
|
||||||
|
local _hitPoint = toLower configName ((configProperties [(configFile >> "CfgVehicles" >> (typeOf _unit) >> "HitPoints")]) select _hitPointIndex);
|
||||||
|
TRACE_4("Weird sel/hit", _unit, _selection, _hitPointIndex, _hitPoint);
|
||||||
|
|
||||||
|
if (_hitPoint in HEAD_HITPOINTS) exitWith {"head"};
|
||||||
|
if (_hitPoint in TORSO_HITPOINTS) exitWith {"body"};
|
||||||
|
if (_hitPoint in L_ARM_HITPOINTS) exitWith {"hand_l"};
|
||||||
|
if (_hitPoint in R_ARM_HITPOINTS) exitWith {"hand_r"};
|
||||||
|
if (_hitPoint in L_LEG_HITPOINTS) exitWith {"leg_l"};
|
||||||
|
if (_hitPoint in R_LEG_HITPOINTS) exitWith {"leg_r"};
|
||||||
|
|
||||||
|
_selection
|
||||||
|
};
|
||||||
|
|
||||||
|
_selection;
|
@ -100,10 +100,11 @@ if ("All" in _locations) then {
|
|||||||
_val = missionNamespace getvariable _x;
|
_val = missionNamespace getvariable _x;
|
||||||
if (typeName _val == "SCALAR") then {
|
if (typeName _val == "SCALAR") then {
|
||||||
_return = switch (_val) do {
|
_return = switch (_val) do {
|
||||||
case 0: {true};
|
case 0: {true}; //AdvancedMedicalSettings_anywhere
|
||||||
case 1: _medVeh;
|
case 1: {call _medVeh}; //AdvancedMedicalSettings_vehicle
|
||||||
case 2: _medFacility;
|
case 2: {call _medFacility}; //AdvancedMedicalSettings_facility
|
||||||
case 3: {call _medFacility || call _medVeh};
|
case 3: {(call _medFacility) || {call _medVeh}}; //AdvancedMedicalSettings_vehicleAndFacility
|
||||||
|
default {false}; //Disabled
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
@ -84,7 +84,7 @@ _resistance = _target getvariable [QGVAR(peripheralResistance), 100];
|
|||||||
_resistance = _resistance + _viscosityChange;
|
_resistance = _resistance + _viscosityChange;
|
||||||
_target setvariable [QGVAR(peripheralResistance), _resistance max 0];
|
_target setvariable [QGVAR(peripheralResistance), _resistance max 0];
|
||||||
|
|
||||||
// Call back to ensure that the medication is decreased over ACE_time
|
// Call back to ensure that the medication is decreased over time
|
||||||
[_target, _classname, _varName, _maxDose, _timeInSystem, _inCompatableMedication, _viscosityChange, _painReduce] call FUNC(onMedicationUsage);
|
[_target, _classname, _varName, _maxDose, _timeInSystem, _inCompatableMedication, _viscosityChange, _painReduce] call FUNC(onMedicationUsage);
|
||||||
|
|
||||||
true
|
true
|
||||||
|
@ -2105,10 +2105,12 @@
|
|||||||
<Polish>%1 wykonał cykl RKO</Polish>
|
<Polish>%1 wykonał cykl RKO</Polish>
|
||||||
<Russian>%1 провел сердечно-легочную реанимацию</Russian>
|
<Russian>%1 провел сердечно-легочную реанимацию</Russian>
|
||||||
<Spanish>%1 realicó RCP</Spanish>
|
<Spanish>%1 realicó RCP</Spanish>
|
||||||
|
<Portuguese>%1 realizou RCP</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Medical_Activity_fullHeal">
|
<Key ID="STR_ACE_Medical_Activity_fullHeal">
|
||||||
<English>%1 used Personal Aid Kit</English>
|
<English>%1 used Personal Aid Kit</English>
|
||||||
<Polish>%1 użył apteczki</Polish>
|
<Polish>%1 użył apteczki</Polish>
|
||||||
|
<Portuguese>%1 utilizou KPS</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Medical_HeavilyWounded">
|
<Key ID="STR_ACE_Medical_HeavilyWounded">
|
||||||
<English>Heavily wounded</English>
|
<English>Heavily wounded</English>
|
||||||
@ -2223,6 +2225,7 @@
|
|||||||
<Polish>Lecz w pełni zabandażowane hitpointy</Polish>
|
<Polish>Lecz w pełni zabandażowane hitpointy</Polish>
|
||||||
<Spanish>Curar miembros totalmente vendados</Spanish>
|
<Spanish>Curar miembros totalmente vendados</Spanish>
|
||||||
<Russian>Исцелять полностью перебинтованные части тела</Russian>
|
<Russian>Исцелять полностью перебинтованные части тела</Russian>
|
||||||
|
<Portuguese>Curar hitpoints totalmente enfaixados</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Medical_painIsOnlySuppressed">
|
<Key ID="STR_ACE_Medical_painIsOnlySuppressed">
|
||||||
<English>Pain is only temporarily suppressed</English>
|
<English>Pain is only temporarily suppressed</English>
|
||||||
@ -3441,12 +3444,14 @@
|
|||||||
<Polish>Lecz hitpointy</Polish>
|
<Polish>Lecz hitpointy</Polish>
|
||||||
<Spanish>Curar puntos de vida</Spanish>
|
<Spanish>Curar puntos de vida</Spanish>
|
||||||
<Russian>Исцелять части тела</Russian>
|
<Russian>Исцелять части тела</Russian>
|
||||||
|
<Portuguese>Curar hitpoints</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_healHitPointAfterAdvBandage_Description">
|
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_healHitPointAfterAdvBandage_Description">
|
||||||
<English>Heal fully bandaged hitpoints</English>
|
<English>Heal fully bandaged hitpoints</English>
|
||||||
<Polish>Po bandażowaniu ulecz hitpointy, usuwając z nich ślady krwi i przywracając im pełną sprawność.</Polish>
|
<Polish>Po bandażowaniu ulecz hitpointy, usuwając z nich ślady krwi i przywracając im pełną sprawność.</Polish>
|
||||||
<Spanish>Curar miembros totalmente vendados</Spanish>
|
<Spanish>Curar miembros totalmente vendados</Spanish>
|
||||||
<Russian>Исцелять полностью перебинтованные части тела</Russian>
|
<Russian>Исцелять полностью перебинтованные части тела</Russian>
|
||||||
|
<Portuguese>Curar totalmente hitpoints enfaixados</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_painIsOnlySuppressed_DisplayName">
|
<Key ID="STR_ACE_Medical_AdvancedMedicalSettings_painIsOnlySuppressed_DisplayName">
|
||||||
<English>Pain suppression</English>
|
<English>Pain suppression</English>
|
||||||
@ -3844,12 +3849,14 @@
|
|||||||
<Polish>Ta osoba (%1) jest przytomna i nie może zostać załadowana</Polish>
|
<Polish>Ta osoba (%1) jest przytomna i nie może zostać załadowana</Polish>
|
||||||
<Spanish>Esta persona (%1) está despierto y no puede ser cargado</Spanish>
|
<Spanish>Esta persona (%1) está despierto y no puede ser cargado</Spanish>
|
||||||
<Russian>Боец (%1) в сознании и не может быть погружен</Russian>
|
<Russian>Боец (%1) в сознании и не может быть погружен</Russian>
|
||||||
|
<Portuguese>Esta pessoa (%1) está acordada e não pode ser carregada</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Medical_noTourniquetOnBodyPart">
|
<Key ID="STR_ACE_Medical_noTourniquetOnBodyPart">
|
||||||
<English>There is no tourniquet on this body part!</English>
|
<English>There is no tourniquet on this body part!</English>
|
||||||
<Polish>Na tej części ciała nie ma stazy!</Polish>
|
<Polish>Na tej części ciała nie ma stazy!</Polish>
|
||||||
<Spanish>No hay torniquete en esta parte del cuerpo!</Spanish>
|
<Spanish>No hay torniquete en esta parte del cuerpo!</Spanish>
|
||||||
<Russian>Нет жгута на этой части тела!</Russian>
|
<Russian>Нет жгута на этой части тела!</Russian>
|
||||||
|
<Portuguese>Não existe nenhum torniquete nesta parte do corpo!</Portuguese>
|
||||||
</Key>
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
</Project>
|
</Project>
|
@ -24,4 +24,10 @@ class ACE_Settings {
|
|||||||
isClientSettable = 1;
|
isClientSettable = 1;
|
||||||
category = ECSTRING(medical,Category_Medical);
|
category = ECSTRING(medical,Category_Medical);
|
||||||
};
|
};
|
||||||
|
class GVAR(maxRange) {
|
||||||
|
//for ref: 3d interaction (MEDICAL_ACTION_DISTANCE) is 1.75
|
||||||
|
value = 3;
|
||||||
|
typeName = "SCALAR";
|
||||||
|
category = ECSTRING(medical,Category_Medical);
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
@ -2,6 +2,10 @@
|
|||||||
|
|
||||||
if (!hasInterface) exitwith {};
|
if (!hasInterface) exitwith {};
|
||||||
|
|
||||||
|
GVAR(MenuPFHID) = -1;
|
||||||
|
GVAR(lastOpenedOn) = -1;
|
||||||
|
GVAR(pendingReopen) = false;
|
||||||
|
|
||||||
["medical_treatmentSuccess", {
|
["medical_treatmentSuccess", {
|
||||||
|
|
||||||
if (GVAR(openAfterTreatment) && {GVAR(pendingReopen)}) then {
|
if (GVAR(openAfterTreatment) && {GVAR(pendingReopen)}) then {
|
||||||
@ -15,8 +19,9 @@ if (!hasInterface) exitwith {};
|
|||||||
|
|
||||||
["ACE3 Common", QGVAR(displayMenuKeyPressed), localize LSTRING(DisplayMenuKey),
|
["ACE3 Common", QGVAR(displayMenuKeyPressed), localize LSTRING(DisplayMenuKey),
|
||||||
{
|
{
|
||||||
_target = cursorTarget;
|
local _target = cursorTarget;
|
||||||
if (!(_target isKindOf "CAManBase") || ACE_player distance _target > 10) then {_target = ACE_player};
|
if (!((_target isKindOf "CAManBase") && {[ACE_player, _target] call FUNC(canOpenMenu)})) then {_target = ACE_player};
|
||||||
|
|
||||||
// Conditions: canInteract
|
// Conditions: canInteract
|
||||||
if !([ACE_player, _target, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
if !([ACE_player, _target, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||||
if !([ACE_player, _target] call FUNC(canOpenMenu)) exitwith {false};
|
if !([ACE_player, _target] call FUNC(canOpenMenu)) exitwith {false};
|
||||||
@ -27,7 +32,7 @@ if (!hasInterface) exitwith {};
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
if (ACE_time - GVAR(lastOpenedOn) > 0.5) exitWith {
|
if (ACE_time - GVAR(lastOpenedOn) > 0.5) exitWith {
|
||||||
[ObjNull] call FUNC(openMenu);
|
[objNull] call FUNC(openMenu);
|
||||||
};
|
};
|
||||||
false
|
false
|
||||||
},
|
},
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* Can open <BOOL>
|
* Can open <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [] call ace_medical_menu_canOpenMenu
|
* [player, cursorTarget] call ace_medical_menu_fnc_canOpenMenu
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -18,7 +18,8 @@
|
|||||||
|
|
||||||
params ["_caller", "_target"];
|
params ["_caller", "_target"];
|
||||||
|
|
||||||
if !(GVAR(allow) == 1 || (GVAR(allow) == 2 && {vehicle _caller != _caller || vehicle _target != _target} && {alive ACE_player})) exitwith {false};
|
(alive _caller)
|
||||||
if !(GVAR(useMenu) == 1 || (GVAR(useMenu) == 2 && {vehicle _caller != _caller || vehicle _target != _target} && {alive ACE_player})) exitwith {false};
|
&& {!isNull _target}
|
||||||
|
&& {((_caller distance _target) < GVAR(maxRange)) || {(vehicle _caller) == (vehicle _target)}} //for now, ignore range when in same vehicle
|
||||||
true
|
&& {(GVAR(allow) == 1) || {(GVAR(allow) == 2) && {(vehicle _caller != _caller) || {vehicle _target != _target}}}}
|
||||||
|
&& {(GVAR(useMenu) == 1) || {(GVAR(useMenu) == 2) && {(vehicle _caller != _caller) || {vehicle _target != _target}}}}
|
||||||
|
@ -20,7 +20,7 @@ _configBasic = (configFile >> "ACE_Medical_Actions" >> "Basic");
|
|||||||
_configAdvanced = (configFile >> "ACE_Medical_Actions" >> "Advanced");
|
_configAdvanced = (configFile >> "ACE_Medical_Actions" >> "Advanced");
|
||||||
|
|
||||||
_fnc_compileActionsLevel = {
|
_fnc_compileActionsLevel = {
|
||||||
private ["_entryCount", "_actions", "_displayName", "_condition", "_category", "_statement"];
|
private ["_actions", "_displayName", "_condition", "_category", "_statement"];
|
||||||
params ["_config"];
|
params ["_config"];
|
||||||
_actions = [];
|
_actions = [];
|
||||||
|
|
||||||
@ -40,3 +40,26 @@ _fnc_compileActionsLevel = {
|
|||||||
|
|
||||||
GVAR(actionsBasic) = [_configBasic] call _fnc_compileActionsLevel;
|
GVAR(actionsBasic) = [_configBasic] call _fnc_compileActionsLevel;
|
||||||
GVAR(actionsAdvanced) = [_configAdvanced] call _fnc_compileActionsLevel;
|
GVAR(actionsAdvanced) = [_configAdvanced] call _fnc_compileActionsLevel;
|
||||||
|
|
||||||
|
//Manually add the drag actions, if dragging exists.
|
||||||
|
if (["ace_dragging"] call EFUNC(common,isModLoaded)) then {
|
||||||
|
_condition = {
|
||||||
|
(ACE_player != GVAR(INTERACTION_TARGET)) && {[ACE_player, GVAR(INTERACTION_TARGET)] call EFUNC(dragging,canDrag)}
|
||||||
|
};
|
||||||
|
_statement = {
|
||||||
|
GVAR(pendingReopen) = false; //No medical_treatmentSuccess event after drag, so don't want this true
|
||||||
|
[ACE_player, GVAR(INTERACTION_TARGET)] call EFUNC(dragging,startDrag);
|
||||||
|
};
|
||||||
|
GVAR(actionsBasic) pushBack [localize ELSTRING(dragging,Drag), "drag", _condition, _statement];
|
||||||
|
GVAR(actionsAdvanced) pushBack [localize ELSTRING(dragging,Drag), "drag", _condition, _statement];
|
||||||
|
|
||||||
|
_condition = {
|
||||||
|
(ACE_player != GVAR(INTERACTION_TARGET)) && {[ACE_player, GVAR(INTERACTION_TARGET)] call EFUNC(dragging,canCarry)}
|
||||||
|
};
|
||||||
|
_statement = {
|
||||||
|
GVAR(pendingReopen) = false; //No medical_treatmentSuccess event after drag, so don't want this true
|
||||||
|
[ACE_player, GVAR(INTERACTION_TARGET)] call EFUNC(dragging,startCarry);
|
||||||
|
};
|
||||||
|
GVAR(actionsBasic) pushBack [localize ELSTRING(dragging,Carry), "drag", _condition, _statement];
|
||||||
|
GVAR(actionsAdvanced) pushBack [localize ELSTRING(dragging,Carry), "drag", _condition, _statement];
|
||||||
|
};
|
||||||
|
@ -17,9 +17,10 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private "_actions";
|
|
||||||
params ["_player", "_target", "_name"];
|
params ["_player", "_target", "_name"];
|
||||||
|
|
||||||
|
private ["_actions", "_collectedActions", "_bodyPart"];
|
||||||
|
|
||||||
if (!([ACE_player, _target, ["isNotInside"]] call EFUNC(common,canInteractWith))) exitwith {[]};
|
if (!([ACE_player, _target, ["isNotInside"]] call EFUNC(common,canInteractWith))) exitwith {[]};
|
||||||
|
|
||||||
_actions = if (EGVAR(medical,level) == 2) then {
|
_actions = if (EGVAR(medical,level) == 2) then {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* ["some category"] call ace_medical_menu_handleUI_DisplayOptions
|
* ["some category"] call ace_medical_menu_fnc_handleUI_DisplayOptions
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -21,7 +21,7 @@
|
|||||||
|
|
||||||
if (!hasInterface) exitwith{};
|
if (!hasInterface) exitwith{};
|
||||||
|
|
||||||
private ["_entries", "_display", "_newTarget", "_card", "_ctrl", "_code"];
|
private ["_entries", "_display", "_newTarget", "_ctrl", "_code"];
|
||||||
|
|
||||||
params ["_name"];
|
params ["_name"];
|
||||||
|
|
||||||
@ -31,9 +31,11 @@ _display = uiNamespace getVariable QGVAR(medicalMenu);
|
|||||||
if (isNil "_display") exitwith {}; // no valid dialog present
|
if (isNil "_display") exitwith {}; // no valid dialog present
|
||||||
|
|
||||||
if (_name isEqualTo "toggle") exitwith {
|
if (_name isEqualTo "toggle") exitwith {
|
||||||
if (GVAR(INTERACTION_TARGET) != ACE_player) then {
|
|
||||||
_newTarget = ACE_player;
|
_newTarget = ACE_player;
|
||||||
} else {
|
//If we are on the player, and only if our old target is still valid, switch to it:
|
||||||
|
if ((GVAR(INTERACTION_TARGET) == ACE_player) &&
|
||||||
|
{[ACE_player, GVAR(INTERACTION_TARGET_PREVIOUS), ["isNotInside"]] call EFUNC(common,canInteractWith)} &&
|
||||||
|
{[ACE_player, GVAR(INTERACTION_TARGET_PREVIOUS)] call FUNC(canOpenMenu)}) then {
|
||||||
_newTarget = GVAR(INTERACTION_TARGET_PREVIOUS);
|
_newTarget = GVAR(INTERACTION_TARGET_PREVIOUS);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [] call ace_medical_menu_handleUI_dropDownTriageCard
|
* [] call ace_medical_menu_fnc_handleUI_dropDownTriageCard
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
|
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
params ["_logic", "_units", "_activated"];
|
params ["_logic", "", "_activated"];
|
||||||
|
|
||||||
if !(_activated) exitWith {};
|
if !(_activated) exitWith {};
|
||||||
|
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* call ace_medical_menu_onMenuClosed
|
* call ace_medical_menu_fnc_onMenuClosed
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -19,3 +19,4 @@ if (EGVAR(interact_menu,menuBackground)==1) then {[QGVAR(id), false] call EFUNC(
|
|||||||
if (EGVAR(interact_menu,menuBackground)==2) then {(uiNamespace getVariable [QEGVAR(interact_menu,menuBackground), displayNull]) closeDisplay 0;};
|
if (EGVAR(interact_menu,menuBackground)==2) then {(uiNamespace getVariable [QEGVAR(interact_menu,menuBackground), displayNull]) closeDisplay 0;};
|
||||||
|
|
||||||
[GVAR(MenuPFHID)] call CBA_fnc_removePerFrameHandler;
|
[GVAR(MenuPFHID)] call CBA_fnc_removePerFrameHandler;
|
||||||
|
GVAR(MenuPFHID) = -1;
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [medical_menu] call ace_medical_menu_onMenuOpen
|
* [medical_menu] call ace_medical_menu_fnc_onMenuOpen
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -64,6 +64,8 @@ disableSerialization;
|
|||||||
(_display displayCtrl 1) ctrlSetText format ["%1", [_target] call EFUNC(common,getName)];
|
(_display displayCtrl 1) ctrlSetText format ["%1", [_target] call EFUNC(common,getName)];
|
||||||
setMousePosition [0.4, 0.4];
|
setMousePosition [0.4, 0.4];
|
||||||
|
|
||||||
|
if (GVAR(MenuPFHID) != -1) exitWith {ERROR("PFID already running");};
|
||||||
|
|
||||||
GVAR(MenuPFHID) = [{
|
GVAR(MenuPFHID) = [{
|
||||||
|
|
||||||
(_this select 0) params ["_display"];
|
(_this select 0) params ["_display"];
|
||||||
@ -74,15 +76,15 @@ GVAR(MenuPFHID) = [{
|
|||||||
[GVAR(INTERACTION_TARGET)] call FUNC(updateIcons);
|
[GVAR(INTERACTION_TARGET)] call FUNC(updateIcons);
|
||||||
[GVAR(LatestDisplayOptionMenu)] call FUNC(handleUI_DisplayOptions);
|
[GVAR(LatestDisplayOptionMenu)] call FUNC(handleUI_DisplayOptions);
|
||||||
|
|
||||||
_status = [GVAR(INTERACTION_TARGET)] call EFUNC(medical,getTriageStatus);
|
//Check that it's valid to stay open:
|
||||||
(_display displayCtrl 2000) ctrlSetText (_status select 0);
|
if !(([ACE_player, _target, ["isNotInside"]] call EFUNC(common,canInteractWith)) && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
|
||||||
(_display displayCtrl 2000) ctrlSetBackgroundColor (_status select 2);
|
|
||||||
|
|
||||||
if (ACE_player distance _target > MAX_DISTANCE) exitwith {
|
|
||||||
closeDialog 314412;
|
closeDialog 314412;
|
||||||
["displayTextStructured", [ACE_player], [[ELSTRING(medical,DistanceToFar), [_target] call EFUNC(common,getName)], 1.75, ACE_player]] call EFUNC(common,targetEvent);
|
//If we failed because of distance check, show UI message:
|
||||||
|
if ((ACE_player distance GVAR(INTERACTION_TARGET)) > GVAR(maxRange)) then {
|
||||||
|
["displayTextStructured", [ACE_player], [[ELSTRING(medical,DistanceToFar), [GVAR(INTERACTION_TARGET)] call EFUNC(common,getName)], 1.75, ACE_player]] call EFUNC(common,targetEvent);
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
}, 0, [_display]] call CBA_fnc_addPerFrameHandler;
|
}, 0, [_display]] call CBA_fnc_addPerFrameHandler;
|
||||||
|
|
||||||
["Medical_onMenuOpen", [ACE_player, _interactionTarget]] call EFUNC(common,localEvent);
|
["Medical_onMenuOpen", [ACE_player, _target]] call EFUNC(common,localEvent);
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
* If action was taken <BOOL>
|
* If action was taken <BOOL>
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [some_player] call ace_medical_menu_openMenu
|
* [some_player] call ace_medical_menu_fnc_openMenu
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -17,7 +17,7 @@
|
|||||||
|
|
||||||
params ["_interactionTarget"];
|
params ["_interactionTarget"];
|
||||||
|
|
||||||
if (dialog || isNull _interactionTarget) exitwith {
|
if (dialog || {isNull _interactionTarget}) exitwith {
|
||||||
disableSerialization;
|
disableSerialization;
|
||||||
|
|
||||||
private ["_display", "_handled"];
|
private ["_display", "_handled"];
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [some_display, log] call ace_medical_menu_updateActivityLog
|
* [some_display, log] call ace_medical_menu_fnc_updateActivityLog
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -24,7 +24,7 @@ _logCtrl = _display displayCtrl 214;
|
|||||||
lbClear _logCtrl;
|
lbClear _logCtrl;
|
||||||
|
|
||||||
{
|
{
|
||||||
_x params ["_message", "_moment", "_dummy", "_arguments"];
|
_x params ["_message", "_moment", "", "_arguments"];
|
||||||
|
|
||||||
if (isLocalized _message) then {
|
if (isLocalized _message) then {
|
||||||
_message = localize _message;
|
_message = localize _message;
|
||||||
|
@ -4,22 +4,23 @@
|
|||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
* 0: selection bloodloss <ARRAY>
|
* 0: selection bloodloss <ARRAY>
|
||||||
* 1: display <DISPLAY>
|
* 1: damaged (array of bools) <ARRAY>
|
||||||
|
* 2: display <DISPLAY>
|
||||||
*
|
*
|
||||||
* Return Value:
|
* Return Value:
|
||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [0.3, some_display] call ace_medical_menu_updateBodyImage
|
* [0.3, some_display] call ace_medical_menu_fnc_updateBodyImage
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
params ["_selectionBloodLoss", "_display"];
|
params ["_selectionBloodLoss", "_damaged", "_display"];
|
||||||
|
|
||||||
// Handle the body image coloring
|
// Handle the body image coloring
|
||||||
_availableSelections = [50, 51, 52, 53, 54, 55];
|
local _availableSelections = [50, 51, 52, 53, 54, 55];
|
||||||
{
|
{
|
||||||
private ["_red", "_green", "_blue"];
|
private ["_red", "_green", "_blue"];
|
||||||
|
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
* None
|
* None
|
||||||
*
|
*
|
||||||
* Example:
|
* Example:
|
||||||
* [] call ace_medical_menu_updateIcons
|
* [] call ace_medical_menu_fnc_updateIcons
|
||||||
*
|
*
|
||||||
* Public: No
|
* Public: No
|
||||||
*/
|
*/
|
||||||
@ -18,7 +18,7 @@
|
|||||||
#define START_IDC 111
|
#define START_IDC 111
|
||||||
#define END_IDC 118
|
#define END_IDC 118
|
||||||
|
|
||||||
private ["_display", "_idc", "_options", "_name", "_amount"];
|
private ["_display", "_idc", "_options", "_amount"];
|
||||||
|
|
||||||
disableSerialization;
|
disableSerialization;
|
||||||
|
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private "_lbCtrl";
|
private ["_lbCtrl", "_amountOfGeneric"];
|
||||||
|
|
||||||
params ["_display", "_genericMessages", "_allInjuryTexts"];
|
params ["_display", "_genericMessages", "_allInjuryTexts"];
|
||||||
|
|
||||||
@ -28,7 +28,7 @@ lbClear _lbCtrl;
|
|||||||
|
|
||||||
_amountOfGeneric = count _genericMessages;
|
_amountOfGeneric = count _genericMessages;
|
||||||
{
|
{
|
||||||
_x params ["_add", "_Color"];
|
_x params ["_add", "_color"];
|
||||||
_lbCtrl lbAdd _add;
|
_lbCtrl lbAdd _add;
|
||||||
_lbCtrl lbSetColor [_forEachIndex + _amountOfGeneric, _color];
|
_lbCtrl lbSetColor [_forEachIndex + _amountOfGeneric, _color];
|
||||||
} forEach _allInjuryTexts;
|
} forEach _allInjuryTexts;
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user