perplexed

This commit is contained in:
Brandon Danyluk 2021-05-06 20:03:59 -06:00
parent a0e193a241
commit e76fde4c0d
6 changed files with 17 additions and 84 deletions

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@ -3,74 +3,7 @@ class CfgAmmo {
class ammo_Penetrator_Base;
class GVAR(9m14): M_Scalpel_AT {
aiAmmoUsageFlags = 0;
model = QPATHTOF(data\9m14.p3d);
proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_03_F";
submunitionAmmo = QGVAR(9m14_penetrator);
submunitionDirectionType = "SubmunitionModelDirection";
submunitionInitSpeed = 1000;
submunitionParentSpeedCoef = 0;
submunitionInitialOffset[] = { 0, 0, -0.2 };
hit = 150;
warheadName = "HEAT";
indirectHit = 25;
indirectHitRange = 3.5;
explosive = 0.8;
//displayName = CSTRING(9m14_missile);
//displayNameShort = CSTRING(9m14_missile);
//description = CSTRING(9m14_missile_description);
//descriptionShort = CSTRING(9m14_missile_descriptionShort);
effectsMissile = "missile2";
irLock = 0;
laserLock = 0;
manualControl = 0;
maxSpeed = 100;
thrustTime = 3;
thrust = 125;
timeToLive = 40;
initTime = 0;
EGVAR(rearm,caliber) = 178;
class ace_missileguidance {
enabled = 1;
pitchRate = 5; // Minium flap deflection for guidance
yawRate = 5; // Maximum flap deflection for guidance
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "MCLOS";
seekerTypes[] = { "MCLOS" };
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL" };
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 1;
lineGainD = 0;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 30; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 0;
seekerMaxRange = 3000; // Range from the missile which the seeker can visually search
correctionDistance = 0; // distance from center of crosshair where missile slows down
offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
// Attack profile type selection
defaultAttackProfile = "WIRE";
attackProfiles[] = {"WIRE"};
};
};
};

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@ -3,10 +3,10 @@ class CfgMagazines {
class GVAR(9m14): 12Rnd_PG_missiles {
count = 1;
initSpeed = 100;
ammo = QGVAR(9m14);
//displayName = CSTRING(9m14_missile);
//displayNameShort = CSTRING(9m14_missile);
//descriptionShort = CSTRING(9m14_missile_descriptionShort);
//ammo = QGVAR(9m14);
displayName = CSTRING(9m14_missile);
displayNameShort = CSTRING(9m14_missile);
descriptionShort = CSTRING(9m14_missile_descriptionShort);
};
};

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@ -15,7 +15,7 @@ class CfgVehicles {
faction = "BLU_F";
crew = "B_UAV_AI";
author = "Brandon (TCVM)";
//displayName = CSTRING(9m14);
displayName = CSTRING(9m14);
model = QPATHTOF(data\9m14_mount.p3d);
picture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
UiPicture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
@ -58,7 +58,7 @@ class CfgVehicles {
discreteDistance[] = {};
discreteDistanceInitIndex = 0;
//displayName = CSTRING(9m14);
displayName = CSTRING(9m14);
class ViewOptics {
initAngleX = 0;
@ -73,11 +73,11 @@ class CfgVehicles {
visionMode[] = {"Normal"};
thermalMode[] = {0};
};
gunnerRightHandAnimName = "OtocHlaven_shake";
gunnerLeftHandAnimName = "OtocHlaven_shake";
gunBeg = "spice rakety";
gunEnd = "konec rakety";
memoryPointGunnerOptics = "look";
gunnerRightHandAnimName = "";
gunnerLeftHandAnimName = "";
gunBeg = "missile_begin";
gunEnd = "missile_end";
memoryPointGunnerOptics = "";
};
};
@ -91,7 +91,7 @@ class CfgVehicles {
class ACE_Actions: ACE_Actions {
class ACE_MainActions: ACE_MainActions {
//displayName = CSTRING(9m14);
displayName = CSTRING(9m14);
};
};

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@ -4,8 +4,8 @@ class CfgSkeletons {
skeletonInherit = "";
skeletonBones[] = {};
};
class 9m14: Default {};
class 9m14_mount_mount: Default {};
class 9m14_skeleton: Default {};
class 9m14_mount_skeleton: Default {};
};
class CfgModels {
class Default {
@ -16,11 +16,11 @@ class CfgModels {
class 9m14: Default {
sectionsInherit = "";
sections[] = {};
skeletonName = "9m14";
skeletonName = "9m14_skeleton";
};
class 9m14_mount: Default {
sectionsInherit = "";
sections[] = {};
skeletonName = "9m14_mount";
skeletonName = "9m14_mount_skeleton";
};
};