Altimeter fix, division by zero when no time has passed (game paused, etc.)

This commit is contained in:
Tenga 2015-04-11 00:14:06 +02:00
parent 4188893839
commit e7b5218d52

View File

@ -14,19 +14,24 @@
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit"];
_unit = _this select 0;
(["ACE_Altimeter"] call BIS_fnc_rscLayer) cutRsc ["ACE_Altimeter", "PLAIN",0,true];
(["ACE_Altimeter"] call BIS_fnc_rscLayer) cutRsc ["ACE_Altimeter", "PLAIN", 0, true];
if (isNull (uiNamespace getVariable ["ACE_Altimeter", displayNull])) exitWith {};
GVAR(AltimeterActive) = true;
[{
if (!GVAR(AltimeterActive)) exitWith {[_this select 1] call CALLSTACK(cba_fnc_removePerFrameEventHandler);};
if (!GVAR(AltimeterActive)) exitWith {[_this select 1] call CALLSTACK(cba_fnc_removePerFrameEventHandler)};
disableSerialization;
EXPLODE_4_PVT(_this select 0,_display,_unit,_oldHeight,_prevTime);
if !("ACE_Altimeter" in assignedItems _unit) exitWith {[_this select 1] call CALLSTACK(cba_fnc_removePerFrameEventHandler);call FUNC(hideAltimeter);};
if !("ACE_Altimeter" in assignedItems _unit) exitWith {[_this select 1] call CALLSTACK(cba_fnc_removePerFrameEventHandler); call FUNC(hideAltimeter)};
private ["_height", "_hour", "_minute", "_descentRate","_HeightText", "_DecendRate", "_TimeText", "_curTime", "_timeDiff"];
private ["_height", "_hour", "_minute", "_descentRate","_HeightText", "_DecendRate", "_TimeText", "_curTime"];
_HeightText = _display displayCtrl 1100;
_DecendRate = _display displayCtrl 1000;
_TimeText = _display displayCtrl 1001;
@ -35,7 +40,8 @@ GVAR(AltimeterActive) = true;
_height = (getPosASL _unit) select 2;
_curTime = time;
_descentRate = floor ((_oldHeight - _height) / (_curTime - _prevTime));
_timeDiff = _curTime - _prevTime;
_descentRate = if(_timeDiff > 0) then {floor((_oldHeight - _height) / _timeDiff)} else {0};
_TimeText ctrlSetText (format ["%1:%2",[_hour, 2] call EFUNC(common,numberToDigitsString),[_minute, 2] call EFUNC(common,numberToDigitsString)]);
_HeightText ctrlSetText (format ["%1", floor(_height)]);