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Merge pull request #2312 from acemod/322opendoor3rdperson
increase reach in 3rd person for opening doors, fix #2301
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commit
e7d9e8c0dc
@ -35,7 +35,7 @@ private ["_team"];
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// Conditions: canInteract
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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// Conditions: specific
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if (GVAR(isOpeningDoor) || {[2] call FUNC(getDoor) select 1 == ''}) exitWith {false};
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if (GVAR(isOpeningDoor) || {[MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor) select 1 == ''}) exitWith {false};
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// Statement
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// Statement
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call EFUNC(interaction,openDoor);
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call EFUNC(interaction,openDoor);
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@ -18,7 +18,7 @@
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private ["_info", "_phase", "_position", "_time", "_usedMouseWheel", "_getDoorAnimations"];
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private ["_info", "_phase", "_position", "_time", "_usedMouseWheel", "_getDoorAnimations"];
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_info = [2] call FUNC(getDoor);
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_info = [MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor);
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EXPLODE_2_PVT(_info,_house,_door);
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EXPLODE_2_PVT(_info,_house,_door);
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@ -36,7 +36,7 @@ if (_house animationPhase (_animations select 0) <= 0 && {_house getVariable [_l
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};
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};
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GVAR(isOpeningDoor) = true;
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GVAR(isOpeningDoor) = true;
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playSound "ACE_Sound_Click";
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playSound "ACE_Sound_Click"; //@todo replace with smth. more fitting
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[_house, _animations] spawn {
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[_house, _animations] spawn {
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private ["_house", "_animations", "_phase", "_position", "_time", "_usedMouseWheel"];
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private ["_house", "_animations", "_phase", "_position", "_time", "_usedMouseWheel"];
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@ -10,3 +10,5 @@
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#endif
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#include "\z\ace\addons\main\script_macros.hpp"
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#define MACRO_DOOR_REACH_DISTANCE (AGLToASL positionCameraToWorld [0,0,0] vectorDistance AGLToASL (ACE_player modelToWorld (ACE_player selectionPosition "Head"))) + 2
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