Fixed: Tabs everywhere.

This commit is contained in:
jaynus 2015-04-17 07:30:55 -07:00
parent 1d93589ebc
commit e83ab4049f
3 changed files with 15 additions and 15 deletions

View File

@ -2,7 +2,7 @@
class CfgAmmo { class CfgAmmo {
class BulletBase; class BulletBase;
class B_20mm : BulletBase { class B_20mm : BulletBase {
hit = 80; hit = 80;
indirectHit = 12; indirectHit = 12;
indirectHitRange = 2; //2; indirectHitRange = 2; //2;
caliber = 1.4; caliber = 1.4;
@ -13,7 +13,7 @@ class CfgAmmo {
tracerEndTime = 3.5; tracerEndTime = 3.5;
CraterEffects = "ExploAmmoCrater"; CraterEffects = "ExploAmmoCrater";
explosionEffects = "ExploAmmoExplosion"; explosionEffects = "ExploAmmoExplosion";
model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; model = "\A3\Weapons_f\Data\bullettracer\tracer_red";
}; };
class ACE_20mm_HE : B_20mm {}; class ACE_20mm_HE : B_20mm {};
@ -23,7 +23,7 @@ class CfgAmmo {
indirectHitRange = 0.3; //2; indirectHitRange = 0.3; //2;
explosive = 0; explosive = 0;
CraterEffects = ""; CraterEffects = "";
explosionEffects = ""; explosionEffects = "";
}; };
// adjust minigun caliber and deflection to other ammo // adjust minigun caliber and deflection to other ammo

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@ -907,7 +907,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
thermalMode[] = {0,1}; thermalMode[] = {0,1};
gunnerOpticsColor[] = {0,0,0,1}; gunnerOpticsColor[] = {0,0,0,1};
directionStabilized = 1; directionStabilized = 1;
horizontallyStabilized = 1; horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F"; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
}; };
class Medium: Wide class Medium: Wide
@ -918,7 +918,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
maxFov = 0.093; maxFov = 0.093;
gunnerOpticsColor[] = {0,0,0,1}; gunnerOpticsColor[] = {0,0,0,1};
directionStabilized = 1; directionStabilized = 1;
horizontallyStabilized = 1; horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F"; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
}; };
class Narrow: Wide class Narrow: Wide
@ -929,7 +929,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
maxFov = 0.029; maxFov = 0.029;
gunnerOpticsColor[] = {0,0,0,1}; gunnerOpticsColor[] = {0,0,0,1};
directionStabilized = 1; directionStabilized = 1;
horizontallyStabilized = 1; horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F"; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
}; };
@ -941,7 +941,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
maxFov = 0.01; maxFov = 0.01;
gunnerOpticsColor[] = {0,0,0,1}; gunnerOpticsColor[] = {0,0,0,1};
directionStabilized = 1; directionStabilized = 1;
horizontallyStabilized = 1; horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F"; gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
}; };

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@ -5,20 +5,20 @@ class CfgWeapons {
class Default; class Default;
class Binocular: Default { class Binocular: Default {
forceOptics = 0; // Allow using compass with Binocular forceOptics = 0; // Allow using compass with Binocular
opticsZoomMin = 0.056889; // 5.25x power opticsZoomMin = 0.056889; // 5.25x power
opticsZoomMax = 0.056889; // 9 px/mil opticsZoomMax = 0.056889; // 9 px/mil
modelOptics = "\z\ace\addons\optics\models\NWD_M22_5x"; // 7° horizontal field of view modelOptics = "\z\ace\addons\optics\models\NWD_M22_5x"; // 7° horizontal field of view
visionMode[] = {"Normal"}; // Can't use nvgs with binoculars any more than you can with scopes visionMode[] = {"Normal"}; // Can't use nvgs with binoculars any more than you can with scopes
// Fix AI using Binocs on short range - #18737 // Fix AI using Binocs on short range - #18737
// minRange = 300; // 300 = uses Rangefinder often (runs a few meters, stops, uses RF, repeats) // minRange = 300; // 300 = uses Rangefinder often (runs a few meters, stops, uses RF, repeats)
minRange = 500; //500 = seem almost never use it..? minRange = 500; //500 = seem almost never use it..?
minRangeProbab = 0.001; minRangeProbab = 0.001;
midRange = 1000; midRange = 1000;
midRangeProbab = 0.01; midRangeProbab = 0.01;
maxRange = 5000; maxRange = 5000;
maxRangeProbab = 0.01; maxRangeProbab = 0.01;
}; };
// zooming reticle scopes // zooming reticle scopes
class optic_DMS: ItemCore { class optic_DMS: ItemCore {