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overpressure: renamed more config entries; avoid handheld launchers producing overpressure in addition to backblast.
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@ -14,12 +14,33 @@ class Extended_PostInit_EventHandlers {
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class Extended_FiredBIS_EventHandlers {
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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class CAManBase {
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class ADDON {
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class ADDON {
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firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> 'ACE_Backblast_Damage') > 0}) then {_this call DFUNC(fireLauncherBackblast)});
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firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> 'ACE_Overpressure_Damage') > 0}) then {_this call DFUNC(fireLauncherBackblast)});
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};
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};
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};
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};
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class AllVehicles {
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class Tank {
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class ADDON {
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class ADDON {
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firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> 'ACE_DangerZone_Damage') > 0}) then {_this call DFUNC(fireOverpressureZone)});
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firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> 'ACE_Overpressure_Damage') > 0}) then {_this call DFUNC(fireOverpressureZone)});
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};
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};
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class Car {
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class ADDON {
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firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> 'ACE_Overpressure_Damage') > 0}) then {_this call DFUNC(fireOverpressureZone)});
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};
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};
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class Helicopter {
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class ADDON {
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firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> 'ACE_Overpressure_Damage') > 0}) then {_this call DFUNC(fireOverpressureZone)});
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};
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};
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class Plane {
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class ADDON {
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firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> 'ACE_Overpressure_Damage') > 0}) then {_this call DFUNC(fireOverpressureZone)});
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};
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};
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class Ship_F {
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class ADDON {
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firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> 'ACE_Overpressure_Damage') > 0}) then {_this call DFUNC(fireOverpressureZone)});
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};
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};
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};
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};
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};
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};
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