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https://github.com/acemod/ACE3.git
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Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
No longer have to recreate the selection and hitpoint arrays every time
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@ -102,4 +102,7 @@ GVAR(IVBags) = [];
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call FUNC(parseConfigForInjuries);
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GVAR(HITPOINTS) = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
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GVAR(SELECTIONS) = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
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ADDON = true;
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@ -17,7 +17,7 @@
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#include "script_component.hpp"
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private ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_damageReturn", "_hitPoints", "_typeOfDamage"];
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private ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_damageReturn", "_typeOfDamage"];
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_unit = _this select 0;
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_selection = _this select 1;
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_damage = _this select 2;
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@ -32,8 +32,7 @@ if (typeName _projectile == "OBJECT") then {
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};
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// If the damage is being weird, we just tell it to fuck off.
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_hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
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if !(_selection in (_hitSelections + [""])) exitWith {0};
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if !(_selection in (GVAR(SELECTIONS) + [""])) exitWith {0};
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_damageReturn = _damage;
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if (GVAR(level) < 2) then {
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@ -46,8 +45,7 @@ if (GVAR(level) >= 2) then {
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// lets use basic for the time being..
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_damageReturn = _this call FUNC(handleDamage_basic);
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};
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[_unit, _selection, _damage, _source, _projectile] call FUNC(handleDamage_caching);
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_newDamage = _this call FUNC(handleDamage_caching);
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if (_damageReturn > 0.9) then {
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@ -59,12 +57,6 @@ if (GVAR(level) >= 2) then {
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_minLethalDamage = GVAR(minLethalDamages) select _typeIndex;
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};
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_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
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_newDamage = _damage - (damage _unit);
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if (_selection in _hitSelections) then {
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_newDamage = _damage - (_unit getHitPointDamage (_hitPoints select (_hitSelections find _selection)));
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};
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if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)} && {_selection in ["", "head", "body"]}) then {
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if ([_unit] call FUNC(setDead)) then {
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_damageReturn = 1;
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@ -25,8 +25,8 @@ _damage = _this select 2;
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_source = _this select 3;
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_projectile = _this select 4;
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_hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
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_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
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_hitSelections = GVAR(SELECTIONS);
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_hitPoints = GVAR(HITPOINTS);
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// Calculate change in damage.
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_newDamage = _damage - (damage _unit);
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@ -34,6 +34,8 @@ if (_selectionName in _hitSelections) then {
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_newDamage = _damage - (_unit getHitPointDamage (_hitPoints select (_hitSelections find _selectionName)));
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};
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//_damage = _damage + _newDamage;
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// Check for vehicle crash
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if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selectionName == ""}) then {
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if (missionNamespace getvariable [QGVAR(allowVehicleCrashDamage), true]) then {
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@ -60,13 +62,15 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) t
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// handle the cached damages 3 frames later
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[{
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private "_args";
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private ["_args", "_params"];
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_args = _this select 0;
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if (diag_frameno > (_args select 1) + 2) then {
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_cache_params = (_args select 0) getVariable [QGVAR(cachedHandleDamageParams), []];
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_cache_damages = (_args select 0) getVariable QGVAR(cachedDamages);
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{
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_x call FUNC(handleDamage_advanced);
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_params = _x + [_cache_damages select _foreachIndex];
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_params call FUNC(handleDamage_advanced);
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}foreach _cache_params;
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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@ -78,23 +82,22 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) t
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_unit setVariable [QGVAR(cachedHandleDamageParams), []];
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};
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// Make sure there's only one damaged selection per projectile per frame.
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_cache_projectiles = _unit getVariable QGVAR(cachedProjectiles);
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_cache_hitpoints = _unit getVariable QGVAR(cachedHitPoints);
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_cache_damages = _unit getVariable QGVAR(cachedDamages);
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_cache_params = _unit getVariable QGVAR(cachedHandleDamageParams);
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// Caching of the damage events
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if (_selectionName != "") then {
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_cache_projectiles = _unit getVariable QGVAR(cachedProjectiles);
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private ["_index","_otherDamage"];
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_index = _cache_projectiles find _projectile;
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// Check if the current projectile has already been handled once
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if (_index >= 0) exitwith {
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_cache_damages = _unit getVariable QGVAR(cachedDamages);
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// Find the previous damage this projectile has done
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_otherDamage = (_cache_damages select _index);
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// Take the highest damage of the two
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if (_newDamage > _otherDamage) then {
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_cache_params = _unit getVariable QGVAR(cachedHandleDamageParams);
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_cache_hitpoints = _unit getVariable QGVAR(cachedHitPoints);
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private ["_hitPoint", "_restore"];
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// Restore the damage before the previous damage was processed
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_hitPoint = _cache_hitpoints select _index;
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@ -104,18 +107,29 @@ if (_selectionName != "") then {
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_cache_hitpoints set [_index, (_hitPoints select (_hitSelections find _selectionName))];
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_cache_damages set [_index, _newDamage];
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_cache_params set[_index, _this];
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_unit setVariable [QGVAR(cachedProjectiles), _cache_projectiles];
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_unit setVariable [QGVAR(cachedHitPoints), _cache_hitpoints];
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_unit setVariable [QGVAR(cachedDamages), _cache_damages];
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_unit setVariable [QGVAR(cachedHandleDamageParams), _cache_params];
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};
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};
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_cache_hitpoints = _unit getVariable QGVAR(cachedHitPoints);
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_cache_damages = _unit getVariable QGVAR(cachedDamages);
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_cache_params = _unit getVariable QGVAR(cachedHandleDamageParams);
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// This is an unhandled projectile
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_cache_projectiles pushBack _projectile;
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_cache_hitpoints pushBack (_hitPoints select (_hitSelections find _selectionName));
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_cache_damages pushBack _newDamage;
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_cache_params pushBack _this;
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// Store the new cached values
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_unit setVariable [QGVAR(cachedProjectiles), _cache_projectiles];
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_unit setVariable [QGVAR(cachedHitPoints), _cache_hitpoints];
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_unit setVariable [QGVAR(cachedDamages), _cache_damages];
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_unit setVariable [QGVAR(cachedHandleDamageParams), _cache_params];
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};
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// Store the new cached values
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_unit setVariable [QGVAR(cachedProjectiles), _cache_projectiles];
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_unit setVariable [QGVAR(cachedHitPoints), _cache_hitpoints];
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_unit setVariable [QGVAR(cachedDamages), _cache_damages];
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_unit setVariable [QGVAR(cachedHandleDamageParams), _cache_params];
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_newDamage;
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