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Track temperatures of spare barrels
This commit is contained in:
parent
db71aa54b8
commit
e950552345
11
addons/overheating/CfgMagazines.hpp
Normal file
11
addons/overheating/CfgMagazines.hpp
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@ -0,0 +1,11 @@
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class CfgMagazines {
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class CA_Magazine;
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class ACE_SpareBarrel: CA_Magazine {
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descriptionshort = CSTRING(SpareBarrelDescription);
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picture = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
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displayName = "ACE Spare Barrel"; //!!!CANNOT be localized!!!: because it is used as part of the magazineDetail string
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count = 1;
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mass = 40;
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ACE_isUnique = 1;
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};
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};
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@ -15,7 +15,7 @@ class CfgVehicles {
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};
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};
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class ACE_SwapBarrel {
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class ACE_SwapBarrel {
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displayName = CSTRING(SwapBarrel);
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displayName = CSTRING(SwapBarrel);
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condition = QUOTE( 'ACE_SpareBarrel' in items _player && {getNumber (configFile >> 'CfgWeapons' >> currentWeapon _player >> 'ACE_Overheating_allowSwapBarrel') == 1} );
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condition = QUOTE( 'ACE_SpareBarrel' in magazines _player && {getNumber (configFile >> 'CfgWeapons' >> currentWeapon _player >> 'ACE_Overheating_allowSwapBarrel') == 1} );
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statement = QUOTE( [ARR_2(_player, currentWeapon _player)] call FUNC(swapBarrel); );
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statement = QUOTE( [ARR_2(_player, currentWeapon _player)] call FUNC(swapBarrel); );
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showDisabled = 0;
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showDisabled = 0;
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priority = 3;
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priority = 3;
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@ -99,7 +99,7 @@ class CfgVehicles {
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MACRO_ADDITEM(ACE_SpareBarrel,6);
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MACRO_ADDITEM(ACE_SpareBarrel,6);
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};
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};
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};
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};
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/*
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// Add ACE_SpareBarrel to every machine gunner.
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// Add ACE_SpareBarrel to every machine gunner.
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#define MACRO_ADDSPAREBARREL \
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#define MACRO_ADDSPAREBARREL \
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items[] = {"FirstAidKit", "ACE_SpareBarrel"}; \
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items[] = {"FirstAidKit", "ACE_SpareBarrel"}; \
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@ -124,4 +124,5 @@ class CfgVehicles {
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// Czech
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// Czech
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class I_Soldier_02_F; class I_Soldier_AR_F:I_Soldier_02_F {MACRO_ADDSPAREBARREL};
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class I_Soldier_02_F; class I_Soldier_AR_F:I_Soldier_02_F {MACRO_ADDSPAREBARREL};
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class I_Soldier_support_base_F; class I_Soldier_AAR_F:I_Soldier_support_base_F {MACRO_ADDSPAREBARREL};
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class I_Soldier_support_base_F; class I_Soldier_AAR_F:I_Soldier_support_base_F {MACRO_ADDSPAREBARREL};
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*/
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};
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};
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@ -2,17 +2,6 @@ class CfgWeapons {
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class ACE_ItemCore;
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class ACE_ItemCore;
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class InventoryItem_Base_F;
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class InventoryItem_Base_F;
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class ACE_SpareBarrel: ACE_ItemCore {
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displayname = CSTRING(SpareBarrelName);
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descriptionshort = CSTRING(SpareBarrelDescription);
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//model = "";
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picture = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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mass = 30;
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};
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};
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class RifleCore;
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class RifleCore;
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class Rifle: RifleCore {
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class Rifle: RifleCore {
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//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
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//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
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@ -1,4 +1,5 @@
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PREP(calculateCooling);
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PREP(canUnjam);
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PREP(canUnjam);
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PREP(checkTemperature);
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PREP(checkTemperature);
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PREP(clearJam);
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PREP(clearJam);
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@ -10,5 +11,6 @@ PREP(jamWeapon);
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PREP(overheat);
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PREP(overheat);
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PREP(swapBarrel);
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PREP(swapBarrel);
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PREP(swapBarrelCallback);
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PREP(swapBarrelCallback);
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PREP(updateSpareBarrelsTemperaturesThread);
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PREP(updateTemperature);
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PREP(updateTemperature);
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PREP(updateTemperatureThread);
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PREP(updateTemperatureThread);
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@ -8,6 +8,46 @@ if (isServer) then {
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GVAR(pseudoRandomList) pushBack [-1 + random 2, -1 + random 2];
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GVAR(pseudoRandomList) pushBack [-1 + random 2, -1 + random 2];
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};
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};
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publicVariable QGVAR(pseudoRandomList);
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publicVariable QGVAR(pseudoRandomList);
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// Keep track of the temperature of stored spare barrels
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GVAR(storedSpareBarrels) = [] call CBA_fnc_hashCreate;
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["spareBarrelLoadedCoolest", {
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params ["_unit", "_weapon", "_weaponTemp", "_barrelMass"];
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TRACE_4("spareBarrelLoadedCoolest1",_unit,_weapon,_weaponTemp,_barrelMass);
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// Find all spare barrel the player has
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private _allMags = magazinesDetail _unit;
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TRACE_1("spareBarrelLoadedCoolest2",_allMags);
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_allMags = _allMags select {_x find "ACE Spare Barrel" == 0};
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TRACE_1("spareBarrelLoadedCoolest3",_allMags);
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if ((count _allMags) < 1) exitWith {};
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// Determine which on is coolest
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private _coolestTemp = 10000;
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private _coolestMag = _allMags select 0;
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{
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private _temp = 0;
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if ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashHasKey) then {
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_temp = ([GVAR(storedSpareBarrels), _x] call CBA_fnc_hashGet) select 0;
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};
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TRACE_2("spareBarrelLoadedCoolest4",_x,_temp);
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if (_temp < _coolestTemp) then {
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_coolestTemp = _temp;
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_coolestMag = _x;
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};
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} forEach _allMags;
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TRACE_3("spareBarrelLoadedCoolest5",_coolestTemp,_coolestMag,_weaponTemp);
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// The new weapon temperature is similar to the coolest barrel
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// Publish the new temperature value
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_unit setVariable [format [QGVAR(%1_temp), _weapon], _coolestTemp, true];
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// Heat up the coolest barrel to the former weapon temperature
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[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, ACE_Time, _barrelMass]] call CBA_fnc_hashSet;
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}] call EFUNC(common,addEventHandler);
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// Schedule cool down calculation of stored spare barrels
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[] call FUNC(updateSpareBarrelsTemperaturesThread);
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};
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};
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@ -18,6 +18,8 @@ class CfgPatches {
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#include "CfgVehicles.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgWeapons.hpp"
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#include "ACE_Settings.hpp"
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#include "ACE_Settings.hpp"
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58
addons/overheating/functions/fnc_calculateCooling.sqf
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58
addons/overheating/functions/fnc_calculateCooling.sqf
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@ -0,0 +1,58 @@
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/*
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* Author: esteldunedain
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* Calculate the cooling down of a weapon over a time interval.
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*
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* Argument:
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* 0: Initial temperature <NUMBER>
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* 1: Barrel mass <NUMBER>
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* 2: Time interval <NUMBER>
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*
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* Return value:
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* Final temperature <NUMBER>
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*
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* Example:
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* [_temperature, _barrelMass, _totalTime] call ace_overheating_fnc_calculateCooling
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_temperature", "_barrelMass", "_totalTime"];
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// If a long time passed since the last shot, there's no need to calculate anything; the weapon should be cool
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if (_totalTime > 1800) exitWith {0};
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//AR-15 (0.00570m bullet diameter) (barrel diameter usually 0.75" or 0.008255m radius)
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//Steel Denisty = 7850 m^3 / kg
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//Area of a cylinder (2/r)*(Pi * r^3 + V) - for a 0.008255m radius barrel -> Area = 210(1/meters) * Volume
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//Adjusted volume for being hollowed out is ~1.1x
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//So Area = 210 * 1.1 * (mass / 7850) = mass * 0.029427 (for steel near that diameter)
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private _barrelSurface = _barrelMass * 0.029427;
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TRACE_4("cooling",_temperature,_totalTime,_barrelMass,_barrelSurface);
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private _time = 0;
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while {true} do {
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private _deltaTime = (_totalTime - _time) min 20;
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_temperature = _temperature - (
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// Convective cooling
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25 * _barrelSurface * _temperature
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// Radiative cooling
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+ 0.4 * 5.67e-8 * _barrelSurface *
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( (_temperature + 273.15)*(_temperature + 273.15)
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* (_temperature + 273.15)*(_temperature + 273.15)
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- 273.15 * 273.15 * 273.15 *273.15 )
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) * _deltaTime / (_barrelMass * 466);
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if (_temperature < 1) exitWith {0};
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if (isNil "_temperature") exitWith {
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diag_log text format ["[ACE] ERROR: _totalTime = %1; _time = %2; _deltaTime = %3;", _totalTime, _time, _deltaTime];
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0
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};
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_time = _time + _deltaTime;
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if (_time >= _totalTime) exitWith { _temperature max 0 };
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};
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@ -14,6 +14,7 @@
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#include "script_component.hpp"
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params ["_player", "_weapon"];
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params ["_player", "_weapon"];
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@ -26,7 +27,14 @@ playSound "ACE_BarrelSwap";
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// don't consume the barrel, but rotate through them.
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// don't consume the barrel, but rotate through them.
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[localize LSTRING(SwappedBarrel), QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture);
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[localize LSTRING(SwappedBarrel), QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture);
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// Publish the temperature variable
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private _temp = _player getVariable [format [QGVAR(%1_temp), _weapon], 0];
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_player setVariable [format [QGVAR(%1_temp), _weapon], 0, true];
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private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
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// Instruct the server to load the coolest spare barrel into the weapon and
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// store the removed barrel with the former weapon temperature. The server
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// also updates the current weapon temperature to match that of the new
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// loaded barrel.
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["spareBarrelLoadedCoolest", [_player, _weapon, _temp, _barrelMass]] call EFUNC(common,serverEvent);
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// Store the update time
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// Store the update time
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_player setVariable [format [QGVAR(%1_time), _weapon], ACE_time];
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_player setVariable [format [QGVAR(%1_time), _weapon], ACE_time];
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@ -0,0 +1,40 @@
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/*
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* Author: esteldunedain
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* Calculate cooldown of all the stored spare barrels.
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*
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* Argument:
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* None
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*
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* Return value:
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* None
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*
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* Example:
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* [] call ace_overheating_fnc_updateSpareBarrelsTemperaturesThread
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*
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* Public: No
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*/
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#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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private _pairs = [];
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TRACE_1("updateSpareBarrelsTemperaturesThread1",GVAR(storedSpareBarrels));
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[GVAR(storedSpareBarrels), {_pairs pushBack [_key, _value];}] call CBA_fnc_hashEachPair;
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TRACE_1("updateSpareBarrelsTemperaturesThread2",_pairs);
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{
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_x params ["_barrelMagazineID","_value"];
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_value params ["_initialTemp","_initialTime", "_barrelMass"];
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// Calculate cooling
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private _finalTemp = [_initialTemp, _barrelMass, ACE_time - _initialTime] call FUNC(calculateCooling);
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TRACE_4("updateSpareBarrelsTemperaturesThread3",_barrelMagazineID,_initialTemp,_finalTemp,_barrelMass);
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if (_finalTemp < 5) then {
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// The barrel is cool enough to keep calculating. Remove it from the hash
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[GVAR(storedSpareBarrels), _barrelMagazineID] call CBA_fnc_hashRem;
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} else {
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// Store the new temp
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[GVAR(storedSpareBarrels), _barrelMagazineID, [_finalTemp, ACE_time, _barrelMass]] call CBA_fnc_hashSet;
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};
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} forEach _pairs;
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// Schedule for execution again after 10 seconds
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[DFUNC(updateSpareBarrelsTemperaturesThread), [], 10] call EFUNC(common,waitAndExecute);
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@ -29,50 +29,8 @@ private _lastTime = _unit getVariable [_timeVarName, 0];
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private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
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private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
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_fnc_cooling = {
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params ["_temperature", "_barrelMass", "_totalTime"];
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// If a long time passed since the last shot, there's no need to calculate anything; the weapon should be cool
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if (_totalTime > 1800) exitWith {0};
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//AR-15 (0.00570m bullet diameter) (barrel diameter usually 0.75" or 0.008255m radius)
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//Steel Denisty = 7850 m^3 / kg
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//Area of a cylinder (2/r)*(Pi * r^3 + V) - for a 0.008255m radius barrel -> Area = 210(1/meters) * Volume
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//Adjusted volume for being hollowed out is ~1.1x
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//So Area = 210 * 1.1 * (mass / 7850) = mass * 0.029427 (for steel near that diameter)
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private _barrelSurface = _barrelMass * 0.029427;
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TRACE_4("cooling",_temperature,_totalTime,_barrelMass,_barrelSurface);
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private _time = 0;
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while {true} do {
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private _deltaTime = (_totalTime - _time) min 20;
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_temperature = _temperature - (
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// Convective cooling
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25 * _barrelSurface * _temperature
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// Radiative cooling
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+ 0.4 * 5.67e-8 * _barrelSurface *
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( (_temperature + 273.15)*(_temperature + 273.15)
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* (_temperature + 273.15)*(_temperature + 273.15)
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- 273.15 * 273.15 * 273.15 *273.15 )
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) * _deltaTime / (_barrelMass * 466);
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if (_temperature < 1) exitWith {0};
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if (isNil "_temperature") exitWith {
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diag_log text format ["[ACE] ERROR: _totalTime = %1; _time = %2; _deltaTime = %3;", _totalTime, _time, _deltaTime];
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0
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};
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_time = _time + _deltaTime;
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if (_time >= _totalTime) exitWith { _temperature max 0 };
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};
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};
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// Calculate cooling
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// Calculate cooling
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_temperature = [_temperature, _barrelMass, ACE_time - _lastTime] call _fnc_cooling;
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_temperature = [_temperature, _barrelMass, ACE_time - _lastTime] call FUNC(calculateCooling);
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TRACE_1("cooledTo",_temperature);
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TRACE_1("cooledTo",_temperature);
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// Calculate heating
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// Calculate heating
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// Steel Heat Capacity = 466 J/(Kg.K)
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// Steel Heat Capacity = 466 J/(Kg.K)
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