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Update of Japanese translation (#8530)
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@ -2761,15 +2761,19 @@
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_mag_Name">
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<English>6.5x47 mm 30Rnd Sand Mag (HPBT Scenar)</English>
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<Japanese>6.5x47 mm 30発入り サンド 弾倉 (HPBT Scenar)</Japanese>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_msbs_mag_Name">
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<English>6.5x47 mm 30Rnd Promet Mag (HPBT Scenar)</English>
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<Japanese>6.5x47 mm 30発入り プロメット 弾倉 (HPBT Scenar)</Japanese>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_black_mag_Name">
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<English>6.5x47 mm 30Rnd Black Mag (HPBT Scenar)</English>
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<Japanese>6.5x47 mm 30発入り ブラック 弾倉 (HPBT Scenar)</Japanese>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_khaki_mag_Name">
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<English>6.5x47 mm 30Rnd Khaki Mag (HPBT Scenar)</English>
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<Japanese>6.5x47 mm 30発入り カーキ 弾倉 (HPBT Scenar)</Japanese>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_mag_NameShort">
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<English>6.5 mm Lapua</English>
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@ -2824,15 +2828,19 @@
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_mag_Name">
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<English>6.5 mm Creedmor 30Rnd Sand Mag</English>
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<Japanese>6.5 mm クリードモア 30発入り サンド 弾倉</Japanese>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_msbs_mag_Name">
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<English>6.5 mm Creedmor 30Rnd Promet Mag</English>
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<Japanese>6.5 mm クリードモア 30発入り プロメット 弾倉</Japanese>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_black_mag_Name">
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<English>6.5 mm Creedmor 30Rnd Black Mag</English>
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<Japanese>6.5 mm クリードモア 30発入り ブラック 弾倉</Japanese>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_khaki_mag_Name">
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<English>6.5 mm Creedmor 30Rnd Khaki Mag</English>
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<Japanese>6.5 mm クリードモア 30発入り カーキ 弾倉</Japanese>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_mag_NameShort">
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<English>6.5 mm CM</English>
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@ -35,18 +35,23 @@
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</Key>
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<Key ID="STR_ACE_Cargo_renamedObject">
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<English>Renamed to:<br/>%1</English>
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<Japanese>名前を次に変更:<br/>%1</Japanese>
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</Key>
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<Key ID="STR_ACE_Cargo_clearedCustomName">
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<English>Custom name has been cleared.</English>
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<Japanese>カスタム名が削除されました。</Japanese>
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</Key>
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<Key ID="STR_ACE_Cargo_renameObjectUI">
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<English>Set New Name:</English>
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<Japanese>新しい名前:</Japanese>
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</Key>
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<Key ID="STR_ACE_Cargo_ModuleSettings_enableRename">
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<English>Enable Rename Action</English>
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<Japanese>名前変更を有効化</Japanese>
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</Key>
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<Key ID="STR_ACE_Cargo_ModuleSettings_enableRename_Description">
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<English>Enables the rename action for renamable objects.</English>
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<Japanese>名前変更が可能なオブジェクトに対して、名前変更動作を有効化します。</Japanese>
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</Key>
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<Key ID="STR_ACE_Cargo_openMenu">
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<English>Cargo</English>
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@ -256,9 +261,11 @@
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</Key>
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<Key ID="STR_ACE_Cargo_customName_edenName">
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<English>Custom Name</English>
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<Japanese>カスタム名</Japanese>
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</Key>
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<Key ID="STR_ACE_Cargo_customName_edenDesc">
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<English>Set a custom cargo name used in the cargo interface.</English>
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<Japanese>カーゴ欄で使われるカスタム名を設定します。</Japanese>
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</Key>
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<Key ID="STR_ACE_Cargo_space_edenName">
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<English>Cargo Space</English>
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@ -411,10 +418,12 @@
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<Key ID="STR_ACE_Cargo_openAfterUnload">
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<English>Reopen Cargo Menu</English>
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<Turkish>Kargo Menüsünü Tekrar Aç</Turkish>
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<Japanese>カーゴ メニューを再度開く</Japanese>
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</Key>
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<Key ID="STR_ACE_Cargo_openAfterUnload_description">
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<English>Reopen the Cargo Menu after successful unload.</English>
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<Turkish>Başarılı bir yük indirmeden sonra Kargo Menüsünü tekrar göster.</Turkish>
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<Japanese>カーゴを降ろした後に再びカーゴ メニューを開きます。</Japanese>
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</Key>
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</Package>
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</Project>
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@ -1471,18 +1471,23 @@
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<Key ID="STR_ACE_Common_both">
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<English>Both</English>
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<Turkish>İkisi de</Turkish>
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<Japanese>両方</Japanese>
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</Key>
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<Key ID="STR_ACE_Common_progressBarInfoName">
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<English>Additional progress bar information</English>
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<Japanese>プログレス バー詳細情報</Japanese>
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</Key>
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<Key ID="STR_ACE_Common_progressBarInfoDesc">
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<English>Controls extra information shown in progress bar.</English>
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<Japanese>プログレス バーへ表示される情報量を決定します。</Japanese>
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</Key>
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<Key ID="STR_ACE_Common_progressBarInfoPercentage">
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<English>Percentage</English>
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<Japanese>パーセンテージ</Japanese>
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</Key>
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<Key ID="STR_ACE_Common_progressBarInfoTime">
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<English>Time remaining</English>
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<Japanese>残り時間</Japanese>
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</Key>
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<Key ID="STR_ACE_Common_None">
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<English>None</English>
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@ -1518,6 +1523,7 @@
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</Key>
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<Key ID="STR_ACE_Common_TimeLeft">
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<English>Time left: %1s</English>
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<Japanese>残り時間: %1 秒</Japanese>
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</Key>
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<Key ID="STR_ACE_Common_LocationsBoostTraining_DisplayName">
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<English>Locations Boost Training</English>
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@ -162,9 +162,11 @@
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</Key>
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<Key ID="STR_ACE_CookOff_enableFire_name">
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<English>Enable Cook-Off Vehicle Fire</English>
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<Japanese>誘爆火災を有効化</Japanese>
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</Key>
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<Key ID="STR_ACE_CookOff_enableFire_tooltip">
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<English>Whether or not vehicles will catch on fire during cook-off</English>
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<Japanese>誘爆により車両が炎上するかどうかを設定します。</Japanese>
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</Key>
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</Package>
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</Project>
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@ -167,6 +167,7 @@
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<Czech>Připravit 3m lana</Czech>
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<Turkish>3m halat sal</Turkish>
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<Spanish>Desplegar cuerdas de 3m</Spanish>
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<Japanese>3m ロープを展開</Japanese>
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</Key>
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<Key ID="STR_ACE_Fastroping_Interaction_deployRopes6">
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<English>Deploy 6m ropes</English>
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@ -179,6 +180,7 @@
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<Czech>Připravit 6m lana</Czech>
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<Turkish>6m halat sal</Turkish>
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<Spanish>Desplegar cuerdas de 6m</Spanish>
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<Japanese>6m ロープを展開</Japanese>
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</Key>
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<Key ID="STR_ACE_Fastroping_Interaction_deployRopes12">
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<English>Deploy 12m ropes</English>
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@ -3,21 +3,27 @@
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<Package name="Fire">
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<Key ID="STR_ACE_Fire_category_displayName">
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<English>ACE Fire</English>
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<Japanese>ACE 火災</Japanese>
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</Key>
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<Key ID="STR_ACE_Fire_Actions_PatDown">
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<English>Pat Down Fire</English>
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<Japanese>火を叩き消す</Japanese>
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</Key>
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<Key ID="STR_ACE_Fire_Actions_PerformingPatDown">
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<English>Patting Down Fire</English>
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<Japanese>火を叩き消しています</Japanese>
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</Key>
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<Key ID="STR_ACE_Fire_setting_description">
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<English>Allow units to catch fire</English>
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<Japanese>ユニットへ着火を許可</Japanese>
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</Key>
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<Key ID="STR_ACE_Fire_setting_flareEnable">
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<English>Enable fire-flare at night</English>
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<Japanese>夜間にフレア効果を有効化</Japanese>
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</Key>
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<Key ID="STR_ACE_Fire_setting_flareDescription">
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<English>Uses a flare effect to increase fire intensity at night</English>
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<Japanese>夜間に火災の強さを上昇させるフレア効果を有効化します。</Japanese>
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</Key>
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</Package>
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</Project>
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@ -325,12 +325,15 @@
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</Key>
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<Key ID="STR_ACE_Interaction_RenameGroup">
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<English>Rename Group</English>
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<Japanese>グループ名変更</Japanese>
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</Key>
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<Key ID="STR_ACE_Interaction_RenameGroupAlreadyExists">
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<English>This group name is already in use.</English>
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<Japanese>このグループ名は既に使われています。</Japanese>
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</Key>
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<Key ID="STR_ACE_Interaction_RenameGroupInput">
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<English>NEW GROUP NAME:</English>
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<Japanese>新しいグループ名:</Japanese>
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</Key>
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<Key ID="STR_ACE_Interaction_Dance">
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<English>DANCE!</English>
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@ -1238,13 +1241,16 @@
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</Key>
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<Key ID="STR_ACE_Interaction_enableRenameGroup_DisplayName">
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<English>Allow group rename</English>
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<Japanese>グループ名変更を許可</Japanese>
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</Key>
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<Key ID="STR_ACE_Interaction_enableRenameGroup_Description">
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<English>Allows a group leader to rename their group if the name is not already taken.</English>
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<Japanese>グループ リーダーによるグループ名の変更を許可します。</Japanese>
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</Key>
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<Key ID="STR_ACE_Interaction_interactWithTerrainObjects_Description">
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<English>Warning: can cause some objects to collide with others.</English>
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<Russian>Внимание: может вызвать отталкивание некоторых объектов друг от друга.</Russian>
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<Japanese>警告: 一部のオブジェクトが干渉する可能性があります。</Japanese>
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</Key>
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</Package>
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</Project>
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<Package name="KillTracker">
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<Key ID="STR_ACE_KillTracker_Title">
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<English>ACE Killed Events</English>
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<Japanese>ACE キルトラッカー</Japanese>
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</Key>
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<Key ID="STR_ACE_KillTracker_TotalKills">
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<English>Total Kills:</English>
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@ -3,6 +3,7 @@
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<Package name="Logistics_Rope">
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<Key ID="STR_ACE_Logistics_Rope_descriptionShort">
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<English>A twisted braid of fibers. Usually used for rappelling or towing.</English>
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<Japanese>組み紐されたロープ。ラペリングやけん引に使用されます。</Japanese>
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</Key>
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<Key ID="STR_ACE_Logistics_Rope_Rope_3_Display">
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<English>Rope 3.2 meters</English>
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@ -15,6 +16,7 @@
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<Czech>Lano 3.2 metrů</Czech>
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<Turkish>3.2 metre halat</Turkish>
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<Spanish>Cuerda de 3.2 metros</Spanish>
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<Japanese>ロープ (3.2 メートル)</Japanese>
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</Key>
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<Key ID="STR_ACE_Logistics_Rope_Rope_6_Display">
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<English>Rope 6.2 meters</English>
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@ -27,6 +29,7 @@
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<Czech>Lano 6.2 metrů</Czech>
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<Turkish>6.2 metre halat</Turkish>
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<Spanish>Cuerda de 6.2 metros</Spanish>
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<Japanese>ロープ (6.2 メートル)</Japanese>
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</Key>
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<Key ID="STR_ACE_Logistics_Rope_Rope_12_Display">
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<English>Rope 12.2 meters</English>
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@ -168,9 +168,11 @@
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</Key>
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<Key ID="STR_ACE_MagazineRepack_repackLoadedMagazines">
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<English>Repack Loaded Magazines</English>
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<Japanese>装填済み弾倉を詰め替え</Japanese>
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</Key>
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<Key ID="STR_ACE_MagazineRepack_repackLoadedMagazinesHint">
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<English>Repacking magazines, weapon unloaded</English>
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<Japanese>弾倉を詰め替えし、<br />非装填状態です</Japanese>
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</Key>
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</Package>
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</Project>
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</Key>
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<Key ID="STR_ACE_Medical_Damage_ThermalBurn">
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<English>Thermal Burn</English>
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<Japanese>熱傷</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Damage_ThermalBurn_Minor">
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<English>Minor Thermal Burn</English>
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<Japanese>小さな熱傷</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Damage_ThermalBurn_Medium">
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<English>Medium Thermal Burn</English>
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<Japanese>中くらいの熱傷</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Damage_ThermalBurn_Large">
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<English>Major Thermal Burn</English>
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<Japanese>大きな熱傷</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Damage_Eden_threshold_DisplayName">
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<English>Unit Damage Threshold</English>
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<Key ID="STR_ACE_Medical_Feedback_EnableHUDIndicators_DisplayName">
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<English>Enable Fracture/Tourniquet/Splint Indicators</English>
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<Russian>Включить индикаторы переломов/жгутов/шин</Russian>
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<Japanese>骨折/止血帯の表記を有効化</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Feedback_EnableHUDIndicators_Description">
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<English>Enables indicators for fractures and applied tourniquets and splints over the Stance Indicator.</English>
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<Russian>Включает индикацию переломов, наложенных шин и жгутов поверх индикатора положения тела.</Russian>
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<Japanese>体勢インジケータに骨折や添え木、止血帯の有無を表示するかどうかを設定できます。</Japanese>
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</Key>
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</Container>
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</Package>
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<Key ID="STR_ACE_Medical_GUI_BloodLossColors">
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<English>Blood Loss Colors</English>
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<Russian>Цвета кровопотери</Russian>
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<Japanese>失血量カラー</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_BloodLossColor_Description">
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<English>Blood Loss Colors, That Used in Medical GUI. 10 Color Gradient.</English>
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<Russian>Цвета кровопотери, которые используются в Медицинском интерфейсе. Градиент из 10 цветов.</Russian>
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<Japanese>医療 GUI 内で失血量を 10 段階のカラーで表します。</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_BloodLossColorX_DisplayName">
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<English>Blood Loss Color %1</English>
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<Russian>Цвет кровопотери %1</Russian>
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<Japanese>失血量カラー %1</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_DamageColors">
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<English>Damage Colors</English>
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<Russian>Цвета урона</Russian>
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<Japanese>負傷カラー</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_DamageColor_Description">
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<English>Damage Colors, That Used in Medical GUI. 10 Color Gradient.</English>
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<Russian>Цвета урона, которые используются в Медицинском интерфейсе. Градиент из 10 цветов.</Russian>
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<Japanese>医療 GUI 内で負傷を 10 段階のカラーで表します。</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_GUI_DamageColorX_DisplayName">
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<English>Damage Color %1</English>
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<Russian>Цвет урона %1</Russian>
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<Japanese>負傷カラー %1</Japanese>
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</Key>
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</Package>
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</Project>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_ClearTrauma_DisplayName">
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<English>Clear Trauma</English>
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<Japanese>外傷の削除</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_ClearTrauma_Description">
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<English>Controls when hitpoint damage from wounds is healed.</English>
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<Japanese>治療後に負傷箇所にある外傷の状態を決定できます。</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_ClearTrauma_AfterBandage">
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<English>After Bandage</English>
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<Japanese>包帯を巻いた後</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_ClearTrauma_AfterStitch">
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<English>After Stitch</English>
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<Japanese>縫合後</Japanese>
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</Key>
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<Key ID="STR_ACE_Medical_Treatment_LocationsBoostTraining_Description">
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<English>Boost medical training when in medical vehicles or facilities. Untrained becomes medic, medic becomes doctor.</English>
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<Key ID="STR_ACE_NameTags_AmbientBrightnessAffectsViewDist_DisplayName">
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<English>Nametag Ambient Brightness Coefficient</English>
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<Russian>Коэффициент окружающего освещения для меток игроков</Russian>
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<Japanese>環境名札明るさ係数</Japanese>
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</Key>
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<Key ID="STR_ACE_NameTags_AmbientBrightnessAffectsViewDist_Description">
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<English>Adjusts how strongly ambient brightness affects nametag view distance.</English>
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<Russian>Определяет как сильно окружающее освещение влияет на дальность отображения меток игроков.</Russian>
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<Japanese>環境光の強さによって名札の描画距離を調整します。</Japanese>
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||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -48,9 +48,11 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_heatCoef_displayName">
|
||||
<English>Heating Coefficient</English>
|
||||
<Japanese>過熱係数</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_heatCoef_description">
|
||||
<English>Coefficient for the amount of heat a weapon generates per shot.\nHigher value increases heat.</English>
|
||||
<Japanese>射撃毎に武器が生み出す熱量の係数を設定します。\n高い値であるほど熱量が増加します。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_DisplayTextOnJam_displayName">
|
||||
<English>Display Text on Jam</English>
|
||||
@ -182,21 +184,27 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_particleEffectsAndDispersionDistance_displayName">
|
||||
<English>Distance for Effects and Dispersion</English>
|
||||
<Japanese>エフェクトと分散用距離</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_particleEffectsAndDispersionDistance_description">
|
||||
<English>The distance, in meters, from the player within which overheating particle effects and dispersion are visible.</English>
|
||||
<Japanese>プレイヤーが過熱パーティクル エフェクトと分散を見えるようになる距離 (m) を設定します。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_overheatingRateOfFire_displayName">
|
||||
<English>Heat Increases Fire Rate</English>
|
||||
<Japanese>熱による連射速度上昇</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_overheatingRateOfFire_description">
|
||||
<English>As weapons heat up, their rate of fire increases by up to 10%.</English>
|
||||
<Japanese>武器が熱を帯び始めると、連射速度が 10% 上昇します。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_jamChanceCoef_displayName">
|
||||
<English>Jam Chance Coefficient</English>
|
||||
<Japanese>弾詰まり係数</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_jamChanceCoef_description">
|
||||
<English>Coefficient for the chance that a weapon will jam from overheating.\nHigher value make jams more likely.\nSet to 0 to disable jamming.</English>
|
||||
<Japanese>武器が過熱によって弾詰まりする確立係数を設定します。\n高い値では弾詰まりが起こりやすくなり、0 で弾詰まりが無効化されます。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_unJamOnReload_displayName">
|
||||
<English>Unjam Weapon on Reload</English>
|
||||
@ -232,9 +240,11 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_unJamOnSwapBarrel_displayName">
|
||||
<English>Unjam on Barrel Swap</English>
|
||||
<Japanese>銃身交換で弾詰まり解消</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_unJamOnSwapBarrel_description">
|
||||
<English>Controls whether swapping barrels clears a weapon jam.</English>
|
||||
<Japanese>銃身を交換して弾詰まりの解消をできるようにします。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_unJamFailChance_displayName">
|
||||
<English>Chance of Unjam Failing</English>
|
||||
@ -270,9 +280,11 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_cookoffCoef_displayName">
|
||||
<English>Overheating Cookoff Coefficient</English>
|
||||
<Japanese>過熱誘爆係数</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_cookoffCoef_description">
|
||||
<English>Coefficient for the heat required for cookoffs to occur.\nHigher values require more heat to cookoff.\nSet to 0 to disable cookoff.</English>
|
||||
<Japanese>過熱によって誘爆が起きる確立係数を設定します。\n高い値では誘爆までに必要な過熱量が増加し、0 で誘爆が無効化されます。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_SpareBarrelName">
|
||||
<English>Spare barrel</English>
|
||||
@ -324,18 +336,23 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_WeaponCookedOff">
|
||||
<English>Weapon cooked off!</English>
|
||||
<Japanese>武器が誘爆した!</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_FailureToEject">
|
||||
<English>Failure to eject.</English>
|
||||
<Japanese>排莢に失敗しました。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_FailureToExtract">
|
||||
<English>Failure to extract.</English>
|
||||
<Japanese>排出に失敗しました。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_FailureToFeed">
|
||||
<English>Failure to feed.</English>
|
||||
<Japanese>給弾に失敗しました。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_FailureToFire">
|
||||
<English>Failure to fire.</English>
|
||||
<Japanese>撃発に失敗しました。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_UnjamWeapon">
|
||||
<English>Clear jam</English>
|
||||
@ -512,21 +529,27 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolWeaponWithItem">
|
||||
<English>Cool weapon with...</English>
|
||||
<Japanese>次で武器を冷ます・・・</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolingWeaponWithItem">
|
||||
<English>Cooling %1 with %2.</English>
|
||||
<Japanese>%1 を %2 で冷ましています。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolWeaponWithWaterSource">
|
||||
<English>Cool weapon in water source.</English>
|
||||
<Japanese>水源で武器を冷ます</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolingWeaponWithWaterSource">
|
||||
<English>Cooling weapon in water source.</English>
|
||||
<Japanese>水源で武器を冷ましています・・・</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolWeaponNotEnoughWater">
|
||||
<English>Container doesn't have enough water.</English>
|
||||
<Japanese>水源には十分な水量がありません。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolWeaponIsCool">
|
||||
<English>Weapon is cool enough the water has stopped boiling.</English>
|
||||
<Japanese>武器が冷まりきり、水が沸騰していません。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_Temperature">
|
||||
<English>Temperature</English>
|
||||
|
@ -1656,7 +1656,7 @@
|
||||
<Portuguese>FNX-45 Tactical (Verde)</Portuguese>
|
||||
<Italian>FNX-45 Tactical (Verde)</Italian>
|
||||
<Turkish>FNX-45 Tactical (Yeşil)</Turkish>
|
||||
<Japanese>FNX-45 タクティカル (緑)</Japanese>
|
||||
<Japanese>FNX-45 タクティカル (グリーン)</Japanese>
|
||||
<Korean>FNX-45 Tactical (초록)</Korean>
|
||||
<Chinese>FNX-45戰術型手槍 (綠色)</Chinese>
|
||||
<Chinesesimp>FNX-45战术型手枪 (绿色)</Chinesesimp>
|
||||
@ -1741,7 +1741,7 @@
|
||||
<Portuguese>RPG-32 (Verde)</Portuguese>
|
||||
<Italian>RPG-32 (Verde)</Italian>
|
||||
<Turkish>RPG-32 (Yeşil)</Turkish>
|
||||
<Japanese>RPG-32 (緑)</Japanese>
|
||||
<Japanese>RPG-32 (グリーン)</Japanese>
|
||||
<Korean>RPG-32 (초록)</Korean>
|
||||
<Chinese>RPG-32"哈希姆"火箭發射器 (綠色)</Chinese>
|
||||
<Chinesesimp>RPG-32"哈希姆"火箭发射器 (绿色)</Chinesesimp>
|
||||
@ -1803,7 +1803,7 @@
|
||||
<Chinese>"麥士蒂索人"-M型反坦克導彈(棕色)</Chinese>
|
||||
<Chinesesimp>"麦士蒂索人"-M型反坦克导弹(棕色)</Chinesesimp>
|
||||
<Italian>Metis-M (Marrone)</Italian>
|
||||
<Japanese>メチス-M (茶)</Japanese>
|
||||
<Japanese>メチス-M (ブラウン)</Japanese>
|
||||
<Polish>Metis-M (Brązowy)</Polish>
|
||||
<Portuguese>Metis-M (Marrom)</Portuguese>
|
||||
<Czech>Metis-M (hnědý)</Czech>
|
||||
@ -1818,7 +1818,7 @@
|
||||
<Chinese>"麥士蒂索人"-M型反坦克導彈(綠色)</Chinese>
|
||||
<Chinesesimp>"麦士蒂索人"-M型反坦克导弹(绿色)</Chinesesimp>
|
||||
<Italian>Metis-M (Verde)</Italian>
|
||||
<Japanese>メチス-M (緑)</Japanese>
|
||||
<Japanese>メチス-M (グリーン)</Japanese>
|
||||
<Polish>Metis-M (Zielony)</Polish>
|
||||
<Portuguese>Metis-M (Verde)</Portuguese>
|
||||
<Czech>Metis-M (zelený)</Czech>
|
||||
@ -1853,7 +1853,7 @@
|
||||
<Russian>MX (Чёрный)</Russian>
|
||||
<Portuguese>MX (Preto)</Portuguese>
|
||||
<Italian>MX (Nero)</Italian>
|
||||
<Japanese>MX (黒)</Japanese>
|
||||
<Japanese>MX (ブラック)</Japanese>
|
||||
<Korean>MX (검정)</Korean>
|
||||
<Chinese>MX突擊步槍 (黑色)</Chinese>
|
||||
<Chinesesimp>MX突击步枪 (黑色)</Chinesesimp>
|
||||
@ -1903,7 +1903,7 @@
|
||||
<Russian>MXC (Чёрный)</Russian>
|
||||
<Portuguese>MXC (Preto)</Portuguese>
|
||||
<Italian>MXC (Nero)</Italian>
|
||||
<Japanese>MXC (黒)</Japanese>
|
||||
<Japanese>MXC (ブラック)</Japanese>
|
||||
<Korean>MXC (검정)</Korean>
|
||||
<Chinese>MXC卡賓步槍 (黑色)</Chinese>
|
||||
<Chinesesimp>MXC卡宾步枪 (黑色)</Chinesesimp>
|
||||
@ -1953,7 +1953,7 @@
|
||||
<Russian>MX 3GL (Чёрный)</Russian>
|
||||
<Portuguese>MX 3GL (Preto)</Portuguese>
|
||||
<Italian>MX 3GL (Nero)</Italian>
|
||||
<Japanese>MX 3GL (黒)</Japanese>
|
||||
<Japanese>MX 3GL (ブラック)</Japanese>
|
||||
<Korean>MX 3GL (검정)</Korean>
|
||||
<Chinese>MX突擊步槍 (3連裝榴彈-黑色)</Chinese>
|
||||
<Chinesesimp>MX突击步枪 (3连装榴弹-黑色)</Chinesesimp>
|
||||
@ -2003,7 +2003,7 @@
|
||||
<Russian>MX LSW (Чёрный)</Russian>
|
||||
<Portuguese>MX LSW (Preto)</Portuguese>
|
||||
<Italian>MX LSW (Nero)</Italian>
|
||||
<Japanese>MX LSW (黒)</Japanese>
|
||||
<Japanese>MX LSW (ブラック)</Japanese>
|
||||
<Korean>MX LSW (검정)</Korean>
|
||||
<Chinese>MX輕型機槍 (黑色)</Chinese>
|
||||
<Chinesesimp>MX轻型机枪 (黑色)</Chinesesimp>
|
||||
@ -2171,7 +2171,7 @@
|
||||
<Russian>F2000 Tactical (Камо)</Russian>
|
||||
<Portuguese>F2000 Tactical (Camo)</Portuguese>
|
||||
<Italian>F2000 Tactical (Camo)</Italian>
|
||||
<Japanese>F2000 タクティカル (迷彩)</Japanese>
|
||||
<Japanese>F2000 タクティカル (カモフラージュ)</Japanese>
|
||||
<Korean>F2000 Tactical (위장)</Korean>
|
||||
<Chinese>F2000戰術型突擊步槍 (迷彩)</Chinese>
|
||||
<Chinesesimp>F2000战术型突击步枪 (迷彩)</Chinesesimp>
|
||||
@ -3946,22 +3946,27 @@
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_lush">
|
||||
<English>ELCAN SpecterOS (Lush)</English>
|
||||
<Polish>ELCAN SpecterOS (Leśny)</Polish>
|
||||
<Japanese>ELCAN SpecterOS (緑地)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_arid">
|
||||
<English>ELCAN SpecterOS (Arid)</English>
|
||||
<Polish>ELCAN SpecterOS (Jałowy)</Polish>
|
||||
<Japanese>ELCAN SpecterOS (乾燥地帯)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_ak_blk">
|
||||
<English>ELCAN SpecterOS 7.62 (Black)</English>
|
||||
<Polish>ELCAN SpecterOS 7.62 (Czarny)</Polish>
|
||||
<Japanese>ELCAN SpecterOS 7.62 (ブラック)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_ak_lush">
|
||||
<English>ELCAN SpecterOS 7.62 (Lush)</English>
|
||||
<Polish>ELCAN SpecterOS 7.62 (Leśny)</Polish>
|
||||
<Japanese>ELCAN SpecterOS 7.62 (緑地)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_ak_arid">
|
||||
<English>ELCAN SpecterOS 7.62 (Arid)</English>
|
||||
<Polish>ELCAN SpecterOS 7.62 (Jałowy)</Polish>
|
||||
<Japanese>ELCAN SpecterOS 7.62 (乾燥地帯)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_erco_blk">
|
||||
<English>SIG BRAVO4 / ROMEO3 (Black)</English>
|
||||
@ -4208,10 +4213,12 @@
|
||||
<Key ID="STR_ACE_RealisticNames_optic_dms_weathered">
|
||||
<English>Burris XTR II (Old)</English>
|
||||
<Polish>Burris XTR II (Stary)</Polish>
|
||||
<Japanese>Burris XTR II (使い古し)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_dms_weathered_kir">
|
||||
<English>Burris XTR II (ASP-1 Kir)</English>
|
||||
<Polish>Burris XTR II (ASP-1 Kir)</Polish>
|
||||
<Japanese>Burris XTR II (ASP-1 Kir)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_holosight">
|
||||
<English>EOTech XPS3 (Tan)</English>
|
||||
@ -4261,10 +4268,12 @@
|
||||
<Key ID="STR_ACE_RealisticNames_optic_holosight_lush">
|
||||
<English>EOTech XPS3 (Lush)</English>
|
||||
<Polish>EOTech XPS3 (Leśny)</Polish>
|
||||
<Japanese>EOTech XPS3 (緑地)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_holosight_arid">
|
||||
<English>EOTech XPS3 (Arid)</English>
|
||||
<Polish>EOTech XPS3 (Jałowy)</Polish>
|
||||
<Japanese>EOTech XPS3 (乾燥地帯)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_holosight_smg">
|
||||
<English>EOTech XPS3 SMG (Tan)</English>
|
||||
@ -4372,7 +4381,7 @@
|
||||
<German>C-More Railway (Rot)</German>
|
||||
<Chinese>C-More Railway (紅色)</Chinese>
|
||||
<Chinesesimp>C-More Railway (红色)</Chinesesimp>
|
||||
<Japanese>C-More レイルウェイ (赤)</Japanese>
|
||||
<Japanese>C-More レイルウェイ (レッド)</Japanese>
|
||||
<Italian>C-More Railway (Rosso)</Italian>
|
||||
<Polish>C-More Railway (Czerwony)</Polish>
|
||||
<Russian>C-More Railway (Красный)</Russian>
|
||||
@ -4387,7 +4396,7 @@
|
||||
<German>C-More Railway (Grün)</German>
|
||||
<Chinese>C-More Railway (綠色)</Chinese>
|
||||
<Chinesesimp>C-More Railway (绿色)</Chinesesimp>
|
||||
<Japanese>C-More レイルウェイ (緑)</Japanese>
|
||||
<Japanese>C-More レイルウェイ (グリーン)</Japanese>
|
||||
<Italian>C-More Railway (Verde)</Italian>
|
||||
<Polish>C-More Railway (Zielony)</Polish>
|
||||
<Russian>C-More Railway (Зеленый)</Russian>
|
||||
@ -4402,7 +4411,7 @@
|
||||
<German>C-More Railway SMG (Rot)</German>
|
||||
<Chinese>C-More Railway SMG (紅色)</Chinese>
|
||||
<Chinesesimp>C-More Railway SMG (红色)</Chinesesimp>
|
||||
<Japanese>C-More レイルウェイ SMG (赤)</Japanese>
|
||||
<Japanese>C-More レイルウェイ SMG (レッド)</Japanese>
|
||||
<Italian>C-More Railway SMG (Rosso)</Italian>
|
||||
<Polish>C-More Railway SMG (Czerwony)</Polish>
|
||||
<Russian>C-More Railway SMG (Красный)</Russian>
|
||||
@ -4417,7 +4426,7 @@
|
||||
<German>C-More Railway SMG (Grün)</German>
|
||||
<Chinese>C-More Railway SMG (綠色)</Chinese>
|
||||
<Chinesesimp>C-More Railway SMG (绿色)</Chinesesimp>
|
||||
<Japanese>C-More レイルウェイ SMG (緑)</Japanese>
|
||||
<Japanese>C-More レイルウェイ SMG (グリーン)</Japanese>
|
||||
<Italian>C-More Railway SMG (Verde)</Italian>
|
||||
<Polish>C-More Railway SMG (Zielony)</Polish>
|
||||
<Russian>C-More Railway SMG (Зеленый)</Russian>
|
||||
@ -5018,7 +5027,7 @@
|
||||
<Portuguese>MSBS Grot</Portuguese>
|
||||
<Korean>MSBS Grot</Korean>
|
||||
<Chinesesimp>MSBS Grot</Chinesesimp>
|
||||
<Japanese>MSBS Grot</Japanese>
|
||||
<Japanese>MSBS グロート</Japanese>
|
||||
<Turkish>MSBS Grot</Turkish>
|
||||
<Hungarian>MSBS Grot</Hungarian>
|
||||
</Key>
|
||||
@ -5035,7 +5044,7 @@
|
||||
<Portuguese>MSBS Grot (Preto)</Portuguese>
|
||||
<Korean>MSBS Grot (검정)</Korean>
|
||||
<Chinesesimp>MSBS Grot(黑色)</Chinesesimp>
|
||||
<Japanese>MSBS Grot(ブラック)</Japanese>
|
||||
<Japanese>MSBS グロート (ブラック)</Japanese>
|
||||
<Turkish>MSBS Grot (Siyah)</Turkish>
|
||||
<Hungarian>MSBS Grot (Fekete)</Hungarian>
|
||||
</Key>
|
||||
@ -5052,7 +5061,7 @@
|
||||
<Portuguese>MSBS Grot (Camo)</Portuguese>
|
||||
<Korean>MSBS Grot (위장)</Korean>
|
||||
<Chinesesimp>MSBS Grot(迷彩)</Chinesesimp>
|
||||
<Japanese>MSBS Grot (カモフラージュ)</Japanese>
|
||||
<Japanese>MSBS グロート (カモフラージュ)</Japanese>
|
||||
<Turkish>MSBS Grot (Kamuflaj)</Turkish>
|
||||
<Hungarian>MSBS Grot (Terepmintás)</Hungarian>
|
||||
</Key>
|
||||
@ -5069,7 +5078,7 @@
|
||||
<Portuguese>MSBS Grot (Deserto)</Portuguese>
|
||||
<Korean>MSBS Grot (모래)</Korean>
|
||||
<Chinesesimp>MSBS Grot(沙色)</Chinesesimp>
|
||||
<Japanese>MSBS Grot (サンド)</Japanese>
|
||||
<Japanese>MSBS グロート (サンド)</Japanese>
|
||||
<Turkish>MSBS Grot (Kum)</Turkish>
|
||||
<Hungarian>MSBS Grot (Homok)</Hungarian>
|
||||
</Key>
|
||||
@ -5086,7 +5095,7 @@
|
||||
<Portuguese>MSBS Grot GL</Portuguese>
|
||||
<Korean>MSBS Grot GL</Korean>
|
||||
<Chinesesimp>MSBS Grot GL</Chinesesimp>
|
||||
<Japanese>MSBS Grot GL</Japanese>
|
||||
<Japanese>MSBS グロート GL</Japanese>
|
||||
<Turkish>MSBS Grot GL</Turkish>
|
||||
<Hungarian>MSBS Grot GL</Hungarian>
|
||||
</Key>
|
||||
@ -5103,7 +5112,7 @@
|
||||
<Portuguese>MSBS Grot GL (Preto)</Portuguese>
|
||||
<Korean>MSBS Grot GL (검정)</Korean>
|
||||
<Chinesesimp>MSBS Grot GL(黑色)</Chinesesimp>
|
||||
<Japanese>MSBS Grot GL(ブラック)</Japanese>
|
||||
<Japanese>MSBS グロート GL(ブラック)</Japanese>
|
||||
<Turkish>MSBS Grot GL (Siyah)</Turkish>
|
||||
<Hungarian>MSBS Grot GL (Fekete)</Hungarian>
|
||||
</Key>
|
||||
@ -5120,7 +5129,7 @@
|
||||
<Portuguese>MSBS Grot GL (Camo)</Portuguese>
|
||||
<Korean>MSBS Grot GL (위장)</Korean>
|
||||
<Chinesesimp>MSBS Grot GL(迷彩)</Chinesesimp>
|
||||
<Japanese>MSBS Grot GL (カモフラージュ)</Japanese>
|
||||
<Japanese>MSBS グロート GL (カモフラージュ)</Japanese>
|
||||
<Turkish>MSBS Grot GL (Kamuflaj)</Turkish>
|
||||
<Hungarian>MSBS Grot GL (Terepmintás)</Hungarian>
|
||||
</Key>
|
||||
@ -5137,7 +5146,7 @@
|
||||
<Portuguese>MSBS Grot GL (Deserto)</Portuguese>
|
||||
<Korean>MSBS Grot GL (모래)</Korean>
|
||||
<Chinesesimp>MSBS Grot GL(沙色)</Chinesesimp>
|
||||
<Japanese>MSBS Grot GL (サンド)</Japanese>
|
||||
<Japanese>MSBS グロート GL (サンド)</Japanese>
|
||||
<Turkish>MSBS Grot GL (Kum)</Turkish>
|
||||
<Hungarian>MSBS Grot GL (Homok)</Hungarian>
|
||||
</Key>
|
||||
@ -5154,7 +5163,7 @@
|
||||
<Portuguese>MSBS Grot MR</Portuguese>
|
||||
<Korean>MSBS Grot MR</Korean>
|
||||
<Chinesesimp>MSBS Grot MR</Chinesesimp>
|
||||
<Japanese>MSBS Grot MR</Japanese>
|
||||
<Japanese>MSBS グロート MR</Japanese>
|
||||
<Turkish>MSBS Grot MR</Turkish>
|
||||
<Hungarian>MSBS Grot MR</Hungarian>
|
||||
</Key>
|
||||
@ -5171,7 +5180,7 @@
|
||||
<Portuguese>MSBS Grot MR (Preto)</Portuguese>
|
||||
<Korean>MSBS Grot MR (검정)</Korean>
|
||||
<Chinesesimp>MSBS Grot MR(黑色)</Chinesesimp>
|
||||
<Japanese>MSBS Grot MR (ブラック)</Japanese>
|
||||
<Japanese>MSBS グロート MR (ブラック)</Japanese>
|
||||
<Turkish>MSBS Grot MR (Siyah)</Turkish>
|
||||
<Hungarian>MSBS Grot MR (Fekete)</Hungarian>
|
||||
</Key>
|
||||
@ -5188,7 +5197,7 @@
|
||||
<Portuguese>MSBS Grot MR (Camo)</Portuguese>
|
||||
<Korean>MSBS Grot MR (위장)</Korean>
|
||||
<Chinesesimp>MSBS Grot MR(迷彩)</Chinesesimp>
|
||||
<Japanese>MSBS Grot MR (カモフラージュ)</Japanese>
|
||||
<Japanese>MSBS グロート MR (カモフラージュ)</Japanese>
|
||||
<Turkish>MSBS Grot MR (Kamuflaj)</Turkish>
|
||||
<Hungarian>MSBS Grot MR (Terepmintás)</Hungarian>
|
||||
</Key>
|
||||
@ -5205,7 +5214,7 @@
|
||||
<Portuguese>MSBS Grot MR (Deserto)</Portuguese>
|
||||
<Korean>MSBS Grot MR (모래)</Korean>
|
||||
<Chinesesimp>MSBS Grot MR(沙色)</Chinesesimp>
|
||||
<Japanese>MSBS Grot MR (サンド)</Japanese>
|
||||
<Japanese>MSBS グロート MR (サンド)</Japanese>
|
||||
<Turkish>MSBS Grot MR (Kum)</Turkish>
|
||||
<Hungarian>MSBS Grot MR (Homok)</Hungarian>
|
||||
</Key>
|
||||
@ -5222,7 +5231,7 @@
|
||||
<Portuguese>MSBS Grot SG</Portuguese>
|
||||
<Korean>MSBS Grot SG</Korean>
|
||||
<Chinesesimp>MSBS Grot SG</Chinesesimp>
|
||||
<Japanese>MSBS Grot SG</Japanese>
|
||||
<Japanese>MSBS グロート SG</Japanese>
|
||||
<Turkish>MSBS Grot SG</Turkish>
|
||||
<Hungarian>MSBS Grot SG</Hungarian>
|
||||
</Key>
|
||||
@ -5239,7 +5248,7 @@
|
||||
<Portuguese>MSBS Grot SG (Preto)</Portuguese>
|
||||
<Korean>MSBS Grot SG (검정)</Korean>
|
||||
<Chinesesimp>MSBS Grot SG(黑色)</Chinesesimp>
|
||||
<Japanese>MSBS Grot SG(ブラック)</Japanese>
|
||||
<Japanese>MSBS グロート SG (ブラック)</Japanese>
|
||||
<Turkish>MSBS Grot SG (Siyah)</Turkish>
|
||||
<Hungarian>MSBS Grot SG (Fekete)</Hungarian>
|
||||
</Key>
|
||||
@ -5256,7 +5265,7 @@
|
||||
<Portuguese>MSBS Grot SG (Camo)</Portuguese>
|
||||
<Korean>MSBS Grot SG (위장)</Korean>
|
||||
<Chinesesimp>MSBS Grot SG(迷彩)</Chinesesimp>
|
||||
<Japanese>MSBS Grot SG (カモフラージュ)</Japanese>
|
||||
<Japanese>MSBS グロート SG (カモフラージュ)</Japanese>
|
||||
<Turkish>MSBS Grot SG (Kamuflaj)</Turkish>
|
||||
<Hungarian>MSBS Grot SG (Terepmintás)</Hungarian>
|
||||
</Key>
|
||||
@ -5273,7 +5282,7 @@
|
||||
<Portuguese>MSBS Grot SG (Deserto)</Portuguese>
|
||||
<Korean>MSBS Grot SG (모래)</Korean>
|
||||
<Chinesesimp>MSBS Grot SG(沙色)</Chinesesimp>
|
||||
<Japanese>MSBS Grot SG (サンド)</Japanese>
|
||||
<Japanese>MSBS グロート SG (サンド)</Japanese>
|
||||
<Turkish>MSBS Grot SG (Kum)</Turkish>
|
||||
<Hungarian>MSBS Grot SG (Homok)</Hungarian>
|
||||
</Key>
|
||||
|
@ -263,6 +263,7 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_LocationsBoostTraining_Description">
|
||||
<English>Boost engineer training when in repair vehicles or facilities. Untrained becomes engineer, engineer becomes advanced engineer.</English>
|
||||
<Japanese>修理車両か施設内では工兵能力を上昇させます。兵士は工兵になり、工兵は上級工兵になります。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_fullRepairLocation">
|
||||
<English>Full Repair Locations</English>
|
||||
|
@ -3,36 +3,47 @@
|
||||
<Package name="Towing">
|
||||
<Key ID="STR_ACE_Towing_displayName">
|
||||
<English>Towing</English>
|
||||
<Japanese>けん引</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_attach">
|
||||
<English>Attach Tow Rope</English>
|
||||
<Japanese>けん引ロープを取り付け</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_canceled">
|
||||
<English>Attaching Cancelled</English>
|
||||
<Japanese>取り付けを中止しました</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start3">
|
||||
<English>Attach Tow Rope (3.2m)</English>
|
||||
<Japanese>けん引ロープ (3.2m) を取り付け</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start6">
|
||||
<English>Attach Tow Rope (6.2m)</English>
|
||||
<Japanese>けん引ロープ (6.2m) を取り付け</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start12">
|
||||
<English>Attach Tow Rope (12.2m)</English>
|
||||
<Japanese>けん引ロープ (12.2m) を取り付け</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start15">
|
||||
<English>Attach Tow Rope (15.2m)</English>
|
||||
<Japanese>けん引ロープ (15.2m) を取り付け</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start18">
|
||||
<English>Attach Tow Rope (18.2m)</English>
|
||||
<Japanese>けん引ロープ (18.2m) を取り付け</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start27">
|
||||
<English>Attach Tow Rope (27.2m)</English>
|
||||
<Japanese>けん引ロープ (28.2m) を取り付け</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start36">
|
||||
<English>Attach Tow Rope (36.2m)</English>
|
||||
<Japanese>けん引ロープ (36.2m) を取り付け</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_detach">
|
||||
<English>Detach Tow Rope</English>
|
||||
<Japanese>けん引ロープを外す</Japanese>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -3,21 +3,27 @@
|
||||
<Package name="Vehicle_Damage">
|
||||
<Key ID="STR_ACE_Vehicle_Damage_category_displayName">
|
||||
<English>ACE Advanced Vehicle Damage</English>
|
||||
<Japanese>ACE 拡張車両ダメージ</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_setting_description">
|
||||
<English>Enable/Disable advanced vehicle damage</English>
|
||||
<Japanese>拡張車両ダメージの使用を設定します。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_carDamage_setting_description">
|
||||
<English>Enable/Disable advanced car damage (Experimental)</English>
|
||||
<Japanese>拡張車ダメージ (試験的)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_carDamage_setting_enable">
|
||||
<English>Enable/Disable advanced Car Damage</English>
|
||||
<Japanese>拡張車ダメージの使用を設定します。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_removeAmmoAfterCookoff_setting_description">
|
||||
<English>Removes all vehicle ammo after cook-off</English>
|
||||
<Japanese>誘爆後は車両から全ての弾薬を削除します。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_removeAmmoAfterCookoff_setting_enable">
|
||||
<English>Enable/Disable Ammo Removal During Cook-Off</English>
|
||||
<Japanese>誘爆後の弾薬処理</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_generic_turret_wreck">
|
||||
<English>Wreck (Turret)</English>
|
||||
|
Loading…
Reference in New Issue
Block a user