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Transferring rest of function files
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18
addons/zeus/functions/fnc_bi_moduleMine.sqf
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18
addons/zeus/functions/fnc_bi_moduleMine.sqf
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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if (_activated) then {
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_explosive = gettext (configfile >> "cfgvehicles" >> typeof _logic >> "explosive");
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if (_explosive != "") then {
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_explosive = createvehicle [_explosive,position _logic,[],0,"none"];
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_explosive attachto [_logic];
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//--- Show hint to curator who placed the object
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[[["Curator","PlaceMines"],nil,nil,nil,nil,nil,nil,true],"bis_fnc_advHint",_logic] call bis_fnc_mp;
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waituntil {sleep 0.1; isnull _explosive || isnull _logic || !alive _logic};
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if (isnull _logic) then {deletevehicle _explosive;} else {_explosive setdamage 1;};
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deletevehicle _logic;
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};
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};
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141
addons/zeus/functions/fnc_bi_moduleProjectile.sqf
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141
addons/zeus/functions/fnc_bi_moduleProjectile.sqf
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@ -0,0 +1,141 @@
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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if ({local _x} count (objectcurators _logic) > 0) then {
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//--- Reveal the circle to curators
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_logic hideobject false;
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_logic setpos position _logic;
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};
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if !(isserver) exitwith {};
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if (_activated) then {
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_ammo = _logic getvariable ["type",gettext (configfile >> "cfgvehicles" >> typeof _logic >> "ammo")];
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if (_ammo != "") then {
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_cfgAmmo = configfile >> "cfgammo" >> _ammo;
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//if !(isclass _cfgAmmo) exitwith {["CfgAmmo class '%1' not found.",_ammo] call bis_fnc_error;};
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_dirVar = _fnc_scriptname + typeof _logic;
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_logic setdir (missionnamespace getvariable [_dirVar,direction _logic]); //--- Restore custom direction
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_pos = getposatl _logic;
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_posAmmo = +_pos;
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_posAmmo set [2,0];
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_dir = direction _logic;
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_simulation = tolower gettext (configfile >> "cfgammo" >> _ammo >> "simulation");
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_altitude = 0;
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_velocity = [];
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_attach = false;
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_radio = "";
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_delay = 60;
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_sound = "";
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_soundSourceClass = "";
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_hint = [];
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_shakeStrength = 0;
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_shakeRadius = 0;
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switch (_simulation) do {
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case "shotshell": {
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_altitude = 1000;
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_velocity = [0,0,-100];
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_radio = "SentGenIncoming";
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_sounds = if (getnumber (_cfgAmmo >> "hit") < 200) then {["mortar1","mortar2"]} else {["shell1","shell2","shell3","shell4"]};
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_sound = _sounds call bis_fnc_selectrandom;
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_hint = ["Curator","PlaceOrdnance"];
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_shakeStrength = 0.01;
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_shakeRadius = 300;
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};
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case "shotsubmunitions": {
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_posAmmo = [_posAmmo,500,_dir + 180] call bis_fnc_relpos;
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_altitude = 1000 - ((getterrainheightasl _posAmmo) - (getterrainheightasl _pos));
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_posAmmo set [2,_altitude];
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_velocity = [sin _dir * 68,cos _dir * 68,-100];
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_radio = "SentGenIncoming";
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_hint = ["Curator","PlaceOrdnance"];
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_shakeStrength = 0.02;
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_shakeRadius = 500;
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};
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case "shotilluminating": {
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_altitude = 66;
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_velocity = [wind select 0,wind select 1,30];
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_sound = "SN_Flare_Fired_4";
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_soundSourceClass = "SoundFlareLoop_F";
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};
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case "shotnvgmarker";
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case "shotsmokex": {
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_altitude = 0;
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_velocity = [0,0,0];
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_attach = true;
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};
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default {["Ammo simulation '%1' is not supported",_simulation] call bis_fnc_error;};
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};
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if (count _hint > 0) then {
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[[_hint,nil,nil,nil,nil,nil,nil,true],"bis_fnc_advHint",objectcurators _logic] call bis_fnc_mp;
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};
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if (count _velocity == 3) then {
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_altitude = (_logic getvariable ["altitude",_altitude]) call bis_fnc_parsenumber;
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_radio = _logic getvariable ["radio",_radio];
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//--- Create projectile
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_posAmmo set [2,_altitude];
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_projectile = createvehicle [_ammo,_posAmmo,[],0,"none"];
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_projectile setpos _posAmmo;
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_projectile setvelocity _velocity;
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if (_attach) then {_projectile attachto [_logic,[0,0,_altitude]];};
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//--- Play sound
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if (_sound != "") then {[[_logic,_sound,"say3D"],"bis_fnc_sayMessage"] call bis_fnc_mp;};
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//--- Create sound source
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_soundSource = if (_soundSourceClass != "") then {createSoundSource [_soundSourceClass,_pos,[],0]} else {objnull};
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//--- Update
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if (_attach) then {
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waituntil {
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_soundSource setposatl getposatl _projectile;
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sleep 1;
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isnull _projectile || isnull _logic
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};
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} else {
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waituntil {
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_soundSource setposatl getposatl _projectile;
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if (getposatl _logic distance _pos > 0 || direction _logic != _dir) then {
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_posNew = getposasl _logic;
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_dirDiff = direction _logic - _dir;
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_posNew = [_posNew,[getposasl _projectile,_pos] call bis_fnc_distance2d,direction _logic + 180] call bis_fnc_relpos;
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_posNew set [2,getposasl _projectile select 2];
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_projectile setvelocity ([velocity _projectile,-_dirDiff] call bis_fnc_rotatevector2d);
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_projectile setposasl _posNew;
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_pos = getposatl _logic;
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_dir = direction _logic;
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missionnamespace setvariable [_dirVar,_dir];
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};
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sleep 0.1;
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isnull _projectile || isnull _logic
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};
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};
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deletevehicle _projectile;
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deletevehicle _soundSource;
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if (count objectcurators _logic > 0) then {
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//--- Delete curator spawned logic
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if (_shakeStrength > 0) then {
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if (_simulation == "shotsubmunitions") then {sleep 0.5;};
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[[_shakeStrength,0.7,[position _logic,_shakeRadius]],"bis_fnc_shakeCuratorCamera"] call bis_fnc_mp;
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};
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deletevehicle _logic;
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} else {
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//--- Repeat to achieve permanent effect
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_repeat = _logic getvariable ["repeat",0] > 0;
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if (_repeat) then {
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[_logic,_units,_activated] call bis_fnc_moduleprojectile;
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} else {
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deletevehicle _logic;
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};
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};
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} else {
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deletevehicle _logic;
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};
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} else {
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["Cannot create projectile, 'ammo' config attribute is missing in %1",typeof _logic] call bis_fnc_error;
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};
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};
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149
addons/zeus/functions/fnc_bi_moduleRemoteControl.sqf
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149
addons/zeus/functions/fnc_bi_moduleRemoteControl.sqf
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@ -0,0 +1,149 @@
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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if (_activated && local _logic && !isnull curatorcamera) then {
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//--- Terminate when remote control is already in progress
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if !(isnull (missionnamespace getvariable ["bis_fnc_moduleRemoteControl_unit",objnull])) exitwith {};
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//--- Get unit under cursor
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_unit = objnull;
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_mouseOver = missionnamespace getvariable ["bis_fnc_curatorObjectPlaced_mouseOver",[""]];
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if ((_mouseOver select 0) == typename objnull) then {_unit = _mouseOver select 1;};
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_unit = effectivecommander _unit;
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//--- Check if the unit is suitable
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_error = "";
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if !(side group _unit in [east,west,resistance,civilian]) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorEmpty";};
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if (isplayer _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorPlayer";};
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if !(alive _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorDestroyed";};
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if (isnull _unit) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorNull";};
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if !(isnull (_unit getvariable ["bis_fnc_moduleRemoteControl_owner",objnull])) then {_error = localize "str_a3_cfgvehicles_moduleremotecontrol_f_errorControl";};
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if (_error == "") then {
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_unit spawn {
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scriptname "bis_fnc_moduleRemoteControl: Loop";
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_unit = _this;
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_vehicle = vehicle _unit;
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_vehicleRole = str assignedvehiclerole _unit;
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bis_fnc_moduleRemoteControl_unit = _unit;
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_unit setvariable ["bis_fnc_moduleRemoteControl_owner",player,true];
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_blur = ppeffectcreate ["RadialBlur",144];
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_blur ppeffectenable true;
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_blur ppeffectadjust [0,0,0.3,0.3];
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_blur ppeffectcommit 0;
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_blur ppeffectadjust [0.03,0.03,0.1,0.1];
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_blur ppeffectcommit 1;
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_cam = "camera" camcreate getposatl curatorcamera;
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_cam cameraeffect ["internal","back"];
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_cam campreparetarget (screentoworld [0.5,0.5]);
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_cam camcommitprepared 0;
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_cam campreparetarget _unit;
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_cam campreparefov 0.1;
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_cam camcommitprepared 1;
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sleep 0.75;
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black out",0.25];
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sleep 0.25;
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//--- Wait for interface to close
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(finddisplay 312) closedisplay 2;
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waituntil {isnull curatorcamera};
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//--- Switch
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player remotecontrol _unit;
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if (cameraon != _vehicle) then {
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_vehicle switchcamera cameraview;
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};
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ppeffectdestroy _blur;
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_cam cameraeffect ["terminate","back"];
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camdestroy _cam;
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_color = ppeffectcreate ["colorCorrections",1896];
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_color ppeffectenable true;
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_color ppeffectadjust [1,1,0,[0,0,0,1],[1,1,1,1],[0,0,0,0],[0.9,0.0,0,0,0,0.5,1]];
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_color ppeffectcommit 0;
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_curator = getassignedcuratorlogic player;
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[_curator,"curatorObjectRemoteControlled",[_curator,player,_unit,true]] call bis_fnc_callScriptedEventHandler;
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[["Curator","RemoteControl"],nil,nil,nil,nil,nil,nil,true] call bis_fnc_advHint;
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sleep 0.3;
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_color ppeffectadjust [1,1,0,[0,0,0,1],[1,1,1,1],[0,0,0,0],[0.9,0.85,0,0,0,0.5,1]];
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_color ppeffectcommit 0.3;
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",0.5];
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//--- Back to player
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_vehicle = vehicle _unit;
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_vehicleRole = str assignedvehiclerole _unit;
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_rating = rating player;
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waituntil {
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//--- Refresh when vehicle or vehicle role changes
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if ((vehicle _unit != _vehicle || str assignedvehiclerole _unit != _vehicleRole) && {alive _unit}) then {
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player remotecontrol _unit;
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_vehicle = vehicle _unit;
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_vehicleRole = str assignedvehiclerole _unit;
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};
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if (rating player < _rating) then {
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player addrating (-rating player + _rating);
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};
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sleep 0.01;
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!isnull curatorcamera
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{cameraon == vehicle player}
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{!alive _unit} //--- Also isnull check, objNull is not alive
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{isnull getassignedcuratorlogic player}
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//||
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//{_unit getvariable ["bis_fnc_moduleRemoteControl_owner",objnull] != player} //--- Another curator stole the unit
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};
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player addrating (-rating player + _rating);
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objnull remotecontrol _unit;
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_unit setvariable ["bis_fnc_moduleRemoteControl_owner",nil,true];
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//--- Death screen
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if (
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isnull curatorcamera
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&&
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{cameraon != vehicle player}
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&&
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{!isnull _unit}
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&&
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{!isnull getassignedcuratorlogic player}
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//&&
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//{(_unit getvariable ["bis_fnc_moduleRemoteControl_owner",objnull] == player)}
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) then {
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sleep 2;
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black out",1];
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sleep 1;
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};
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_unitPos = getposatl _unit;
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_camPos = [_unitPos,10,direction _unit + 180] call bis_fnc_relpos;
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_camPos set [2,(_unitPos select 2) + (getterrainheightasl _unitPos) - (getterrainheightasl _camPos) + 10];
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//[_camPos,_unit] call bis_fnc_setcuratorcamera;
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(getassignedcuratorlogic player) setvariable ["bis_fnc_modulecuratorsetcamera_params",[_camPos,_unit]];
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sleep 0.1; //--- Engine needs a delay in case controlled unit was deleted
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",1e10];
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opencuratorinterface;
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ppeffectdestroy _color;
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waituntil {!isnull curatorcamera};
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player switchcamera cameraview;
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bis_fnc_moduleRemoteControl_unit = nil;
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("bis_fnc_moduleRemoteCurator" call bis_fnc_rscLayer) cuttext ["","black in",1];
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[_curator,"curatorObjectRemoteControlled",[_curator,player,_unit,false]] call bis_fnc_callScriptedEventHandler;
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sleep 0.01;
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};
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} else {
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[objnull,_error] call bis_fnc_showCuratorFeedbackMessage;
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};
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deletevehicle _logic;
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};
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