Fix GVARs in explosives wiki (#5416)

* Fixed GVARs in explosives wiki

* Standardize double spaced comments
This commit is contained in:
BaerMitUmlaut 2017-08-26 18:37:31 +02:00 committed by PabstMirror
parent eb18d23181
commit eacca05fda

View File

@ -25,9 +25,10 @@ version:
class CfgMagazines {
class CA_Magazine;
class banana_satchel_remote_mag: CA_Magazine {
ACE_Placeable = 1; // Can be placed
ACE_Explosives_Placeable = 1; // Can be placed
useAction = 0; // Disable the vanilla interaction
ACE_SetupObject = "banana_satchel_place"; // The object placed before the explosive is armed
ACE_Explosives_SetupObject = "banana_satchel_place"; // The object placed before the explosive is armed
ACE_Explosives_DelayTime = 1.5; // Seconds between trigger activation and explosion
class ACE_Triggers { // Trigger configurations
SupportedTriggers[] = {"Timer", "Command", "MK16_Transmitter", "DeadmanSwitch"}; // Triggers that can be used
class Timer {
@ -53,8 +54,8 @@ class CfgAmmo {
soundDeactivation[] = {"", 0, 0, 0}; // No sound on deactivation
triggerWhenDestroyed = 1; // (Optional) Explode when the object is shot and destroyed (after being placed) (0-disabled, 1-enabled).
ACE_explodeOnDefuse = 0.02; // (Optional) Add a chance for the explosive to detonate after being disarmed (in percent)
ACE_explosives_defuseObjectPosition[] = {-1.415, 0, 0.12}; // (Optional) The position relative to the model where the defuse helper object will be attached and thus the interaction point will be rendered
ACE_explosives_size = 0; // (Optional) Setting to 1 will use a defusal action with a larger radius (useful for large mines or mines with a wide pressure plane trigger area)
ACE_explosives_defuseObjectPosition[] = {-1.415, 0, 0.12}; // (Optional) The position relative to the model where the defuse helper object will be attached and thus the interaction point will be rendered
ACE_explosives_size = 0; // (Optional) Setting to 1 will use a defusal action with a larger radius (useful for large mines or mines with a wide pressure plane trigger area)
};
};
```
@ -83,7 +84,7 @@ _Pretty much the same as Explosives except that we inherit from_ `ATMine_Range_M
class CfgMagazines {
class ATMine_Range_Mag;
class BananaMine_Range_Mag: ATMine_Range_Mag {
ACE_SetupObject = "BananaMine_Place"; // The object placed before the mine is armed
ACE_Explosives_SetupObject = "BananaMine_Place"; // The object placed before the mine is armed
class ACE_Triggers { // Triggers
SupportedTriggers[] = {"PressurePlate"}; // This mine only support pressure plate activation
class PressurePlate {
@ -110,7 +111,8 @@ class CfgWeapons {
class banana_clacker: ACE_Clacker {
displayName = "banana clacker"; // Name of the item
picture = ""; // Path to the item's picture
ACE_Range = 9000; // Explosives activation range in meters
ACE_Explosives_Range = 9000; // Explosives activation range in meters
ACE_Explosives_triggerType = "Command"; // Trigger type, see below
};
};
```
@ -191,7 +193,7 @@ Jammer that blocks RF triggers:
```cpp
[{
params ["_unit", "_range", "_explosive", "_fuzeTime", "_triggerItem"];
if (_triggerItem == "ace_cellphone") exitWith { systemChat "Blocking Cell Phone"; false }; // always block cell phones
if (_triggerItem == "ace_cellphone") exitWith { systemChat "Blocking Cell Phone"; false }; // always block cell phones
if (_triggerItem == "ace_m26_clacker") exitWith {
_range = _range / 1000;
private _actualRange = _unit distance _explosive;