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Overheating - Fix errors, improve documentation, change AceX references for integration (#8522)
* Fix jam script error, improve documentation * formatting * Update docs/wiki/feature/overheating.md Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> * Update docs/wiki/feature/overheating.md Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> * fix icon filepath for AceX integration * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> * move old AceX references to macros * small whitespace formatting Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
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@ -18,11 +18,13 @@ version:
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```cpp
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class CfgWeapons {
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class MyMG {
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class Rifle_Long_Base_F ;
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class MyMG : Rifle_Long_Base_F {
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ace_overheating_mrbs = 3000; //Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
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ace_overheating_slowdownFactor = 1; //Slowdown Factor (this will be scaled based on the barrel temp)
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ace_overheating_slowdownFactor = 1; //Slowdown Factor, reduces the velocity of the projectile (this will be scaled based on the barrel temp)
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ace_overheating_allowSwapBarrel = 1; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
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ace_overheating_dispersion = 0.75; //Dispersion Factor (this will be scaled based on the barrel temp)
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ace_overheating_dispersion = 0.75; //Dispersion Factor, increases the dispersion of the projectile (this will be scaled based on the barrel temp)
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};
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};
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```
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@ -33,8 +35,9 @@ class CfgWeapons {
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class CfgWeapons {
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class Pistol_Base_F;
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class MyRevolver: Pistol_Base_F {
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ace_overheating_jamTypesAllowed = ["Fire","Dud"]; //Allowed and default values are ["Eject", "Extract", "Feed", "Fire", "Dud"]. In the example here a revolver does not eject, extract, or feed on each shot to those values are removed.
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ace_overheating_jamTypesAllowed = ["Fire","Dud"]; //Allowed and default values are ["Eject", "Extract", "Feed", "Fire", "Dud"]. In the example here a revolver does not eject, extract, or feed on each shot so those values are removed.
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};
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};
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```
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### 1.3 Custom jam clearing animation
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