scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.

This commit is contained in:
Nicolás Badano 2015-02-09 23:00:40 -03:00
parent f163e307c8
commit eadcd82366
11 changed files with 59 additions and 47 deletions

View File

@ -13,7 +13,7 @@ class Extended_PostInit_EventHandlers {
class Extended_Fired_EventHandlers {
class CAManBase {
class ADDON {
clientFired = QUOTE(if (_this select 0 == ACE_player) then { _this call FUNC(firedEH);};);
fired = QUOTE(_this call FUNC(firedEH););
};
};
};

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@ -4,7 +4,7 @@ class RscTitles {
movingEnable = 0;
enableSimulation = 1;
enableDisplay = 1;
onLoad = QUOTE(_this spawn compile preprocessFileLineNumbers QUOTE(QUOTE(PATHTOF(scripts\zeroingOnLoad.sqf))); uiNamespace setVariable [ARR_2('ACE_Scopes_Debug', _this)];);
onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ZeroingDisplay)),_this select 0)];);
duration = 1e+011;
fadein = 0;
fadeout = 0;

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@ -15,6 +15,8 @@ if !(hasInterface) exitWith {};
while {True} do {
waitUntil {[ACE_player, 0,0] call FUNC(canAdjustScope)};
_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
call FUNC(showZeroing);
sleep 3;
_layer cutFadeOut 2;

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@ -8,6 +8,7 @@ PREP(firedEH);
PREP(getOptics);
PREP(hideZeroing);
PREP(inventoryCheck);
PREP(showZeroing);
GVAR(fadeScript) = scriptNull;

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@ -12,7 +12,7 @@
*/
#include "script_component.hpp"
private ["_unit", "_weapons", "_zeroing", "_pitchbankyaw", "_pitch", "_bank", "_yaw", "_hint"];
_unit = _this select 0;
@ -23,15 +23,18 @@ _weapons = [
handgunWeapon _unit
];
if (isNil QGVAR(Adjustment)) then {
GVAR(Adjustment) = [[0,0], [0,0], [0,0]];
_adjustment = _unit getVariable QGVAR(Adjustment);
if (isNil "_adjustment") then {
_adjustment = [[0,0], [0,0], [0,0]];
};
_zeroing = GVAR(Adjustment) select (_weapons find (currentWeapon _unit));
_zeroing = _adjustment select (_weapons find (currentWeapon _unit));
_zeroing set [0, (round (((_zeroing select 0) + (_this select 1)) * 10)) / 10];
_zeroing set [1, (round (((_zeroing select 1) + (_this select 2)) * 10)) / 10];
GVAR(Adjustment) set [_weapons find (currentWeapon _unit), _zeroing];
_adjustment set [_weapons find (currentWeapon _unit), _zeroing];
_unit setVariable [QGVAR(Adjustment), _adjustment];
[_unit, QGVAR(Adjustment), 0.5] call EFUNC(common,throttledPublicVariable);
playSound (["ACE_Scopes_Click_1", "ACE_Scopes_Click_2", "ACE_Scopes_Click_3"] select floor random 3);
@ -46,14 +49,6 @@ if (cameraView == "GUNNER") then {
[_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw)
};
_display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull];
if !(isNull _display) then {
_vertical = _display displayCtrl 925002;
_horizontal = _display displayCtrl 925003;
_vertical ctrlSetText (str (_zeroing select 1));
_horizontal ctrlSetText (str (_zeroing select 0));
};
if (!isNull (missionNamespace getVariable [QGVAR(fadeScript), scriptNull])) then {
terminate GVAR(fadeScript);
};
@ -61,6 +56,7 @@ if (cameraView != "GUNNER") then {
GVAR(fadeScript) = 0 spawn {
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
call FUNC(showZeroing);
sleep 3;
_layer cutFadeOut 2;
};

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@ -25,15 +25,16 @@ _weapons = [
if !(currentWeapon _unit in _weapons) exitWith {false};
if (isNil QGVAR(Adjustment)) then {
GVAR(Adjustment) = [[0,0], [0,0], [0,0]];
_adjustment = _unit getVariable QGVAR(Adjustment);
if (isNil "_adjustment") then {
_adjustment = [[0,0], [0,0], [0,0]];
};
if (isNil QGVAR(Optics)) then {
GVAR(Optics) = ["", "", ""];
};
_zeroing = GVAR(Adjustment) select (_weapons find (currentWeapon _unit));
_zeroing = _adjustment select (_weapons find (currentWeapon _unit));
_zeroX = (_zeroing select 0) + (_this select 1);
_zeroY = (_zeroing select 1) + (_this select 2);

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@ -1,5 +1,5 @@
/*
* Author: KoffeinFlummi
* Author: KoffeinFlummi and CAA-Picard
*
* Adjusts the flight path of the bullet according to the zeroing
*
@ -12,13 +12,17 @@
#include "script_component.hpp"
private ["_unit", "_weaponType", "_ammoType", "_magazineType", "_round", "_weapons", "_zeroing", "_direction", "_azimuth", "_altitude", "_velocity"];
private ["_unit", "_weaponType", "_round", "_weapons", "_zeroing", "_adjustment"];
_unit = _this select 0;
_adjustment = _unit getVariable QGVAR(Adjustment);
if (isNil "_adjustment") exitWith {};
if !([_unit] call EFUNC(common,isPlayer)) exitWith {};
_weaponType = _this select 1;
_ammoType = _this select 4;
_round = _this select 5;
_magazineType = _this select 6;
_weapons = [
primaryWeapon _unit,
@ -27,7 +31,7 @@ _weapons = [
];
if !(_weaponType in _weapons) exitWith {};
_zeroing = GVAR(Adjustment) select (_weapons find _weaponType);
_zeroing = _adjustment select (_weapons find _weaponType);
// convert zeroing from mils to degrees
_zeroing = [_zeroing, {_this * 0.05625}] call EFUNC(common,map);

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@ -10,13 +10,16 @@ if (isNil QGVAR(Optics)) then {
GVAR(Optics) = ["", "", ""];
};
if (isNil QGVAR(Adjustment)) then {
GVAR(Adjustment) = [[0,0], [0,0], [0,0]];
_adjustment = ACE_player getVariable QGVAR(Adjustment);
if (isNil "_adjustment") then {
ACE_player setVariable [QGVAR(Adjustment), [[0,0], [0,0], [0,0]]];
[ACE_player, QGVAR(Adjustment), 0.5] call EFUNC(common,throttledPublicVariable);
};
{
if (_new select _forEachIndex != _x) then {
GVAR(Adjustment) set [_forEachIndex, [0,0]];
_adjustment set [_forEachIndex, [0,0]];
[ACE_player, QGVAR(Adjustment), 0.5] call EFUNC(common,throttledPublicVariable);
};
} forEach GVAR(Optics);

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@ -0,0 +1,26 @@
#include "script_component.hpp"
disableSerialization;
_display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull];
if (isNull _display) exitWith {};
_weapons = [
primaryWeapon ACE_player,
secondaryWeapon ACE_player,
handgunWeapon ACE_player
];
if !((currentWeapon ACE_player) in _weapons) exitWith {};
_adjustment = ACE_player getVariable QGVAR(Adjustment);
if (isNil "_adjustment") then {
_adjustment = [[0,0], [0,0], [0,0]];
};
_zeroing = _adjustment select (_weapons find (currentWeapon ACE_player));
_vertical = _display displayCtrl 925002;
_horizontal = _display displayCtrl 925003;
_vertical ctrlSetText (str (_zeroing select 1));
_horizontal ctrlSetText (str (_zeroing select 0));

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@ -1 +0,0 @@
#include "\z\ace\addons\scopes\script_component.hpp"

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@ -1,20 +0,0 @@
#include "script_component.hpp"
disableSerialization;
_display = _this select 0;
uiNamespace setVariable [QGVAR(ZeroingDisplay, _display];
_vertical = _display displayCtrl 925002;
_horizontal = _display displayCtrl 925003;
_weapons = [
primaryWeapon player,
secondaryWeapon player,
handgunWeapon player
];
if ((currentWeapon ACE_player) in _weapons) then {
_zeroing = GVAR(Adjustment) select (_weapons find (currentWeapon ACE_player));
_horizontal ctrlSetText (str (_zeroing select 0));
_vertical ctrlSetText (str (_zeroing select 1));
};