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https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Updated debugging, by default tracking spheres sync properly and messages are a bit clearer
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@ -9,7 +9,7 @@
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};
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#ifdef DEBUG_MODE_DRAW
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if (hasInterface && GVAR(debugOptions)) then {
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if (hasInterface) then {
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private _h = [LINKFUNC(dev_drawTrace), 0] call CBA_fnc_addPerFrameHandler;
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missionNamespace setVariable [QGVAR(dev_drawPFEH), _h];
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["unit", LINKFUNC(dev_switchUnitHandle), true] call CBA_fnc_addPlayerEventHandler;
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@ -8,7 +8,8 @@ PREP_RECOMPILE_END;
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GVAR(spallMaterialCache) = createHashMap;
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GVAR(spallRoundCache) = createHashMap;
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GVAR(spallInfoCache) = createHashMap;
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GVAR(shouldSpallCache) = createHashMap;
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GVAR(lastSpallTime) = -2;
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GVAR(shouldFragCache) = createHashMap;
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@ -19,7 +19,7 @@
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*
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* Public: No
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*/
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TRACE_1("",_this);
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TRACE_1("begin doFrag",_this);
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params [
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["_proj", objNull, [objNull]],
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["_posASL", [0, 0, 0], [[]], [3]],
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@ -41,7 +41,7 @@ if (_ammo isEqualTo "" || {_posASL isEqualTo [0, 0, 0] || _timeSince < ACE_FRAG_
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TRACE_3("timeExit",_timeSince,CBA_missionTime,GVAR(lastFragTime));
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};
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private _maxFrags = round linearConversion [0.1, 1.5, _timeSince, ACE_FRAG_COUNT_MIN, ACE_FRAG_COUNT_MAX, true];
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TRACE_3("",_timeSince,CBA_missionTime,_maxFrags);
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TRACE_3("willFrag",_timeSince,CBA_missionTime,_maxFrags);
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private _ammoArr = [_ammo] call FUNC(getFragInfo);
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@ -15,14 +15,14 @@
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* Public: No
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*/
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TRACE_1("Beginning blacklist init", GVAR(BlackList));
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TRACE_1("Beginning blacklist init", GVAR(blackList));
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if (!ADDON) then {
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[FUNC(initBlackList), [], 1] call CBA_fnc_waitAndExecute;
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};
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// could improve text parsing of CBA setting string
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private _convArray = parseSimpleArray GVAR(BlackList);
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private _convArray = parseSimpleArray GVAR(blackList);
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if (count _convArray == 0 ) exitWith {
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TRACE_1("Empty blacklist", _convArray);
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@ -14,7 +14,7 @@
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*
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* Public: No
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*/
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TRACE_1("",_this);
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TRACE_1("ACE_Frag rndInit",_this);
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params [
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["_projectile", objNull, [objNull]]
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];
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@ -59,6 +59,10 @@ if (GVAR(spallEnabled) && {_shouldSpall}) then
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private _shotPrnt = getShotParents _proj;
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private _ammo = typeOf _proj;
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private _vUp = vectorUp _proj;
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/*
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* Wait a round to see what happens to the round, may result in
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* multiple hits / slowdowns getting shunted to the first hit
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*/
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[
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FUNC(doSpall),
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[_proj, _hitObj, _posASL, _vel, _sNorm, _surfType, _ammo, _shotPrnt, _vUp]
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@ -66,4 +70,9 @@ if (GVAR(spallEnabled) && {_shouldSpall}) then
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}
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];
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};
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TRACE_2("exit",_shouldFrag,_shouldSpall);
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#ifdef DEBUG_MODE_DRAW
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if (GVAR(debugOptions) && (_shouldFrag || _shouldSpall)) then {
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[_projectile, "red", true] call FUNC(dev_trackObj);
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};
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#endif
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TRACE_2("initExit",_shouldFrag,_shouldSpall);
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@ -18,16 +18,16 @@
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params ["_ammo"];
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private _shouldSpall = GVAR(spallRoundCache) get _ammo;
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private _shouldSpall = GVAR(shouldSpallCache) get _ammo;
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if (!isNil "_shouldSpall") exitWith {_shouldSpall};
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private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "caliber");
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private _explosive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive");
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private _idH = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange");
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private _indirectHit = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange");
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_shouldSpall = _caliber >= 2.5 || (_explosive > 0 && _idh >= 1);
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_shouldSpall = _caliber * GVAR(spallIntensity) >= 2.5 || (_explosive >= 0.5 && _explosive * _indirectHit * GVAR(spallIntensity) >= 4);
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GVAR(spallRoundCache) set [_ammo, _shouldSpall];
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GVAR(shouldSpallCache) set [_ammo, _shouldSpall];
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_shouldSpall
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