default laser code down keybind fix

This commit is contained in:
SzwedzikPL 2015-07-30 22:37:08 +02:00
parent 4f07d1c7ee
commit eb6abd69b8

View File

@ -1,9 +1,9 @@
["ACE3 Equipment", QGVAR(LaserCodeUp), localize LSTRING(laserCodeUp),
{
if( EGVAR(laser_selfdesignate,active)
||
if( EGVAR(laser_selfdesignate,active)
||
{ (currentWeapon ACE_player) == "Laserdesignator" && (call CBA_fnc_getFoV) select 1 > 5 } // If laserdesignator & FOV, we are in scope.
||
||
{ [ACE_player] call FUNC(unitTurretCanLockLaser) }
) then {
[] call FUNC(keyLaserCodeUp);
@ -14,14 +14,14 @@
["ACE3 Equipment", QGVAR(LaserCodeDown), localize LSTRING(laserCodeDown),
{
if( EGVAR(laser_selfdesignate,active)
||
if( EGVAR(laser_selfdesignate,active)
||
{ (currentWeapon ACE_player) == "Laserdesignator" && (call CBA_fnc_getFoV) select 1 > 5 } // If laserdesignator & FOV, we are in scope.
||
||
{ [ACE_player] call FUNC(unitTurretCanLockLaser) }
) then {
[] call FUNC(keyLaserCodeDown);
};
},
{false},
[18, [true, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+E)
[18, [false, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+E)