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Removed unused privates
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@ -19,7 +19,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_index", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_atmosphereModel", "_bulletMass", "_bulletLength", "_airFriction", "_dragModel", "_muzzleVelocity", "_muzzleVelocityCoef", "_muzzleAccessory", "_initSpeedCoef", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_bulletWeight", "_barrelTwist", "_twistDirection", "_stabilityFactor", "_transonicStabilityCoef"];
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private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_index", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_atmosphereModel", "_bulletMass", "_bulletLength", "_airFriction", "_dragModel", "_muzzleVelocity", "_muzzleVelocityCoef", "_muzzleAccessory", "_initSpeedCoef", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_twistDirection", "_stabilityFactor", "_transonicStabilityCoef"];
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_unit = _this select 0;
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_unit = _this select 0;
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_weapon = _this select 1;
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_weapon = _this select 1;
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_mode = _this select 3;
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_mode = _this select 3;
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@ -14,7 +14,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_playerDir", "_windSpeed", "_windDir", "_crosswind", "_headwind", "_humidity", "_temperature", "_humidity", "_barometricPressure", "_altitude"];
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private ["_playerDir", "_windSpeed", "_crosswind", "_headwind", "_humidity", "_temperature", "_humidity", "_barometricPressure", "_altitude"];
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if (isNil QGVAR(MIN) || isNil QGVAR(MAX)) then {
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if (isNil QGVAR(MIN) || isNil QGVAR(MAX)) then {
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_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL ACE_player) select 2);
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_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL ACE_player) select 2);
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@ -42,9 +42,7 @@ if (GVAR(Kestrel4500) && dialog) then {
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GVAR(Overlay) = true;
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GVAR(Overlay) = true;
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[{
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[{
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private ["_outputData", "_updateTimer"];
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// abort condition
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// abort condition
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if (!GVAR(Overlay) || {!(("ACE_Kestrel4500" in (uniformItems ACE_player)) || ("ACE_Kestrel4500" in (vestItems ACE_player)))}) exitWith {
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if (!GVAR(Overlay) || {!(("ACE_Kestrel4500" in (uniformItems ACE_player)) || ("ACE_Kestrel4500" in (vestItems ACE_player)))}) exitWith {
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GVAR(Overlay) = false;
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GVAR(Overlay) = false;
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@ -55,6 +53,7 @@ GVAR(Overlay) = true;
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if (diag_tickTime > GVAR(updateTimer)) then {
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if (diag_tickTime > GVAR(updateTimer)) then {
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GVAR(updateTimer) = diag_tickTime + 1;
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GVAR(updateTimer) = diag_tickTime + 1;
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private ["_outputData"];
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_outputData = [] call FUNC(generateOutputData);
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_outputData = [] call FUNC(generateOutputData);
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3 cutRsc ["RscKestrel4500", "PLAIN", 1, false];
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3 cutRsc ["RscKestrel4500", "PLAIN", 1, false];
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@ -14,7 +14,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_playerDir", "_textTop", "_textCenterBig", "_textCenterLine1Left", "_textCenterLine2Left", "_textCenterLine3Left", "_textCenterLine1Right", "_textCenterLine2Right", "_textCenterLine3Right", "_textInfoLine1", "_textInfoLine2", "_temperature", "_humidity", "_windSpeed", "_windDir", "_newWindSpeed", "_windSource", "_height"];
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private ["_playerDir", "_textTop", "_textCenterBig", "_textCenterLine1Left", "_textCenterLine2Left", "_textCenterLine3Left", "_textCenterLine1Right", "_textCenterLine2Right", "_textCenterLine3Right", "_textInfoLine1", "_textInfoLine2", "_temperature", "_humidity", "_windSpeed", "_windDir"];
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[] call FUNC(collectData);
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[] call FUNC(collectData);
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@ -28,7 +28,7 @@ EGVAR(advanced_ballistics,Protractor) = false;
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GVAR(WindInfo) = true;
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GVAR(WindInfo) = true;
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[{
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[{
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private ["_windSpeed", "_windDir", "_playerDir", "_windIndex", "_windColor", "_newWindSpeed", "_windSource", "_height"];
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private ["_windSpeed", "_windDir", "_playerDir", "_windIndex", "_windColor"];
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if !(GVAR(WindInfo) && !(underwater ACE_player) && vehicle ACE_player == ACE_player) exitWith {
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if !(GVAR(WindInfo) && !(underwater ACE_player) && vehicle ACE_player == ACE_player) exitWith {
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GVAR(WindInfo) = false;
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GVAR(WindInfo) = false;
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