Join in progress players will now be initialized

This commit is contained in:
Glowbal 2015-04-28 20:32:29 +02:00
parent 95d83554da
commit ebbb88deff

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@ -266,6 +266,10 @@ if (USE_WOUND_EVENT_SYNC) then {
[ACE_player] call FUNC(itemCheck); [ACE_player] call FUNC(itemCheck);
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);
// Networked litter // Networked litter
[QGVAR(createLitter), FUNC(handleCreateLitter), GVAR(litterCleanUpDelay)] call EFUNC(common,addSyncedEventHandler); [QGVAR(createLitter), FUNC(handleCreateLitter), GVAR(litterCleanUpDelay)] call EFUNC(common,addSyncedEventHandler);
["PlayerJip", {
diag_log format["[ACE] JIP Medical init for player"];
[player] call FUNC(init);
}] call FUNC(addEventHandler);