diff --git a/addons/medical_blood/functions/fnc_handleWoundReceived.sqf b/addons/medical_blood/functions/fnc_handleWoundReceived.sqf index 2fb3cf91c2..b20fb599cc 100644 --- a/addons/medical_blood/functions/fnc_handleWoundReceived.sqf +++ b/addons/medical_blood/functions/fnc_handleWoundReceived.sqf @@ -16,7 +16,7 @@ params ["_unit", "", "_damage", "_shooter"]; -if (GVAR(enabledFor) == 1 && {!isPlayer _unit || {_unit == ACE_player}}) exitWith {}; +if (GVAR(enabledFor) == 1 && {!isPlayer _unit && {_unit != ACE_player}}) exitWith {}; if (vehicle _unit != _unit && {!((vehicle _unit) isKindOf "StaticWeapon")}) exitWith {}; // Don't bleed on ground if mounted _damage = _damage min 1;