Public functions to tweak available vision/camera modes

This commit is contained in:
SilentSpike 2015-07-21 20:19:54 +01:00
parent 43ecd308eb
commit ec58c0061a
3 changed files with 83 additions and 0 deletions

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@ -16,7 +16,9 @@ PREP(setCameraAttributes);
PREP(setSpectator); PREP(setSpectator);
PREP(transitionCamera); PREP(transitionCamera);
PREP(toggleInterface); PREP(toggleInterface);
PREP(updateCameraModes);
PREP(updateUnits); PREP(updateUnits);
PREP(updateVisionModes);
// Permanent variables // Permanent variables
GVAR(availableModes) = [0,1,2]; GVAR(availableModes) = [0,1,2];

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@ -0,0 +1,37 @@
/*
* Author: SilentSpike
* Adds or removes spectator camera modes from the selection available to the local player.
* Possible camera modes are:
* - 0: Freecam
* - 1: Internal
* - 2: External
*
* Arguments:
* 0: Camera modes to add <ARRAY>
* 1: Camera modes to remove <ARRAY>
*
* Return Value:
* Available camera modes <ARRAY>
*
* Example:
* [[0], [1,2]] call ace_spectator_fnc_updateCameraModes
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_addModes",[],[[]]], ["_removeModes",[],[[]]]];
// Restrict additions to only possible values
_addModes = _addModes arrayIntersect [0,1,2];
_addModes sort true;
// Remove and add new modes
GVAR(availableModes) = GVAR(availableModes) - _removeModes;
GVAR(availableModes) append _addModes;
GVAR(availableModes) arrayIntersect GVAR(availableModes);
GVAR(availableModes) sort true;
GVAR(availableModes)

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@ -0,0 +1,44 @@
/*
* Author: SilentSpike
* Adds or removes spectator vision modes from the selection available to the local player.
* The default selection is [-2,-1,0,1].
* Possible vision modes are:
* - -2: Normal
* - -1: Night vision
* - 0: White hot
* - 1: Black hot
* - 2: Light Green Hot / Darker Green cold
* - 3: Black Hot / Darker Green cold
* - 4: Light Red Hot /Darker Red Cold
* - 5: Black Hot / Darker Red Cold
* - 6: White Hot . Darker Red Col
* - 7: Thermal (Shade of Red and Green, Bodies are white)
*
* Arguments:
* 0: Vision modes to add <ARRAY>
* 1: Vision modes to remove <ARRAY>
*
* Return Value:
* Available vision modes <ARRAY>
*
* Example:
* [[0], [1,2]] call ace_spectator_fnc_updateVisionModes
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_addModes",[],[[]]], ["_removeModes",[],[[]]]];
// Restrict additions to only possible values
_addModes = _addModes arrayIntersect [-2,-1,0,1,2,3,4,5,6,7];
// Remove and add new modes
GVAR(availableVisions) = GVAR(availableVisions) - _removeModes;
GVAR(availableVisions) append _addModes;
GVAR(availableVisions) arrayIntersect GVAR(availableVisions);
GVAR(availableVisions) sort true;
GVAR(availableVisions)