Fix playerTurretChanged event

This commit is contained in:
PabstMirror 2015-04-02 11:15:24 -05:00
parent b0926a542c
commit ec59397e4f

View File

@ -156,7 +156,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
};
// "playerTurretChanged" event
[ACE_player] call FUNC(getTurretIndex);
_newPlayerTurret = [ACE_player] call FUNC(getTurretIndex);
if !(_newPlayerTurret isEqualTo GVAR(OldPlayerTurret)) then {
// Raise ACE event locally
GVAR(OldPlayerTurret) = _newPlayerTurret;