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Fix playerTurretChanged event
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@ -156,7 +156,7 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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};
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// "playerTurretChanged" event
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[ACE_player] call FUNC(getTurretIndex);
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_newPlayerTurret = [ACE_player] call FUNC(getTurretIndex);
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if !(_newPlayerTurret isEqualTo GVAR(OldPlayerTurret)) then {
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// Raise ACE event locally
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GVAR(OldPlayerTurret) = _newPlayerTurret;
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