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Separate iron dome
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1
addons/iron_dome/$PBOPREFIX$
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1
addons/iron_dome/$PBOPREFIX$
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@ -0,0 +1 @@
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z\ace\addons\iron_dome
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17
addons/iron_dome/CfgEventHandlers.hpp
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addons/iron_dome/CfgEventHandlers.hpp
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class Extended_PreStart_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preStart));
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};
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};
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_SCRIPT(XEH_postInit));
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};
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};
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11
addons/iron_dome/README.md
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11
addons/iron_dome/README.md
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ace_iron_dome
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===================
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Adds an Iron Dome projectile interceptor system
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Dani (TCVM)](https://github.com/TheCandianVendingMachine)
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2
addons/iron_dome/XEH_PREP.hpp
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2
addons/iron_dome/XEH_PREP.hpp
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PREP(projectileTrackerPFH);
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PREP(proximityFusePFH);
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7
addons/iron_dome/XEH_postInit.sqf
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7
addons/iron_dome/XEH_postInit.sqf
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#include "script_component.hpp"
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if (isServer && { GVAR(enable) }) then {
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[LINKFUNC(projectileTrackerPFH)] call CBA_fnc_addPerFrameHandler;
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[LINKFUNC(proximityFusePFH)] call CBA_fnc_addPerFrameHandler;
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};
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97
addons/iron_dome/XEH_preInit.sqf
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97
addons/iron_dome/XEH_preInit.sqf
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#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.inc.sqf"
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// Server handles the tracking of all projectiles. It dispatches events to launchers to fire at specific targets
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// The tracker and launcher array are global to allow for early-out if it is impossible to kill any projectiles to avoid wasting bandwidth
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GVAR(trackers) = [];
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GVAR(launchers) = [];
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if (isServer) then {
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GVAR(nonTrackingProjectiles) = [];
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GVAR(trackingProjectiles) = [];
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GVAR(interceptors) = [];
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// Put these into hash table to avoid massive amounts of loops
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GVAR(toBeShot) = call CBA_fnc_hashCreate;
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[QGVAR(track), {
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params ["_projectile"];
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GVAR(nonTrackingProjectiles) pushBack _projectile;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(registerInterceptor), {
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params ["_interceptor", "_target"];
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GVAR(interceptors) pushBack [_interceptor, _target, getPosASLVisual _interceptor, _interceptor distance _target];
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[GVAR(toBeShot), _target] call CBA_fnc_hashRem;
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}] call CBA_fnc_addEventHandler;
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};
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[QGVAR(registerLaunchers), {
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{
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GVAR(launchers) pushBackUnique _x;
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_x setVariable [QGVAR(targetList), []];
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_x setVariable [QGVAR(launchState), LAUNCH_STATE_IDLE];
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_x setVariable [QGVAR(lastLaunchTime), 0];
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_x setVariable [QGVAR(engagedTargets), [[], objNull] call CBA_fnc_hashCreate];
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_x setVariable [QEGVAR(missileguidance,target), objNull];
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if (local _x) then {
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_x addEventHandler ["Fired", {
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params ["_launcher", "", "", "", "", "", "_projectile"];
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private _target = _launcher getVariable [QEGVAR(missileguidance,target), objNull];
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if !(isNull _target) then {
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[QGVAR(registerInterceptor), [_projectile, _target]] call CBA_fnc_serverEvent;
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};
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}];
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};
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} forEach _this;
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}] call CBA_fnc_addEventHandler;
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[QGVAR(registerTrackers), {
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{
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_x params ["_tracker", "_range"];
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GVAR(trackers) pushBack [_tracker, _range];
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} forEach _this;
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}] call CBA_fnc_addEventHandler;
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// When something is fired, determine if we want to track it. If so, send it to the server for processing
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GVAR(projectilesToIntercept) = [];
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[QGVAR(addProjectilesToIntercept), {
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{
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GVAR(projectilesToIntercept) pushBackUnique _x;
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} forEach _this;
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}] call CBA_fnc_addEventHandler;
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["All", "fired", {
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params ["", "", "", "", "", "", "_projectile"];
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if (local _projectile && { (typeOf _projectile) in GVAR(projectilesToIntercept) }) then {
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// avoid extra bandwidth: don't make a call to the server if we don't have any systems up
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GVAR(launchers) = GVAR(launchers) select {
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alive _x
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};
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GVAR(trackers) = GVAR(trackers) select {
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_x params ["_tracker"];
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alive _tracker
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};
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if !(GVAR(launchers) isEqualTo [] || { GVAR(trackers) isEqualTo [] }) then {
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[QGVAR(track), [_projectile]] call CBA_fnc_serverEvent;
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};
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};
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}] call CBA_fnc_addClassEventHandler;
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// Needed on all clients to properly destroy it. Despite the fact that deleteVehicle is AG EG, unless if you delete it on all clients there will still be missiles seen
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[QGVAR(destroyProjectile), {
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params ["_projectile"];
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deleteVehicle _projectile;
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}] call CBA_fnc_addEventHandler;
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ADDON = true;
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3
addons/iron_dome/XEH_preStart.sqf
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3
addons/iron_dome/XEH_preStart.sqf
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#include "script_component.hpp"
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#include "XEH_PREP.hpp"
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19
addons/iron_dome/config.cpp
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addons/iron_dome/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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// no point having this system without missile guidance: nothing would happen
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requiredAddons[] = {"ace_common","ace_missileguidance"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Dani (TCVM)"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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204
addons/iron_dome/functions/fnc_projectileTrackerPFH.sqf
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204
addons/iron_dome/functions/fnc_projectileTrackerPFH.sqf
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@ -0,0 +1,204 @@
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#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Handles tracking of incoming projectiles per frame
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*
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* Arguments:
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* 0: Args <ARRAY>
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* 1: Handle <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ace_iron_dome_projectileTrackerPFH] call CBA_fnc_addPerFrameHandler
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*
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* Public: No
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*/
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GVAR(trackers) = GVAR(trackers) select {
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_x params ["_tracker", "_range"];
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,0,1], getPos _tracker, 0.75, 0.75, 0, format ["TRACKER [%1m]", _range], 1, 0.025, "TahomaB"];
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#endif
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alive _tracker
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};
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GVAR(launchers) = GVAR(launchers) select {
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alive _x
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};
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[GVAR(toBeShot), {
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(CBA_missionTime - _value) < GVAR(targetRecycleTime)
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}] call CBA_fnc_hashFilter;
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private _idleLaunchers = GVAR(launchers) select {
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(_x getVariable QGVAR(launchState)) isEqualTo LAUNCH_STATE_IDLE && { someAmmo _x }
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};
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// no point filtering if we don't have a launcher. Don't waste cycles
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if (_idleLaunchers isNotEqualTo []) then {
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GVAR(nonTrackingProjectiles) = GVAR(nonTrackingProjectiles) select {
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private _projectile = _x;
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if (isNull _projectile) then {continueWith false};
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private _keep = true;
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private _bestRange = 1e10;
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{
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_x params ["_tracker", "_range"];
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_bestRange = _bestRange min (_projectile distanceSqr _tracker);
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if (_projectile distanceSqr _tracker <= _range * _range) exitWith {
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GVAR(trackingProjectiles) pushBack [_projectile, 0];
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_keep = false;
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[QGVAR(projectileInRange), [_projectile, _tracker]] call CBA_fnc_localEvent;
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};
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} forEach GVAR(trackers);
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], getPos _projectile, 0.75, 0.75, 0, format ["%1 %2m", typeOf _projectile, sqrt _bestRange], 1, 0.025, "TahomaB"];
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#endif
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_keep
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};
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GVAR(trackingProjectiles) = GVAR(trackingProjectiles) select {
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_x params ["_projectile", "_lastFired"];
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private _keep = false;
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if (alive _projectile) then {
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{
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_x params ["_tracker", "_range"];
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private _withinRange = _projectile distanceSqr _tracker <= _range * _range;
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if (_withinRange) exitWith {
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_keep = true;
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};
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} forEach GVAR(trackers);
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if !(_keep) then {
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GVAR(nonTrackingProjectiles) pushBack _projectile;
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} else {
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private _bestLauncher = objNull;
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private _bestAmmo = 0;
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private _engagedFuture = [GVAR(toBeShot), _projectile] call CBA_fnc_hashHasKey;
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private _engagedPast = GVAR(interceptors) findIf {
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_x params ["", "_target"];
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_projectile isEqualTo _target;
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};
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private _engaged = _engagedFuture || (_engagedPast != -1);
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if !(_engaged) then {
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// launch a missile
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// pick first idle launcher. Could use a heuristic, but that would require O(k*l) operations, and that could be a lot
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// 20 launchers * 100 projectiles = 2000 loops. Way too slow
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private _bestLauncher = _idleLaunchers select 0;
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_idleLaunchers deleteAt 0;
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private _targetList = _bestLauncher getVariable QGVAR(targetList);
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_targetList pushBackUnique _projectile;
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_bestLauncher setVariable [QGVAR(targetList), _targetList];
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// avoid re-engaging same target
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[GVAR(toBeShot), _projectile, CBA_missionTime] call CBA_fnc_hashSet;
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};
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,1,0,1], getPos _projectile, 0.75, 0.75, 0, format ["%1 %2m %3s", typeOf _projectile, _bestLauncher distance _projectile], 1, 0.025, "TahomaB"];
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#endif
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};
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};
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_keep
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};
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};
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{
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private _launcher = _x;
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private _state = _launcher getVariable QGVAR(launchState);
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switch (_state) do {
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case LAUNCH_STATE_IDLE: {
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private _targetList = _x getVariable QGVAR(targetList);
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private _engagedTargets = _x getVariable QGVAR(engagedTargets);
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_targetList = _targetList select {
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private _timeFiredAt = [_engagedTargets, _x, 0] call CBA_fnc_hashGet;
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alive _x && (_timeFiredAt == 0 || { (CBA_missionTime - _timeFiredAt) >= GVAR(targetRecycleTime) })
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};
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private _bestTarget = objNull;
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private _bestDistance = 1e10;
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{
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if (_x distanceSqr _launcher < _bestDistance) then {
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_bestTarget = _x;
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_bestDistance = _x distanceSqr _launcher;
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};
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} forEach _targetList;
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if !(isNull _bestTarget) then {
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_launcher setVariable [QEGVAR(missileguidance,target), _bestTarget];
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_TRACKING];
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};
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1, 1, 1, 1], getPos _launcher, 0.75, 0.75, 0, format ["IDLE [AMMO: %1]", someAmmo _launcher], 1, 0.025, "TahomaB"];
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#endif
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};
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case LAUNCH_STATE_TRACKING: {
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private _target = _launcher getVariable QEGVAR(missileguidance,target);
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_launcher lookAt getPosVisual _target;
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if (isNull _target) then {
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_IDLE];
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} else {
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private _directionToTarget = (getPosASLVisual _launcher) vectorFromTo (getPosASLVisual _target);
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private _turretDirection = _launcher weaponDirection currentWeapon _launcher;
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private _localDirection = _launcher vectorWorldToModelVisual _turretDirection;
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private _elevation = 90 - ((_localDirection#1) atan2 (_localDirection#2));
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private _angle = acos (_turretDirection vectorCos _directionToTarget);
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if (_angle <= GVAR(launchAcceptableAngle) && _elevation >= GVAR(launchAcceptableElevation)) then {
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_FIRING];
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};
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0, 0, 1, 1], getPos _launcher, 0.75, 0.75, 0, format ["TRACKING: %1 %2", _angle, _elevation], 1, 0.025, "TahomaB"];
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drawLine3D [getPos _launcher, getPos _target, [0, 0, 1, 1]];
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#endif
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};
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};
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case LAUNCH_STATE_FIRING: {
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private _turret = [_launcher, (crew _launcher) select 0] call CBA_fnc_turretPath;
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[_launcher, _launcher currentWeaponTurret _turret] call BIS_fnc_fire;
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_launcher setVariable [QGVAR(lastLaunchTime), CBA_missionTime];
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_COOLDOWN];
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private _target = _launcher getVariable QEGVAR(missileguidance,target);
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private _engagedTargets = _x getVariable QGVAR(engagedTargets);
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[_engagedTargets, _target, CBA_missionTime] call CBA_fnc_hashSet;
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_x setVariable [QGVAR(engagedTargets), _engagedTargets];
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1, 0, 0, 1], getPos _launcher, 0.75, 0.75, 0, format ["FIRING"], 1, 0.025, "TahomaB"];
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#endif
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};
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case LAUNCH_STATE_COOLDOWN: {
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private _lastLaunchTime = _launcher getVariable QGVAR(lastLaunchTime);
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if (CBA_missionTime - _lastLaunchTime >= GVAR(timeBetweenLaunches)) then {
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_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_IDLE];
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};
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#ifdef DRAW_TRACKING_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0, 0, 1, 1], getPos _launcher, 0.75, 0.75, 0, format ["COOLDOWN %1", CBA_missionTime - _lastLaunchTime], 1, 0.025, "TahomaB"];
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#endif
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};
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};
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} forEach GVAR(launchers);
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54
addons/iron_dome/functions/fnc_proximityFusePFH.sqf
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54
addons/iron_dome/functions/fnc_proximityFusePFH.sqf
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#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Handles the fusing and detonation of any and all interceptors in the air
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [ace_iron_dome_proximityFusePFH] call CBA_fnc_addPerFrameHandler
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*
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* Public: No
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*/
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GVAR(interceptors) = GVAR(interceptors) select {
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_x params ["_projectile", "_target", "_lastPosition", "_lastDistance"];
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// Sweep along path to ensure we don't overshoot target
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private _minDistance = 0;
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private _currentPosition = getPosASLVisual _projectile;
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private _targetPosition = getPosASLVisual _target;
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private _posDiff = (_currentPosition vectorDiff _lastPosition);
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private _lengthSqr = _posDiff vectorDotProduct _posDiff;
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if (_lengthSqr - 0.001 <= 0) then {
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_minDistance = _lastPosition vectorDistance _targetPosition
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} else {
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private _d = (_targetPosition vectorDiff _lastPosition) vectorDotProduct (_currentPosition vectorDiff _lastPosition);
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private _t = 0 max (1 min (_d / _lengthSqr));
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private _projection = _lastPosition vectorAdd ((_currentPosition vectorDiff _lastPosition) vectorMultiply _t);
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_minDistance = _projection vectorDistance _targetPosition;
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};
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_x set [2, _currentPosition];
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_x set [3, _minDistance];
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|
||||
#ifdef DRAW_TRACKING_INFO
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,0,1,1], (getPos _target) vectorAdd [0, 0, 0.5], 0.75, 0.75, 0, format ["%1m", _minDistance], 1, 0.025, "TahomaB"];
|
||||
#endif
|
||||
if (!alive _target || { _minDistance <= GVAR(proximityFuseRange) } || { _minDistance > _lastDistance }) then {
|
||||
triggerAmmo _projectile;
|
||||
// if we overshot target, dont take out target
|
||||
if (_minDistance <= _lastDistance && { GVAR(proximityFuseFailureChance) <= random 1 }) then {
|
||||
private _explosion = createVehicle ["SmallSecondary", _target, [], 0, "CAN_COLLIDE"];
|
||||
[QGVAR(destroyProjectile), [_target]] call CBA_fnc_globalEvent;
|
||||
};
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
};
|
70
addons/iron_dome/initSettings.inc.sqf
Normal file
70
addons/iron_dome/initSettings.inc.sqf
Normal file
@ -0,0 +1,70 @@
|
||||
[
|
||||
QGVAR(enable), "CHECKBOX",
|
||||
[ELSTRING(common,Enabled), LSTRING(enable_description)],
|
||||
LSTRING(category),
|
||||
false, // default value
|
||||
true, // isGlobal
|
||||
{[QGVAR(enable), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||
true // Needs mission restart
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(targetRecycleTime), "SLIDER",
|
||||
[LSTRING(targetRecycleTime_setting), LSTRING(targetRecycleTime_description)],
|
||||
LSTRING(category),
|
||||
[0, 60, 15, 0, false], // default value
|
||||
true, // isGlobal
|
||||
{[QGVAR(targetRecycleTime), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||
true // Needs mission restart
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(launchAcceptableAngle), "SLIDER",
|
||||
[LSTRING(launchAcceptableAngle_setting), LSTRING(launchAcceptableAngle_description)],
|
||||
LSTRING(category),
|
||||
[1, 60, 10, 0, false], // default value
|
||||
true, // isGlobal
|
||||
{[QGVAR(launchAcceptableAngle), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||
true // Needs mission restart
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(launchAcceptableElevation), "SLIDER",
|
||||
[LSTRING(launchAcceptableElevation_setting), LSTRING(launchAcceptableElevation_description)],
|
||||
LSTRING(category),
|
||||
[-90, 90, 5, 0, false], // default value
|
||||
true, // isGlobal
|
||||
{[QGVAR(launchAcceptableElevation), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||
true // Needs mission restart
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(timeBetweenLaunches), "SLIDER",
|
||||
[LSTRING(timeBetweenLaunches_setting), LSTRING(timeBetweenLaunches_description)],
|
||||
LSTRING(category),
|
||||
[0, 60, 1, 0, false], // default value
|
||||
true, // isGlobal
|
||||
{[QGVAR(timeBetweenLaunches), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||
true // Needs mission restart
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(proximityFuseRange), "SLIDER",
|
||||
[LSTRING(proximityFuseRange_setting), LSTRING(proximityFuseRange_description)],
|
||||
LSTRING(category),
|
||||
[1, 50, 10, 0, false], // default value
|
||||
true, // isGlobal
|
||||
{[QGVAR(timeBetweenLaunches), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||
true // Needs mission restart
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QGVAR(proximityFuseFailureChance), "SLIDER",
|
||||
[LSTRING(proximityFuseFailureChance_setting), LSTRING(proximityFuseFailureChance_description)],
|
||||
LSTRING(category),
|
||||
[0, 1, 0, 2, true], // default value
|
||||
true, // isGlobal
|
||||
{[QGVAR(proximityFuseFailureChance), _this] call EFUNC(common,cbaSettings_settingChanged)},
|
||||
true // Needs mission restart
|
||||
] call CBA_fnc_addSetting;
|
||||
|
23
addons/iron_dome/script_component.hpp
Normal file
23
addons/iron_dome/script_component.hpp
Normal file
@ -0,0 +1,23 @@
|
||||
#define COMPONENT iron_dome
|
||||
#define COMPONENT_BEAUTIFIED Iron Dome
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DRAW_TRACKING_INFO
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_IRON_DOME
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_IRON_DOME
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_IRON_DOME
|
||||
#endif
|
||||
|
||||
#define LAUNCH_STATE_IDLE 0
|
||||
#define LAUNCH_STATE_TRACKING 1
|
||||
#define LAUNCH_STATE_FIRING 2
|
||||
#define LAUNCH_STATE_COOLDOWN 3
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
47
addons/iron_dome/stringtable.xml
Normal file
47
addons/iron_dome/stringtable.xml
Normal file
@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="IRON_DOME">
|
||||
<Key ID="STR_ACE_IRON_DOME_enable_description">
|
||||
<English>Enable the Iron Dome system</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_category">
|
||||
<English>ACE Iron Dome</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_targetRecycleTime_setting">
|
||||
<English>Target Recycle Time</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_targetRecycleTime_description">
|
||||
<English>How many seconds until another launcher can consider firing at the target</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_launchAcceptableAngle_setting">
|
||||
<English>Launch Acceptable Angle</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_launchAcceptableAngle_description">
|
||||
<English>How many degrees offset the launcher can be before firing</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_launchAcceptableElevation_setting">
|
||||
<English>Launch Acceptable Elevation</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_launchAcceptableElevation_description">
|
||||
<English>The minimum number of degrees the launcher has to be pointing up/down before firing</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_timeBetweenLaunches_setting">
|
||||
<English>Time Between Launches</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_timeBetweenLaunches_description">
|
||||
<English>Minimum number of seconds between each launch of an interceptor for a single launcher</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_proximityFuseRange_setting">
|
||||
<English>Proximity Fuse Range</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_proximityFuseRange_description">
|
||||
<English>How close the interceptor has to be to the target in order to detonate</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_proximityFuseFailureChance_setting">
|
||||
<English>Proximity Fuse Failure Chance</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_IRON_DOME_proximityFuseFailureChance_description">
|
||||
<English>Chance for proximity fuse to fail to destroy target</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user