Zeus - Toggle NVGs and Flashlights improvements (#6219)

* New Toggle NVG ui and improve function

* Add Toggle Flashlights icon

* New Toggle Flashlights ui and improve function

* Stringtable changes and ace_ai postInit clean up

* TRACE fix and stringtable capitalization
This commit is contained in:
mharis001 2018-04-19 15:01:26 -04:00 committed by PabstMirror
parent a828ebe591
commit ec8115d2a4
11 changed files with 240 additions and 307 deletions

View File

@ -7,12 +7,13 @@
{
if (_bool) then {
_x enableAI _section;
LOG_3("%1 enableAI %2 | ID: %3",_x,_section,clientOwner);
} else {
_x disableAI _section;
LOG_3("%1 disableAI %2 | ID: %3",_x,_section,clientOwner);
};
LOG(format [ARR_4("XEH_postInit: %1 disableAI %2 | ID %3", _x, _section, clientOwner)]);
} foreach (_units select {local _x});
} foreach _sections
} forEach (_units select {local _x});
} forEach _sections;
}] call CBA_fnc_addEventHandler;
[QGVAR(unGarrison), FUNC(unGarrison)] call CBA_fnc_addEventHandler;
@ -21,29 +22,26 @@
params ["_unitsArray"];
{
_x params ["_unit", "_pos"];
//_unit doFollow leader _unit;
_unit setDestination [_pos, "LEADER PLANNED", true];
_unit doMove _pos;
LOG(format [ARR_4("XEH_postInit: %1 doMove %2 | ID %3", _unit, _pos, clientOwner)]);
} foreach _unitsArray
LOG_3("%1 doMove %2 | ID: %3",_unit,_pos,clientOwner);
} forEach _unitsArray;
}] call CBA_fnc_addEventHandler;
[QGVAR(setBehaviour), {
params ["_groupsArray", "_behaviour"];
{
_x params ["_group"];
_group setBehaviour _behaviour;
LOG(format [ARR_4("XEH_postInit: %1 setBehaviour %2 | ID %3", _group, _behaviour, clientOwner)]);
} foreach _groupsArray
_x setBehaviour _behaviour;
LOG_3("%1 setBehaviour %2 | ID: %3",_x,_behaviour,clientOwner);
} forEach _groupsArray;
}] call CBA_fnc_addEventHandler;
[QGVAR(enableAttack), {
params ["_unitsArray", "_mode"];
{
_x params ["_unit"];
_unit enableAttack _mode;
LOG(format [ARR_4("XEH_postInit: %1 enableAttack %2 | ID %3", _unit, _mode, clientOwner)]);
} foreach _unitsArray
_x enableAttack _mode;
LOG_3("%1 enableAttack %2 | ID: %3",_x,_mode,clientOwner);
} forEach _unitsArray;
}] call CBA_fnc_addEventHandler;
[QGVAR(setUnitPos), {
@ -66,14 +64,18 @@
_unit allowFleeing _cowardice;
}] call CBA_fnc_addEventHandler;
[QGVAR(enableGunLights), {
params ["_unit", "_mode"];
_unit enableGunLights _mode;
}] call CBA_fnc_addEventHandler;
#ifdef DEBUG_MODE_FULL
addMissionEventHandler ["Draw3D", {
private _unitMoveList = missionNameSpace getVariable [QGVAR(garrison_unitMoveList), []];
{
_x params ["_unit", "_pos"];
switch true do {
switch (true) do {
case (surfaceIsWater (getPos _unit) && {surfaceIsWater _pos}) : {
for "_i" from 0 to 3 do {
drawLine3D [_unit modelToWorldVisualWorld [0,0,1], (AGLtoASL _pos), [1,0,0,1]];
@ -102,6 +104,6 @@
drawIcon3D ["\a3\ui_f\data\map\groupicons\waypoint.paa", [1,0,0,1], _pos, 0.75, 0.75, 0.75];
};
};
} foreach _unitMoveList;
} forEach _unitMoveList;
}];
#endif

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@ -279,14 +279,15 @@ class CfgVehicles {
class GVAR(moduleToggleNvg): GVAR(moduleBase) {
curatorCanAttach = 1;
category = QGVAR(AI);
displayName = CSTRING(moduleToggleNVG_DisplayName);
displayName = CSTRING(ModuleToggleNVG_DisplayName);
curatorInfoType = QGVAR(RscToggleNvg);
};
class GVAR(moduleToggleFlashlight): GVAR(moduleBase) {
curatorCanAttach = 1;
category = QGVAR(AI);
displayName = CSTRING(moduleToggleFlashlight_DisplayName);
displayName = CSTRING(ModuleToggleFlashlight_DisplayName);
curatorInfoType = QGVAR(RscToggleFlashlight);
icon = QPATHTOF(ui\Icon_Module_Zeus_Flashlight_ca.paa);
};
class GVAR(AddFullArsenal): GVAR(moduleBase) {
curatorCanAttach = 1;

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@ -16,10 +16,6 @@ QGVAR(GlobalSkillAI) addPublicVariableEventHandler FUNC(moduleGlobalSetSkill);
[QGVAR(moduleSearchNearby), CBA_fnc_searchNearby] call CBA_fnc_addEventHandler;
[QGVAR(moduleSearchArea), CBA_fnc_taskSearchArea] call CBA_fnc_addEventHandler;
[QGVAR(suppressiveFire), LINKFUNC(moduleSuppressiveFireLocal)] call CBA_fnc_addEventHandler;
[QGVAR(enableFlashlight), {
params ["_unit", "_mode"];
_unit enableGunLights _mode;
}] call CBA_fnc_addEventHandler;
// Editable object commands must be ran on server, this events are used in the respective module
if (isServer) then {

View File

@ -1,63 +1,64 @@
/*
* Author: alganthe
* Zeus module function to toggle Flashlights
* Author: alganthe, mharis001
* Zeus module function to toggle flashlights.
*
* Arguments:
* 0: Logic object <OBJECT>
* 1: Toggle mode <BOOL>
* 2: Add gear <BOOL>
* 3: Target of the toggle <SCALAR> 0: blufor; 1: opfor; 2: indep; 3: civ; 4: selected group
* 3: Target units (-1 - Selected group, 0 - BLUFOR, 1 - OPFOR, 2 - Independent, 3 - Civilian) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [LOGIC, true, true, 4] call ace_zeus_fnc_moduleToggleFlashlight
* [LOGIC, true, true, -1] call ace_zeus_fnc_moduleToggleFlashlight
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_toggle", "_addGear", "_target"];
TRACE_1("params",_this);
// Create array of target units
private _units = [];
if (_target == 4) then {
_units = units (attachedTo _logic);
if (_target == -1) then {
_units = (units attachedTo _logic) select {alive _x && {!([_x] call EFUNC(common,isPlayer))} && {!(currentWeapon _x isEqualTo "")}};
} else {
_units = allUnits select {alive _x && {side _x == ([blufor, opfor, independent, civilian] select _target)}},
private _side = [west, east, independent, civilian] select _target;
_units = allUnits select {alive _x && {side _x == _side} && {!([_x] call EFUNC(common,isPlayer))} && {!(currentWeapon _x isEqualTo "")}};
};
// Toggle flashlights for units
if (_toggle) then {
private _cfgWeapons = configFile >> "CfgWeapons";
{
// enableGunLights doesn't work on players
if !(isPlayer _x || {(currentWeapon _x) isEqualTo ""}) then {
private _pointer = (_x weaponAccessories (currentWeapon _x)) select 1;
if (!(_pointer isEqualTo "") && {isNull (configfile >> "CfgWeapons" >> _pointer >> "ItemInfo" >> "Pointer")}) then {
[QGVAR(enableFlashlight), [_x, "forceOn"], _x] call CBA_fnc_targetEvent;
private _weapon = currentWeapon _x;
private _pointer = (_x weaponAccessories _weapon) select 1;
if (!(_pointer isEqualTo "") && {getNumber (_cfgWeapons >> _pointer >> "ItemInfo" >> "FlashLight" >> "size") > 0}) then {
[QEGVAR(ai,enableGunLights), [_x, "forceOn"], _x] call CBA_fnc_targetEvent;
} else {
if (_addGear) then {
// Retrieve compatible items for the pointer slot
private _pointerSlotCompatible = [currentWeapon _x, "pointer"] call CBA_fnc_compatibleItems;
// Get compatible items for pointer slot
private _compatibleItems = [_weapon, "pointer"] call CBA_fnc_compatibleItems;
// Get flashlights from the array above and select the first one
private _flashlight = (_pointerSlotCompatible select {isNull (configfile >> "CfgWeapons" >> _x >> "ItemInfo" >> "Pointer")}) select 0;
// Get random flashlight from compatible pointer slot items
private _flashlightItem = selectRandom (_compatibleItems select {getNumber (_cfgWeapons >> _x >> "ItemInfo" >> "FlashLight" >> "size") > 0});
[QEGVAR(common,addWeaponItem), [_x, (currentWeapon _x), _flashlight], _x] call CBA_fnc_targetEvent;
[QGVAR(enableFlashlight), [_x, "forceOn"], _x] call CBA_fnc_targetEvent;
// Add flashlight to weapon and enable
[QEGVAR(common,addWeaponItem), [_x, _weapon, _flashlightItem], _x] call CBA_fnc_targetEvent;
[QEGVAR(ai,enableGunLights), [_x, "forceOn"], _x] call CBA_fnc_targetEvent;
TRACE_2("Added flashlight to unit",_x,_flashlightItem);
};
};
};
} foreach _units;
} forEach _units;
} else {
{
if !(isPlayer _x || {(currentWeapon _x) isEqualTo ""}) then {
[QGVAR(enableFlashlight), [_x, "forceOff"], _x] call CBA_fnc_targetEvent;
};
} foreach _units;
[QEGVAR(ai,enableGunLights), [_x, "forceOff"], _x] call CBA_fnc_targetEvent;
} forEach _units;
};
deleteVehicle _logic;

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@ -1,68 +1,76 @@
/*
* Author: alganthe
* Zeus module function to toggle NVGs
* Author: alganthe, mharis001
* Zeus module function to toggle NVGs.
*
* Arguments:
* 0: Logic object <OBJECT>
* 1: Toggle mode <BOOL>
* 2: Target of the toggle <SCALAR> 0: blufor; 1: opfor; 2: indep; 3: civ; 4: selected group
* 2: Target units (-1 - Selected group, 0 - BLUFOR, 1 - OPFOR, 2 - Independent, 3 - Civilian) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [LOGIC, true, 4] call ace_zeus_fnc_moduleToggleNvg
* [LOGIC, true, -1] call ace_zeus_fnc_moduleToggleNvg
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_toggle", "_target"];
TRACE_1("params",_this);
// Create array of target units
private _units = [];
if (_target == 4) then {
_units = units (attachedTo _logic);
if (_target == -1) then {
_units = (units attachedTo _logic) select {alive _x && {!([_x] call EFUNC(common,isPlayer))}};
} else {
_units = allUnits select {alive _x && {side _x == ([blufor, opfor, independent, civilian] select _target)}},
private _side = [west, east, independent, civilian] select _target;
_units = allUnits select {alive _x && {side _x == _side} && {!([_x] call EFUNC(common,isPlayer))}};
};
// Add or remove NVGs from units
private _cfgVehicles = configFile >> "CfgVehicles";
private _cfgWeapons = configFile >> "CfgWeapons";
if (_toggle) then {
{
if (!isplayer _x && {hmd _x isEqualTo ""}) then {
private _cfgArray = getArray (configFile >> 'CfgVehicles' >> typeOf _x >>'linkedItems');
if (hmd _x isEqualTo "") then {
// Get NVG item and helmet from unit config
private _linkedItems = getArray (_cfgVehicles >> typeOf _x >> "linkedItems");
private _nvgItem = _linkedItems select {_x isKindOf ["NVGoggles", _cfgWeapons]};
private _nvgHelmet = _linkedItems select {!(getArray (_cfgWeapons >> _x >> "subItems") isEqualTo [])};
private _nvgClass = _cfgArray select {_x isKindOf ["NVGoggles",(configFile >> "CfgWeapons")]};
private _nvgHelmet =_cfgArray select {count (getArray (configFile >> "CfgWeapons" >> _x >> "subItems")) > 0};
// Can't have more than 1 assigned by default
if (count _nvgClass == 1 || {count _nvgHelmet == 1}) then {
if (count _nvgHelmet == 1) then {
// Add NVG helmet if defined
if !(_nvgHelmet isEqualTo []) exitWith {
_x addHeadgear (_nvgHelmet select 0);
} else {
_x linkItem (_nvgClass select 0);
};
} else {
// Add NVGs if defined
if !(_nvgItem isEqualTo []) exitWith {
_x linkItem (_nvgItem select 0);
};
// Default: add basic NVGs
_x linkItem "NVGoggles";
};
};
} foreach _units;
} forEach _units;
} else {
{
if (!isplayer _x) then {
private _cfgArray = getArray (configFile >> 'CfgVehicles' >> typeOf _x >>'linkedItems');
// Get unit current NVGs or helmet with NVG built-in
private _nvgItem = hmd _x;
private _nvgHelmet = getArray (_cfgWeapons >> headgear _x >> "subItems") isEqualTo [];
private _nvgHelmet =_cfgArray select {count (getArray (configFile >> "CfgWeapons" >> _x >> "subItems")) > 0};
if (count _nvgHelmet == 1) then {
// Remove NVG equipment from unit
if !(_nvgHelmet) then {
removeHeadgear _x;
} else {
_x unlinkItem (hmd _x);
};
if !(_nvgItem isEqualTo "") then {
_x unlinkItem _nvgItem;
};
} foreach _units;
} forEach _units;
};
deleteVehicle _logic;

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@ -1,35 +1,35 @@
/*
* Author: alganthe
* Initalises the `Toggle Flashlights` zeus module display
* Author: alganthe, mharis001
* Initializes the "Toggle Flashlights" Zeus module display.
*
* Arguments:
* 0: Flashlight toggle controls group <CONTROL>
* 0: toggleFlashlight controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* onSetFocus = "_this call ace_zeus_fnc_ui_toggleFLashlight"
* [CONTROL] call ace_zeus_fnc_ui_toggleFlashlight
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
#define COMBO_ITEMS [[LSTRING(SelectedGroup), "\a3\ui_f_curator\data\displays\rscdisplaycurator\modegroups_ca.paa"], ["STR_WEST", "\a3\ui_f\data\map\diary\icons\playerwest_ca.paa"], ["STR_EAST", "\a3\ui_f\data\map\diary\icons\playereast_ca.paa"], ["STR_guerrila", "\a3\ui_f\data\map\diary\icons\playerguer_ca.paa"], ["STR_Civilian", "\a3\ui_f\data\map\diary\icons\playerciv_ca.paa"]]
params ["_control"];
//Generic Init:
private _display = ctrlparent _control;
private _ctrlButtonOK = _display displayctrl 1; //IDC_OK
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
TRACE_1("logicObject",_logic);
// Generic init
private _display = ctrlParent _control;
private _ctrlButtonOK = _display displayCtrl 1; // IDC_OK
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
TRACE_1("Logic Object",_logic);
_control ctrlRemoveAllEventHandlers "setFocus";
_control ctrlRemoveAllEventHandlers "SetFocus";
// Validate module target
private _unit = effectiveCommander (attachedTo _logic);
// Handles errors
scopeName "Main";
private _fnc_errorAndClose = {
params ["_msg"];
@ -50,59 +50,24 @@ if !(isNull _unit) then {
};
};
//Specific on-load stuff:
private _comboBox = _display displayCtrl 56218;
private _comboBox2 = _display displayCtrl 56219;
private _comboBox3 = _display displayCtrl 56220;
// Specific onLoad stuff
private _combo = _display displayCtrl 56220;
// Add target combo options (only add selected group option if placed on unit)
{
_comboBox lbSetValue [_comboBox lbAdd (_x select 0), _x select 1];
} forEach [
[localize ELSTRING(common,Disabled), 0],
[localize ELSTRING(common,Enabled), 1]
];
_x params ["_text", "_icon"];
_combo lbSetPicture [_combo lbAdd (localize _text), _icon];
} forEach (COMBO_ITEMS select [[0, 1] select (isNull _unit), 5]);
if (isNull _unit) then {
{
_comboBox2 lbSetValue [_comboBox2 lbAdd (_x select 0), _x select 1];
} forEach [
["BLUFOR", 0],
["OPFOR", 1],
["INDEP", 2],
["CIV", 3]
];
} else {
{
_comboBox2 lbSetValue [_comboBox2 lbAdd (_x select 0), _x select 1];
} forEach [
[localize LSTRING(moduleToggleNVG_SelectedGroup), 4],
["BLUFOR", 0],
["OPFOR", 1],
["INDEP", 2],
["CIV", 3]
];
_combo lbSetCurSel 0;
// Set default flashlight status
if !(isNull _unit) then {
(_display displayCtrl 56218) lbSetCurSel ([0, 1] select (_unit isFlashlightOn (currentWeapon _unit)));
};
{
_comboBox3 lbSetValue [_comboBox3 lbAdd (_x select 0), _x select 1];
} foreach [
[localize ELSTRING(common,Disabled), 0],
[localize ELSTRING(common,Enabled), 1]
];
private _enabledDefault = false;
if (!isNull _unit) then {
_enabledDefault = _unit isFlashlightOn (currentWeapon _unit);
};
_comboBox lbSetCurSel ([0,1] select _enabledDefault);
_comboBox2 lbSetCurSel 0;
_comboBox3 lbSetCurSel 0;
private _fnc_onUnload = {
params ["_display"];
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
deleteVehicle _logic;
@ -111,22 +76,20 @@ private _fnc_onUnload = {
private _fnc_onConfirm = {
params [["_ctrlButtonOK", controlNull, [controlNull]]];
private _display = ctrlparent _ctrlButtonOK;
private _display = ctrlParent _ctrlButtonOK;
if (isNull _display) exitWith {};
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
private _combo1 = _display displayCtrl 56218;
private _combo2 = _display displayCtrl 56219;
private _combo3 = _display displayCtrl 56220;
private _toggle = lbCurSel (_display displayCtrl 56218) > 0;
private _addGear = lbCurSel (_display displayCtrl 56219) > 0;
private _combo = _display displayCtrl 56220;
private _target = lbCurSel _combo;
if (lbSize _combo > 4) then {DEC(_target)};
private _toggle = _combo1 lbValue (lbCurSel _combo1);
private _target = _combo2 lbValue (lbCurSel _combo2);
private _gear = _combo3 lbValue (lbCurSel _combo3);
[_logic, _toggle == 1, _gear == 1, _target] call FUNC(moduleToggleFlashlight);
[_logic, _toggle, _addGear, _target] call FUNC(moduleToggleFlashlight);
};
_display displayAddEventHandler ["unload", _fnc_onUnload];
_ctrlButtonOK ctrlAddEventHandler ["buttonclick", _fnc_onConfirm];
_display displayAddEventHandler ["Unload", _fnc_onUnload];
_ctrlButtonOK ctrlAddEventHandler ["ButtonClick", _fnc_onConfirm];

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@ -1,35 +1,35 @@
/*
* Author: alganthe
* Initalises the `Toggle NVGs` zeus module display
* Author: alganthe, mharis001
* Initializes the "Toggle NVGs" Zeus module display.
*
* Arguments:
* 0: Nvg toggle controls group <CONTROL>
* 0: toggleNvg controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* onSetFocus = "_this call ace_zeus_fnc_ui_toggleNvg"
* [CONTROL] call ace_zeus_fnc_ui_toggleNvg
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
#define COMBO_ITEMS [[LSTRING(SelectedGroup), "\a3\ui_f_curator\data\displays\rscdisplaycurator\modegroups_ca.paa"], ["STR_WEST", "\a3\ui_f\data\map\diary\icons\playerwest_ca.paa"], ["STR_EAST", "\a3\ui_f\data\map\diary\icons\playereast_ca.paa"], ["STR_guerrila", "\a3\ui_f\data\map\diary\icons\playerguer_ca.paa"], ["STR_Civilian", "\a3\ui_f\data\map\diary\icons\playerciv_ca.paa"]]
params ["_control"];
//Generic Init:
private _display = ctrlparent _control;
private _ctrlButtonOK = _display displayctrl 1; //IDC_OK
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
TRACE_1("logicObject",_logic);
// Generic init
private _display = ctrlParent _control;
private _ctrlButtonOK = _display displayCtrl 1; // IDC_OK
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
TRACE_1("Logic Object",_logic);
_control ctrlRemoveAllEventHandlers "setFocus";
_control ctrlRemoveAllEventHandlers "SetFocus";
// Validate module target
private _unit = effectiveCommander (attachedTo _logic);
// Handles errors
scopeName "Main";
private _fnc_errorAndClose = {
params ["_msg"];
@ -50,50 +50,24 @@ if !(isNull _unit) then {
};
};
//Specific on-load stuff:
private _comboBox = _display displayCtrl 92855;
private _comboBox2 = _display displayCtrl 92856;
// Specific onLoad stuff
private _combo = _display displayCtrl 92856;
// Add target combo options (only add selected group option if placed on unit)
{
_comboBox lbSetValue [_comboBox lbAdd (_x select 0), _x select 1];
} forEach [
[localize ELSTRING(common,Disabled), 0],
[localize ELSTRING(common,Enabled), 1]
];
_x params ["_text", "_icon"];
_combo lbSetPicture [_combo lbAdd (localize _text), _icon];
} forEach (COMBO_ITEMS select [[0, 1] select (isNull _unit), 5]);
if (isNull _unit) then {
{
_comboBox2 lbSetValue [_comboBox2 lbAdd (_x select 0), _x select 1];
} forEach [
["BLUFOR", 0],
["OPFOR", 1],
["INDEP", 2],
["CIV", 3]
];
} else {
{
_comboBox2 lbSetValue [_comboBox2 lbAdd (_x select 0), _x select 1];
} forEach [
[localize LSTRING(moduleToggleNVG_SelectedGroup), 4],
["BLUFOR", 0],
["OPFOR", 1],
["INDEP", 2],
["CIV", 3]
];
_combo lbSetCurSel 0;
// Set default NVG status
if !(isNull _unit) then {
(_display displayCtrl 92855) lbSetCurSel ([0, 1] select !(hmd _unit isEqualTo ""));
};
private _enabledDefault = false;
if (!isNull _unit) then {
_enabledDefault = !(hmd _unit isEqualTo "");
};
_comboBox lbSetCurSel ([0,1] select _enabledDefault);
_comboBox2 lbSetCurSel 0;
private _fnc_onUnload = {
params ["_display"];
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
deleteVehicle _logic;
@ -102,20 +76,19 @@ private _fnc_onUnload = {
private _fnc_onConfirm = {
params [["_ctrlButtonOK", controlNull, [controlNull]]];
private _display = ctrlparent _ctrlButtonOK;
private _display = ctrlParent _ctrlButtonOK;
if (isNull _display) exitWith {};
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objnull);
private _logic = GETMVAR(BIS_fnc_initCuratorAttributes_target,objNull);
if (isNull _logic) exitWith {};
private _combo1 = _display displayCtrl 92855;
private _combo2 = _display displayCtrl 92856;
private _toggle = lbCurSel (_display displayCtrl 92855) > 0;
private _combo = _display displayCtrl 92856;
private _target = lbCurSel _combo;
if (lbSize _combo > 4) then {DEC(_target)};
private _toggle = _combo1 lbValue (lbCurSel _combo1);
private _target = _combo2 lbValue (lbCurSel _combo2);
[_logic, _toggle == 1, _target] call FUNC(moduleToggleNvg);
[_logic, _toggle, _target] call FUNC(moduleToggleNvg);
};
_display displayAddEventHandler ["unload", _fnc_onUnload];
_ctrlButtonOK ctrlAddEventHandler ["buttonclick", _fnc_onConfirm];
_display displayAddEventHandler ["Unload", _fnc_onUnload];
_ctrlButtonOK ctrlAddEventHandler ["ButtonClick", _fnc_onConfirm];

View File

@ -1067,7 +1067,7 @@
<Chinesesimp>装载到货物中</Chinesesimp>
<Korean>화물 싣기</Korean>
</Key>
<Key ID="STR_ACE_Zeus_moduleToggleNVG_DisplayName">
<Key ID="STR_ACE_Zeus_ModuleToggleNVG_DisplayName">
<English>Toggle NVGs</English>
<German>Nachtsichtgeräte Hinzufügen/Entfernen</German>
<French>Basculer JVN</French>
@ -1077,8 +1077,8 @@
<Chinesesimp>切换夜视镜</Chinesesimp>
<Korean>야시경 토글</Korean>
</Key>
<Key ID="STR_ACE_Zeus_moduleToggleNVG_ToggleNvgTitle">
<English>NVG equipment</English>
<Key ID="STR_ACE_Zeus_ModuleToggleNVG_NvgEquipment">
<English>NVG Equipment</English>
<German>Nachtsichtgeräte</German>
<French>Equipment de vision nocturne</French>
<Italian>Attrezzatura NVG</Italian>
@ -1087,7 +1087,7 @@
<Chinesesimp>夜视镜装备</Chinesesimp>
<Korean>야시경 장비</Korean>
</Key>
<Key ID="STR_ACE_Zeus_moduleToggleNVG_ToggleNvgTitleTooltip">
<Key ID="STR_ACE_Zeus_ModuleToggleNVG_NvgEquipment_tooltip">
<English>Add or remove NVGs from units</English>
<German>Nachtsichtgeräte Hinzufügen/Entfernen</German>
<French>Ajouter ou retirer JVN des unités</French>
@ -1097,18 +1097,14 @@
<Chinesesimp>增加或移除单位的夜视镜</Chinesesimp>
<Korean>야시경 추가/제거</Korean>
</Key>
<Key ID="STR_ACE_Zeus_moduleToggleNVG_ToggleNvgSide">
<English>Toggle NVG target</English>
<German>Wechsle Nachtsichtgeräteziel</German>
<French>Cible du basculement</French>
<Italian>Attiva obiettivo NVG</Italian>
<Japanese>選択先の暗視装置の切り替え</Japanese>
<Chinese>切換目標的夜視鏡狀態</Chinese>
<Chinesesimp>切换目标的夜视镜状态</Chinesesimp>
<Korean>목표의 야시경 토글</Korean>
<Key ID="STR_ACE_Zeus_ToggleTarget">
<English>Toggle Target</English>
</Key>
<Key ID="STR_ACE_Zeus_moduleToggleNVG_SelectedGroup">
<English>Selected group</English>
<Key ID="STR_ACE_Zeus_ToggleTarget_Tooltip">
<English>Units affected by the toggle</English>
</Key>
<Key ID="STR_ACE_Zeus_SelectedGroup">
<English>Selected Group</English>
<German>Ausgewählte Gruppe</German>
<French>Groupe sélectionné</French>
<Italian>Gruppo selezionato</Italian>
@ -1117,8 +1113,8 @@
<Chinesesimp>选择小队</Chinesesimp>
<Korean>그룹 선택</Korean>
</Key>
<Key ID="STR_ACE_Zeus_moduleToggleFlashlight_DisplayName">
<English>Toggle flashlights</English>
<Key ID="STR_ACE_Zeus_ModuleToggleFlashlight_DisplayName">
<English>Toggle Flashlights</English>
<German>Ändere Taschenlampen</German>
<French>Basculer lampes torches</French>
<Italian>Attiva torce</Italian>
@ -1127,18 +1123,8 @@
<Chinesesimp>切换手电筒</Chinesesimp>
<Korean>손전등 토글</Korean>
</Key>
<Key ID="STR_ACE_Zeus_moduleToggleFlashlight_ToggleFlashlightSide">
<English>Toggle flashlight target</English>
<German>Wechsle Nachtsichtgeräteziel</German>
<French>Cible du basculement</French>
<Italian>Attiva obiettivo torcia</Italian>
<Japanese>選択先のフラッシュライトの切り替え</Japanese>
<Chinese>切換目標的手電筒狀態</Chinese>
<Chinesesimp>切换目标的手电筒状态</Chinesesimp>
<Korean>목표의 손전등 토글</Korean>
</Key>
<Key ID="STR_ACE_Zeus_moduleToggleFlashlight_ToggleFlashlightTitle">
<English>Flashlight</English>
<Key ID="STR_ACE_Zeus_ModuleToggleFlashlight_Flashlights">
<English>Flashlights</English>
<German>Taschenlampe</German>
<French>Lampe torche</French>
<Italian>Torcia</Italian>
@ -1147,8 +1133,8 @@
<Chinesesimp>手电筒</Chinesesimp>
<Korean>손전등</Korean>
</Key>
<Key ID="STR_ACE_Zeus_moduleToggleFlashlight_ToggleFlashlightGear">
<English>Add gear</English>
<Key ID="STR_ACE_Zeus_ModuleToggleFlashlight_AddGear">
<English>Add Gear</English>
<German>Ausrüstung hinzufügen</German>
<French>Ajouter équipement</French>
<Italian>Aggiungi equipaggiamento</Italian>

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@ -583,42 +583,46 @@ class GVAR(RscToggleNvg): RscDisplayAttributes {
class Title: Title {};
class Content: Content {
class Controls {
class ToggleNvg: RscControlsGroupNoScrollbars {
class toggleNvg: RscControlsGroupNoScrollbars {
onSetFocus = QUOTE(_this call FUNC(ui_toggleNvg));
idc = 92854;
x = 0;
y = 0;
w = W_PART(26);
h = H_PART(3);
h = H_PART(2.1);
class controls {
class ToggleNvgTitle: Title {
class ToggleLabel: RscText {
idc = -1;
text = CSTRING(moduleToggleNVG_ToggleNvgTitle);
toolTip = CSTRING(moduleToggleNVG_ToggleNvgTitleTooltip);
x = H_PART(0);
y = H_PART(0);
w = W_PART(7);
text = CSTRING(ModuleToggleNVG_NvgEquipment);
tooltip = CSTRING(ModuleToggleNVG_NvgEquipment_tooltip);
x = 0;
y = 0;
w = W_PART(10);
h = H_PART(1);
colorBackground[] = {0, 0, 0, 0.5};
};
class ToggleNvgCombo: RscCombo {
class Toggle: ctrlToolbox {
idc = 92855;
x = H_PART(6);
y = H_PART(0);
w = W_PART(10.1);
x = W_PART(10.1);
y = 0;
w = W_PART(15.9);
h = H_PART(1);
rows = 1;
columns = 2;
strings[] = {ECSTRING(common,Disabled), ECSTRING(common,Enabled)};
};
class ToggleNvgSideTitle: Title {
idc = -1;
text = CSTRING(moduleToggleNVG_ToggleNvgSide);
x = H_PART(0);
y = H_PART(1.2);
w = W_PART(7);
class TargetLabel: ToggleLabel {
text = CSTRING(ToggleTarget);
tooltip = CSTRING(ToggleTarget_Tooltip);
y = H_PART(1.1);
};
class ToggleNvgSideCombo: RscCombo {
class Target: RscCombo {
idc = 92856;
x = H_PART(6);
y = H_PART(1.2);
w = W_PART(10.1);
x = W_PART(10.1);
y = H_PART(1.1);
w = W_PART(15.9);
h = H_PART(1);
colorBackground[] = {0, 0, 0, 0.7};
};
};
};
@ -637,55 +641,54 @@ class GVAR(RscToggleFlashlight): RscDisplayAttributes {
class Title: Title {};
class Content: Content {
class Controls {
class ToggleFlashlight: RscControlsGroupNoScrollbars {
class toggleFlashlight: RscControlsGroupNoScrollbars {
onSetFocus = QUOTE(_this call FUNC(ui_toggleFlashlight));
idc = 56217;
x = 0;
y = 0;
w = W_PART(26);
h = H_PART(5);
h = H_PART(3.2);
class controls {
class ToggleFlashlightTitle: Title {
class ToggleLabel: RscText {
idc = -1;
text = CSTRING(moduleToggleFlashlight_ToggleFlashlightTitle);
x = H_PART(0);
y = H_PART(0);
w = W_PART(7);
text = CSTRING(ModuleToggleFlashlight_Flashlights);
x = 0;
y = 0;
w = W_PART(10);
h = H_PART(1);
colorBackground[] = {0, 0, 0, 0.5};
};
class ToggleFlashlightCombo: RscCombo {
class Toggle: ctrlToolbox {
idc = 56218;
x = H_PART(6);
y = H_PART(0);
w = W_PART(10.1);
x = W_PART(10.1);
y = 0;
w = W_PART(15.9);
h = H_PART(1);
rows = 1;
columns = 2;
strings[] = {ECSTRING(common,Disabled), ECSTRING(common,Enabled)};
};
class ToggleFlashlightSideTitle: Title {
idc = -1;
text = CSTRING(moduleToggleFlashlight_ToggleFlashlightSide);
x = H_PART(0);
y = H_PART(1.2);
w = W_PART(7);
class AddGearLabel: ToggleLabel {
text = CSTRING(ModuleToggleFlashlight_AddGear);
y = H_PART(1.1);
};
class ToggleFlashlightSideCombo: RscCombo {
class AddGear: Toggle {
idc = 56219;
x = H_PART(6);
y = H_PART(1.2);
w = W_PART(10.1);
h = H_PART(1);
y = H_PART(1.1);
strings[] = {ECSTRING(common,No), ECSTRING(common,Yes)};
};
class ToggleFlashlightGearTitle: Title {
idc = -1;
text = CSTRING(moduleToggleFlashlight_ToggleFlashlightGear);
x = H_PART(0);
y = H_PART(2.4);
w = W_PART(7);
class TargetLabel: ToggleLabel {
text = CSTRING(ToggleTarget);
tooltip = CSTRING(ToggleTarget_Tooltip);
y = H_PART(2.2);
};
class ToggleFlashlightGearCombo: RscCombo {
class Target: RscCombo {
idc = 56220;
x = H_PART(6);
y = H_PART(2.4);
w = W_PART(10.1);
x = W_PART(10.1);
y = H_PART(2.2);
w = W_PART(15.9);
h = H_PART(1);
colorBackground[] = {0, 0, 0, 0.7};
};
};
};