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integrate filters pbo into inventory pbo
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z\ace\addons\filters
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {""};
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authorUrl = "";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "\z\ace\addons\filters\script_component.hpp"
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#define COMPONENT filters
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#include "\z\ace\addons\main\script_mod.hpp"
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#ifdef DEBUG_ENABLED_FILTERS
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_FILTERS
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#define DEBUG_SETTINGS DEBUG_ENABLED_FILTERS
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define IDC_FILTERLISTS 6554
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#define IDC_ITEMLIST_GROUND 632
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#define IDC_ITEMLIST_SOLDIER 640
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#define IDC_ITEMLIST_UNIFORM 633
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#define IDC_ITEMLIST_VEST 638
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#define IDC_ITEMLIST_BACKPACK 619
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#define DUMMY_VALUE 127
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Filters">
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<Key ID="STR_ACE_Filters_Backpacks">
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<English>Backpacks</English>
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<German>Rucksäcke</German>
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</Key>
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<Key ID="STR_ACE_Filters_Headgear">
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<English>Headgear</English>
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<German>Kopfbedeckungen</German>
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</Key>
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<Key ID="STR_ACE_Filters_Glasses">
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<English>Glasses</English>
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<German>Brillen</German>
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</Key>
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<Key ID="STR_ACE_Filters_Uniforms">
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<English>Uniforms</English>
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<German>Uniformen</German>
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</Key>
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<Key ID="STR_ACE_Filters_Vests">
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<English>Vests</English>
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<German>Westen</German>
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</Key>
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<Key ID="STR_ACE_Filters_Grenades">
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<English>Grenades</English>
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<German>Granaten</German>
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</Key>
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<Key ID="STR_ACE_Filters_Medical">
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<English>Medical</English>
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<German>Sanimaterial</German>
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</Key>
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</Package>
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</Project>
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"Pabst Mirror"};
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author[] = {"Pabst Mirror, commy2"};
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authorUrl = "https://github.com/PabstMirror/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "RscDisplayInventory.hpp"
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#include "ACE_Settings.hpp"
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1
addons/inventory/functions/script_component.hpp
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1
addons/inventory/functions/script_component.hpp
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#include "\z\ace\addons\inventory\script_component.hpp"
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#include "\z\ace\addons\main\script_mod.hpp"
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#ifdef DEBUG_ENABLED_INVENTORY
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#define DEBUG_MODE_FULL
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_INVENTORY
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#define DEBUG_SETTINGS DEBUG_SETTINGS_INVENTORY
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#define DEBUG_SETTINGS DEBUG_SETTINGS_INVENTORY
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define IDC_FILTERLISTS 6554
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#define IDC_ITEMLIST_GROUND 632
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#define IDC_ITEMLIST_SOLDIER 640
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#define IDC_ITEMLIST_UNIFORM 633
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#define IDC_ITEMLIST_VEST 638
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#define IDC_ITEMLIST_BACKPACK 619
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#define DUMMY_VALUE 127
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<Italian>Normalmente il menù inventario è scalato in base alle dimensioni interfaccia. Questa opzione di permette di ingrandirlo ulteriormente ma senza aumentare la dimensione del testo.</Italian>
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<Portuguese>Normalmente o tamanho da tela do inventário é ditada pelo tamanho da UI. Isso permite aumentar o tamanho da tela de inventário, mas não aumenta o tamanho da fonte, permitindo que mais linhas sejam visualizadas.</Portuguese>
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</Key>
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<Key ID="STR_ACE_Inventory_Backpacks">
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<English>Backpacks</English>
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<German>Rucksäcke</German>
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</Key>
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<Key ID="STR_ACE_Inventory_Headgear">
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<English>Headgear</English>
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<German>Kopfbedeckungen</German>
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</Key>
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<Key ID="STR_ACE_Inventory_Glasses">
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<English>Glasses</English>
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<German>Brillen</German>
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</Key>
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<Key ID="STR_ACE_Inventory_Uniforms">
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<English>Uniforms</English>
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<German>Uniformen</German>
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</Key>
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<Key ID="STR_ACE_Inventory_Vests">
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<English>Vests</English>
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<German>Westen</German>
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</Key>
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<Key ID="STR_ACE_Inventory_Grenades">
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<English>Grenades</English>
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<German>Granaten</German>
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</Key>
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<Key ID="STR_ACE_Inventory_Medical">
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<English>Medical</English>
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<German>Sanimaterial</German>
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</Key>
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</Package>
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</Project>
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