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Consistent formatting
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@ -36,9 +36,9 @@ Spectatable units are stored in an automatically maintained list (`ace_spectator
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- Unit whitelist/blacklist
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The unit filter determines which units will automatically be used to populate the spectatable unit list. It's controlled by setting `ace_spectator_filterUnits` and there are three possible options:
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- No units
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- Player units (default)
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- All units
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- **No units**
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- **Player units** *(default)*
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- **All units**
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In cases where more specific control is required function `ace_spectator_fnc_updateUnits` can be used to whitelist units from the filter or blacklist them from the list (on the local client):
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```
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@ -78,17 +78,17 @@ The default side list is `[west,east,resistance,civilian]` and to update it (on
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```
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The side filter determines which sides from the side list are valid each time the unit list is updated. It's controlled by setting `ace_spectator_filterSides` and there are four possible options:
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- Player side (default)
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- Friendly sides
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- Hostile sides
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- All sides
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- **Player side** *(default)*
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- **Friendly sides**
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- **Hostile sides**
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- **All sides**
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### 1.4 Camera Modes
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There are 3 possible camera modes:
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- Free
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- Internal
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- External
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- **Free**
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- **Internal**
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- **External**
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Mission makers can control the camera modes available to spectators via the setting `ace_spectator_restrictModes`. Function `ace_spectator_fnc_updateCameraModes` is also provided to alter the available modes (to the local player) as desired at any point in the mission:
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```
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@ -106,10 +106,10 @@ Mission makers can control the camera modes available to spectators via the sett
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### 1.5 Vision Modes
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Vision modes are only available in free camera mode. By default there are 4 available vision modes:
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- Normal
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- Night vision
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- Thermal imaging (white hot)
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- Thermal imaging (black hot)
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- **Normal**
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- **Night vision**
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- **Thermal imaging (white hot)**
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- **Thermal imaging (black hot)**
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Mission makers can control which of these vision modes are available to spectators via the setting `ace_spectator_restrictVisions`. However, there are actually a total of 10 possible vision modes and function `ace_spectator_fnc_updateVisionModes` can be used to alter which of them are available (to the local player) at any point in the mission:
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```
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