Consistent formatting

This commit is contained in:
SilentSpike 2015-07-27 14:41:38 +01:00
parent 307703631b
commit ed06d00a41

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@ -36,9 +36,9 @@ Spectatable units are stored in an automatically maintained list (`ace_spectator
- Unit whitelist/blacklist
The unit filter determines which units will automatically be used to populate the spectatable unit list. It's controlled by setting `ace_spectator_filterUnits` and there are three possible options:
- No units
- Player units (default)
- All units
- **No units**
- **Player units** *(default)*
- **All units**
In cases where more specific control is required function `ace_spectator_fnc_updateUnits` can be used to whitelist units from the filter or blacklist them from the list (on the local client):
```
@ -78,17 +78,17 @@ The default side list is `[west,east,resistance,civilian]` and to update it (on
```
The side filter determines which sides from the side list are valid each time the unit list is updated. It's controlled by setting `ace_spectator_filterSides` and there are four possible options:
- Player side (default)
- Friendly sides
- Hostile sides
- All sides
- **Player side** *(default)*
- **Friendly sides**
- **Hostile sides**
- **All sides**
### 1.4 Camera Modes
There are 3 possible camera modes:
- Free
- Internal
- External
- **Free**
- **Internal**
- **External**
Mission makers can control the camera modes available to spectators via the setting `ace_spectator_restrictModes`. Function `ace_spectator_fnc_updateCameraModes` is also provided to alter the available modes (to the local player) as desired at any point in the mission:
```
@ -106,10 +106,10 @@ Mission makers can control the camera modes available to spectators via the sett
### 1.5 Vision Modes
Vision modes are only available in free camera mode. By default there are 4 available vision modes:
- Normal
- Night vision
- Thermal imaging (white hot)
- Thermal imaging (black hot)
- **Normal**
- **Night vision**
- **Thermal imaging (white hot)**
- **Thermal imaging (black hot)**
Mission makers can control which of these vision modes are available to spectators via the setting `ace_spectator_restrictVisions`. However, there are actually a total of 10 possible vision modes and function `ace_spectator_fnc_updateVisionModes` can be used to alter which of them are available (to the local player) at any point in the mission:
```