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additional changes for spalling material consideration
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@ -20,7 +20,7 @@ PREP(addBlackList);
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PREP(initBlackList);
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PREP(submunition);
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PREP(shouldFrag);
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PREP(fragInfo);
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PREP(getFragInfo);
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PREP(doFrag);
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PREP(doFragTargeted);
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PREP(doFragRandom);
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@ -8,7 +8,7 @@ PREP_RECOMPILE_END;
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GVAR(materialSpallCache) = createHashMap;
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GVAR(spallRoundCache) = createHashMap;
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GVAR(spallRoundCache) = createHashMapFromArray [["", "metal"]];
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GVAR(lastSpallTime) = -2;
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GVAR(shouldFragCache) = createHashMap;
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