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Aegis Compat - Add some realistic names (#10253)
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class CfgVehicles {
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class APC_Wheeled_01_base_v2_F;
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class B_APC_Wheeled_01_cannon_v2_F: APC_Wheeled_01_base_v2_F {
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displayName = ECSTRING(realisticnames,APC_Wheeled_01_cannon_Name);
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};
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class B_APC_Wheeled_01_base_F;
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class B_APC_Wheeled_01_medical_F: B_APC_Wheeled_01_base_F {
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displayName = SUBCSTRING(APC_Wheeled_01_medical_Name);
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};
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class APC_Tracked_02_medical_base_F;
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class O_R_APC_Tracked_02_medical_F: APC_Tracked_02_medical_base_F {
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displayName = SUBCSTRING(APC_Tracked_02_medical_Name);
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};
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class APC_Tracked_03_base_v2_F;
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class B_A_APC_tracked_03_cannon_v2_F: APC_Tracked_03_base_v2_F {
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displayName = ECSTRING(realisticnames,APC_tracked_03_cannon_Name);
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};
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};
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26
addons/compat_aegis/compat_aegis_realisticnames/config.cpp
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26
addons/compat_aegis/compat_aegis_realisticnames/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class SUBADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {
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"A3_Aegis_Armor_F_Aegis_APC_Wheeled_01",
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"A3_Aegis_Armor_F_Aegis_APC_Tracked_02",
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"A3_Aegis_Armor_F_Aegis_APC_Tracked_03",
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"ace_realisticnames"
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};
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skipWhenMissingDependencies = 1;
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author = ECSTRING(common,ACETeam);
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authors[] = {"johnb43"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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// this prevents any patched class from requiring this addon
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addonRootClass = "A3_Characters_F";
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};
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};
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#include "CfgVehicles.hpp"
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#define SUBCOMPONENT realisticnames
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#define SUBCOMPONENT_BEAUTIFIED Realistic Names
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#include "..\script_component.hpp"
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Compat_Aegis_RealisticNames">
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<Key ID="STR_ACE_Compat_Aegis_RealisticNames_APC_Wheeled_01_medical_Name">
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<English>Badger IFV (Medical)</English>
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<German>SPz Badger (Sanitäter)</German>
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<French>Badger IFV (Médical)</French>
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</Key>
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<Key ID="STR_ACE_Compat_Aegis_RealisticNames_APC_Tracked_02_medical_Name">
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<English>BM-2T Stalker (Medical)</English>
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<German>BM-2T Stalker (Sanitäter)</German>
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<French>BM-2T Stalker (Médical)</French>
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</Key>
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</Package>
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</Project>
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@ -6,6 +6,19 @@ class CfgVehicles {
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};
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};
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};
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};
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class APC_Tracked_03_base_F: Tank_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {};
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};
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};
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class APC_Tracked_03_base_v2_F: APC_Tracked_03_base_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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weapons[] = {"autocannon_40mm_CTWS", "ACE_LMG_coax_L94A1_mem3"}; // Aegis upgrades to a 40mm cannon, but we want realistic MG name
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};
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};
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};
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class MBT_01_base_F: Tank_F {
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class MBT_01_base_F: Tank_F {
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class Turrets: Turrets {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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class MainTurret: MainTurret {
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25
addons/compat_aegis/compat_aegis_vehicles/config.cpp
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25
addons/compat_aegis/compat_aegis_vehicles/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class SUBADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {
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"A3_Aegis_Armor_F_Aegis_MBT_01",
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"A3_Aegis_Armor_F_Aegis_APC_Tracked_03",
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"ace_vehicles"
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};
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skipWhenMissingDependencies = 1;
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author = ECSTRING(common,ACETeam);
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authors[] = {"johnb43"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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// this prevents any patched class from requiring this addon
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addonRootClass = "A3_Characters_F";
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};
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};
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#include "CfgVehicles.hpp"
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#define SUBCOMPONENT vehicles
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#define SUBCOMPONENT_BEAUTIFIED Vehicles
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#include "..\script_component.hpp"
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@ -6,13 +6,14 @@ class CfgPatches {
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units[] = {};
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units[] = {};
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weapons[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_vehicles", "A3_Aegis_Armor_F_Aegis_MBT_01"};
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requiredAddons[] = {"ace_common"};
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skipWhenMissingDependencies = 1;
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skipWhenMissingDependencies = 1;
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author = ECSTRING(common,ACETeam);
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author = ECSTRING(common,ACETeam);
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authors[] = {"johnb43"};
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authors[] = {"johnb43"};
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url = ECSTRING(main,URL);
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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VERSION_CONFIG;
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// this prevents any patched class from requiring this addon
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addonRootClass = "A3_Characters_F";
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};
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};
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};
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};
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#include "CfgVehicles.hpp"
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