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weaponSelect CBA Setting (#5581)
* weaponSelectCBASetting * Update to movedToSQF * Add category
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@ -1,10 +1,6 @@
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class ACE_Settings {
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class ACE_Settings {
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class GVAR(displayText) {
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class GVAR(displayText) {
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typeName = "BOOL";
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movedToSQF = 1;
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isClientSettable = 1;
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value = 1;
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displayName = CSTRING(SettingDisplayTextName);
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description = CSTRING(SettingDisplayTextDesc);
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};
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};
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};
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};
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@ -26,4 +26,6 @@ GVAR(GrenadesNonFrag) = [];
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false
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false
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} count getArray (configFile >> "CfgWeapons" >> "Throw" >> "muzzles");
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} count getArray (configFile >> "CfgWeapons" >> "Throw" >> "muzzles");
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#include "initSettings.sqf"
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ADDON = true;
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ADDON = true;
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8
addons/weaponselect/initSettings.sqf
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8
addons/weaponselect/initSettings.sqf
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@ -0,0 +1,8 @@
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// CBA Settings [ADDON: ace_weaponselect]:
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[QGVAR(displayText), "CHECKBOX",
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[LSTRING(SettingDisplayTextName), LSTRING(SettingDisplayTextDesc)],
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localize ELSTRING(common,ACEKeybindCategoryWeapons),
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true, // default value
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false, // isGlobal
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{[QGVAR(displayText), _this] call EFUNC(common,cbaSettings_settingChanged)}] call CBA_settings_fnc_init;
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