From ef04eb373858016e36f96027f7a52a3f90b5a461 Mon Sep 17 00:00:00 2001 From: BullHorn Date: Fri, 15 May 2015 13:56:55 +0300 Subject: [PATCH] Update windeflection.md --- documentation/feature/windeflection.md | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index f665f9a0ae..d7150bafc7 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -8,14 +8,23 @@ parent: wiki ## Overview ### Wind Deflection -Adds ballistic influences of wind, air density and temperature +The Wind Deflection feature is enabled by default and adds ballistic influences of wind ## Usage +Wind Deflection can be disabled or modified via a Module in the 2D editor. -Short overview of how to use the feature, e.g. menu options, key bindings, -instructions. May not apply to all modules. +### Wind Deflection +- Toggles the Module on or off +### Vehicle Enabled +- Toggles the module on or off for static and vehicle-mounted weapons + +### Simulation Interval +- Defines the interval between every calculation step + +### Simulation Radius +- Defines the radius around the player (in meters) at which projectiles are wind deflected ## Dependencies