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Replaced all <floats> with <NUMBER>
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@ -4,12 +4,12 @@
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* Displays a wind info (colored arrow) in the top left corner of the screen
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*
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* Arguments:
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* 0: temperature - degrees celcius <float>
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* 1: pressure - hPa <float>
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* 2: relativeHumidity - value between 0.0 and 1.0 <float>
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* 0: temperature - degrees celcius <NUMBER>
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* 1: pressure - hPa <NUMBER>
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* 2: relativeHumidity - value between 0.0 and 1.0 <NUMBER>
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*
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* Return Value:
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* 0: density of air - kg * m^(-3) <float>
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* 0: density of air - kg * m^(-3) <NUMBER>
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*
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* Return value:
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* None
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@ -5,10 +5,10 @@
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*
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* Arguments:
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* 0: ammo - classname <string>
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* 1: temperature - degrees celcius <float>
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* 1: temperature - degrees celcius <NUMBER>
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*
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* Return Value:
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* 0: muzzle velocity shift - m/s <float>
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* 0: muzzle velocity shift - m/s <NUMBER>
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*
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* Return value:
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* None
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@ -4,14 +4,14 @@
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* Calculates the atmospherically corrected ballistic coefficient
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*
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* Arguments:
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* 0: ballistic coefficient - G1-G7 <float>
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* 1: temperature - degrees celcius <float>
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* 2: pressure - hPa <float>
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* 3: relativeHumidity - value between 0.0 and 1.0 <float>
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* 0: ballistic coefficient - G1-G7 <NUMBER>
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* 1: temperature - degrees celcius <NUMBER>
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* 2: pressure - hPa <NUMBER>
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* 3: relativeHumidity - value between 0.0 and 1.0 <NUMBER>
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* 4: atmosphereModel - ICAO or ASM <STRING>
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*
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* Return Value:
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* corrected ballistic coefficient <float>
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* corrected ballistic coefficient <NUMBER>
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*
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* Public: No
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*/
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@ -6,10 +6,10 @@
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* Arguments:
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* 0: ammo - classname <string>
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* 0: weapon - classname <string>
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* 1: muzzle velocity - m/s <float>
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* 1: muzzle velocity - m/s <NUMBER>
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*
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* Return Value:
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* 0: muzzle velocity shift - m/s <float>
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* 0: muzzle velocity shift - m/s <NUMBER>
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*
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* Return value:
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* None
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@ -7,7 +7,7 @@
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* 0: _this - world position <posASL>
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*
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* Return Value:
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* 0: hellmann exponent <float>
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* 0: hellmann exponent <NUMBER>
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*
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* Public: No
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*/
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@ -5,11 +5,11 @@
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*
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* Arguments:
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* 0: drag model - 1-7 <integer>
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* 1: drag coefficient - bc <float>
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* 2: velocity - m/s <float>
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* 1: drag coefficient - bc <NUMBER>
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* 2: velocity - m/s <NUMBER>
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*
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* Return Value:
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* 0: retardation - m/(s^2) <float>
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* 0: retardation - m/(s^2) <NUMBER>
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*
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* Return value:
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* None
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@ -7,7 +7,7 @@
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* 0: _this - world position <posASL>
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*
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* Return Value:
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* 0: roughness length <float>
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* 0: roughness length <NUMBER>
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*
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* Public: No
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*/
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@ -4,16 +4,16 @@
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* Calculates the stability factor of a bullet
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*
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* Arguments:
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* 0: caliber - inches <float>
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* 1: bullet length - inches <float>
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* 2: bullet mass - grains <float>
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* 3: barrel twist - inches <float>
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* 4: muzzle velocity shift - m/s <float>
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* 5: temperature - degrees celcius <float>
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* 6: barometric Pressure - hPA <float>
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* 0: caliber - inches <NUMBER>
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* 1: bullet length - inches <NUMBER>
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* 2: bullet mass - grains <NUMBER>
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* 3: barrel twist - inches <NUMBER>
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* 4: muzzle velocity shift - m/s <NUMBER>
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* 5: temperature - degrees celcius <NUMBER>
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* 6: barometric Pressure - hPA <NUMBER>
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*
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* Return Value:
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* 0: stability factor <float>
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* 0: stability factor <NUMBER>
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*
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* Public: No
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*/
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@ -7,7 +7,7 @@
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* 0: _this - world position <posASL>
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*
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* Return Value:
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* 0: wind speed - m/s <float>
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* 0: wind speed - m/s <NUMBER>
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*
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* Public: No
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*/
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