Replaced all <floats> with <NUMBER>

This commit is contained in:
ulteq 2015-04-07 21:54:29 +02:00
parent c9ad2b279d
commit ef3205e078
9 changed files with 27 additions and 27 deletions

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@ -4,12 +4,12 @@
* Displays a wind info (colored arrow) in the top left corner of the screen
*
* Arguments:
* 0: temperature - degrees celcius <float>
* 1: pressure - hPa <float>
* 2: relativeHumidity - value between 0.0 and 1.0 <float>
* 0: temperature - degrees celcius <NUMBER>
* 1: pressure - hPa <NUMBER>
* 2: relativeHumidity - value between 0.0 and 1.0 <NUMBER>
*
* Return Value:
* 0: density of air - kg * m^(-3) <float>
* 0: density of air - kg * m^(-3) <NUMBER>
*
* Return value:
* None

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@ -5,10 +5,10 @@
*
* Arguments:
* 0: ammo - classname <string>
* 1: temperature - degrees celcius <float>
* 1: temperature - degrees celcius <NUMBER>
*
* Return Value:
* 0: muzzle velocity shift - m/s <float>
* 0: muzzle velocity shift - m/s <NUMBER>
*
* Return value:
* None

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@ -4,14 +4,14 @@
* Calculates the atmospherically corrected ballistic coefficient
*
* Arguments:
* 0: ballistic coefficient - G1-G7 <float>
* 1: temperature - degrees celcius <float>
* 2: pressure - hPa <float>
* 3: relativeHumidity - value between 0.0 and 1.0 <float>
* 0: ballistic coefficient - G1-G7 <NUMBER>
* 1: temperature - degrees celcius <NUMBER>
* 2: pressure - hPa <NUMBER>
* 3: relativeHumidity - value between 0.0 and 1.0 <NUMBER>
* 4: atmosphereModel - ICAO or ASM <STRING>
*
* Return Value:
* corrected ballistic coefficient <float>
* corrected ballistic coefficient <NUMBER>
*
* Public: No
*/

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@ -6,10 +6,10 @@
* Arguments:
* 0: ammo - classname <string>
* 0: weapon - classname <string>
* 1: muzzle velocity - m/s <float>
* 1: muzzle velocity - m/s <NUMBER>
*
* Return Value:
* 0: muzzle velocity shift - m/s <float>
* 0: muzzle velocity shift - m/s <NUMBER>
*
* Return value:
* None

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@ -7,7 +7,7 @@
* 0: _this - world position <posASL>
*
* Return Value:
* 0: hellmann exponent <float>
* 0: hellmann exponent <NUMBER>
*
* Public: No
*/

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@ -5,11 +5,11 @@
*
* Arguments:
* 0: drag model - 1-7 <integer>
* 1: drag coefficient - bc <float>
* 2: velocity - m/s <float>
* 1: drag coefficient - bc <NUMBER>
* 2: velocity - m/s <NUMBER>
*
* Return Value:
* 0: retardation - m/(s^2) <float>
* 0: retardation - m/(s^2) <NUMBER>
*
* Return value:
* None

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@ -7,7 +7,7 @@
* 0: _this - world position <posASL>
*
* Return Value:
* 0: roughness length <float>
* 0: roughness length <NUMBER>
*
* Public: No
*/

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@ -4,16 +4,16 @@
* Calculates the stability factor of a bullet
*
* Arguments:
* 0: caliber - inches <float>
* 1: bullet length - inches <float>
* 2: bullet mass - grains <float>
* 3: barrel twist - inches <float>
* 4: muzzle velocity shift - m/s <float>
* 5: temperature - degrees celcius <float>
* 6: barometric Pressure - hPA <float>
* 0: caliber - inches <NUMBER>
* 1: bullet length - inches <NUMBER>
* 2: bullet mass - grains <NUMBER>
* 3: barrel twist - inches <NUMBER>
* 4: muzzle velocity shift - m/s <NUMBER>
* 5: temperature - degrees celcius <NUMBER>
* 6: barometric Pressure - hPA <NUMBER>
*
* Return Value:
* 0: stability factor <float>
* 0: stability factor <NUMBER>
*
* Public: No
*/

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@ -7,7 +7,7 @@
* 0: _this - world position <posASL>
*
* Return Value:
* 0: wind speed - m/s <float>
* 0: wind speed - m/s <NUMBER>
*
* Public: No
*/