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fix formatting model.cfg
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@ -1,17 +1,14 @@
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class CfgSkeletons
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{
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class Default
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{
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class CfgSkeletons {
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class Default {
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isDiscrete = 1;
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skeletonInherit = "";
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skeletonBones[] = {};
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};
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class OFP2_ManSkeleton
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{
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class OFP2_ManSkeleton {
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isDiscrete = 0;
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skeletonInherit = "";
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skeletonBones[] =
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{
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skeletonBones[] = {
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"Pelvis","",
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"Spine","Pelvis",
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"Spine1","Spine",
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@ -128,34 +125,51 @@ class CfgSkeletons
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"RightFoot","RightLegRoll",
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"RightToeBase","RightFoot"
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};
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// location of pivot points (local axes) for hierarchical animation
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pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
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pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d";
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};
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};
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class CfgModels
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{
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class Default
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{
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sectionsInherit="";
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class CfgModels {
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class Default {
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sectionsInherit = "";
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sections[] = {};
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skeletonName = "";
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};
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class ArmaMan: Default
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{
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htMin = 60; // Minimum half-cooling time (in seconds)
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htMax = 1800; // Maximum half-cooling time (in seconds)
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afMax = 30; // Maximum temperature in case the model is alive (in celsius)
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mfMax = 0; // Maximum temperature when the model is moving (in celsius)
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mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
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tBody = 37; // Metabolism temperature of the model (in celsius)
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class ArmaMan: Default {
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htMin = 60; // Minimum half-cooling time (in seconds)
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htMax = 1800; // Maximum half-cooling time (in seconds)
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afMax = 30; // Maximum temperature in case the model is alive (in celsius)
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mfMax = 0; // Maximum temperature when the model is moving (in celsius)
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mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
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tBody = 37; // Metabolism temperature of the model (in celsius)
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sections[] =
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{
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"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury", "injury_body", "injury_legs", "injury_hands",
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"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia", "ghillie_hide"
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sections[] = {
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"osobnost",
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"Head_Injury",
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"Body_Injury",
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"l_leg_injury",
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"l_arm_injury",
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"r_arm_injury",
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"r_leg_injury",
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"injury_body",
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"injury_legs",
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"injury_hands",
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"clan",
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"clan_sign",
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"Camo",
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"CamoB",
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"Camo1",
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"Camo2",
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"personality",
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"hl",
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"injury_head",
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"insignia",
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"ghillie_hide"
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};
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skeletonName = "OFP2_ManSkeleton";
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};
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};
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