Hacked order to fix order of comanche zoom levels

This commit is contained in:
VKing 2015-05-11 23:17:17 +02:00
parent 0bb158bd14
commit ef836d1191

View File

@ -891,8 +891,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
class OpticsIn
{
class WideUnstabalized
{
class Wide { // Wide Unstabilized
opticsDisplayName = "WU";
initAngleX = 0;
minAngleX = -35;
@ -910,8 +909,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
class Wide
{
class Medium: Wide { // Wide Stabilized
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -35;
@ -929,8 +927,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
class Medium: Wide
{
class Narrow: Wide { // Medium Stabilized
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
@ -940,8 +937,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
};
class Narrow: Wide
{
class Narrower: Wide { // Narrow Stabilized
opticsDisplayName = "N";
initFov = 0.029;
minFov = 0.029;
@ -952,8 +948,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
};
class Narrower: Wide
{
class Narrowest: Wide { // Narrower Stabilized
opticsDisplayName = "Z";
initFov = 0.01;
minFov = 0.01;