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Hacked order to fix order of comanche zoom levels
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@ -891,8 +891,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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class OpticsIn
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{
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class WideUnstabalized
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{
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class Wide { // Wide Unstabilized
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opticsDisplayName = "WU";
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initAngleX = 0;
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minAngleX = -35;
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@ -910,8 +909,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
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};
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class Wide
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{
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class Medium: Wide { // Wide Stabilized
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opticsDisplayName = "W";
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initAngleX = 0;
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minAngleX = -35;
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@ -929,8 +927,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
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};
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class Medium: Wide
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{
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class Narrow: Wide { // Medium Stabilized
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opticsDisplayName = "M";
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initFov = 0.093;
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minFov = 0.093;
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@ -940,8 +937,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
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};
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class Narrow: Wide
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{
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class Narrower: Wide { // Narrow Stabilized
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opticsDisplayName = "N";
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initFov = 0.029;
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minFov = 0.029;
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@ -952,8 +948,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
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};
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class Narrower: Wide
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{
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class Narrowest: Wide { // Narrower Stabilized
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opticsDisplayName = "Z";
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initFov = 0.01;
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minFov = 0.01;
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