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Changed an attempt to break inheritance and just did it the normal way.
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@ -18,8 +18,9 @@
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}
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}
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class CfgAmmo {
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class CfgAmmo {
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// break EventHandlers inheritance on purpose to get it out of the frag & spall types
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class B_65x39_Caseless: BulletBase {
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class B_65x39_Caseless;
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class EventHandlers: EventHandlers;
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};
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class GVAR(base): B_65x39_Caseless {
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class GVAR(base): B_65x39_Caseless {
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ACE_damageType = "grenade"; // compatibility with medical_damage, shrapnel should produce grenade wounds
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ACE_damageType = "grenade"; // compatibility with medical_damage, shrapnel should produce grenade wounds
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