Menu rendering should be done with the mission event handler for Draw3D because it executes before rendering the current frame, rather than after the current frame.

This commit is contained in:
Nou 2015-01-19 15:13:41 -08:00
parent 1a2231c14a
commit ef94011cdc

View File

@ -4,7 +4,8 @@
_fnc = {
_this call FUNC(render);
};
[_fnc, 0, []] call cba_fnc_addPerFrameHandler;
// [_fnc, 0, []] call cba_fnc_addPerFrameHandler;
addMissionEventHandler ["Draw3D", _fnc];
_fnc = {
_this call FUNC(probe);