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Menu rendering should be done with the mission event handler for Draw3D because it executes before rendering the current frame, rather than after the current frame.
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@ -4,7 +4,8 @@
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_fnc = {
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_this call FUNC(render);
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};
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[_fnc, 0, []] call cba_fnc_addPerFrameHandler;
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// [_fnc, 0, []] call cba_fnc_addPerFrameHandler;
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addMissionEventHandler ["Draw3D", _fnc];
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_fnc = {
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_this call FUNC(probe);
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