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https://github.com/acemod/ACE3.git
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Fix Cancel Action by moving it to MouseButtonDown display EH
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fc54b1180c
commit
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@ -6,6 +6,7 @@ PREP(addExplosiveActions);
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PREP(addToSpeedDial);
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PREP(addToSpeedDial);
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PREP(addTransmitterActions);
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PREP(addTransmitterActions);
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PREP(addTriggerActions);
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PREP(addTriggerActions);
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PREP(cancelPlacement);
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PREP(canDefuse);
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PREP(canDefuse);
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PREP(canDetonate);
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PREP(canDetonate);
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PREP(connectExplosive);
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PREP(connectExplosive);
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@ -3,3 +3,4 @@
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params ["_display"];
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params ["_display"];
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_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
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_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
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_display displayAddEventHandler ["MouseButtonDown", {[ACE_player, _this select 1] call FUNC(cancelPlacement)}];
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28
addons/explosives/functions/fnc_cancelPlacement.sqf
Normal file
28
addons/explosives/functions/fnc_cancelPlacement.sqf
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@ -0,0 +1,28 @@
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/*
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* Author: Garth 'L-H' de Wet
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* Cancels explosives placement.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Key <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit, 1] call ace_explosives_fnc_cancelPlacement
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_key"];
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if (_key != 1) exitWith {};
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if (_unit == ACE_player &&
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{([_unit, objNull, ["isNotSwimming"]] call EFUNC(common,canInteractWith))} &&
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{(_magClassname in (magazines _unit))}
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) exitWith {};
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GVAR(placeAction) = PLACE_CANCEL;
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@ -141,13 +141,6 @@ GVAR(TweakedAngle) = 0;
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//Don't allow placing in a bad position:
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//Don't allow placing in a bad position:
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if (_badPosition && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;};
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if (_badPosition && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;};
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if (((inputAction "zoomTemp") > 0) || //Cancel on RMB, For some reason this works (when held) but AddActionEventHandler doesn't
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{_unit != ACE_player} ||
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{!([_unit, objNull, ["isNotSwimming"]] call EFUNC(common,canInteractWith))} ||
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{!(_magClassname in (magazines _unit))}) then {
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GVAR(placeAction) = PLACE_CANCEL;
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};
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if (GVAR(placeAction) != PLACE_WAITING) then {
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if (GVAR(placeAction) != PLACE_WAITING) then {
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[_pfID] call CBA_fnc_removePerFrameHandler;
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[_pfID] call CBA_fnc_removePerFrameHandler;
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GVAR(pfeh_running) = false;
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GVAR(pfeh_running) = false;
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@ -3,3 +3,4 @@
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params ["_display"];
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params ["_display"];
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_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
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_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
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_display displayAddEventHandler ["MouseButtonDown", {[ACE_player, _this select 1] call FUNC(deployCancel)}];
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@ -52,10 +52,4 @@ _unit setVariable [QGVAR(Deploy), [
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{[_this select 0] call FUNC(deployConfirm)}
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{[_this select 0] call FUNC(deployConfirm)}
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] call EFUNC(common,addActionEventHandler)];
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] call EFUNC(common,addActionEventHandler)];
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_unit setVariable [QGVAR(Cancel), [
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_unit, "zoomtemp",
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{GVAR(deployPFH) != -1},
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{[_this select 0] call FUNC(deployCancel)}
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] call EFUNC(common,addActionEventHandler)];
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_unit setVariable [QGVAR(isDeploying), true, true];
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_unit setVariable [QGVAR(isDeploying), true, true];
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@ -3,7 +3,8 @@
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* Cancels sandbag deployment
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* Cancels sandbag deployment
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*
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*
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* Arguments:
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* Arguments:
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* 0: unit <OBJECT>
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* 0: Unit <OBJECT>
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* 1: Key <NUMBER>
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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@ -15,7 +16,9 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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params ["_unit"];
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params ["_unit", "_key"];
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if (_key != 1) exitWith {};
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// enable running again
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// enable running again
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[_unit, "forceWalk", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set);
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[_unit, "forceWalk", "ACE_Sandbag", false] call EFUNC(common,statusEffect_set);
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@ -51,7 +51,6 @@ GVAR(deployPFH) = -1;
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call EFUNC(interaction,hideMouseHint);
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call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
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[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler);
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// play animation
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// play animation
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_unit playActionNow "PutDown";
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_unit playActionNow "PutDown";
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@ -3,3 +3,4 @@
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params ["_display"];
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params ["_display"];
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_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
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_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
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_display displayAddEventHandler ["MouseButtonDown", {[ACE_player, _this select 1] call FUNC(cancelTLdeploy)}];
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@ -3,8 +3,8 @@
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* Cancel tactical ladder deployment
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* Cancel tactical ladder deployment
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*
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*
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* Arguments:
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* Arguments:
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* 0: unit <OBJECT>
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* 0: Unit <OBJECT>
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* 1: ladder <OBJECT>
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* 1: Key <NUMBER>
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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@ -18,23 +18,24 @@
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#define __ANIMS ["extract_1","extract_2","extract_3","extract_4","extract_5","extract_6","extract_7","extract_8","extract_9","extract_10","extract_11"]
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#define __ANIMS ["extract_1","extract_2","extract_3","extract_4","extract_5","extract_6","extract_7","extract_8","extract_9","extract_10","extract_11"]
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params ["_unit", "_ladder"];
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params ["_unit", "_key"];
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if (_key != 1) exitWith {};
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// enable running again
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// enable running again
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[_unit, "forceWalk", "ACE_Ladder", false] call EFUNC(common,statusEffect_set);
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[_unit, "forceWalk", "ACE_Ladder", false] call EFUNC(common,statusEffect_set);
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detach _ladder;
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detach GVAR(ladder);
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_ladder animate ["rotate", 0];
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GVAR(ladder) animate ["rotate", 0];
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{
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{
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_ladder animate [_x, 0];
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GVAR(ladder) animate [_x, 0];
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} count __ANIMS;
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} count __ANIMS;
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// remove mouse buttons and hint
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// remove mouse buttons and hint
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call EFUNC(interaction,hideMouseHint);
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call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler);
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[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
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GVAR(ladder) = objNull;
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GVAR(ladder) = objNull;
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@ -34,7 +34,6 @@ detach _ladder;
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call EFUNC(interaction,hideMouseHint);
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call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
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[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler);
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GVAR(ladder) = objNull;
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GVAR(ladder) = objNull;
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@ -50,9 +50,3 @@ _unit setVariable [QGVAR(Deploy), [
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{!isNull GVAR(ladder)},
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{!isNull GVAR(ladder)},
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{[_this select 0, GVAR(ladder)] call FUNC(confirmTLdeploy)}
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{[_this select 0, GVAR(ladder)] call FUNC(confirmTLdeploy)}
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] call EFUNC(common,addActionEventHandler)];
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] call EFUNC(common,addActionEventHandler)];
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_unit setVariable [QGVAR(Cancel), [
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_unit, "zoomtemp",
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{!isNull GVAR(ladder)},
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{[_this select 0, GVAR(ladder)] call FUNC(cancelTLdeploy)}
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] call EFUNC(common,addActionEventHandler)];
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@ -3,3 +3,4 @@
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params ["_display"];
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params ["_display"];
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_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
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_display displayAddEventHandler ["MouseZChanged", {(_this select 1) call FUNC(handleScrollWheel)}];
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_display displayAddEventHandler ["MouseButtonDown", {[ACE_player, _this select 1] call FUNC(placeCancel)}];
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@ -3,7 +3,8 @@
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* Cancels trench dig
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* Cancels trench dig
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*
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*
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* Arguments:
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* Arguments:
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* 0: unit <OBJECT>
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* 0: Unit <OBJECT>
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* 1: Key <NUMBER>
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*
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*
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* Return Value:
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* Return Value:
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* None
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* None
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@ -15,7 +16,9 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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params ["_unit"];
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params ["_unit", "_key"];
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if (_key != 1) exitWith {};
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// enable running again
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// enable running again
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[_unit, "forceWalk", "ACE_Trenches", false] call EFUNC(common,statusEffect_set);
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[_unit, "forceWalk", "ACE_Trenches", false] call EFUNC(common,statusEffect_set);
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@ -31,6 +34,5 @@ GVAR(digPFH) = -1;
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call EFUNC(interaction,hideMouseHint);
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call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Dig), -1]] call EFUNC(common,removeActionEventHandler);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Dig), -1]] call EFUNC(common,removeActionEventHandler);
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[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler);
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_unit setVariable [QGVAR(isPlacing), false, true];
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_unit setVariable [QGVAR(isPlacing), false, true];
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@ -28,7 +28,6 @@ GVAR(digPFH) = -1;
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call EFUNC(interaction,hideMouseHint);
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call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Dig), -1]] call EFUNC(common,removeActionEventHandler);
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[_unit, "DefaultAction", _unit getVariable [QGVAR(Dig), -1]] call EFUNC(common,removeActionEventHandler);
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[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler);
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_unit setVariable [QGVAR(isPlacing), false, true];
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_unit setVariable [QGVAR(isPlacing), false, true];
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@ -95,10 +95,4 @@ _unit setVariable [QGVAR(Dig), [
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{[_this select 0] call FUNC(placeConfirm)}
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{[_this select 0] call FUNC(placeConfirm)}
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] call EFUNC(common,addActionEventHandler)];
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] call EFUNC(common,addActionEventHandler)];
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_unit setVariable [QGVAR(Cancel), [
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_unit, "zoomtemp",
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{GVAR(digPFH) != -1},
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{[_this select 0] call FUNC(placeCancel)}
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] call EFUNC(common,addActionEventHandler)];
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_unit setVariable [QGVAR(isPlacing), true, true];
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_unit setVariable [QGVAR(isPlacing), true, true];
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