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https://github.com/acemod/ACE3.git
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Changed spawn code on respawn to PFH format
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@ -33,15 +33,19 @@ GVAR(Module) = true;
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if (isServer) then {
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if (GVAR(RemoveDeadBodiesDisconnected)) then {
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_fnc_deleteDisconnected = {
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_this spawn {
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_unit = _this select 0;
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[
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{
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_unit = (_this select 0) select 0;
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sleep 4;
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if (!alive _unit) then {
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if (!alive _unit) then {
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deleteVehicle _unit;
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};
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};
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[_this select 0] call CBA_fnc_removePerFrameHandler;
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};
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},
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4,
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[_this]
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] call CBA_fnc_addPerFrameHandler
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false
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};
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@ -1,54 +1,59 @@
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/*
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Name: ACE_Respawn_fnc_moveRallypoint
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Author(s):
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commy2
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Description:
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Moves a rallypoint to the player's location
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Parameters:
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0: OBJECT - unit
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1: OBJECT - side
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Returns:
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VOID
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*/
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#include "script_component.hpp"
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_this spawn {
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_unit = _this select 0;
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_side = _this select 1;
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_unit = _this select 0;
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_side = _this select 1;
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// rallypoint names are defined in CfgVehicles.hpp
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// rallypoint names are defined in CfgVehicles.hpp
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_rallypoint = [
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objNull,
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missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
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missionNamespace getVariable ["ACE_RallypointExit_East", objNull],
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missionNamespace getVariable ["ACE_RallypointExit_Independent", objNull]
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] select ([west, east, independent] find _side) + 1;
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_rallypoint = [
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objNull,
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missionNamespace getVariable ["ACE_Rallypoint_West", objNull],
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missionNamespace getVariable ["ACE_RallypointExit_East", objNull],
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missionNamespace getVariable ["ACE_RallypointExit_Independent", objNull]
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] select ([west, east, independent] find _side) + 1;
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if (isNull _rallypoint) exitWith {};
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if (isNull _rallypoint) exitWith {};
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_position = getPosATL _unit;
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_position = _position findEmptyPosition [0, 2, typeOf _rallypoint];
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if (count _position == 0) then {_position = getPosATL _unit};
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_position = getPosATL _unit;
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_position = _position findEmptyPosition [0, 2, typeOf _rallypoint];
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if (count _position == 0) then {_position = getPosATL _unit};
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_position set [2, 0];
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_position set [2, 0];
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[localize "STR_ACE_Respawn_Deploy"] call EFUNC(common,displayTextStructured);
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[localize "STR_ACE_Respawn_Deploy"] call EFUNC(common,displayTextStructured);
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sleep 5;
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_rallypoint setPosATL _position;
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_unit reveal _rallypoint;
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[{
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_args = _this select 0;
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_rallypoint = _args select 0;
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_unit = _args select 1;
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_position = _args select 2;
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_rallypoint = _args select 3;
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/*
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_marker = format ["AGM_RallyPoint_%1", _side];
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_marker setMarkerPos _position;
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_marker setMarkerTextLocal format ["%1:%2", [date select 3, 2, 0] call CBA_fnc_FORMATNumber, [date select 4, 2, 0] call CBA_fnc_FORMATNumber];
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*/
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_rallypoint setPosATL _position;
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_unit reveal _rallypoint;
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[localize "STR_ACE_Respawn_Deploy"] call EFUNC(common,displayTextStructured);
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};
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/*
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_marker = format ["AGM_RallyPoint_%1", _side];
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_marker setMarkerPos _position;
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_marker setMarkerTextLocal format ["%1:%2", [date select 3, 2, 0] call CBA_fnc_FORMATNumber, [date select 4, 2, 0] call CBA_fnc_FORMATNumber];
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*/
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[localize "STR_ACE_Respawn_Deploy"] call EFUNC(common,displayTextStructured);
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}, 5, [_rallypoint, _unit, _position, _rallypoint]]
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@ -1,22 +1,22 @@
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/*
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Name: ACE_Respawn_fnc_removeBody
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Author(s):
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bux578
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Description:
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removes a given body
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Parameters:
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0: OBJECT - body
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1: BOOLEAN - forceRemove // not used atm
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Returns:
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VOID
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*/
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#include "script_component.hpp"
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private ["_body", "_forceRemove", "_bodyRemoveTimer"];
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_body = _this select 0;
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@ -29,9 +29,12 @@ if (_forceRemove) then {
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_bodyRemoveTimer = 2;
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};
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[_body, _bodyRemoveTimer] spawn {
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sleep (_this select 1);
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// hideBody takes ~20s till body is fully underground
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// a better hideBody would make this more aesthetic
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deleteVehicle (_this select 0);
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};
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[{
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_unit = (_this select 1) select 0;
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// hideBody takes ~20s till body is fully underground
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// a better hideBody would make this more aesthetic
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deleteVehicle _unit;
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},
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_bodyRemoveTime,
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[_body]] call CBA_fnc_addPerFrameHandler
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