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Reload - Disable 'Check Ammo' self interaction when unarmed (#9703)
Update fnc_canCheckAmmoSelf.sqf
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@ -17,4 +17,4 @@
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params ["_player"];
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params ["_player"];
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_player call CBA_fnc_canUseWeapon && {!((vehicle _player) isKindOf "StaticWeapon")}
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_player call CBA_fnc_canUseWeapon && {currentWeapon _player != ""} && {!((vehicle _player) isKindOf "StaticWeapon")}
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