mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #3908 from acemod/funBag
Only do gunbag things when target has a gunbag
This commit is contained in:
commit
f0b0b49f3c
@ -5,7 +5,7 @@ class CfgVehicles {
|
||||
class ACE_MainActions {
|
||||
class GVAR(WeapontoGunbag) {
|
||||
displayName = CSTRING(toGunbag);
|
||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0);
|
||||
condition = QUOTE(([_target] call FUNC(hasGunbag)) && {[ARR_2(_player,_target)] call FUNC(canInteract) == 0});
|
||||
statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
|
||||
showDisabled = 0;
|
||||
priority = 1;
|
||||
@ -13,7 +13,7 @@ class CfgVehicles {
|
||||
};
|
||||
class GVAR(WeaponoffGunbag) {
|
||||
displayName = CSTRING(offGunbag);
|
||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1);
|
||||
condition = QUOTE(([_target] call FUNC(hasGunbag)) && {[ARR_2(_player,_target)] call FUNC(canInteract) == 1});
|
||||
statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
|
||||
showDisabled = 0;
|
||||
priority = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user