This commit is contained in:
PabstMirror 2015-05-14 13:00:56 -05:00
parent ec38c8c951
commit f0b7b34321
14 changed files with 16 additions and 16 deletions

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@ -11,7 +11,7 @@
* Children actions <ARRAY>
*
* Example:
* _array = [target, player, [params]] call ace_interaction_fnc_addPassengersActions
* [target, player, [params]] call ace_interaction_fnc_addPassengersActions
*
* Public: No
*/

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@ -12,7 +12,7 @@
* Container <ARRAY/NUMBER>
*
* Example:
* _array = [_actions, "Banana", "UI\dot_ca.paa", "bananaContents"] call ace_interaction_fnc_addSelectableItem
* [actions, "Banana", "UI\dot_ca.paa", "bananaContents"] call ace_interaction_fnc_addSelectableItem
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Able to become leader of group <BOOL>
*
* Example:
* _bool = [player, player] call ace_interaction_fnc_canBecomeLeader
* [player, player] call ace_interaction_fnc_canBecomeLeader
*
* Public: No
*/

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@ -9,7 +9,7 @@
* Able to interact with civilian <BOOL>
*
* Example:
* _bool = [target] call ace_interaction_fnc_canInteractWithCivilian
* [target] call ace_interaction_fnc_canInteractWithCivilian
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Able to join a group <BOOL>
*
* Example:
* _bool = [player, target] call ace_interaction_fnc_canJoinGroup
* [player, target] call ace_interaction_fnc_canJoinGroup
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Able to join a team <BOOL>
*
* Example:
* _bool = [player, target] call ace_interaction_fnc_canJoinTeam
* [player, target] call ace_interaction_fnc_canJoinTeam
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Able to tap a shoulder <BOOL>
*
* Example:
* _bool = [player, target] call ace_interaction_fnc_canTapShoulder
* [player, target] call ace_interaction_fnc_canTapShoulder
*
* Public: No
*/

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@ -11,7 +11,7 @@
* 1: Door Name <STRING>
*
* Example:
* _array = [player, target] call ace_interaction_fnc_getDoor
* [player, target] call ace_interaction_fnc_getDoor
*
* Public: No
*/

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@ -9,7 +9,7 @@
* Angle <NUMBER>
*
* Example:
* _number = call ace_interaction_fnc_getSelectedButton
* call ace_interaction_fnc_getSelectedButton
*
* Public: No
*/

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@ -3,13 +3,13 @@
* Return a suitable position for the action point for the current weapon
*
* Arguments:
* None
* None (uses local variable _target)
*
* Return value:
* Children actions <ARRAY>
*
* Example:
* _array = call ace_interaction_fnc_getWeaponPos
* call ace_interaction_fnc_getWeaponPos
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Vehicle in range of player <BOOL>
*
* Example:
* _bool = [target, 5] call ace_interaction_fnc_isInRange
* [target, 5] call ace_interaction_fnc_isInRange
*
* Public: No
*/

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@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
private ["_count", "_player", "_vehicle", "_dlgInteractionDialog", "_top", "_i", "", "_ctrl", "_index", "_action", "_color", "_current", "_infoText", "target"];
private ["_count", "_player", "_vehicle", "_dlgInteractionDialog", "_top", "_i", "", "_ctrl", "_index", "_action", "_color", "_current", "_infoText", "_target"];
#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
if (isNil QGVAR(MainButton)) exitWith{};

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@ -7,10 +7,10 @@
* 1: Approve Button Text <STRING>
*
* Return value:
* Container object <ARRAY/NUMBER>
* Container object <NUMBER>
*
* Example:
* _array = ["Select Explosive", "Place"] call ace_interaction_fnc_prepareSelectMenu
* array = ["Select Explosive", "Place"] call ace_interaction_fnc_prepareSelectMenu
*
* Public: No
*/

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@ -9,7 +9,7 @@
* None
*
* Example:
* _customActions call ace_interaction_fnc_sortOptionsByPriority
* customActions call ace_interaction_fnc_sortOptionsByPriority
*
* Public: No
*/