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fix #95 & add ADDON = bool
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@ -1,5 +1,7 @@
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#include "script_component.hpp"
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ADDON = false;
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PREP(addMapFunction);
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PREP(handleMapClick);
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PREP(initPlayer);
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@ -9,3 +11,5 @@ PREP(module);
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PREP(nearestPlayers);
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PREP(switchBack);
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PREP(switchUnit);
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ADDON = true;
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@ -9,7 +9,7 @@
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Parameters:
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0: OBJECT - unit
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1: ARRAY<OBJECT> - sided
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1: ARRAY<OBJECT> - sides
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Returns:
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VOID
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@ -17,9 +17,14 @@
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#include "script_component.hpp"
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private ["_unit"];
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private ["_unit", "_sides"];
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_unit = _this select 0;
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_sides = _this select 1;
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["theMapClick", "onMapSingleClick", {
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[_this, _pos, _shift, _alt] call FUNC(handleMapClick);
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if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then {
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[_this, _pos, _shift, _alt] call FUNC(handleMapClick);
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};
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}, [_unit, _sides]] call BIS_fnc_addStackedEventHandler;
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@ -9,7 +9,7 @@
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Parameters:
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0: OBJECT - MapClickEventHandlerArgs
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0: OBJECT - unit to switch to
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0: OBJECT - unit // useless
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1: ARRAY<OBJECT> - sides
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Returns:
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@ -18,9 +18,11 @@
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#include "script_component.hpp"
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private ["_args", "_currentPlayerUnit", "_sides", "_pos", "_sideNearest"];
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private ["_sides", "_pos", "_sideNearest"];
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// that's wrong
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//_currentPlayerUnit = (_this select 0) select 0;
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_currentPlayerUnit = (_this select 0) select 0;
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_sides = (_this select 0) select 1;
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_pos = _this select 1;
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@ -37,7 +39,7 @@ if (count _sideNearest > 0) then {
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private ["_switchUnit"];
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_switchUnit = _sideNearest select 0;
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[_currentPlayerUnit, _switchUnit] call FUNC(switchUnit);
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[ACE_player, _switchUnit] call FUNC(switchUnit);
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openMap false;
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};
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@ -22,45 +22,48 @@ _sidesToShow = _this select 0;
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_sidesToShow spawn {
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private ["_sides", "_allMarkerNames"];
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_sides = _this;
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_allMarkerNames = [];
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private ["_sides", "_allMarkerNames"];
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_sides = _this;
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_allMarkerNames = [];
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while { true } do {
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sleep 1.5;
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while { true } do {
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sleep 1.5;
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// delete markers
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{
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deleteMarkerLocal _x;
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} forEach _allMarkerNames;
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// delete markers
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{
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deleteMarkerLocal _x;
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} forEach _allMarkerNames;
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// create markers
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{
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if (([_x] call FUNC(isValidAi) && (side group _x in _sides)) || (_x getVariable [QGVAR(IsPlayerControlled), false])) then {
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private ["_markerName", "_marker", "_markerColor"];
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if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then {
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//_markerName = format ["%1", [_x] call EFUNC(common,getName)];
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_markerName = str _x;
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// create markers
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{
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if (([_x] call FUNC(isValidAi) && (side group _x in _sides)) || (_x getVariable [QGVAR(IsPlayerControlled), false])) then {
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private ["_markerName", "_marker", "_markerColor"];
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_marker = createMarkerLocal [_markerName, position _x];
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_markerName setMarkerTypeLocal "mil_triangle";
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_markerName setMarkerShapeLocal "ICON";
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_markerName setMarkerSizeLocal [0.5,0.7];
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_markerName setMarkerDirLocal getDir _x;
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// commy's one liner magic
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_markerColor = format ["Color%1", side group _x];
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if ((_x getVariable [QGVAR(IsPlayerControlled), false])) then {
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_markerName setMarkerColorLocal "ColorOrange";
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_markerName setMarkerTextLocal (_x getVariable [QGVAR(PlayerControlledName),""]);
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} else {
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_markerName setMarkerColorLocal _markerColor;
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_markerName setMarkerTextLocal (getText (configFile >> "CfgVehicles" >> typeOf _x >> "displayName"));
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//_markerName = format ["%1", [_x] call EFUNC(common,getName)];
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_markerName = str _x;
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_marker = createMarkerLocal [_markerName, position _x];
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_markerName setMarkerTypeLocal "mil_triangle";
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_markerName setMarkerShapeLocal "ICON";
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_markerName setMarkerSizeLocal [0.5,0.7];
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_markerName setMarkerDirLocal getDir _x;
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// commy's one liner magic
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_markerColor = format ["Color%1", side group _x];
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if ((_x getVariable [QGVAR(IsPlayerControlled), false])) then {
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_markerName setMarkerColorLocal "ColorOrange";
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_markerName setMarkerTextLocal (_x getVariable [QGVAR(PlayerControlledName), ""]);
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} else {
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_markerName setMarkerColorLocal _markerColor;
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_markerName setMarkerTextLocal (getText (configFile >> "CfgVehicles" >> typeOf _x >> "displayName"));
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};
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_allMarkerNames pushBack _markerName;
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};
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} forEach allUnits;
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};
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_allMarkerNames pushBack _markerName;
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};
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} forEach allUnits;
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};
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};
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};
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