From f14a1b990be6b2deff858fb3bf3bd8a117fe7e15 Mon Sep 17 00:00:00 2001 From: commy2 Date: Tue, 7 Jun 2016 07:38:01 +0200 Subject: [PATCH] simplify optics config --- addons/spottingscope/RscInGameUI.hpp | 16 ++-------------- 1 file changed, 2 insertions(+), 14 deletions(-) diff --git a/addons/spottingscope/RscInGameUI.hpp b/addons/spottingscope/RscInGameUI.hpp index 54f3ebafa2..bf4f086dd7 100644 --- a/addons/spottingscope/RscInGameUI.hpp +++ b/addons/spottingscope/RscInGameUI.hpp @@ -2,6 +2,7 @@ class RscOpticsValue; class RscMapControl; class RscText; +class RscPicture; class RscInGameUI { class RscUnitInfo; @@ -11,10 +12,6 @@ class RscInGameUI { class CA_FOVMode: RscOpticsValue { // idea by Taosenai. Apparently this can be used via isNil check to determine wheter the scope or the kolimator is used idc = 154; - style = 2; - colorText[] = {0,0,0,0}; - x = 0; - y = 0; w = 0; h = 0; }; @@ -26,14 +23,9 @@ class RscInGameUI { h = 0; }; - class Reticle: RscText { + class Reticle: RscPicture { idc = IDC_RETICLE; - style = 48; - size = 0; - sizeEx = 1; text = QPATHTOF(rsc\spotting_scope_reticle_co.paa); - colorText[] = {1,1,1,1}; - colorBackground[] = {0,0,0,0}; x = POS_X; y = POS_Y; w = POS_W; @@ -43,10 +35,6 @@ class RscInGameUI { class Body: Reticle { idc = IDC_BODY; text = QPATHTOF(rsc\spotting_scope_body_co.paa); - x = POS_X; - y = POS_Y; - w = POS_W; - h = POS_H; }; //These are just black side panels to cover the areas that the optics p3d doesn't cover