mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'release' into fixLoadoutWhenNull
This commit is contained in:
commit
f171ef8e16
@ -23,6 +23,7 @@ if (_map in ["altis"]) exitWith { [40, 0] };
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if (_map in ["stratis"]) exitWith { [40, 0] };
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if (_map in ["abbottabad"]) exitWith { [34, 1256] }; //Abbottabad elevation 1256m (Wikipedia)
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if (_map in ["abel"]) exitWith { [39, 0] }; //CWR2 Malden
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if (_map in ["abramia"]) exitWith { [60, 0] };
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if (_map in ["af_kandahar_province"]) exitWith { [42, 0] };
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if (_map in ["angel"]) exitWith { [38, 0] };
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@ -31,14 +32,18 @@ if (_map in ["australia"]) exitWith { [-25, 0] };
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if (_map in ["bootcamp_acr"]) exitWith { [50, 0] };
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if (_map in ["bornholm"]) exitWith { [55, 0] };
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if (_map in ["bozcaada"]) exitWith { [40, 0] };
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if (_map in ["cain"]) exitWith { [40, 0] }; //CWR2 Kolgujev
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if (_map in ["caribou"]) exitWith { [68, 0] };
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if (_map in ["cartercity"]) exitWith { [43, 130] }; //Pecher, based on Grozny (1995 - 1996) elevation 130m (Wikipedia)
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if (_map in ["catalina"]) exitWith { [33, 0] };
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if (_map in ["chernarus", "chernarus_summer", "chernarus_winter"]) exitWith { [50, 0] };
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if (_map in ["chernobylzone", "chernobylzonea2"]) exitWith { [51, 0] };
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if (_map in ["clafghan"]) exitWith { [34, 640] };
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if (_map in ["dakrong"]) exitWith { [17, 0] }; //Unsung Mod
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if (_map in ["dakrong"]) exitWith { [16, 0] }; //Unsung Mod
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if (_map in ["desert_e"]) exitWith { [40, 800] };
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if (_map in ["desert_island"]) exitWith { [40, 0] }; //CWR2 Desert Island
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if (_map in ["dya"]) exitWith { [34, 110] }; //Diyala Iraq - default elevationOffset
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if (_map in ["eden"]) exitWith { [45, 0] }; //CWR2 Everon
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if (_map in ["esseker"]) exitWith { [43, 2000] };
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if (_map in ["evergreen"]) exitWith { [41, 0] }; //Burgazada, Turkey - default elevationOffset
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if (_map in ["fallujah"]) exitWith { [33, 0] };
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@ -53,16 +58,19 @@ if (_map in ["jacobi"]) exitWith { [34, 2000] }; //default elevationOffset
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if (_map in ["kapaulio"]) exitWith { [0, 0] };
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if (_map in ["kerama"]) exitWith { [26, 0] }; //Kerama Islands, Japan - default elevationOffset
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if (_map in ["kholm"]) exitWith { [36, 0] };
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if (_map in ["kidal"]) exitWith { [18, 0] }; //Kidal, Mali - default elevationOffset
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if (_map in ["koplic"]) exitWith { [42, 0] };
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if (_map in ["kunduz"]) exitWith { [37, 0] };
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if (_map in ["lingor", "lingor3"]) exitWith { [-4, 0] };
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if (_map in ["lost", "lostw"]) exitWith { [60, 0] };
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if (_map in ["mcn_aliabad"]) exitWith { [36, 0] };
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if (_map in ["malvinas"]) exitWith { [-52, 0] };
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if (_map in ["namalsk"]) exitWith { [65, 0] };
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if (_map in ["mcn_aliabad"]) exitWith { [36, 0] };
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if (_map in ["mef_alaska"]) exitWith { [60, 5] };
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if (_map in ["mountains_acr"]) exitWith { [35, 2000] };
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if (_map in ["namalsk"]) exitWith { [65, 0] };
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if (_map in ["napf", "napfwinter"]) exitWith { [47, 0] };
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if (_map in ["newyork_lumnuon"]) exitWith { [41, 5] }; //Governer´s Island, New York - default elevationOffset
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if (_map in ["noe"]) exitWith { [45, 0] }; //CWR2 Nogova
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if (_map in ["panthera3"]) exitWith { [46, 0] };
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if (_map in ["pianosa_aut"]) exitWith { [43, 0] }; //Pianosa, Italy - default elevationOffset
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if (_map in ["pja305"]) exitWith { [0, 0] }; //G.O.S N'Ziwasogo
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@ -75,12 +83,13 @@ if (_map in ["porquerolles"]) exitWith { [43, 0] };
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if (_map in ["porto"]) exitWith { [40, 0] };
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if (_map in ["provinggrounds_pmc"]) exitWith { [35, 100] };
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if (_map in ["reshmaan"]) exitWith { [35, 2000] };
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if (_map in ["rungsat"]) exitWith { [10, 0] }; //Unsung Mod
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if (_map in ["sara", "sara_dbe1"]) exitWith { [40, 0] };
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if (_map in ["saralite"]) exitWith { [40, 0] };
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if (_map in ["sb3"]) exitWith { [53, 25] }; //TrpUebPl Einfelde Nord (Munster North Training Area, Germany) - default elevationOffset
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if (_map in ["shapur_baf"]) exitWith { [35, 100] };
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if (_map in ["sfp_sturko"]) exitWith { [56, 0] };
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if (_map in ["sfp_wamako"]) exitWith { [14, 0] };
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if (_map in ["shapur_baf"]) exitWith { [35, 100] };
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if (_map in ["sugarlake"]) exitWith { [29, 0] };
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if (_map in ["takistan"]) exitWith { [35, 2000] };
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if (_map in ["thirsk"]) exitWith { [65, 0] };
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@ -12,7 +12,7 @@ class CfgWeapons {
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};
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class autocannon_35mm: CannonCore {
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canLock = 0;
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ballisticsComputer = 0;
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ballisticsComputer = 4; //was "4 + 2", 2 is for manual zeroing, 4 is for the lead indicator - https://community.bistudio.com/wiki/A3_Locking_Review#ballisticsComputer
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magazines[] += {"ACE_120Rnd_35mm_ABM_shells","ACE_120Rnd_35mm_ABM_shells_Tracer_Red","ACE_120Rnd_35mm_ABM_shells_Tracer_Green","ACE_120Rnd_35mm_ABM_shells_Tracer_Yellow"};
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};
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@ -12,8 +12,8 @@
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#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
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// MINIMAL required version for the Mod. Components can specify others..
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#define REQUIRED_VERSION 1.56
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#define REQUIRED_CBA_VERSION {2,4,0}
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#define REQUIRED_VERSION 1.60
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#define REQUIRED_CBA_VERSION {2,4,1}
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#ifdef COMPONENT_BEAUTIFIED
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#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT_BEAUTIFIED)
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@ -27,7 +27,7 @@ _angleOkay = [_projectile, _foundTargetPos, _angleFov] call FUNC(checkSeekerAngl
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_losOkay = false;
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if(_angleOkay) then {
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_losOkay = [_projectile, _target] call FUNC(checkSeekerLos); //Note: Func does not exist? probably FUNC(checkLos)??
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_losOkay = [_projectile, _target] call FUNC(checkLos);
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};
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TRACE_2("", _angleOkay, _losOkay);
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@ -36,16 +36,17 @@ if(!_angleOkay || !_losOkay) then {
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_foundTargetPos = _sensorPos vectorAdd ((velocity _projectile) vectorMultiply 5);
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} else {
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TRACE_2("", _target, _foundTargetPos);
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private["_projectileSpeed", "_distanceToTarget", "_eta", "_adjustVelocity"];
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private["_projectileSpeed", "_distanceToTarget", "_eta", "_adjustDistance"];
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// @TODO: Configurable lead for seekers
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_projectileSpeed = (vectorMagnitude velocity _projectile);
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_distanceToTarget = (getPosASL _projectile) vectorDistance _foundTargetPos;
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_eta = _distanceToTarget / _projectileSpeed;
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_adjustVelocity = (velocity _target) vectorMultiply _eta;
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_foundTargetPos = _foundTargetPos vectorAdd _adjustVelocity;
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_adjustDistance = (velocity _target) vectorMultiply _eta;
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TRACE_3("leading target",_distanceToTarget,_eta,_adjustDistance);
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_foundTargetPos = _foundTargetPos vectorAdd _adjustDistance;
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};
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TRACE_2("return",_foundTargetPos,(aimPos _target) distance _foundTargetPos);
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_foundTargetPos;
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@ -47,7 +47,7 @@ class CfgAmmo {
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ACE_standardAtmosphere="ASM";
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ACE_dragModel=1;
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ACE_muzzleVelocities[]={900};
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ACE_barrelLengths[]={736.6};
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ACE_barrelLengths[]={700};
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};
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class R3F_127x99_PEI: R3F_127x99_Ball {
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ACE_caliber=12.954;
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@ -59,7 +59,7 @@ class CfgAmmo {
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ACE_standardAtmosphere="ASM";
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ACE_dragModel=1;
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ACE_muzzleVelocities[]={900};
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ACE_barrelLengths[]={736.6};
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ACE_barrelLengths[]={700};
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};
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class R3F_127x99_Ball2: BulletBase {
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ACE_caliber=12.954;
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@ -97,4 +97,4 @@ class CfgAmmo {
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ACE_muzzleVelocities[]={900};
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ACE_barrelLengths[]={736.6};
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};
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};
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};
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@ -6,7 +6,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"R3F_Armes", "R3F_Acc"};
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requiredAddons[] = {"r3f_armes_c", "r3f_armes", "r3f_acc"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Ruthberg"};
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url = ECSTRING(main,URL);
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@ -632,6 +632,9 @@ Author:
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#define CFGSETTINGS CFGSETTINGSS(PREFIX,COMPONENT)
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#define PATHTO(var1) PATHTO_SYS(PREFIX,COMPONENT_F,var1)
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#define PATHTOF(var1) PATHTOF_SYS(PREFIX,COMPONENT,var1)
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#define PATHTOEF(var1,var2) PATHTOF_SYS(PREFIX,var1,var2)
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#define QPATHTOF(var1) QUOTE(PATHTOF(var1))
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#define QPATHTOEF(var1,var2) QUOTE(PATHTOEF(var1,var2))
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#define COMPILE_FILE(var1) COMPILE_FILE_SYS(PREFIX,COMPONENT_F,var1)
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#define COMPILE_FILE_CFG(var1) COMPILE_FILE_CFG_SYS(PREFIX,COMPONENT_F,var1)
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@ -674,6 +677,8 @@ Author:
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#define EGVAR(var1,var2) TRIPLES(PREFIX,var1,var2)
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#define QGVAR(var1) QUOTE(GVAR(var1))
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#define QEGVAR(var1,var2) QUOTE(EGVAR(var1,var2))
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#define QQGVAR(var1) QUOTE(QGVAR(var1))
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#define QQEGVAR(var1,var2) QUOTE(QEGVAR(var1,var2))
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/* -------------------------------------------
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Macro: GVARMAIN()
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@ -693,6 +698,7 @@ Author:
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------------------------------------------- */
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#define GVARMAIN(var1) GVARMAINS(PREFIX,var1)
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#define QGVARMAIN(var1) QUOTE(GVARMAIN(var1))
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#define QQGVARMAIN(var1) QUOTE(QGVARMAIN(var1))
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// TODO: What's this?
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#define SETTINGS DOUBLES(PREFIX,settings)
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#define CREATELOGIC CREATELOGICS(PREFIX,COMPONENT)
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@ -719,6 +725,14 @@ Author:
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#define FUNCMAIN(var1) TRIPLES(PREFIX,fnc,var1)
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#define FUNC_INNER(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)
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#define EFUNC(var1,var2) FUNC_INNER(var1,var2)
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#define QFUNC(var1) QUOTE(FUNC(var1))
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#define QFUNCMAIN(var1) QUOTE(FUNCMAIN(var1))
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#define QFUNC_INNER(var1,var2) QUOTE(FUNC_INNER(var1,var2))
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#define QEFUNC(var1,var2) QUOTE(EFUNC(var1,var2))
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#define QQFUNC(var1) QUOTE(QFUNC(var1))
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#define QQFUNCMAIN(var1) QUOTE(QFUNCMAIN(var1))
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#define QQFUNC_INNER(var1,var2) QUOTE(QFUNC_INNER(var1,var2))
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#define QQEFUNC(var1,var2) QUOTE(QEFUNC(var1,var2))
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#ifndef PRELOAD_ADDONS
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#define PRELOAD_ADDONS class CfgAddons \
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@ -1258,6 +1272,39 @@ Author:
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TEST_FAIL('(A OPERATOR B)') \
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};
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/* -------------------------------------------
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Macro: TEST_DEFINED_AND_OP()
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Tests that A and B are defined and (A OPERATOR B) is true.
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If the test fails, an error is raised with the given MESSAGE.
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Parameters:
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A - First value [Any]
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OPERATOR - Binary operator to use [Operator]
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B - Second value [Any]
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MESSSAGE - Message to display [String]
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Example:
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(begin example)
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TEST_OP(_fish,>,5,"Too few fish!");
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(end)
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Author:
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Killswitch, PabstMirror
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------------------------------------------- */
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#define TEST_DEFINED_AND_OP(A,OPERATOR,B,MESSAGE) \
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if (isNil #A) then { \
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TEST_FAIL('(A is not defined) ' + (MESSAGE)); \
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} else { \
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if (isNil #B) then { \
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TEST_FAIL('(B is not defined) ' + (MESSAGE)); \
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} else { \
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if ((A) OPERATOR (B)) then { \
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TEST_SUCCESS('(A OPERATOR B) ' + (MESSAGE)) \
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} else { \
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TEST_FAIL('(A OPERATOR B) ' + (MESSAGE)) \
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}; }; };
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/* -------------------------------------------
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Macro: TEST_DEFINED()
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Tests that a VARIABLE is defined.
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@ -1417,3 +1464,5 @@ Author:
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#define XEH_POST_INIT QUOTE(call COMPILE_FILE(XEH_PostInit_Once))
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#define XEH_POST_CINIT QUOTE(call COMPILE_FILE(XEH_PostClientInit_Once))
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#define XEH_POST_SINIT QUOTE(call COMPILE_FILE(XEH_PostServerInit_Once))
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#define IS_LINUX (productVersion select 2 <= 154)
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@ -27,7 +27,9 @@ firedNear = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_fir
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fuel = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_cba_xeh_fuel"")"; \
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gear = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_gear"")"; \
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getIn = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_getIn"")"; \
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getInMan = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_getInMan"")"; \
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getOut = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_getOut"")"; \
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getOutMan = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_getOutMan"")"; \
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handleHeal = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_handleHeal"")"; \
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hit = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_hit"")"; \
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hitPart = "{_this call _x} forEach ((_this select 0 select 0) getVariable ""cba_xeh_hitPart"")"; \
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@ -42,11 +44,13 @@ respawn = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_respa
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put = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_put"")"; \
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take = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_take"")"; \
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seatSwitched = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_seatSwitched"")"; \
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seatSwitchedMan = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_seatSwitchedMan"")"; \
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soundPlayed = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_soundPlayed"")"; \
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weaponAssembled = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_weaponAssembled"")"; \
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weaponDisassembled = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_weaponDisassembled"")"; \
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weaponDeployed = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_weaponDeployed"")"; \
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weaponRested = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_weaponRested"")";
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weaponRested = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_weaponRested"")"; \
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reloaded = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_reloaded"")";
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/*
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@ -73,7 +77,9 @@ firedNear = ""; \
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fuel = ""; \
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gear = ""; \
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getIn = ""; \
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getInMan = ""; \
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getOut = ""; \
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getOutMan = ""; \
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handleHeal = ""; \
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hit = ""; \
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hitPart = ""; \
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@ -92,4 +98,5 @@ soundPlayed = ""; \
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weaponAssembled = ""; \
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weaponDisassembled = ""; \
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weaponDeployed = ""; \
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weaponRested = "";
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weaponRested = ""; \
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reloaded = "";
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