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Make wound assignment consistent for dll/sqf
Dll now exits on first match for threshold damage (exitWith) Remove random wound in sqf to match dll Fix backblast threshold order Add lower vehiclecrash threshold Add dll version logging
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ace_medical.dll
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ace_medical.dll
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@ -651,12 +651,12 @@ class ACE_Medical_Advanced {
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selectionSpecific = 0;
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selectionSpecific = 0;
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};
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};
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class vehiclecrash {
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class vehiclecrash {
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thresholds[] = {{0.25, 5}};
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thresholds[] = {{0.25, 5}, {0.05, 1}};
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selectionSpecific = 0;
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selectionSpecific = 0;
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lethalDamage = 0.2;
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lethalDamage = 0.2;
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};
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};
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class backblast {
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class backblast {
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thresholds[] = {{0, 2},{0.55, 5}, {1, 6}};
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thresholds[] = {{1, 6}, {0.55, 5}, {0, 2}};
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selectionSpecific = 0;
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selectionSpecific = 0;
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lethalDamage = 1;
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lethalDamage = 1;
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};
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};
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@ -118,7 +118,14 @@ PREP(handleCreateLitter);
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GVAR(injuredUnitCollection) = [];
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GVAR(injuredUnitCollection) = [];
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GVAR(IVBags) = [];
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GVAR(IVBags) = [];
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DFUNC(handleDamage_assignWounds) = if ("ace_medical" callExtension "version" == "") then { DFUNC(handleDamage_woundsOld) } else { DFUNC(handleDamage_wounds)};
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private _versionEx = "ace_medical" callExtension "version";
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DFUNC(handleDamage_assignWounds) = if (_versionEx == "") then {
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ACE_LOGINFO_1("Extension %1.dll not installed.","ace_medical");
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DFUNC(handleDamage_woundsOld)
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} else {
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ACE_LOGINFO_2("Extension version: %1: %2","ace_medical",_versionEx);
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DFUNC(handleDamage_wounds)
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};
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call FUNC(parseConfigForInjuries);
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call FUNC(parseConfigForInjuries);
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@ -31,8 +31,8 @@ _painToAdd = 0;
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_woundsCreated = [];
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_woundsCreated = [];
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call compile _extensionOutput;
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call compile _extensionOutput;
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_foundIndex = -1;
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{
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{
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_foundIndex = -1;
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_toAddClassID = _x select 1;
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_toAddClassID = _x select 1;
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_bodyPartNToAdd = _x select 2;
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_bodyPartNToAdd = _x select 2;
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{
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{
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@ -80,7 +80,7 @@ _painToAdd = 0;
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_woundsCreated = [];
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_woundsCreated = [];
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{
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{
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if (_x select 0 <= _damage) exitWith {
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if (_x select 0 <= _damage) exitWith {
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for "_i" from 0 to (1+ floor(random(_x select 1)-1)) /* step +1 */ do {
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for "_i" from 0 to ((_x select 1)-1) do {
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// Find the injury we are going to add. Format [ classID, allowdSelections, bloodloss, painOfInjury, minimalDamage]
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// Find the injury we are going to add. Format [ classID, allowdSelections, bloodloss, painOfInjury, minimalDamage]
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_toAddInjury = if (random(1) >= 0.85) then {_allInjuriesForDamageType select _highestPossibleSpot} else {_allPossibleInjuries select (floor(random (count _allPossibleInjuries)));};
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_toAddInjury = if (random(1) >= 0.85) then {_allInjuriesForDamageType select _highestPossibleSpot} else {_allPossibleInjuries select (floor(random (count _allPossibleInjuries)));};
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@ -89,8 +89,8 @@ endif()
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string(TIMESTAMP ACE_BUILDSTAMP "%Y-%m-%dT%H:%M:%SZ")
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string(TIMESTAMP ACE_BUILDSTAMP "%Y-%m-%dT%H:%M:%SZ")
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set(ACE_VERSION_MAJOR 3)
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set(ACE_VERSION_MAJOR 3)
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set(ACE_VERSION_MINOR 4)
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set(ACE_VERSION_MINOR 5)
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set(ACE_VERSION_REVISION 1)
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set(ACE_VERSION_REVISION 0)
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EXECUTE_PROCESS(COMMAND git rev-parse --verify HEAD
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EXECUTE_PROCESS(COMMAND git rev-parse --verify HEAD
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OUTPUT_VARIABLE T_ACE_VERSION_BUILD
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OUTPUT_VARIABLE T_ACE_VERSION_BUILD
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OUTPUT_STRIP_TRAILING_WHITESPACE
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OUTPUT_STRIP_TRAILING_WHITESPACE
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@ -109,10 +109,10 @@ namespace ace {
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injuries::OpenWound newWound(woundID++, injuryToAdd->ID, bodyPartID, 1, injuryToAdd->bloodLoss, injuryToAdd->pain);
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injuries::OpenWound newWound(woundID++, injuryToAdd->ID, bodyPartID, 1, injuryToAdd->bloodLoss, injuryToAdd->pain);
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injuriesToAdd.push_back(newWound);
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injuriesToAdd.push_back(newWound);
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}
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}
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return injuriesToAdd;
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}
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}
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++c;
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++c;
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}
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}
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return injuriesToAdd;
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}
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}
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}
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}
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return injuriesToAdd;
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return injuriesToAdd;
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