diff --git a/addons/interact_menu/functions/fnc_renderActionPoints.sqf b/addons/interact_menu/functions/fnc_renderActionPoints.sqf index ca4bdbc037..8ca7f8aa33 100644 --- a/addons/interact_menu/functions/fnc_renderActionPoints.sqf +++ b/addons/interact_menu/functions/fnc_renderActionPoints.sqf @@ -119,22 +119,9 @@ _fnc_renderSelfActions = { }; _fnc_renderZeusActions = { - _target = _this; - - // Iterate through zeus actions, find base level actions and render them if appropiate - _pos = if !(GVAR(useCursorMenu)) then { - _virtualPoint = (((positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL)) vectorAdd GVAR(selfMenuOffset)) call EFUNC(common,ASLToPosition); - _wavesAtOrigin = [(positionCameraToWorld [0, 0, 0])] call EFUNC(common,waveHeightAt); - _wavesAtVirtualPoint = [_virtualPoint] call EFUNC(common,waveHeightAt); - _virtualPoint set [2, ((_virtualPoint select 2) - _wavesAtOrigin + _wavesAtVirtualPoint)]; - _virtualPoint - } else { - [0.5, 0.5] - }; - { _action = _x; - [_target, _action, _pos] call FUNC(renderBaseMenu); + [_this, _action, [0.5, 0.5]] call FUNC(renderBaseMenu); } forEach GVAR(ZeusActions); };