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Change to apply in fcs
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@ -43,10 +43,7 @@ private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret
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} count _muzzles;
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// Fix the `in` operator being case sensitive and BI fucking up the spelling of their own classnames
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private _weaponMagazinesCheck = [];
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{
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_weaponMagazinesCheck pushBack (toLower _x);
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} forEach _weaponMagazines;
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private _weaponMagazinesCheck = _weaponMagazines apply {toLower _x};
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// Another BIS fix: ShotBullet simulation uses weapon initSpeed, others ignore it
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if (toLower _magazine in _weaponMagazinesCheck && {_bulletSimulation == "shotBullet"}) exitWith {
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