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Updated required CBA files
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commit
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File diff suppressed because it is too large
Load Diff
@ -23,10 +23,10 @@ uiNamespace setVariable ["CBA_isCached", CBA_isCached];
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if (isNil "SLX_XEH_RECOMPILE") then { SLX_XEH_RECOMPILE = CACHE_DIS(xeh) };
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if (!isMultiplayer || {isDedicated} || {CBA_isCached == -1}) then {
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uiNamespace setVariable ["SLX_XEH_CACHE_KEYS", []];
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uiNamespace setVariable ["SLX_XEH_CACHE_KEYS2", []];
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uiNamespace setVariable ["SLX_XEH_CACHE_KEYS3", []];
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uiNamespace setVariable ["CBA_CACHE_KEYS", []];
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uiNamespace setVariable ["SLX_XEH_CACHE_KEYS", []];
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uiNamespace setVariable ["SLX_XEH_CACHE_KEYS2", []];
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uiNamespace setVariable ["SLX_XEH_CACHE_KEYS3", []];
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uiNamespace setVariable ["CBA_CACHE_KEYS", []];
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};
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SLX_XEH_CACHE_KEYS = uiNamespace getVariable "SLX_XEH_CACHE_KEYS";
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@ -46,24 +46,24 @@ SLX_XEH_DisableLogging = isClass(configFile/"CfgPatches"/"Disable_XEH_Logging");
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/* CBA_fnc_defaultParam = {
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PARAMS_3(_params,_index,_defaultValue);
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private "_value";
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if (!isNil "_defaultValue") then {
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_value = _defaultValue;
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};
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if (!isNil "_params" && {(typeName _params) == "ARRAY"} && {count _params > _index} && {!isNil { _params select _index }}) then {
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_value = _params select _index;
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};
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// Return.
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if (isNil "_value") then {
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nil;
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} else {
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_value;
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};
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params ["_params","_index","_defaultValue"];
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private "_value";
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if (!isNil "_defaultValue") then {
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_value = _defaultValue;
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};
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if (!isNil "_params" && {(typeName _params) == "ARRAY"} && {count _params > _index} && {!isNil { _params select _index }}) then {
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_value = _params select _index;
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};
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// Return.
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if (isNil "_value") then {
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nil;
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} else {
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_value;
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};
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};
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*/
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@ -74,10 +74,10 @@ if (time > 0) then { XEH_LOG("XEH WARNING: Time > 0; This probably means there a
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_cfgRespawn = (missionConfigFile/"respawn");
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_respawn = false;
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if ( isNumber(_cfgRespawn) ) then {
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_respawn = !(getNumber(_cfgRespawn) in [0, 1, 4, 5]);
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_respawn = !(getNumber(_cfgRespawn) in [0, 1, 4, 5]);
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};
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if ( isText(_cfgRespawn) ) then {
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_respawn = !(getText(_cfgRespawn) in ["none", "bird", "group", "side"]);
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_respawn = !(getText(_cfgRespawn) in ["none", "bird", "group", "side"]);
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};
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SLX_XEH_objects = []; // Temporary array, to track InitPosts at mission initialization
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@ -90,81 +90,81 @@ _level = 0; // pre v1.60
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// TODO: Improve v1.60 detection
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// TODO: Temporary disabled due to #28652
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//if ((isNumber (configFile >> "CfgDifficulties" >> "recruit" >> "recoilCoef")) && (isNumber (configFile >> "CfgVehicles" >> "Car" >> "turnCoef"))) then {
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//_level = 1; // v1.60
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//_level = 1; // v1.60
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//};
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FUNC(determineProductVersion) = {
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private "_pv";
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_pv = call {productVersion};
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private "_pv";
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_pv = call {productVersion};
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// A2 (and OA pre 1.61beta, and TOH pre 1.05?) does not support productVersion so we deal with it manually
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if (isNil "_pv") then {
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_pv = if (isClass(configFile >> "CfgPatches" >> "A3_Map_Stratis")) then {
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// A3 Backup
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["Arma 3 Alpha","Arma3Alpha", -1, -1]; //,5,102571]
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// A2 (and OA pre 1.61beta, and TOH pre 1.05?) does not support productVersion so we deal with it manually
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if (isNil "_pv") then {
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_pv = if (isClass(configFile >> "CfgPatches" >> "A3_Map_Stratis")) then {
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// A3 Backup
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["Arma 3 Alpha","Arma3Alpha", -1, -1]; //,5,102571]
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} else {
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if (isClass(configFile >> "CfgPatches" >> "United_States_H")) then {
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// TOH Backup
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["TakeOn H", "TakeOnH", -1, -1];
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} else {
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if (isClass(configFile >> "CfgPatches" >> "Takistan")) then {
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// OA Backup
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["ArmA 2OA", "ArmA2OA", -1, -1];
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} else {
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// A2 Backup
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["ArmA 2", "ArmA2", -1, -1];
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};
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};
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};
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};
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} else {
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if (isClass(configFile >> "CfgPatches" >> "United_States_H")) then {
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// TOH Backup
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["TakeOn H", "TakeOnH", -1, -1];
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} else {
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if (isClass(configFile >> "CfgPatches" >> "Takistan")) then {
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// OA Backup
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["ArmA 2OA", "ArmA2OA", -1, -1];
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} else {
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// A2 Backup
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["ArmA 2", "ArmA2", -1, -1];
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};
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};
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};
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};
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_pv;
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_pv;
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};
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FUNC(determineGame) = {
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// 0 = A2
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// 1 = OA
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// 2 = TOH
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// 3 = A3 :P
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private "_pv";
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_pv = call FUNC(determineProductVersion);
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// 0 = A2
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// 1 = OA
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// 2 = TOH
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// 3 = A3 :P
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private "_pv";
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_pv = call FUNC(determineProductVersion);
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switch (_pv select 1) do {
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case "ArmA2": {0};
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case "ArmA2OA": {1};
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case "TakeOnH": {2};
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case "Arma3Alpha": {3};
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case "Arma3": {3};
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default {0};
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};
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switch (_pv select 1) do {
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case "ArmA2": {0};
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case "ArmA2OA": {1};
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case "TakeOnH": {2};
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case "Arma3Alpha": {3};
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case "Arma3": {3};
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default {0};
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};
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};
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// System array with machine / mission / session information
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SLX_XEH_MACHINE =
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[
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!isDedicated, // 0 - isClient (and thus has player)
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false, // 1 - isJip
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!isServer, // 2 - isDedicatedClient (and thus not a Client-Server)
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isServer, // 3 - isServer
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isDedicated, // 4 - isDedicatedServer (and thus not a Client-Server)
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false, // 5 - Player Check Finished
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!isMultiplayer, // 6 - SP?
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false, // 7 - StartInit Passed
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false, // 8 - Postinit Passed
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isMultiplayer && {_respawn}, // 9 - Multiplayer && respawn?
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if (isDedicated) then { 0 } else { if (isServer) then { 1 } else { 2 } }, // 10 - Machine type (only 3 possible configurations)
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_id, // 11 - SESSION_ID
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_level, // 12 - LEVEL - Used for version determination
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false, // 13 - TIMEOUT - PostInit timedOut
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call FUNC(determineGame), // 14 - Game
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call FUNC(determineProductVersion) // 15 - Product+Version
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!isDedicated, // 0 - isClient (and thus has player)
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false, // 1 - isJip
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!isServer, // 2 - isDedicatedClient (and thus not a Client-Server)
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isServer, // 3 - isServer
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isDedicated, // 4 - isDedicatedServer (and thus not a Client-Server)
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false, // 5 - Player Check Finished
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!isMultiplayer, // 6 - SP?
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false, // 7 - StartInit Passed
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false, // 8 - Postinit Passed
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isMultiplayer && {_respawn}, // 9 - Multiplayer && respawn?
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if (isDedicated) then { 0 } else { if (isServer) then { 1 } else { 2 } }, // 10 - Machine type (only 3 possible configurations)
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_id, // 11 - SESSION_ID
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_level, // 12 - LEVEL - Used for version determination
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false, // 13 - TIMEOUT - PostInit timedOut
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call FUNC(determineGame), // 14 - Game
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call FUNC(determineProductVersion) // 15 - Product+Version
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];
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SLX_XEH_DUMMY = switch (SLX_XEH_MACHINE select 14) do {
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case 2: {"Helipad_Invisible_H" };
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case 3: {"Land_HelipadEmpty_F" };
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default { "HeliHEmpty" };
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case 2: {"Helipad_Invisible_H" };
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case 3: {"Land_HelipadEmpty_F" };
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default { "HeliHEmpty" };
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};
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SLX_XEH_STR = ""; // Empty string
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@ -259,24 +259,24 @@ call COMPILE_FILE(init_eh); // All XEH Event functions
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GVAR(init_obj) = SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];
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GVAR(init_obj) addEventHandler ["killed", {
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#ifdef DEBUG_MODE_FULL
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XEH_LOG("XEH: VehicleCrewInit: "+str(count vehicles));
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#endif
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#ifdef DEBUG_MODE_FULL
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XEH_LOG("XEH: VehicleCrewInit: "+str(count vehicles));
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#endif
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{
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_sim = getText(configFile/"CfgVehicles"/(typeOf _x)/"simulation");
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_crew = crew _x;
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/*
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* If it's a vehicle then start event handlers for the crew.
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* (Vehicles have crew and are neither humanoids nor game logics)
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*/
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if (count _crew > 0 && {{ _sim == _x }count["soldier", "invisible"] == 0}) then {
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{ if !(_x in SLX_XEH_INIT_MEN) then { [_x] call SLX_XEH_EH_Init } } forEach _crew;
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};
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} forEach vehicles;
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SLX_XEH_INIT_MEN = nil;
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deleteVehicle GVAR(init_obj);GVAR(init_obj) = nil
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{
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_sim = getText(configFile/"CfgVehicles"/(typeOf _x)/"simulation");
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_crew = crew _x;
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/*
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* If it's a vehicle then start event handlers for the crew.
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* (Vehicles have crew and are neither humanoids nor game logics)
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*/
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if (count _crew > 0 && {{ _sim == _x }count["soldier", "invisible"] == 0}) then {
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{ if !(_x in SLX_XEH_INIT_MEN) then { [_x] call SLX_XEH_EH_Init } } forEach _crew;
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};
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} forEach vehicles;
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SLX_XEH_INIT_MEN = nil;
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deleteVehicle GVAR(init_obj);GVAR(init_obj) = nil
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}];
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GVAR(init_obj) setDamage 1; // Schedule to run itsy bitsy later
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@ -284,73 +284,75 @@ GVAR(init_obj) setDamage 1; // Schedule to run itsy bitsy later
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// Prepare postInit
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GVAR(init_obj2) = SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];
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GVAR(init_obj2) addEventHandler ["killed", {
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call COMPILE_FILE(init_post);
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deleteVehicle GVAR(init_obj2);GVAR(init_obj2) = nil;
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call COMPILE_FILE(init_post);
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deleteVehicle GVAR(init_obj2);GVAR(init_obj2) = nil;
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}];
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// Schedule PostInit
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SLX_XEH_STR spawn {
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// Warn if PostInit takes longer than 10 tickTime seconds
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SLX_XEH_STR spawn {
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private["_time2Wait"];
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_time2Wait = diag_ticktime + 10;
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waituntil {diag_ticktime > _time2Wait};
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if !(SLX_XEH_MACHINE select 8) then {
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XEH_LOG("WARNING: PostInit did not finish in a timely fashion");
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waitUntil {time > 0};
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// Consider there will be no player if neither PostInit-Ready, nor PlayerCheck-Ready
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if !(SLX_XEH_MACHINE select 8 || {SLX_XEH_MACHINE select 5}) then { SLX_XEH_MACHINE set [13, true]; };
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};
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};
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// Warn if PostInit takes longer than 10 tickTime seconds
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SLX_XEH_STR spawn {
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private["_time2Wait"];
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_time2Wait = diag_ticktime + 10;
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waituntil {diag_ticktime > _time2Wait};
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if !(SLX_XEH_MACHINE select 8) then {
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XEH_LOG("WARNING: PostInit did not finish in a timely fashion");
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waitUntil {time > 0};
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// Consider there will be no player if neither PostInit-Ready, nor PlayerCheck-Ready
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if !(SLX_XEH_MACHINE select 8 || {SLX_XEH_MACHINE select 5}) then { SLX_XEH_MACHINE set [13, true]; };
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};
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};
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// On Server + Non JIP Client, we are now after all objects have inited
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// and at the briefing, still time == 0
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if (isNull player) then {
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#ifdef DEBUG_MODE_FULL
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"NULL PLAYER" call SLX_XEH_LOG;
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#endif
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if !((SLX_XEH_MACHINE select 4) || {(SLX_XEH_MACHINE select 6)}) then { // only if MultiPlayer and not dedicated
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#ifdef DEBUG_MODE_FULL
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"JIP" call SLX_XEH_LOG;
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#endif
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SLX_XEH_MACHINE set [1, true]; // set JIP
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// TEST for weird jip-is-server-issue :S
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if (!(SLX_XEH_MACHINE select 2) || {SLX_XEH_MACHINE select 3} || {SLX_XEH_MACHINE select 4}) then {
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str(["WARNING: JIP Client, yet wrong detection", SLX_XEH_MACHINE]) call SLX_XEH_LOG;
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SLX_XEH_MACHINE set [2, true]; // set Dedicated client
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SLX_XEH_MACHINE set [3, false]; // set server
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SLX_XEH_MACHINE set [4, false]; // set dedicatedserver
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};
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waitUntil { !(isNull player) || {SLX_XEH_MACHINE select 13} };
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if (SLX_XEH_MACHINE select 13) then { XEH_LOG("WARNING: TimedOut waiting for player object to be ready. Continueing PostInit without Player ready") };
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};
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};
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if !(isNull player) then {
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if (isNull (group player) && {player isKindOf "CAManBase"}) then {
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// DEBUG TEST: Crashing due to JIP, or when going from briefing
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// into game
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#ifdef DEBUG_MODE_FULL
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"NULLGROUP" call SLX_XEH_LOG;
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#endif
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waitUntil { !(isNull (group player)) };
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};
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waitUntil { local player };
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};
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// On Server + Non JIP Client, we are now after all objects have inited
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// and at the briefing, still time == 0
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if (isNull player) then {
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#ifdef DEBUG_MODE_FULL
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"NULL PLAYER" call SLX_XEH_LOG;
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#endif
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if !((SLX_XEH_MACHINE select 4) || {(SLX_XEH_MACHINE select 6)}) then { // only if MultiPlayer and not dedicated
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#ifdef DEBUG_MODE_FULL
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"JIP" call SLX_XEH_LOG;
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#endif
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GVAR(init_obj2) setDamage 1; // Schedule to run itsy bitsy later
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// TEST for weird jip-is-server-issue :S
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if (!(SLX_XEH_MACHINE select 2) || {SLX_XEH_MACHINE select 3} || {SLX_XEH_MACHINE select 4}) then {
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str(["WARNING: JIP Client, yet wrong detection", SLX_XEH_MACHINE]) call SLX_XEH_LOG;
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SLX_XEH_MACHINE set [2, true]; // set Dedicated client
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SLX_XEH_MACHINE set [3, false]; // set server
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SLX_XEH_MACHINE set [4, false]; // set dedicatedserver
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};
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waitUntil { !(isNull player) || {SLX_XEH_MACHINE select 13} };
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if (SLX_XEH_MACHINE select 13) then { XEH_LOG("WARNING: TimedOut waiting for player object to be ready. Continueing PostInit without Player ready") };
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};
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};
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SLX_XEH_MACHINE set [5, true]; // set player check = complete
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if !(isNull player) then {
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if (isNull (group player) && {player isKindOf "CAManBase"}) then {
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// DEBUG TEST: Crashing due to JIP, or when going from briefing
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// into game
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#ifdef DEBUG_MODE_FULL
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"NULLGROUP" call SLX_XEH_LOG;
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#endif
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waitUntil { !(isNull (group player)) };
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};
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waitUntil { local player };
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};
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// set JIP
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SLX_XEH_MACHINE set [1, !isDedicated && getClientState in ["BRIEFING SHOWN","BRIEFING READ","GAME FINISHED","DEBRIEFING READ"]];
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GVAR(init_obj2) setDamage 1; // Schedule to run itsy bitsy later
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SLX_XEH_MACHINE set [5, true]; // set player check = complete
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};
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// Load and call any "pre-init", run-once event handlers
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/*
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Compile code strings in the Extended_PreInit_EventHandlers class and call
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them. This is done once per mission and before any extended init event
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handler code is run. An addon maker can put run-once initialisation code
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in such a pre-init "EH" rather than in a normal XEH init EH which might be
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called several times.
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Compile code strings in the Extended_PreInit_EventHandlers class and call
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them. This is done once per mission and before any extended init event
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handler code is run. An addon maker can put run-once initialisation code
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in such a pre-init "EH" rather than in a normal XEH init EH which might be
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called several times.
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*/
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{ (_x/SLX_XEH_STR_PreInit) call FUNC(init_once) } forEach SLX_XEH_CONFIG_FILES;
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@ -1,8 +1,14 @@
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/*
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Header: script_xeh.hpp
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Description:
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Used internally.
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*/
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/////////////////////////////////////////////////////////////////////////////////
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// MACRO: EXTENDED_EVENTHANDLERS
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// XEH uses all existing event handlers
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// Add all XEH event handlers
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/////////////////////////////////////////////////////////////////////////////////
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#define EXTENDED_EVENTHANDLERS init = QUOTE(if(isNil'SLX_XEH_MACHINE')then{call compile preProcessFileLineNumbers '\x\cba\addons\xeh\init_pre.sqf'};_this call SLX_XEH_EH_Init); \
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#define EXTENDED_EVENTHANDLERS init = "_this call SLX_XEH_EH_Init"; \
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fired = "_this call SLX_XEH_EH_Fired"; \
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animChanged = "_this call SLX_XEH_EH_AnimChanged"; \
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animDone = "_this call SLX_XEH_EH_AnimDone"; \
|
||||
@ -45,22 +51,25 @@ weaponDisAssembled = "_this call SLX_XEH_EH_WeaponDisassembled";
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
// MACRO: DELETE_EVENTHANDLERS
|
||||
//
|
||||
// Example:
|
||||
//
|
||||
// class DefaultEventhandlers;
|
||||
// class Car_F;
|
||||
// class MRAP_01_base_F: Car_F {
|
||||
// class EventHandlers;
|
||||
// };
|
||||
// class B_MRAP_01_F: MRAP_01_base_F {
|
||||
// class Eventhandlers: EventHandlers {
|
||||
// DELETE_EVENTHANDLERS
|
||||
// };
|
||||
// };
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
MACRO: DELETE_EVENTHANDLERS
|
||||
|
||||
Removes all event handlers.
|
||||
|
||||
Example:
|
||||
(begin example)
|
||||
class DefaultEventhandlers;
|
||||
class Car_F;
|
||||
class MRAP_01_base_F: Car_F {
|
||||
class EventHandlers;
|
||||
};
|
||||
class B_MRAP_01_F: MRAP_01_base_F {
|
||||
class Eventhandlers: EventHandlers {
|
||||
DELETE_EVENTHANDLERS
|
||||
};
|
||||
};
|
||||
(end example)
|
||||
*/
|
||||
|
||||
#define DELETE_EVENTHANDLERS delete init; \
|
||||
delete fired; \
|
||||
|
Loading…
Reference in New Issue
Block a user