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fix typos, wording

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bux578 2016-11-04 09:24:21 +01:00
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@ -7,7 +7,7 @@ author: bux
layout: post
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Just about two month ago we've released 3.7.0. A version that had most of the bugs fixed even before the official release. For the first time we were supplying users interested in helping us with pre release versions of the mod - so called release candidates. Quite a lot of communities tested the several release candidates and provided us with very valuable feedback. Especially on bugs and quirks that are near impossible to test alone.
Just about two month ago we've released 3.7.0. A version that had most of the bugs fixed even before the official release. For the first time we were actively supplying users interested in helping us with pre release versions of the mod - so called release candidates. Quite a lot of communities tested the several release candidates and provided us with very valuable feedback. Especially on bugs and quirks that are near impossible to test alone.
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@ -35,7 +35,7 @@ With 3.8.0 the map tools will allow you to draw straight lines again. A feature
### Medical rewrite
If you're following ACE3 development on github closely you might already have spotted it: The medical system gets a huge rewrite. That's true, we're completely redoing the medical system. Until now the medical system has been a merge of the AGM and CSE medical systems. The AGM one kind of became what you know as the "basic system" and CSE's respectively the "advanced system". Being two separate systems it was always hard for us to improve one or the other without reworking the other one too. Not an ideal situation. Another issue we will address with this rewrite is the amount of influence a medical condition has on gameplay. An issue we've often heard from different communities as well. There's an [interesting discussion going on github with a lot of different ideas and feature requests](https://github.com/acemod/ACE3/issues/3134{:target="_blank"}). Worth a read.
If you're following ACE3 development on GitHub closely you might already have spotted it: The medical system gets a huge rewrite. That's true, we're completely redoing the medical system. Until now the medical system has been a merge of the AGM and CSE medical systems. The AGM one kind of became what you know as the "basic system" and CSE's respectively the "advanced system". Being two separate systems it was always hard for us to improve one or the other without reworking the other one too. Not an ideal situation. Another issue we will address with this rewrite is the amount of influence a medical condition has on gameplay. An issue we've often heard from different communities as well. There's an [interesting discussion going on GitHub with a lot of different ideas and feature requests](https://github.com/acemod/ACE3/issues/3134{:target="_blank"}). Worth a read.
With the state machine system that has been introduced in CBA we are now able to strictly define various health states of players such as unconsciousness or cardiac arrest and what can happen in those states. This allows us to massively declutter the code which will not only reduce the possibility of bugs, but also enable us to add more features and gameplay elements to the medical system - with no performance loss at all.
@ -43,7 +43,7 @@ We're really looking forward to the result and how you will like it.
### Night Vision Googles Improvements
If you've [watched dslyecxi's recent youtube videos](https://www.youtube.com/user/Dslyecxi){:target="_blank"} or if you're [following us on twitter](https://twitter.com/intent/follow?screen_name=ace3mod&tw_p=followbutton){:target="_blank"} you might already have seen that dslyecxi has put together a mod vastly improving night vision googles and the resulting very limiting view. Check out his video with the explanation why vanilla Arma 3 <abbr title="Night Vision Goggles">NVG</abbr>s are a bad representation of real life NVGs and what he has done to improve that.
If you've [watched dslyecxi's recent YouTube videos](https://www.youtube.com/user/Dslyecxi){:target="_blank"} or if you're [following us on twitter](https://twitter.com/intent/follow?screen_name=ace3mod&tw_p=followbutton){:target="_blank"} you might already have seen that dslyecxi has put together a mod vastly improving night vision googles and the resulting very limiting view. Check out his video with the explanation why vanilla Arma 3 <abbr title="Night Vision Goggles">NVG</abbr>s are a bad representation of real life NVGs and what he has done to improve that.
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">A look at my take on enhanced nightvision in <a href="https://twitter.com/hashtag/Arma3?src=hash">#Arma3</a>, hopefully coming to <a href="https://twitter.com/ACE3Mod">@ACE3Mod</a> in some form in the future: <a href="https://t.co/bqVTfa8FU5">https://t.co/bqVTfa8FU5</a></p>&mdash; dslyecxi (@Dslyecxi) <a href="https://twitter.com/Dslyecxi/status/791738476450447360">October 27, 2016</a></blockquote>
<script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>
@ -54,7 +54,7 @@ dslyecxi has donated his mod to ACE3 and we're looking into integrating it for a
The full changelog for ACE3 v3.8.1 can be found here: [https://github.com/acemod/ACE3/releases/v3.8.1](https://github.com/acemod/ACE3/releases/v3.8.1){:target="_blank"}
We are still in need for translations for some languages within the ACE3 project. Please have a look at [this github issue to track the progress and what languages lack translations](https://github.com/acemod/ACE3/issues/367){:target="_blank"}. Any and all help with this is very appreciated.
We are still in need for translations for some languages within the ACE3 project. Please have a look at [this GitHub issue to track the progress and what languages lack translations](https://github.com/acemod/ACE3/issues/367){:target="_blank"}. Any and all help with this is very appreciated.
Make sure to [follow us on twitter](https://twitter.com/intent/follow?screen_name=ace3mod&tw_p=followbutton){:target="_blank"} and to [like our facebook page](https://www.facebook.com/ACE3Mod/){:target="_blank"}.